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Savaun Blackhawk wrote:
Oh no! Id was one of my favorites from the campaign journals. Rest in peace, Id. El Skootro Shade wrote:
Yeah, the critical fumbles are a regular feature. I've also played a jester, and all sorcerers in my game get a free bloodline feat. El Skootro TheRabidCow wrote:
Dumping in the stormwrack races should be a given. I also like to throw in housecat or hamster or something screwy just to liven things up. In my campaign, I've also included tibbits (from the Dragon Compendium) as well as a handful of homebrewed races. El Skootro James Jacobs wrote: Hands, alas, don't have ears. They don't listen very well. Sign language doesn't work either, since they don't have eyes. My only bet, I suppose, is morse code delivered by a series of short stabs and long gashes with a knife. Or you could just use the language of love. Everyone understands that. El Skootro I'm the Associate Director of Admissions Operations at a small liberal arts college. I basically do demographics work, counsel students about why my college is the best <grin>, read applications, decide who gets in and who doesn't, travel all over the place talking with prospective students, etc. But I really want to dance. El Skootro I had two last night. Partly it's my fault: the party's cleric did such a good job turning zombies during the last session that I felt no compunction about trapping the party between the hecueva and two zombies. PCs: Eris, tibbit (from the Dragon Compendium) rogue 2 and Arbok, erbust (homebrewed race) druid 2
After scouting ahead to look for dangers (or a way out), Eris realized that in addition to zombies there was a skeletal priest-like creature who might cause a bit of trouble. Hoping to take the priest out quickly, Amaleth, the enchanter, cast an <i>enlarge person</i> on Honey Bee the barbarian. Honey Bee charged in ... and was promptly feared right out of the room. Now at a tactical disadvantage, the party mustered up their nerve and went after the hecueva. After what seemed like an excrutiatingly long number of rounds (nobody thought to use the silver dagger, and nobody had knowledge: religion to conjure up some insight), a pair of zombies shambled into the room. Since the cleric had already used his (unsuccesful) turning attempts on the hecueva, and since the barbarian was cowering in some corner, the party was in deep trouble. Eris tried to tumble under one of the zombies and was quickly devoured. Arbok got munched on a few times but managed to wiggle his way free before being grappled. With only a small amount of his life force remaining however, he couldn't handle a critical bite from the zombie and went down. Honey Bee eventually came to her senses and quickly smashed the hecueva to smithereens, but not before Echo, the cleric, was brought to just one HP. So almost a TPK under parrot island. Know everyone is 3rd level (and bouyed by the gear of their fallen comrades), and ready to storm the Lotus Dragons -- who have already ambushed them, nearly killing the enchanter in the process. On an unrelated note, all of the Lotus Dragons in my campaign are Gnome Gninjas. They are tons of fun. El Skootro Now that my group is finally playing the STAP (they're trapped under Parrot Island right now), I thought I'd resurrect this thread to tell y'all a little about the characters in my game (seeing what types of characters are being used in other campaigns is really interesting to me. I hope other people will post their parties' makeups, retroactively if need be). Arbok, erbust spirit shaman. Erbusts, a race of elephant-headed humanoids, generally live in tribal societies and only rarely interact with the rest of the intelligent races. Arbok has long worked with Lavinia's family however, and Lavinia felt that his wisdom would be very handy when she was looking to hire adventurers. So far Arbok has been the calming voice of the group. Although physically intimidating, he's a gentle giant who would rather subdue foes than kill them outright. His long ears are pierced multiple times, and he decorates his body with bird feathers and fish scales. Echo Stormbreaker, dwarf cleric. Echo served on a ship with Lavinia's parents, and Lavinia has fond memories of the dwarven "pirate." Echo comes from a clan of dwarves who cover their bodies in tattoos and shave their hair and beards everyday for penance of some long ago misdeed. Echo has saved the group a couple of times from the hungry dead, but he's a bit upset that he hasn't had a chance to swing his oversized greatsword yet. Amaleth, elf enchanter. Amaleth has had business dealings with Lavinias family in the past and lost quite a bit of money on some of their more risky ventures. Although he presumably joined up with the rest of the adventurers to help out Lavinia in her time of need, just about everyone assumes he's just out to recoup some of his losses. He did surprise everyone when he turned over Lavinia's payment to the harbormaster: he was alone abovedecks when he found it on the Blue Nixie, and seeing the elven miser handing over money was quite shocking. Eris, tibbit rogue. Eris, who Lavinia's family have called on from time to time to investigate some delicate problems, carries a great bow that is as large as he is. No one quite knows why he sometimes disapears, why a small housecat seems to sometimes follow them around, and why his favorite drink is milk and rum. Eris' underworld connections (especially with the halfling benevolent society) have come in handy, but the party is starting to wonder when Eris will sell them out. Honey Bee, dwarf barbarian. Honey Bee served as a game warden on one of the plantations outside of Sasserine, and grew quite fond of Lavinia during Lavinia's sometime excursions outside of the city. No one is certain whether Honey Bee's feelings are romantic or plutonic in nature. Honey Bee can be crass at times, and she has quite a temper, but she is very protective of the rest of the group, and obviously wants to do well by Lavinia. Several Ravenous zombies have already lost their heads thanks to Honey Bee's axe. El Skootro Jib wrote:
Hey Jib. I'm running STAP in my homebrew world, of which Freeport is a major city. So far I've only planned in a few cosmetc changes: Olman ruins are actually Valossan ruins, etc. I'll post if I make any more changes and how they go. El Skootro Well, I've finally started the STAP, and already we have one character death. Fortunately it was a DMPC: one of my players wasn't able to make it, so I quickly created Pashook, the darfellan barbarian. He didn't last long. Name: Pashook
Seperated from his friends above decks, Pashook quickly dispatched two thugs and was confronted by a fire and a ravenous pony-sized spider. He charged at the spider and got one good hit in before being grappled and nibbled on. Echo, the dwarven cleric, managed to heal some of his wounds, but in the end the vicious jaws of the vermin were too much and Pashook lost his head. Literally. El Skootro Somnambulant wrote:
I'd love it if you could email that to me. my email is skooter3 @ gmail.com (deleting spaces of course). I'll be starting the STAP on Tuesday, Dec 5th and I can't wait! El Skootro The Jade wrote: I now love every single element of LG and don't think that any of it is bad. Since when has lawful good been such a bad thing? I know a lot of people have problems with paladins, but c'mon. I mean we devils have no problems with whom we corrupt. Can't we all just get along? El Skootro Heathansson wrote:
This thread was going so well. Then someone let the fluffy puppy play. Now it's ruined ... FOREVER! I invented dice. El Skootro I've already pre-ordered mine. As soon as I heard about Complete Scoundrel I began to figure out how to make it mine. After I succeeded on several diplomacy checks against my wife (despite her Control Gaming Spending (Su) ability), I was able to place my order. El Skootro P.S. Pirates are cooler than ninjas. Unless they are Gnome Gninjas. Wow what a great thread! When I started playing D&D, we really didn't have a setting that we worked with, or any consistent story. The first setting that I ever got into was Hollow World (part of the Known World). The idea of radically different cultures/races made adventuring really seem like exploring. The second setting that I used was FR, mostly because of the novels. For the past 3 years or so (essentially since I've returned to D&D), I've run my campaign that is either a homebrew that heavily borrows from other settings or is a heavily fleshed out version of a published setting. The major city is Freeport, but the campaign takes place in the V'Rossan Ocean where Freeport is located. I really wanted to recapture the feel of Hollow World (and also my academic studies in post-colonial literature), so a major theme of the world is how different cultures/races interact. Along those lines, I've tweaked many of the PHB races signifigantly: Gnomes come from a Japanese inspired island, two subraces of dwarves exist -- a barbaric, sorcerous type, and a somber rogue-ish type. I've also introdced a couple of my own races, and include a couple from Stormwrack. As for deities, there are 36 powers that exist, each with a unique alignment and element (LG fire, CN air, etc.), all named after mythical demons, devils, and angels and/or staples of D&D mythos (Tiamat, Demogorgon, etc.). Most mortals never interact with these powers, and have no way of comprehending their goals/motivations. Certain powerful mortals who transcend their mortality manage to touch a bit of the divine and become saints (another homage to Hollow World where powerful characters can become immortal). Most mortals interact with the powers through these saints. Divine spell casters achieve their magic from the powers, but filtered through the saints. This causes all sorts of theological conflicts between churches who may or may not worship the same power (sounds a bit like the "Real World," eh?). Sorry for the long post, but I dig world creation threads (and world creation. The <i>best</i> reason to DM!). El Skootro Vic Wertz wrote:
Sir, that's just not cricket! El Skootro Personally, I think that Prett is Logue's poodle. I also appreciate that in the grand tradition of US politics, we're taking a vote before most people have had a chance to educate themselves (perhaps by, I don't know, reading the issue in question?) That's my two shill... er, I mean cents. El Skootro As a certified neurotic and a college admissions professional, I spend a lot of time lurking on the blogs of prospective students to see what they think of my college. I would absolutely go insane if things that were outside of my control were vented on the message boards where I could read about them and not do anything to rectify them. Gods love you Paizo staff, you are better men than I. Also, as someone who has been an occasional buyer of Dungeon for 15 years before finally getting a subscription for the STAP, I will soon be one of the people lamenting that my postal service has let me down. Fortunately I live in Western Ohio where it seems that the Dungeon goodness arrives promptly. Now if my FLGS would only receive issue #139 (the issue before my subscription starts) I'd be happy... El Skootro Has anyone read the novel Nightwatch? Essentially the world is divided into humans and <i>others</i>. The <i>others</i> have some supernatural powers, and must choose between working for the powers of light or the powers of darkness. Long ago the Nightwatch (as the good <i>others</i> are known) realized that constantly battling evil created wars that created more problems for the common folk than evil did on it's own. As a result, a treaty was created that led to a kind of Cold War between the forces of good and the forces of evil. While good and evil don't regularly associate with each other, they are pragmatic and try to best each other through subtle means. If I ever get to be just a player again (I'm an almost fulltime DM), I think I'd like to run a palidan who has a similar worldview. Since I am a fulltime DM, I think the most important aspect to playing a paladin (or really any other character, especially one with alignment restrictions) is to talk over with the DM the motivations and planned path of a character. While I think it would be great to have a player play a paladin with the above concept, some DMs might not think that it would make for good paladin material. That's cool. I'd just play a bard like I normally do (did). El Skootro
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