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Pathfinder Society Member. 372 posts. No reviews. 1 list. No wishlists. 2 Pathfinder Society characters.


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I agree with both feats but I'm realizing I'm very pinched for feats. Going half orc I lose the bonus feat, then amplified, skald vigor, power attack then deific I'm looking at level 7, then one for level 9 and improved skald Vigor. Was gonna do a reach build but can't afford to.


BretI think it comes down to Teammate(ex) "A valet is considered to have all the teamwork feats its master has."

Now would the familar it would be frozen at level 1 so kinda squishy. I assume if i get something small enough I could still keep it on my person and be considered adjacent to it?...I like the idea of a raging Mouse :)


So to get it I would need to spend the feat for aberant tumor?


Yeah my thinking was the same.. first couple levels people might refuse but after a point I don't see why they wouldn't. I'm debating if the level in blood Rager is worth it... in low levels yeah but after a point is it? Also the familiar would be stuck at level one. Could always retain the level later on


A bit, I forgot to mention and realized after I posted that I didn't mention the Pfs aspect. That is the gist of the character a half-orc warrior scholar...kinda seeing him as a repressed sort that when he lets loose is pretty scary. I really want to go with skald vigor and amplified...the hope that even if the party doesn't opt in that he could be pretty much make up for it.

I thought about the urban skald and if I go str that wouldnt hurt my vigor..not sure about the amplified rage. Heh sorry that is the story of the character...balance. (ie rage and tactics) So far for rage powers (only went to level 10) Celestial blood, superstition and witch hunter. I see celestial blood as aiming for perfection...superstition and witch hunter, hmm not sure, always like those...not sure where irori would come into that but from a half orc end I see it inherited from the orc side.

I would see this character taking deific obedience along with heroism and heightened awareness with those 3 things he would have about +8 to knowledge skills...since skill points look stretched I might need to be careful with skill points

Amplified rage is honestly iffy I really like it but kinda see the dip into bloodrager for the familiar to be kind of a cheap in. I might put it onto the back burner until i can afford the ring to pass to a ally. Any direction for archetypes...possibly which bloodline?

Thanks for checking in. I wasn't knocking the guide but I saw it was getting a tad old so I just wanted to be sure that there weren't any rules that changed or something else out there


Hey all so just so I have a direction, I've been looking to make a reach caster and really I ended up deciding on a skald. So far my thought is to multiclass one level into bloodrager and I believe there is still the option to gain a valet familiar to take amplified rage. With that I would take skald's vigor to get about +8 str/con and 8 fast healing I plan to take power attack and deific obedience irori asap. Oh and squeeze in combat reflexes somewhere too. The skald guide is kinda old so I just wanted to know what people would give for advice.


I'll look into it more.. tried the bats and it fell flat for me. Occultist is cool but kinda felt like abilities overlapped over spells. I'll look into the wizard idea and my original idea of the investigator. I need to check some rules for the skald but he is in the lead atm. Cleric is still good but the buffs the skald is throwing out is very nice.

Skald idea is to go half orc get the familiar and the teamwork feat (blank on name atm) by level 3 I could be raging with the familiar and get +8 str/con...with skald vigor I would have fast healing of 8. Granted everyone else would only get +2. Later on giving the rage powers with 1 Dr and getting my skald vigor on the party... sounds nice


That's where I find it grey, I wonder if they meant you could use rage powers.

I tinkered a bit with the bloodrager and barbarian (yeah I liked the rage powers wanted to see what else there was.) Bit what I was looking for.

Really need to get on the occultist and the bard today. Back to work tomorrow so no time.


The spell says "identical with a barbarian rage" but would it stack? Think that is a grey area.
Either way I plotted out a skald and while it is decent I found it sort of wanting...at least for a reach build maybe with a solid two handed I could just go in and hack at things (skald vigor would be giving me fast healing of 6 per round along with dr 1/-.. I was kinda disappointed with versatile performance...it is great at level 2 but when you get the next one I felt it overlapped and wasnt worth investing in another skill it seems pretty solid though to be honest I was starting to wonder why i didnt just go with a barbarian :) Superstition and witch hunter made me smile.
My worry is with a wizard based reach would the hit be really worth it? Seems like a lot of hoops to get it to a decent proficiency .

So far my thoughts are warpriest and shaman are out... I did tinker with a oracle...it was decent but It had a tough time catching my attention (hard to explain) Herald caller is a very strong one, though sacred summons only works on a couple monsters so that makes me wary.. but give up spells for summons and cures and just a lot of flexibility. Skald is decent...21 rounds of raging song...give everyone +4 str/con +4 to all saves (or just +3 will without superstition) +4 damage against spellcasters/spell like ability..then celestial blood everyone now has a good aligned weapon and do +1D6 to evil outsiders with a melee attack. Cast haste on top of that =D

Next thought is towards a occultist


I would to prefer to avoid a dip, but in the case of the Herald caller I only get light armor. So a dip in fighter would fibre me med, heavy armor and shields.. not mention martial weapons and a Bonus feat. I need to check the rules but I think the level of fighter also means I can skip a prerequisite of shield brace. So one level of cleric is a decent trade off.

When I get a moment I'm gonna Tinker with the skald.


Just tinkering with a Herald caller/fighter...brought it out to 10 Looks pretty solid. Stats are 16/14/14/12/15/10 about 84hp. I actually have feats to spare. Also at level 11 I could still take divine interference. Not sure if shield brace would work for the cleric since i probably need a hand free to cast... Took the fate domain for bit of luck buff, traits are fate's favored and adopted: halfling helpful. Feats taken so far was combat reflexes, power attack, bodyguard and sacred summons. Still need to take 3 more feats and got augment summons and superior summons. Level of fighter give me heavy armor and martial weapons. I like bodyguard, I have 3 attacks of opp, i could use if they move in my zone or grant a ally +4 ac to the attack (probably invest in benevolent armor) Level 5 spells

I started to tinker with the shaman but hit a wall on stats. Only thing i could figure is if i dumped the idea of lore (boo hiss) then i could drop cha like a rock...actually scratch that..wont work (sorry working on it and typing. Stats are a lot trickier...probably too mad for reach..which sucks too many abilities are based around cha, then wis cast and arcane enlightenment really want int to around 13...con has to be decent (min 12) dex needs to be decent for aoe...really only thing i could think of is dump str and go dex based..I like adding evil eye/misfortune and chant to the picture not to mention bane with monsterous insight just dont see a good work around for it


@Wally the Wizard...I think your assessment is missing some major things. Going on just straight cleric and bard... 1-5 Agreed the cleric is so-so...but counting fate's favored the cleric is most likely casting divine favor for +2/+2...not to mention whatever he has for domains and just in spells he is gaining them faster than the bard after all and that is the huge clincher.
Agreed as a buffer the bard is probably better. But when you start getting to level 6-10 The cleric becomes a summoner on top of everything.
Sorry but by level 15 it's not even a competition bringing people back to life...negating attacks...traveling to other worlds or planes...granted he wouldn't be as good of a reach combatant but he is on another plane by then...Downside though is skills...I'm a stickler for skills I like to do more than just cast and hit things.

@Atarlost Not sure why a oracle is a definite no. They have a aura so can use sacred summons, same as the cleric...same spells but more skill points and extra tweeks.
Shaman gets Chant which is basically cackle. If I go lore I could also get some arcane spells along with cleric spells (granted one level behind)

@nicholas storm...that is pretty nice, even without the boost to bard it would be a very nice route (with flagbearer) Definitely something to look into.

@UnArcaneElection..druid is a nice idea but it would be kinda be overlapping my current character. But I should go back to looking at them...if nothing else wasnt there a idea for monk/druid? Wouldn't be reach but might be pretty cool. Also I would love shield brace but not sure if I will be able to manage it. Funny enough if I go with the herald caller with a dip in fighter it might be doable. Think it is written that you dont need shield focus if you are a fighter to qualify for it. Add in martial weapons, armor galore and a bonus feat it might be a nice route.

Btw everyone thank you for the advice. I do listen and I weigh in everything...sadly I think I have more options than less now :)


@cavernshark My origional idea was to go empiricist investigator but i was hoping to pass some buffs and such. Not worth infusion and such to pass around imo.

@Wally the Wizard, I really want to like the duelist, liked it first time i saw it but I think they give up too many skills (bardic knowledge, versatile and such)

Sadly work has been in the way from me doing some seriously crunching.


PFS doesn't allow VMC does it? I'll look a little deeper into the oracle. Yeah agree about the warpriest. Shaman would lose a bit but he would be a more debuffer type able to spam hexes. Skald is up there on the list...the dip for bloodrager would give me +4 when i rage/song...not sure if it is valid but was leaning towards half-orc...take the valet familiar and take amplified rage... so personal rage +8 str/con and then add skald's vigor. What is the view for occultist?


Hey all I've tinkered with a reach cleric for a little bit but it didnt work for me. I just couldn't get over the low skills. But I'm at the point that I'm working on a alt for pfs and trying to figure out which way to go.

Option one: A reach cleric, Herald caller..4+ int to make up for the int. A dip in fighter would be appealing.

Option two: Shaman perhaps battle/lore...more debuffer

Option three: Occultist battle host...more combat related less caster

Option four: Oracle...not sure which way yet

Option Five: Warpriest Arsenal chaplain...similar to occultist

Options six: Skald...dip bloodrager

I know all over the place trying to get a direction atm


In the end haste is a better spell. speed increase, extra attack etc without taking turns


Just curious Markov I was looking at doing a life/lore shaman but wasnt sure if it would really be worth it (lore as wandering but life except for level 1 channel and life link seems meh) Was leaning towards a unsworn for maybe tinkering but havent done too much. Trying to figure a way to do a reach shaman with lore but seems too mad. Sorry Kiba making a level 1 pfs and this is one of my thoughts atm


I assume haste is pretty mandatory for buffing. What is your plan for the secondary?


While nothing earth shattering a Level 10 ranger can be nasty. Go Archery and ride the horse...big thing will be instant enemy +6 hit and damage against a enemy and a couple pearl of powers for 9000.


Didn't have time to check the books but I was going off of hero lab and the ogc website. Sigh thought it was too good


If I'm reading everything correct, I can do a exemplar with snake bite striker. Idea is to go two weapon fighting and start buffing the party as I level. This is for PFS, lime the idea of giving inspire and teamwork feats, while kicking some behind.


Really admit that argument to pick up again huh? Really though the original poster asked to refocus


Yeah I've been interested in the advice here but it sure took on a life of it's own...of course now it seemed to dry up.

Deific Obedience of Irori will grant a +4 sacred or profane bonus to all knowledge skills. Not sure if it is worth 3 feats and loss of spell power (from going into the prestige) Another possible route would be going a oracle with lore...then your main caster stat (cha) could be added to all knowledge checks add in sidestep secret for cha to dex you are in a good spot...not to mention 4+int skills and if you go psychic searcher you can add 1D6 to knowledge skills..So rough idea is put at least one point in each skill since it is trained you would get 1+3 add in +4 from cha and 1D6 for inspiration finally with the boon from irori add +4


Still learning myself but yeah I really liked the monster tactician and was pretty bummed to see it on the list. Trying to see if there is a full caster out there that would work for me... basically thinking like a reach cleric with casting and preferable 4+ int for skills....gonna probably look at the shaman and oracle again...Maybe a hexcrafter magus


Yeah too true but last I checked it was banned from pfs


Sorta both. Trying to figure out something with skills and summoning. I'm not sure how much the wizard would click for me and summoner missed the mark for me with the eidolean. I like the bard and inspire courage with the skills but I kinda fall flat on spells. Cleric with sacred summons works ok until you get to skills. (long time gripe) Maybe Herald caller with a dip into a martial for armor and such... So the combo looked like it could've covered a lot but I wanted to check before going too deep with it


That sucks, wonder what happened, usually hero lab would grey them out. So none of them work together? Back to the drawing board


So just trying to make sure this is right. Tinkering with a build and think I might be able to do this...but seems too good to be true.... Anyways can you stack Cloistered cleric, Evangelist and herald caller?

Try to come up with something different...playing a Sacred slayer inquisiitor (archer) Trying to come up with something different


I would say A inquisitor can make a pretty nasty archer. I have a Sanctified Slayer Archetype...The downside is a lot of floating modifiers (Working on some flashcards to keep it straight) This is PFS (wish I didn't do this spread) 14, 18/20, 10, 12, 16, 8... I did go with feather domain. Feats are Boon companion, coordinated shot, deadly aim, improved spell sharing, many shot, point blank, precise and rapid.. deadeye bowman and fate's favored.

So +2 hit/damage and misc skills from studied target, +1/+1 pb, +3/+3 divine favor, +1/0 or +2/0 from coordinated shot, +2/0 heroism, -2/0 rapid shot and -2/+4 deadly aim finally +2/+4 from my +2 seeking composite longbow (with greater magic weapon on it).... So hitting within point blank range at about +19(2 arrows)/+19/+14 and roughly 1D8+14 per arrow (+21/+21/+16 and 1D8+16+2D6 with bane) Clustered shot at 9 :) Not good with what that comes out at the end...but that isnt counting the cat either...while not as good he is doing around +13/+13/+13 and 1D8+9/1d6+9/1D6+9...without the pheromone arrow...come level 10 I'll have greater invisibility so I can sneak attack with the bow w/in 30ft. Yeah he should be riding the tiger or horse but lets not get silly :) For the most part the first round is marking a target and casting divine favor on myself/companion and send in the kitty...next round apply bane as needed...only lasts 5 rounds but how often does it last that long??


I've gone back and forth on that one. It is very nice and saves a few points along with the free use of inspiration to linguistic. But it is still a sizable investment in the beginning.


Yeah archetypes kinda hurt in the long run imo. I'll agree that the Archaeologist is very nice...but you lose the ability to buff others with inspire. What is your go to combat tactic gonna be? A bard is awesome in a lot of things but you really want to spend some effort in that area... depending on the race you could probably get some mileage out of archery...but it will require a lot of effort and I would move dex up some...maybe more along the lines of 12/16/12/12/10/16 that would bump you up a bit in combat, you would still help buff and such and shoot a arrow or two out


I would actually put combat reflexes high up on that list...would probably replace spring attack...maybe shielded stand. I'm still waiting on the book to arrive but looks interesting


This is rather open... really you should first ask yourself what you want to do. From there remember that Pfs means you might see different characters each time you play. All three can wear many hats...the druid gets full caster...possibly a companion AND/or turn into a ball of fury..bard is also nice for buffing the party/heals here and there or the massive knowledge checks that always come up. Alchemist isn't bad but between the bard or the druid I would probably go more them..bomber is short range after all...


what was the rule again if the pet gets hurt? DC 25?


I plan to use the investigator as a new character in pfs...and I bounced between the str/dex argument...in the end it comes down to str...mainly since you dont have to spend 3 feats to do the same thing with dex...those feats can actually be used for things that would make the character more interesting. While I agree with you and I don't want a "strong" character you could look at it another way...pick up around 14 or so str...you are a bit beafy yeah but not a mountain of muscle...drink the mutagen...yeah some people see it as the hulk or hyde...I look at it more along the lines of a adrenaline boost or like spiderman...you look pretty normal but now packing a punch... pick up armored trained trait and mithril breastplate less investment almost equivalent results.

If you go dex then yeah you really dont have a choice inspired is the only reasonable way


I have a 7 cha so that is hurting me..circlet of persuasion has a big appeal...especially since I find myself making diplomacy checks in pfs on occasions.

@Bignorsewolf...the critter does until it dies or you let it go... which finesse was awesome...until str is better at level 7. Cracked ioun stones are illegal in pfs right? what would be a good alternative?


I can cast guidance and I think I can take 10 for handle


If I remember correctly monster tactician grants the teamwork to the monsters... maybe work more around that aspect...summon as many as you can and grant them teamwork feats that will make them more effective such as outflank or precise strike (+4 flank and +1D6 sneak type damage) Friendly fire maneuver is a good archer feat too


I'm hoping to make some purchases before next session and maybe at the end of that one dump and make the first roll and the start of the next session make another. I did play 2 premade adventures so when i hit 7 I'll almost be 8...I wonder if i could make the training rolls for those? I'll probably get the headband that adds 3 to it and then the prism for +1 and put more points in handle to get it to a reliable 10+ hate to lose the points but next level i pick up heroism and with heightened awareness I'll have a +4 knowledge boost (probably get the rod of extend then so they will last 2 hours+)


I probably should post the inquisitor but basically I'm going the archery route and plan to take deadly aim finally at level 7. At 5 I did boon companion and the point blank/precise and rapid... teamwork is improved spell sharing and coordinated shot along with +2 studied target and 1d6 sneak attack...if i could ever pull that off. Traits are deadeye bowman and fate's favored.

So tough to figure how to pull off anything more for the companion my handle animal is untrained and at a 1 point and +4 for the companion so 5 total...is there some sort of magic item that is cheap enough to help with this? have 8k right now in funds +1 seeking composite bow, +1 mithril shirt and some odds and ends


Thanks flutter for that write up. Of course now I have another dilemma, I never bothered with handle animal (gms never mentioned it.) So now I need to somehow get it trained. I already used my 2 traits and unable to swap out and freeways are tight. Only option would be to train out boon companion for extra traits


Technically it says the attack with grab so I'm assuming full attack and on the last claw initiate the grapple...then next round maintain and rake?

I'm getting a bit twitchy trying to figure out the balance for gear with the tiger and the inquisitor. The tiger is mainly there as a meat shield and extra damage 10k for the belt would really hurt my funds... so the next question is should i keep the tiger or is there something that might work that is med sized?


@Smilo, I'm playing PFS so no real creation feats and no solid group.

@Just...while it's great I'm learning new things in this...it is getting a bit depressing. With the space 10 and reach 5 I was thinking it was a 5x10 square but yeah another feat I need to squeeze in.

Still need to pick up rake...that is only used when in a grab? Also is it added on to the other attack (5 total?)


Tried to see about getting the greater magic fang but no luck. Plan right now is to pick up a mithril chain shirt...0 acp so i can skip the armor training. plan to pick up the slot feat for shoulders so i can get a cloak of resist (better to bump up the save bonus)

So next level, geared up the cat would have +11 1d8+8 bite and (2) +11 1D6+8 with rake (need to figure it out still) Ac would be 24...add in divine favor +2 hit and damage, power attack and it would be +11 1d8+14 and (2) +11 1d6+14....saves would be 10/10/6


Armor will probably be low, but dont forget that a opponent on the ground will provoke if standing up, is -4 to hit you lying down and you are +4 to hit him. Personally I'm not a big fan of Janni dirty trick I think might offer more. Power attack might help a bit too(+12/+12/7 flurry) but now 1D8+11...with dirty fighting you can give up flanking to get +4 for maneuvers checks. Dirty tricks can also offer some options when tripping isn't enough. A couple potions of enlarge can help with the huge issue...dirty trick should work on them... for slime and such...eh how often do you really run into them? It will suck but just saying. Maybe a oil of shield or a wand if you can get someone willing to cast it on you (to gain +4 AC)


Man just reread that...that is annoying... so +2 with the pet and +3 with my guy (fate favored) not earth shattering but annoying none the less. But -2 hit and +4 damage on all hits might be worth it...just realized i need to go back and look up rules on grapple and rake...have one more adventure and then 7...one adventure after that and then 8 :P...sigh was thinking greater magic weapon was gonna give me +2...sigh really rough on higher level stuff...no magic fang...tried to find a way without luck....thinking at this point the +1 amulet might be a must..+2 is tempting but maybe better to wait until i can get a +3 one


What you could do is always pick up some slack from martial flexibility...for example worry about conditional feats until you need them or fill up chains a little bit...toughness and monkey style might need to be put in the back burner..power attack...is debatable..I'm the type who would rather keep it though... so now you would have room for improved dirty trick and maybe greater...pick up superior when you can or use MF when you really think you will need it..honestly superior would be better for MF so you can choose what you need when you need it. Reason i mention losing toughness and monkey style is that how often would you really need to get up from prone and if they are on the ground how often will you get hit? I still like the idea of lunge but still (he probably might want to keep a dagger or something as a back up weapon just in case)


Hmm divine favor is +1 for every 3 levels so 1 at lvl 1...not sure I always assumed 3 was the third but probably 4 would be +2 and then 6 or 7 would be +3.

So the cat would have 3 separate sources of attack..hard to choose one for the spell..perhaps bite? I really do like the furyborn and i could afford to get it right away but (that or holy) but maybe I should just swing the +1 so i can get magic on all its attacks and then upgrade later

Didn't know about the feat to get the cloak...that is annoying, didn't see that. Cloak would be nice for resistance...maybe ill use up a feat for that..perhaps power attack, toughness and then the shoulder slot...slight clarification would power attack add +2 per hit since all attacks are primary attack?


Dirty fighting might still be better than combat expertise...depends on your style...ac might help but dirty fighting allows you to get +4 to trip while flanking...oh forgot lunge might be nice too. Tiger style, Iron will, Fury's fall and pummeling style are all pretty nice. pick out some nice feats for martial flexibility...maybe branch into some other tactic too perhaps disarm...


For the most part I've put almost no investment in the tiger ( leather armor) I usually use it to give others flanking but mainly for a bodyguard. Feats right now are finesse, step up and toughness...next level I'm gonna pick up a "new" tiger and move the feats around a little...probably power attack, toughness and no clue on the other one (maybe dirty fighting). I figure mithril with the 0 acp will work pretty well. I usually start the encounter casting divine favor and share it with the tiger (+3 hit and damage luck bonus for 5 rounds) So at the the very least a +1 amulet of mighty fist...but the furyborn does look nice. My other question is I'm curious if the enhancement bonus from greater magic weapon could be applied to the amulet...probably not since it isnt a weapon. Also if I'm reading right i can put a cloak of resist on the cat too...not sure what else i might need but those are the things I'm looking at right at this moment

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