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Was thinking of going the sanctified slayer inquisitor...I give up judgement but with the target and sneak attack it might be worth it (really want to try two weapon fighting) Doing half orc not sure what ill take at level 3 maybe something combat related or might break down for improved monster lore (even with all those skill points i feel like im falling short)
Sigh this is like trying to type to a cult "There shalt be no healers!" Just a Mort as I stated I'm of a similar viewpoint, but dealing with older people with ingrain beliefs and stubbornness will get me no where...and lecturing me is simply silly. Granted my shaman was a healer, but the main "heals" was because I used misfortune and the gm has really bad luck with dice. But honestly I'm more a dice roller and saying "Make a will save." was getting boring. Not to mention while my character was preventing/healing a ton I couldn't contribute to damage. Hence the reroll.
Boring7 agreed that would be a option and a pretty good one, but I seem to be the only one in the party willing to play the LG route. (Again old schoolers believing a paladin has to be lawful stupid) Really though it's up to him he wants advice from me, told the gm to let him know he can shoot me a email with what he wants to do, so I can help him. But he is a younger sort and addicted to LOL so wont hold my breath.
So my thought as to what to make (and back on subject) is leaning towards damage, maybe a martial type (for sustained/multiple encounters) Even with a tank sort we are lacking in damage atm. A Witch, summoner with a skill focused eidolon and a tankish cleric do not scream damage to me. Since we are now at level 3 what would you guys recommend for a damage sort with the possibility of using a wand (but not necessary) I have to do a bit more research but the invulnerable rager idea is looking good.
Very true Magda and not knocking that (honestly i was debating on doing my reach cleric finally until he mentioned his attempt) but the gm already asked me to give him advice in healing. They are very old school in thinking
Synthesist is banned. I actually revisited the alchemist yesterday and looked at the Grenadier, I'll look at it again. Same with the Invulnerable rager. Actually was gonna look at the bloodrager today.
If I go the tank route, I was actually gonna look at the swashbuckler, at level 3 he gets precision damage equal to his level and I would pick up improved trip and combat reflexes right away (trip them before they get to the party) Maybe go the cavalier archetype route. But I could probably do the same with invulnerable...
Just found out the warpriest is gonna switch to full cleric. So we are sorta losing the tank (granted the uber eidolon can cover it but still) Think I'm just gonna get some sleep...this is giving me a headache :P
I think that is the hardest part trying to base the character loosely and yet still fit a niche. Doesn't help when I'm more a hacker-type and the GM is very based on story/details. So I want to feel useful but really I agree it might just have to be coming up with something I want....
Yeah he played a sorcerer (tattooed) but when he heard i was gonna lose the shaman he mentioned going the witch route.
I think the GM rather us not make characters based around each other (not to mention what if a person with skill X isn't there?) I'm starting to think a melee character just if the summoner or warpriest cant make it
Actually the sorcerer said he was probably gonna go a witch (believe aiming for debuff, partial heals and knowledge skills) The Summoner is also a archer and his eidolon is a uber perception, good on disable device and after he enchants it, it has like a 24+AC.
So when we talk skill monkey what should I be looking at? I guess the summoner already has a bunch of face skills too. I was actually thinking the bard route, maybe look at the skald. I really wish there was a cleric with 4+int instead of 2+ I really like to have some skills. I wont be lying when I say I'm debating on the inquisitor (sacred slayer) With two weapon fighting + target+ divine favor I really think I could do some damage
I guess 5 including the eidolean. But half the time one person cant seem to make it. I agree Zhayne the Ranger/archer idea is becoming a good idea imo and by level 5 I can take boon companion and boost up the companion giving the party another body. We are starting at 2 and Gm feels we will be at lvl 3 tonight any race you might recommend?
Hey guys dont have a lot of details but the group consists of a warpiest "tank" a sorcerer which i assume is a blaster and a summoner with a uber guard type. I was doing a Shaman healer type but with the small size of the group I wanted to contribute more to damage (with a wand to heal) I'm thinking maybe a ranger or the slayer archetype of the inquisitor (maybe duel dagger) just curious if I'm missing something.
Talked to the gm before about moving life to wandering at level 4 (but playing with life as the main until then for the channel) I guess I could move stuff to str 8 dex 12 con 12 int 13 (so up to level 3 spells) wis 18 and cha 14. Currently took extra channel and extra hex and have chant and misfortune. At level 3 planned to take another extra hex (probably healing) then at level 4 I'll go for fetish hex then level 5 another extra hex for either evil eye or slumber Level 7 is now spirit talker :)
So with the Spirit talker I wouldn't have to take lore to get the Arcane enlightenment?? The Gm is stressing weight limit so bit worried about gear (plan to use a shield and chain shirt+ normal gear and I'm already at med weight limit) Anyways if I dont need lore what would be a good spirit for a caster?
Hey trying to make a caster shaman planning to use the life and lore spirit. I want to use Arcane enlightenment but the question is how would you build the stats with 20 point buy (Currently str 12 dex 14 con 12 int 12 Wis 17 and cha 12) I plan to shuffling it around so curious which way to go. Also with arcane enlightenment which spells would you go for (thinking haste for one)Also is Benefit of wisdom worth it?
@Rumpinrufus What is your stats after racial mod?
@Protoman: Rapier most likely. I'm liking the tactical aspect of the cavalier Giving everyone 1D6 sneak attack for a round or two sounds like fun. Also When I challenge someone I get my level in damage...add the swashbuckler's bonus and my challenged opponent would be taking 2x damage. Order of the dragon gives me +1 aid at level 2. Hmm didn't realize the math wouldn't work (RAW vs RAI I guess?)Still I could skip expertise and swift aid for power attack...hmm maybe still keep the expertise. I want him to hit really hard while being able to take some hits...with bodyguard I will hopefully make the gm look at me as a easier target. I might have to revisit the swashbuckler
Hey all debating if there is a "acceptable" balance to str vs dex to avoid the weapon focus/slashing grace route. For example on a 20 point buy I was thinking maybe 14 str, 18 dex, 12 con, 10 int,10wis and 13cha. I'm basically wondering if the +2 damage vs +4 is worth it or not. Trying to save feats and go a more "tank" route. Took the adopted trait for helpful along with combat reflexes and bodyguard. So at level 1 I could grant a ally +4ac, at level 2 it would go up to +5. Combat expertise at level 3, extra grit/panache at level 5 then swift aid at level 6. So at level 6 I could grant someone +4 to hit, then my attack followed by being able to defend others with +5 ac or using opportune parry and riposte for myself
Hey all planning to make a hunter, taking cure spells to be a off healer. 20 pt buy thinking Human Str 14, dex 18 Con 12 int 10 wis 15 and cha 7. Take point blank and rapid at level 1 Precise as a bonus at level 2 and then spirit's gift (life) at level 3. Is there any more passive boosts to the animal companion?
As I level the channels will do more. Allowing the party to roll 2x once AND get healed at level 5 isnt bad. The emergency resurrection when someone is killed or heck giving up a spell to make a enemy reroll? Although by that point I can be throwing the misfortune around every turn (chant as a move) and make every enemy reroll 2x and take the lower roll. Or heck put the biggest brute to sleep for a couple rounds? evil eye to debuff if I need. Selective channel is so I dont hit the enemies with the bonus of rolling twice. Granted maybe I did go too much heals but he will (at some point) be doing a lot more than just heals.
If not heals what would you recommend Chess? That is why I'm asking for advice, what would you do to increase his contributions?
My idea right now is a human 10 str, 13 dex, 14 con, 10 int 16 wis and 15 cha. Life as the main spirit. At level 1 I would take selective channeling and x. Level 2 retrain X for extra hex and was gonna do slumber and healing (hex vulnerability for repeat casting)At 3 evil eye (thinking about witch doctor so no level 4 hex) not sure which spirit for wandering. At level 5 Fateful channel (allies get to reroll a attack within 2 rounds) After that I would get chant in there (maybe misfotrune) Channeled revival and divine interference at later levels. I'm just worried he is lacking in combat
Hey all, I keep looking at the shaman feeling it has potential just want to get everyone's interpretation. Looking at a 20 point buy core races only. I'm planning to do a healer type but if there is something better I might look into it
Wow @Onyxlion, didn't even realize that could be used like that. Was gonna skip the healing hex but now it might be back on the table.
@Markov: Fateful Channel is pretty awesome. I'll have to look into heaven some more. I asked the GM last night if he would allow me to retrain my main spirit at level 4. So I would do life until level 4 and then switch life to wandering and then heaven as my main.
Biggest problem is I plan to rely on the hexes, just will take a few levels to get them going. Slumber hex at 2 Healing hex as a feat at 3, Evil eye at 4 and chant at 5 then wandering hex heals at 6. I plan to keep him in the back casting spells. If I go human I'll probably pick up extra channel and selective channel at level 1. Not sure how I'm gonna do the stats yet...
Hey all looking at maybe making a Shaman Witch doctor, but I'm noticing I really wont be good at healing until level 4 any suggestions? (Thought about starting with healing spirit but was told that was a poor idea) By level 3 I plan to take extra hex and have slumber and healing ready to go
With studied target (+1 hit/Damage) and divine favor (+2 hit/damage) I would start at roughly +7 to hit at level one (granted 5 if saving spells)and each would apply to each weapon which seems to be a nice bonus. But I would probably stay at just the normal twf due to dex, so it makes it kind of iffy.
I definitely would like to try melee for a change. (had the thought to go back to archery, but only 1 feat at level one makes it kind of rough) I'm hoping to get a chance today after work to look into the intimidate builds, see if there is something I could take at level (at +9 intimidate at level one, I don't see intimidating prowess really worth it) or maybe just take toughness/heavy armor prof
Hmm yeah just reread it, really sucks imo. Sort of kills the build, was willing to go to 15 dex but further will take away from everything else. Going with the talents I wouldn't get itwf until level 16?? Sucks I was really liking this idea. So back to what to take at level 1 feat wise?
I'm not sure either Godferret, would really suck if it did work that way, especially for level 8. Unfortunatly I'm finding way too many things require +1 Bab...luckily two weapon fighting doesn't anyone know where I can look at a example of a intimidation build? I hear of it a lot but cant seem to find a example (might be overlooking)
If the level 8 doesnt work I might just have to go the falchion route (maybe take rapid shot for the 8th level feat)
Ah that sucks, silver tongue looked pretty nice. I would need to double check with the GM about exotic weapons, pretty sure he would be the type to make them really hard to come across. I plan to go the intimidate chain route at some point (still need to plan it)
I'm not sure if it works this way but at level 8 I would take the ranger combat route and take improved two weapon fighting (so I can leave my dex at 15) Going with shortswords I would have +4(str) +4(outflank) +6/1(base) +2 (studied)and +4 (divine favor) so (sorry just waking up) 18/18/13/8 and each would be hitting at main: 1D6+10+3D6 (sneak) and off hand would be 1D6+8+3D6..with the option to add bane to the main attack Thats just adding the outflank, precise, two weapon and improved two weapon I'd still have +3 feats and magic items to add (maybe power attack and cornugon smash?)
With a falchion I would have (with power attack) +18/+13 and 2D4+12+3D6
Here is one more question can a half orc gain the silver tongue human racial trait or no? Sorry was looking at hero lab and was curious. I was thinking toughness but agreed kind of ho-hum I'll look into the other options tomorrow thanks
Hey all, normally I play a archer inquisitor but decided to try a melee type, was gonna go with the Sacred slayer archetype, Half-orc with sacred tattoo and Fate's favored.
If not two weapon fighting what should I take for my level 1 feat? Just found out I couldn't take weapon focus and I know I cant take power attack. Con is 14 and I plan to take the half orc favored bonus. Domain is conversion
Tough call, with oath and the ability to lose LOH, I figured would make up for the loss from SS so increase spellcasting while still maintaining offense. But yeah I'm not feeling the god/domain combo. Might ask the GM for a slight ruling
I would really like the travel domain but from what I'm seeing it might not work. The flavor idea is that this is a paladin seeking redemption. He was part of a army which slaughtered a whole city and he has laid down his old life to make up for his crimes.
Hey guys creating a Oath of vengeance Paladin, the GM showed me the Sacred servant archetype and I was trying to find a deity (GM requirement) that a Paladin would follow that has the travel domain.
Agreed I would carry a decent bow, nothing like a round or two before a dragon comes eat you and you could put a couple arrows in him before he gets to you. Right you can use the bastard sword 1 handed...but in a pinch you can two hand it (always good to have options)Iron will and two others...hmm weapon specialization for the bastard sword (+2 damage) oh and blind fight! (at higher levels you will run into more invisible things so might be handy)
Hate to mention this but there is a archetype that focuses on Tower shield called Tower shield specialist, might be worth checking into. Oh and you get Tower shield prof already so no need to take the feat. I would take weapon specialization: Bastard sword in it's place. Iron will is pretty good to take, since your will save is possibly low (nobody likes a mind controlled fighter) Ah just saw the no archetype rule... Oh a option to keep open is the possibility of two handing the bastard sword (when damage is more important than def or the -2 penalty is really working against you) Depending on your dex you could always go point blank shot and rapid shot (when you need to shoot things from a distance) But really I think most people will tell you iron will is really important
Waiting on gm's reaction on spontaneous healing (would love to have) Aiming to play more of a caster-type to avoid the rush in melee so the BAB is kind of meh to me but the armor and shield bonus might be what I need. Problem with speaker of the past is it limits you to Time and Ancestor then you lose wandering spirit
Hey I just noticed something that seems almost broken. If I take one level of warpriest I could gain all the prof along with the focus, take healing blessing (all cures cast are +50%) and from what I'm reading it doesnt specify if I have to give up warpriest spells for spontaneous...so I could use shaman spells to do that?
I'll look at the speaker of the past and look at maybe taking a different spirit at first
I agree Kalvit, first thing I did was look at the witch doctor...but I didn't think it was worth it. Greater amount of channels but lesser amount and the other abilities just weren't great imo. Not to mention you lose 4 hexes.
Either way you go it seems you need a good wis and a solid cha. I plan to take the slumber hex and get extra hex for the cures at level 1 also extra channel (party is looking to be 6+ seems like it is worthwhile) Slumber will be my big one for awhile. Then evil eye followed by chant asap although misfortune might be worthwhile. I plan to take the battle spirit when I can to add the "inspire courage" ish ability. Whenever I need to heal a ally far away send the raven familiar to touch a cure on them.
This is very different for me and bringing my character out to level 5 I found I'm not sure which feats to take at level 3 and 5. The GM is doing a rise or runelords 25 point buy one trait has to be from the system and the other can be elsewhere stats atm are str 10 Dex 14 Con 14 Int 10 Wis 18 Cha 16 (15 until lvl 4)
Hey everyone trying to make a healer/buffer type that can stay in the back since the current party is making a mad rush to crowd around opponents. I was sort of looking at the Shaman with the Life spirit. So my question is what would you recommend, if the Shaman is a good idea or if there is something better and which hexes would you suggest. Also if I go healing hex does that stack with enhanced heals?
Wow I suddenly felt really old. Anyways Silver, from some of your posts you might have a issue with rule lawyering (especially since another player has noticed) Don't get me wrong I'm a rule lawyer-type but you need to pick your battles. If you are hitting the GM on small issues and then a big issue I could see him losing his cool. While he is in the wrong if you are constantly challenging him, it gets lost. Sorry it is early and I'm trying to be coherent. If some of these texts you sent are verbatim I would probably say things a tad differently. Also since you are his girlfriend he is gonna be a bit more critical of what you say vs what others are saying (it's in the fine print)
He obviously did make some big mistakes, but in the end it's a game. If you take things too seriously this could effect your out of game relationship, so tread wisely. Personally from his reactions you posted he does have some issues to deal with. You can leave the group but it might hurt his feelings. Again we only know one view of the issue.
Power attack requires a str of 13. Tangaroa gave the best advice imo. I would ask the gm if he would allow piranha strike and the agile enchant. If not I would say go a normal sized race and go str (in the end it works better imo but going by your preference)
Agreed that post was a little too rough to read. There are more powerful spells I've seen gm's shake their heads to. Litany is nice but it is only for a round and you are burning a spell for the benefit. Blistering is nice, but again not breaking too much. Most people I run into shake their head when I cast Divine favor (with fate's favored)For +3 hit and damage at level 4. Still since you can't use traits +2 is nice, for a full minute I wont complain. Wrath would probably be better for you but you get the idea, for a "core" inquisitor that is pretty powerful and it takes the place of weapon focus and weapon specialization (for a minute) Spells do that, a leap of greatness for a short period of time.