Hate to say it Thug, but you do seem to be venting. The build you recommend is pretty useless, it suffers from the healer syndrome. If he brings this specialized "tank" character as the 6th man, in your example he "might" survive the first round, but his damage would be so pitiful that he would barely be contributing to the damage, meanwhile the monster is attacking all the other "squishies" instead of attacking him. Also with his luck ability in play (and with fortune's favored) he would get a +2 to hit, damage and saves at level 1..thats +2 fort which is on par with a level 1 fighter, ranger and paladin. I agree though a shield when you know there is some pain coming your way is always a good option though. Also just realize that even as a bard when he comes to the table he could be the back up healer (or in PFS maybe the only healer) not to mention a ton of skills to help the party.
Personally (which I haven't seen anyone else mention this yet, I would go with a low str (13 or 14 for power attack) then dex, maybe take finesse asap and if you go half elf maybe the elven curve blade. The str might hurt a little in the beginning but with your luck bonuses your accuracy will go up to make up the loss. Pick up a ranged weapon too and when you can pick up some archery feats. Really it depends on what you are aiming to do, if it's just damage really you just want power attack and maybe cleave. But lingering and arcane strike can be used for ranged too. I admit I'm no pro, not sure how well it would work but it seems workable.
I just glanced at Edlritch Heritage (Arcane) and my big question is, what are you aiming for with it? You are giving up 2 lay on hands (which might be too much at your lvl) and Noble Scion give you a bonus to your init based off cha...not to mention you might have to lose a level to get the feats for eldritch, it just seems like you are giving up a lot.
The inquisitor with the conversion inquisition and preacher matches really well (especially with cha being beat down)But my original idea is basically a man with no name, who sweeps in and kills the monsters (possibly for a fee) I liked the idea of the 7 cha and playing him as socially awkward, even taking some points in diplomacy to show he at least tries on occasion. I would probably do the preacher and just kind of ignore the rp aspect of it (which is wrong but hey) If I understand it right I could basically once per day prevent a natural 20 a gm rolls. Or if I skip the preacher, there are one or two teamwork feats for range, I could also pull out a melee weapon and with the teamwork feats I should do ok (I think at level 7 I have a "free" feat in which I cant take a archery feat, could take power attack then) Another idea if I go Erastil and the feather/animal domain I get a animal companion, I could take boon companion at level 7 and have the pet take some teamwork feats (if there are any I would need him to have.
I'm leaning towards the archer (I like being able to make more than one attack in a round), I'm just worried what to do with the teamwork feats, since not many apply to ranged. But that might give me some advantage if i need to go melee. Would you go point blank and precise or rapid?
Hey all I know I posted a similar thread last week but I got no response. I'm kind of unfamiliar with pathfinder society and not sure what is "usually" brought. I'm leaning towards a inquisitor to cover as many bases as possibly while still dealing some damage. If I go melee I probably will go with a greatsword and the rage domain. If I go range I'll probably base it off of my archer inquisitor: Or is it better to maybe take 3 levels of zen archer?
Male Human Inquisitor 6
There is always a swashbuckler in beta :) I feel ya for the Soloman Kane idea, but the gun might not be the best route. I assume you are going with the musket? You can only hit the touch ac within your first range increment (so 30ft?) You also should go all the way to lvl 5 so you can get your dex as added damage (but you will lose a lot with the Inquisitor.) To reload after your single shot you need a hand free (say good bye to the scimitar) Also it is a standard action to reload. You could of course take rapid reload to reduce the time and perhaps quick draw, but I'm sure you are kind of feat starved. Oh and probably ditch that stealth, the moment you fire that gun all the mobs in the dungeon probably heard the boom. I was in a group in which the gunslinger drew the attention of all the mobs in the surrounding rooms.The bow in my humble opinion is far superior to the gun (I know ironic)
Wow those stats are insane. Did you ever debate on just switching up the inquisitor a tad, I played in a campaign a ranged Inquisitor that was pretty darn nasty. I went with the feather domain for added perception and a animal companion (which I took boon companion at lvl 5) Followed by point blank, precise and rapid. Honestly the only person who came close to me was the ranger. I would usually spend a level 1 slot on divine favor (+3 hit and damage) then with rapid shot I was easily at +10 to hit and +5 damage then if i used bane it really hurt them
Ok had a min and this is what I cam up with. I took the trait Magical talent, not sure if that could be used for arcane strike or not. Int 12 for more skills, I really want his knowledge skills up there. Cure light is for in case there are no healers and someone is down. At lvl 4 I plan to get wis up to 16 then the rest into str. Still no clue on the race, either human or half orc seem the most obvious.
Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not bee
Wow there was a lot of things I didn't know about there. The elf is a interesting idea, very different from what I was thinking but it has potential. I'm not sure I understand the trait for arcane strike, I see Arcane dabbler but since I'm not a arcane caster does that mean I'm just a CL1 or due to divine caster lvl it is equal to my lvl? If so, wow. Movement I can go either way. The two weapon fighting idea is pretty interesting, especially with double bane (little nervous how quick you can burn through the bane though) Thinking maybe the Rage domain if i go melee. Half orc is tempting since I gain the falchion along with darkvision, also I can gain 1/2 to intimidate and to monster knowledge checks. Oh also if i take precise strike, does the damage apply to both weapons if I'm two weapon fighting?
There is always the preacher, you lose the teamwork but the ability to make the gm reroll that natural 20 is pretty priceless. Range is nice but it takes awhile to get it moving. I could always take a level of fighter to take power attack for melee and the rest of the feats towards range. Has anyone else tried the ranged vs melee for inquisitor, also which race? I'm leaning towards human but half orc and dwarf seems to have decent options too.
Hey guys I plan to try pathfinder society and I'm trying to make a character that could fit in almost any group. Right now I'm leaning towards a inquisitor but not sure if i want to go melee or ranged. Just curious which way to go, weapon, race etc. Also is there another option/class.
Sorry to elaborate what I meant with Iomedae there are still some nice things. For example:
Glory: You get touch of glory and can now make a member (or yourself) into a nice "face" Personally I would go with the sub domain heroism to give everyone heroism at level 8. (party buff for everyone)
Good: Touch of good is a nice buff for someone else, but probably not what you want, although in a pinch and you cant get to the opponent, giving someone else those nice bonuses would always be helpful. Holy lance on the other hand... wow (not sure about the sub domains)
Law: Touch of law is amazing with someone that has multiple attacks...for you not so much Staff of order is meh.
Sun: ok no clue
War: Battle rage is awesome...for a friend Weapon master though is pretty nice
Hey all, I'm thinking about going back into pathfinder society and there is a con coming up in a couple months which I'm thinking about pulling a all day session. I'm sort of a noob with the society but I'm thinking about making a character that could work in the fluid groups. Right now I'm sort of debating on the Bard but I'm iffy and the other one I'm leaning towards is the inquisitor. I'm just wondering if there are any other options I'm not thinking of atm and how would you go, melee or ranged. I'm looking for some light heals (in case someone drops), skills and the ability to kick butt.
Personally I went with Erastil (favored weapon longbow) and the feather domain. With the preacher archetype, since most teamwork feats don't work for archery, The warning ability was incredibly useful. Sadly we didn;t have a healer so there were times I had to pull out the wands or cure in a emergency. Having the enemy reroll that crit was just too sweet
Have to say I'm not impressed with radiant charge (had to re-look at it.) But I admit all or nothing attacks make me nervous, I'd rather just burn the 2 lay on hands to get +cha to hit, +lvl to damage (which bypasses dr) and +cha to armor for the whole encounter. In a pinch as a swift action self heal so the healer doesn't waste a turn on me. Channel smite wouldnt work if he goes oath of vengeance (which I think he mentioned he was considering) Maybe I'm partial but oath of vengeance IS very nasty. Heck and it gives you a good reason to play a slightly darker paladin
Oath of Vengeance allows you to give up 2 lay on hands for 1 smite, thats why i took extra lay on hands (plus the extra utility of healing myself in a pinch) So 11 lay on hands = 5 and then 3x per day for the level...never did that but theoretically i could. But like i said you give up channel (but with a cleric in the party it's hardly needed) I rather go that way then radiant charge 1 feat (extra lay on hands) for 1 smite which lasts until the creature is dead as you bypass all dr and do extra damage :)
Sigh lost my last post, My paladin was pretty simple Power attack, furious focus, greater mercy and lay on hands X2 for 11 lay on hands per day (this is at lvl 7) So i had up to 8 smites per day, usually i would target the biggest thing and self heal. The oath of vengeance i believe makes you lose the channel ability. Unsanctioned knowledge IS good but honestly the pally spells are pretty nice (always have hero's defiance ready) Inquisitor is nice but nothing is as scary as a ticked off pally (that and think the pally would be a better fit in the party)
The inquisitor is good as a all around monster hunter (no need to worry about the alignment of the target and you get a bonus to knowledge on monsters) But the inquisitor would overlap with the ranger. I just finished playing in a group as a paladin...the gm was tempted a couple times to curb my character. Did Oath of vengeance with a Falchion, power attack and took a lot of lay on hands. There were parts in which I was doing more than the rest of the party could manage...but if he ever threw a non-evil creature at me I would have been in trouble. Also as a demon hunter make sure you pick up knowledge planes.
Personally i would put a couple more points into cha for the channel (at least 12) I would probably lose a couple points from int and con for str (for when you need to smite the foes) Then take toughness if you really want the hp. I'm a fan of both, scribe scroll is awesome for a cleric..oh where is dex? One thing i always have a tough time deciding on is if it is worth taking that lvl of fighter for the heavy armor and additional combat feat. I would also go travel +10speed is nothing to sneeze about
Personally I did a human for point blank and precise at lvl 1 and then rapid shot at lvl 3. If you can get your str up to 14 you could get a composite bow for 1D8+2 and by lvl 3 you can attack twice (wait until you get bane...it works on all your shots) Personally after playing a ranged inquisitor I'd have a tough time doing melee. Honestly cha is your one dump stat you could probably lower wis to 15 until lvl 4 too. But I'm sure the guides will have better advice
Hmm pally might be a good idea. I agree Matt this is a challenge, been trying to see if it will work (insomnia due to newborn) My general idea is basically using spells for utility/buffing while in the front line taking some hits. Compel hostility to draw attention, allegro in the early lvls for a quick haste while keeping inspire courage up for the whole party followed by haste in midlevels
Hey all trying to figure if this will work. 5 lvls of bard (Arcane Duelist) and one lvl of fighter. With the arcane bond for somatics, and Eschew materials to avoid material components. If I understand it correctly if I pick the proper spells I could be loaded up with full plate, a heavy shield and longsword without spellcasting penalties? Human str 18 dex 14 con 12 int 10 wis 13 and cha 15 short two feats still but picked up power attack, eschew materials and lingering performance to start..probably toughness would be a good idea
Hey all about to start a mid level campaign (around lvl 7) was thinking about making a sword and shield wielder who can do decent damage..as of this moment thinking maybe 2 lvls of fighter then 5 of rogue so with flanking I could hit with both the sword and shield with +3D6 damage. Working on the stats still but just wondering if there is another way I'm not thinking of.
Hey all just to explain real quick I have a goblin ranger going into a human tavern and I wanted to make it a hostile enviroment. I was wondering if anyone had some slurs the human might use on the goblin? Mind you not looking for real slurs just kind of funny trash talk about goblins in general.
Personally I would keep the str low (maybe a 12) and pick up the rogue finesse at lvl 2. TWF (at least the first one) will give you the most damage 2 hits=2 sneak attacks. Then you just need to flank (hopefully the sorcerer can summon some flank buddies) The archaeologist is a fun jack of all trades. Mine is a archer and does some respectable damage/heals when needed and finds those traps. But a rogue would do more damage. Really i think you can still play the rogue, your party just needs to work togeather
It seems to me to be a roleplaying issue rather than a edition issue. I agree with other posts that you should ask what her view is to eating, since she cant hurt animals or plants. Violence is a natural part of the world. I can see her hatred for undead since it breaks the natural order of things. I would think she would get along alright with rangers, barbarians and any divine class that worships a natural diety. As for the spider and druid worst case I would change them to fit her concepts (try reasoning with her first) Most of it seems like it should be a easy switch.
Sort of Ossian I would have a slightly faster gain on spells, plus access to more spells (not to mention the ability to hot swap heals if i really need) plus channel positive energy. Thefurmonger it is page 43 in pathfinder chronicles it is called Holy Warrior (Ex) it isn't a archtype exactly but it is the same idea. I plan to compare the two some more the group needs a tad more heals but I dont want to lose too much damage either
Hey guys was going through the pathfinder chronicles-campaign setting and found a nice addon for clerics. Basically I give up my domains for D10 and BAB equal to lvl. I'm currently playing a inquisitor in my campaign but been thinking about going cleric to give a bit more heals (I know the general opinion but bare with me) But the question is, Is it worth it? I was thinking about taking the crusader archtype but since I lose domains I guess I can't but anyways general idea is pretty much using my spells to bump me up in combat and every so often heal when someone is on the ground. What is everyone's feed on this?
Yeah thats what it looks like he is doing. I guess I have a tough time putting the barbarian rage on the eidolon. Just see the rage as adrenaline running in his system. I have no problem with the alchemist/barbarian just those too. Luckily I'm not gming this, was just curious what the view was on it.
Hey guys I'm sure this was mentioned before but just curious. Have a guy in my group switching his character to a barbarian/ summon (I'm assuming he is going with the synthesist) So my question is does rage add to the eidolon or no? I would assume not but maybe I'm missing something.
Yeah I agree Gauss if I was using a cleric I might have had more options but atm I'm using a inquisitor (which is why I'm thinking about changing) Quick channel is really cool! I agree Skylancer I could see running into this but we were heading back to Oleg's place and it was under attack by these guys. I voiced a comment by email to the gm asking if maybe our party should leave the lands and head west :P
Hate to say it but I did a double take when the rogue rolled 1 damage for his turn. (crossbow) The magus seems to be the one always getting to 0 or very close and as i said I really havent seen that massive of damage (best I think was 8 damage to 2 opponents) The gm meanwhile keeps throwing these 3 rangers at us (with pets) last fight they were rapid shooting us (1D8+3 and something like +9 hit) not to mention their wolves had armor (19 ac) plus a druid was flying above with a ac of like 24 (we are lvl 4) It was a ridiculus fight and the only way we survived was because he threw 4 lvl 5 npcs (that he had rolled up) in to save us. Seriously almost tempted to leave the party at this point.