Personally I did a human for point blank and precise at lvl 1 and then rapid shot at lvl 3. If you can get your str up to 14 you could get a composite bow for 1D8+2 and by lvl 3 you can attack twice (wait until you get bane...it works on all your shots) Personally after playing a ranged inquisitor I'd have a tough time doing melee. Honestly cha is your one dump stat you could probably lower wis to 15 until lvl 4 too. But I'm sure the guides will have better advice
Hmm pally might be a good idea. I agree Matt this is a challenge, been trying to see if it will work (insomnia due to newborn) My general idea is basically using spells for utility/buffing while in the front line taking some hits. Compel hostility to draw attention, allegro in the early lvls for a quick haste while keeping inspire courage up for the whole party followed by haste in midlevels
Hey all trying to figure if this will work. 5 lvls of bard (Arcane Duelist) and one lvl of fighter. With the arcane bond for somatics, and Eschew materials to avoid material components. If I understand it correctly if I pick the proper spells I could be loaded up with full plate, a heavy shield and longsword without spellcasting penalties? Human str 18 dex 14 con 12 int 10 wis 13 and cha 15 short two feats still but picked up power attack, eschew materials and lingering performance to start..probably toughness would be a good idea
Hey all about to start a mid level campaign (around lvl 7) was thinking about making a sword and shield wielder who can do decent damage..as of this moment thinking maybe 2 lvls of fighter then 5 of rogue so with flanking I could hit with both the sword and shield with +3D6 damage. Working on the stats still but just wondering if there is another way I'm not thinking of.
Hey all just to explain real quick I have a goblin ranger going into a human tavern and I wanted to make it a hostile enviroment. I was wondering if anyone had some slurs the human might use on the goblin? Mind you not looking for real slurs just kind of funny trash talk about goblins in general.
Personally I would keep the str low (maybe a 12) and pick up the rogue finesse at lvl 2. TWF (at least the first one) will give you the most damage 2 hits=2 sneak attacks. Then you just need to flank (hopefully the sorcerer can summon some flank buddies) The archaeologist is a fun jack of all trades. Mine is a archer and does some respectable damage/heals when needed and finds those traps. But a rogue would do more damage. Really i think you can still play the rogue, your party just needs to work togeather
It seems to me to be a roleplaying issue rather than a edition issue. I agree with other posts that you should ask what her view is to eating, since she cant hurt animals or plants. Violence is a natural part of the world. I can see her hatred for undead since it breaks the natural order of things. I would think she would get along alright with rangers, barbarians and any divine class that worships a natural diety. As for the spider and druid worst case I would change them to fit her concepts (try reasoning with her first) Most of it seems like it should be a easy switch.
Sort of Ossian I would have a slightly faster gain on spells, plus access to more spells (not to mention the ability to hot swap heals if i really need) plus channel positive energy. Thefurmonger it is page 43 in pathfinder chronicles it is called Holy Warrior (Ex) it isn't a archtype exactly but it is the same idea. I plan to compare the two some more the group needs a tad more heals but I dont want to lose too much damage either
Hey guys was going through the pathfinder chronicles-campaign setting and found a nice addon for clerics. Basically I give up my domains for D10 and BAB equal to lvl. I'm currently playing a inquisitor in my campaign but been thinking about going cleric to give a bit more heals (I know the general opinion but bare with me) But the question is, Is it worth it? I was thinking about taking the crusader archtype but since I lose domains I guess I can't but anyways general idea is pretty much using my spells to bump me up in combat and every so often heal when someone is on the ground. What is everyone's feed on this?
Yeah thats what it looks like he is doing. I guess I have a tough time putting the barbarian rage on the eidolon. Just see the rage as adrenaline running in his system. I have no problem with the alchemist/barbarian just those too. Luckily I'm not gming this, was just curious what the view was on it.
Hey guys I'm sure this was mentioned before but just curious. Have a guy in my group switching his character to a barbarian/ summon (I'm assuming he is going with the synthesist) So my question is does rage add to the eidolon or no? I would assume not but maybe I'm missing something.
Yeah I agree Gauss if I was using a cleric I might have had more options but atm I'm using a inquisitor (which is why I'm thinking about changing) Quick channel is really cool! I agree Skylancer I could see running into this but we were heading back to Oleg's place and it was under attack by these guys. I voiced a comment by email to the gm asking if maybe our party should leave the lands and head west :P
Hate to say it but I did a double take when the rogue rolled 1 damage for his turn. (crossbow) The magus seems to be the one always getting to 0 or very close and as i said I really havent seen that massive of damage (best I think was 8 damage to 2 opponents) The gm meanwhile keeps throwing these 3 rangers at us (with pets) last fight they were rapid shooting us (1D8+3 and something like +9 hit) not to mention their wolves had armor (19 ac) plus a druid was flying above with a ac of like 24 (we are lvl 4) It was a ridiculus fight and the only way we survived was because he threw 4 lvl 5 npcs (that he had rolled up) in to save us. Seriously almost tempted to leave the party at this point.
Hey all I'm currently using a Inquisitor (ranged) and honestly I'm putting out the most damage atm. 1D8+6 with rapid shot (divine favor and weapon of awe) It's gotten to the point where I have to make a call between doing good damage or healing a player that does less (I am the main healer atm) Party consists of a magus, ranger, monk and rogue but the rogue seems to just use his crossbow without sneak attacking, the monk is running around provoking attacks so he can make opp attacks and so far the magus just isnt impressive damage wise. The ranger is the only one doing almost the same damage. Anyways that said I'm thinking about going with a cleric for more heals but I'm trying to figure a way so i can heal but still impact the combat. So maybe go with a focus on summonings or maybe go the mystic theurge route? Currently playing kingmaker lvl 4 with no magic items atm
Hey all, have my inquisitor up to 3 (4 next adventure) and trying to figure which way to go. I have the feather domain and plan to pick up a companion but not sure which animal to use. Also I'm the acting "back-up" healer, as in I'm the only one with the cure spells and wands. Sadly in the last adventure I was ;pulling more damage then anyone else so it was tough wasting a turn to heal but hoping with the companion I'll still be able to help. Anyways this is what I have currently:
Feats: Point blank, Precise and Rapid shot
Just to give a idea my normal combat involves the destruction judgement with divine favor, so with rapid shot I was pulling roughly +7hit and 1D8+6 damage. Currently in the beginning of kingmaker so it seems like it is one combat a day.
Ironman really isn't much for hand to hand...he'd rather just blast away. Maybe the gm would allow a rapid crossbow wrist mounted? I would definitely say he is working on the armor, but really he shouldn't look anything power wise like ironman until probably mid to high lvls. Energy shields is another big thing with him. So a spellcaster type is the way to go hands down... I have to say I'm on the Synthesist band wagon, probably with some lvls of sorcerer for blasting. This will probably show my age/geek lvl, but I'm pretty sure there was a what if? Comic in which Tony Stark went as a spellcaster instead of tech. Have the eidolon appear as armor and just say he manifests it with his will/mind.
I would say go for a longbow but looks like you want to be in melee. I would definitely say go with toughness since your armor wont be the greatest in the beginning. Greatsword imo is probably the best way to go if you want to do damage with little feats
Yeah the bard is really hard up for feats, I wanted to do a half elf but really went human for the extra feat and skills (I'm weak like that) Personally i went with archery so I cant help much on the combat end, i do use a whip as a disposable trip though (if i fail i drop it) Nice damage on the whip :)
I would present it exactly as that Sub. You are all there to have fun, if nobody wants to be the healer he should let you guys learn your way (perhaps he will learn too) But just remember a cleric isnt just a "healbot" though depending on how they are played they can be a party buffer or a divine champion (aka using his own spells to buff himself) But yeah I'm trying to make a cleric and it's just not clicking for me...depends on the player's style :)
I miss marvel having a editor...you know someone to say say "Hey how can wolverine be here, here, and umm really here too!?" I'm waiting for marvel to tell us that wolverine's second mutation was the ability to take pieces of his hair and create copies. =/ Actually I miss the old wolverine, not the "Hey I know my past!" one. I miss Ben Reilly too, Honestly the way they "fixed" it was just ridiculous and I stopped reading main stream Spider man...only to get into ultimate...until they killed peter...sigh. I miss the X-men, not the ones claiming they are homo-superior but people...magneto was the one calling mutants homo-superior (I dumped X-men like a bad habit after Cyclops said that) Really miss Jean Grey maybe she could smack everyone around and set things right :P
Well i know cleric used to be THE specialist against undead. Heck channel the heck out of them...you are now a nuke...while healing the party. I know as a gm I get jittery not seeing a healer...think it is just ingrained. Worst case the gm should just let you guys die rather than make someone roll a class they dont want. That or make a npc cleric. My party is kind of close to that and I've been trying to make a archer-cleric but thinking about giving up on it and just doing a ranger and first person down can roll the healer :)
I know i will probably be shot for this but what about the Hospitaler for the pally? I know healing isn't as important but until we get a wand I'm afraid to be without. I thought about the inquisitor and the gm mentioned it too but they do seem to make subpar ranged (you lose out on all the teamwork feats) What about going a wiz/sorc-cleric and head for the Mystic Theurge? or maybe the summoner/cleric. Skipping the bow and just using magic to summon/torch them? One problem i have with a cleric is I really feel getting scribe scroll is a necessity so thats another feat in the hole =/ but yeah if i go the cleric root im looking at Erastil with probably the animal/feather and good domain. So to boost my perception as high as possible get the bow and hopefully shoot/boost allies as i can..actually selective channeling seems nice too =/ Maybe my mind is stuck in the idea of a cleric being support =/ Thats said since nobody else seems to be concerned in the party maybe i should just go the ranger route grab a wand and say oops when someone drops. I like the pally but since someone is locked in the evil alignment I'm at my wit's end
Hey all I'm doing a 25 point buy Kingmaker campaign. The group consists of a rogue, 2 fighters, a evil magus, possibly a monk and a ranger/rogue. I was gonna do a paladin archer or maybe a ranger archer but since we dont have a caster/healer (think the ranger/rogue is going rogue first) I'm trying to figure if there is a way to make a reasonable cleric/archer or maybe a cleric/spellcaster since melee is pretty much covered. I've looked at the cleric guide but the archer advice was a bit weak. So how would everyone advise me?
Thanks guys this is giving me a lot to chew on, I'm a little hesitant doing a full caster. While the group will probably kick butt in damage I like the idea of putting my 2 cents in. I really need to look at the cleric a bit better (maybe a guide) they just arent sticking out too much to me, same with the oracle. Witch is a interesting idea, I plan to look into it a bit more tomorrow...just not sure how to rp that. I really do like the paladin but one member is gonna be evil so not sure if that is a great idea (but really I have a feeling any good character I make will have issues with him sooner or later =/)
Some pretty good advice guys. @Helaman, I really like the deity think I can make a pally using a bow and feel ok about that. I'm not sure what I'm missing in the inquisitor, I love the class but it seems like for healing you only get to use the wand, With the pally I can use the wand, at lvl 2 get lay on hands and at 4 channel divine energy. @ Corlindale, that shield other is pretty sweet, sadly it is down the road but still might be worth picking up. @everyone else Yeah wand is priority right away, hopefully for myself and the bard, though I don't kind understand it I've seen everyone say that combat heals aren't worth it. Oh and @Blackbloodtroll great idea with the use magic device, since we dont have a dedicated spellcaster might be a good fallback overall
Hey guys about to start a Kingmaker campaign and it looks like the party consists of 2 fighters, a magus, bard, rogue and possibly a monk. I think we will be good on melee and the gm has expressed a bit of worry about heals. So I was kind of thinking about going as a paladin archer to kind of help the bard so hopefully the two of us would make a healer. So the question is, is it worth it or should I look at a "straight" healer and which one could i use that could maybe help as a ranged/spellcaster?
I really do like the paladin idea but lawful good with a bard is kind of a rough mix. Mechanically I'm with you Stream. What I might just have to do is have two characters and keep the one in case the bard wont be as useful (by lvl 5 I would have decent spells along with point blank, precise, rapid, lingering and either deadly aim or arcane strike)
Sorry to bring this up again but I played my bard sat and was dubbed "the useless bard" mind you i was in a party with a lvl 4 druid and cleric/rogue along with a gunslinger and another cleric. debating on taking the lore warden at lvl 2 and 3 to get my combat up then go the rest of the way. Thinking of this character as a jack of all trades archer. I know the party was good on heals but i did feel a tad useless. So back to my last question...should i take the lore warden or should i really look at a different bard archtype?
I'm working on a Archeologist myself but really don't see the Prestige really helping. Flavor wise I think the archeologist already is a pathfinder. The prestige gives you a couple toys but you will lose on spellcasting and your bonus to disable devices and perception. But thats my 2 cents :)