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edit-b's page
51 posts. No reviews. No lists. No wishlists.
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Sic Jester wrote:
Umm...SRD? It stands for what now?
SRD = System Reference Document
It's basically the core rules for the d20 system. You can find it here at wizards (http://www.wizards.com/default.asp?x=d20/article/srd35) or here's an online version (http://www.d20srd.org).
There are several sites that have html'd it and made it available for download but I can't remeber them off the top off my head.
Hope this helps
:D B
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RedRobe wrote:
James,
If I wanted to incorporate this into my campaign, after the PCs have spent probably a couple thousand gold on identifying items already, how could I justify it? Could I give them the gold back and say the wizard or artificer did it through spellcraft checks? Or perhaps Eligos could fill them in on some new way to use their spellcraft knowledge to accomplish this? Do you let your characters take 20 on this identify check? Thanks in advance for the advice.
In my campaign I seperate the two. When the party is in the nitty gritty of the campaign, Spellcraft (I use the DCs from the WotC site as linked above) will identify the basics of the item (+1, keen, spell effect, etc) however it won't identify charges left or activation triggers. I allow a second retry with DC +10 and then no further retries on that item.
If they cast Identify, I've altered it to be able to identify one item per caster level, changed the casting time to 10min +5min per extra item, and allowed Gems and Art Objects to be used as the components (100gp for the 1st, 50gp for each sbsequent item).
So in RedRobe's example with my technique, he could leave it as is and as he suggested have Eligos demonstrate the 'new way' of quick identification and the 'improved' way of the Identify spell and notch it all up as advances in the studying of the magicks of the realm...
:D B.
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I know that as a general rule selling loot nets the players half list price.
What I want to know is: In printed adventures (ala Dungeon) when loot has a listed price, is that sell price or the list price?
i.e. when the players sell a 'Foo (100gp)' do they get 100gp or 50gp?
Cheers
B
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Lord Of Threshold wrote:
*Still can't figure out why the HELL! the PCs didn't use that FREAKING! +1 Short Sword against the Grick in the ball playroom in the Whispering Cairn, resulting in a hour long combat!*
Did I not mention it was covered in runes!?
And detected as magical!!?!? >.<
*Complaining and moaning of players still ringing in ears*
MORONS!
Mine failed to use the +1 Short Sword too...
Although it was only because the halfling rogue who had it, was standing on the beam busy trying to make a noose snare to throw over the Grick, so he could lasso(sp?) it and then leap off the beam to hoist it into the air... (!??!!? I thought so too...) ...
Luckily the party had a sorcerer with a penchant for Magic Missile.
It wasn't until after combat had finished that the halfling finished tying the rope noose and then realized that even if he had succeeded in snaring the grick he probably wouldn't have been able to lift it off the spheres.
Now to the one liner:
The halfling rogue to the elf sorcerer who's just picked up a couple of iron spheres... "Good to see you finally got a pair"
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My group was easy to manipulate, it was all about greed! The Freecity Three talked up teasure hunting too much and several characters being locals remembered the old haunted cairn and thought it was time for a spot of wealth gathering, to date they still don't know they're going to save the world, they just think they're completing quests to get loot (tomorrow they face Filge, they should get the idea somethings up when I present them with a green worm preserved in a jar I made a couple of months back...)
As to your guys, you could go with the St Cuthbert idea someone already posted, you could have the Wee Jas cleric get a missive about undead roaming the hills, the rogue could over hear Auric boasting about treasure hunting at the Emporium and have one of the locals (cue old codger with gout and arthritis wishing he were younger...) tell him conspiratorily they're talking about the wrong area and they need to go to the Whispering Cairn, the paladin could have had a foreshadowing that the Wind Dukes have information to aid in the dark times ahead and there's a tomb in this area...
It shouldn't take too much to get the players adventuring together, I mean that's why they're playing. If you give them enough incentive they'll find an excuse to get the party together and travel together.
Hope that helps
B
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Hi all,
I have a situation where several of my PCs seem to be intent on collecting the heads of their enemies. More specifically the skulls of their enemies so they may clean them and have an everburning flame put inside the skull top make lanterns...
None of the PCs are Evil and the main instigator is Lawful Neutral (The party tends to be Lawful Neutral / Chaotic Good).
We are playing the AOWAP and they got the idea from the rumour about Fixx's head being left in Smenks bed...
The party was ambushed by the towns main thugs, who beat them up and killed one of the PCs in the process (who did ignore a blatant DM hint that this was a beating and not a TPK and decided attacking the halforc barbarian after being given a surrender ultimatum was a good idea...) and stole some of their gear. This put the thugs on their hit list for revenge.
So far they have beheaded two of the thugs they have defeated (coup de grace both, one after unconcious from wounds, the other after unconscious from poison), currently they're claiming revenge and intimidation as the reasons behind the decapitations.
They also captured the remaining two thugs, got the info from them and released them to run away to the Free City...
I can live with the decapitations, (a little unnecessary I feel, but that's my own personal preference admittedly) and sure in the heat of combat and elation at having defeated the barbarian may have lead to the LN instigator ignoring the rest of combat to hack the head off ... but planning to have the skulls polished and turned into lanterns seems a little to borderline for me.
The question really is:
Are they acting in an Evil/Out of Alignment way and looking at Alignment change?
Am I letting personal bias get in the way of my DM judgment?
Any help with this would be appreciated
Cheers
B
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ghettowedge wrote:
Monster Manual p. 317 Vermin
"-Mindless: No intelligence score, and immune to all mind-affecting effects (charms, phantasms, patterns, and morale effects).
This includes Sleep (compulsion, mind affecting)
Ahhh, a little more knowledge needed on my behalf. Nevermind will bear this in mind for the future :)
Cheers
B
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Phillip Steele wrote:
Hi, I got a Dungeon subscription back in November 2005. According to your website I should have received the issue in the early part of Jan 2006. I'm still waiting for that issue and now it looks like I'm overdue issue 132 as well.
Can someone please help. I've sent a couple of emails to customer service but received no reply.
Heya I just got my 130 on Friday 17 Feb and I'm in New Zealand. It has always taken _at_least_ 8 weeks for my subscriptions to arrive, whereas they are in the stores here within a week of release to the stores... but then again I am paying about half the retail price by subscribing and my players are slooow ;) so I'm in no hurry for the issues as yet.
I have generally found the customer services guys very efficient and they reply within 3 working days, hang in there and give them another email :)
B
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Robert Head wrote:
Go for it!
Whatever the players like.
You could go to a lot of work trying to explain it, or you could just decide that everything that happened in Greyhawk was just an alternate memory or version of what *really* happened in Khorvaire. And move on.
Yeah, kinda like the Bobby dream fiasco from the TV series 'Dallas'. Remember Bobby left and the ratings plummetted so they wrote him back in and explained all the previous episodes as a dream.
I think I'm showing my age now... LOL!
:)
B
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Takasi wrote:
I can see where the act of eating their fallen foes is considered evil. Perhaps they were under the orders of the lizard king to do this. They are not used to battling humans, per the conversion notes from Keith Baker for Eberron. They are used to eating their prey. Would this one act modify their alignment to evil?
Let's not forget that some human tribes (mainly Polynesian/South American that I'm aware of) have performed some form of cannabilism after battle in their history. To eat ones enemy; his heart, biceps, brains, was to infuse his strength into yours and make you a stronger warrior - this act it is not evil, it is almost honouring the fallen warrior.
Of course having said that, some tribes would eat the corpses to defile their enemies. Desecrating their bodies would deny them access to the after life - this I believe to be an evil act.
So really, you can look at the eating of ones enemies in two lights if you want. But then again I'm a Libra so I always look for two sides to the coin ;)
B
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