It would be hilarious if someone interpreted that "one other religious image" to be a Xmas tree capped with a pentagram.
I did this for my current game. Hear are my player's stats.
Hakim the Archeaologist :S 13, D 14, C 12, I 14, W 12, C 14
Numbers might be slightly off because I was back-counting levels and Xmas tree bonuses.
A dwarf may not be the optimal race for a bard, but the role playing aspect is fun. Picture him as an apprentice in the mines and the boss constantly on his case for pounding out songs with his pick. Give him performance(percussion) and a hammer (or two) and let the fun begin.
I'm with those who say let him go for it. I would drop the Wis down to 7 with a point buy, which ends up being a 9 but as a dwarf you get a bonus to saves anyway so it's not so big a deal. A dwarf bard sounds like a lot of fun.
Edit: That's it. Now to build a dwarf bard for Skull and Shackles. I've been waffling but this sounds awesome.
Yeah. My LoFs 1 and 2 are coming apart.
OMG I should do that.
I like them all. The having more options is better in my book. We have spontaneous divine and arcane. We have constant, daily, and encounter abilities. We have a lot of new roguish options. We have many ways to make a warrior concept work. Some options are better than others but its nice to have more stuff to pick and choose from. If you don't like one class or ability there are plenty of different classes/archetypes to choose from.
One could, but one could also interpret "without penalty" as "without repercussions", such as losing the AC bonus. Either way, I hit faq.
Steve Geddes wrote:
I think this would be doubly true if PF2 were to be released - if the world suddenly changed as well as the rules, I'd have less reason to keep buying stuff. The completist in me may well decide that was a good point to draw a line under golarion and move on to other things.
I know Forgotten Realms wrote in Time of Troubles/Whatever they did for 4th to deal with rules updates, but I don't really understand why. Granted, I don't read the fiction but from reading several (many many many) sourcebooks I don't see why a grand overhaul would need to be done for PF2.
First guns, now bicycles in my fantasy. This world has just gone mad.
I would make a variant of the ride skill: Ride (bicycles) but use maneuverability rules in the fly skill. Maybe the bike doubles your base move on flat ground. Triples down hill and equals your move going up hill. You are considered flat-foot and maybe grappled while riding for the purposes penalties but you might make a home-brew feat to alleviate that.
That's all I got for now.
Here is a build I came up with for a replacement character in a kingmaker game if my current character dies. It's not finished and probably not optimized but the concept is a mobile mounted warrior and I think it would be fun to play.
8th lvl human emissary cavalier
mounted charge attack +14 (3d8+41)
6 feats: mobility, mounted combat, spirited charge, ride-by-attack, power attack, furious focus, iron will, spring attack or endurance, dodge
4 mount feats: light armor, mobility, imp. nat armor, skill focus (stealth), skill focus (acrobatics), iron will, endurance
abilities: by my honor +2 will; mounted mastery,
traits: , armor expert
56 skills: (8 ranks) handle animal 13, ride 13, stealth 13
equipment: mithril agile breastplate (acp 0), horseshoes of striding and springing
I can see your reasoning, except the game arbitrarily gives all mammals a 2 in INT. some twos are smarter than others. This particular character can be one of the "smart" twos.
Why? Animals can wear barding and apes can use tools and wield weapons. I know there are threads out there trying to link the intelligence score to IQ, but it doesn't necessarily have to be so. Putting the 2 into intelligence can just be he is an EXTREMELY slow learner within little aptitude with skills. Playing a class that gets 2 skill points per level would make this no worse than a 9 INT.
A 2 int vanara barbarian might be fun. Play it as an animal companion of one of the rangers, but an animal companion with a HUGE independent streak.
Stat bumps dex at 4, wis at 8, rest con. You are basically an ape.
The thing is, the world does move forward at the same rate the real world does. As far as earth-shattering events, I haven't read through every AP but it seems to me, and there is probably a trope about it, but if the heroes save the world the world goes on as if nothing happened. If the heroes lose, that's when things get shaken up.
Move your 2 into wisdom and be completely nuts. :D
I was going to,say this. Fail every will save and attack the party every time you are dominated. Make the wrong decision every Chance you can. Spring every trap and start opening doors when the party is out of spells and low on hit points.
Or put it into STR, pick a -2 STR race and have the party have to haul your butt around.
Or find a new group. You are the only one who can't reroll a character if you die? Sounds pretty poopy to me.
I like the summary, but I agree with FilmGuy. If you expand the details in the list on page six that works for me too.
I personally kind of like the summary at the beginning, but I can definitely see that it is a bit redundant. I think if the page six table gave just a little more plot info, I wouldn't miss the summary at all.
+1 on Lord Snow. I was going to try and say something similar but I have a cat trying to eat my chin.
Edit: cat's relaxing. Besides, it gives more freedom for us as groups to alter our Golarion based on our own groups successes and failures. For example, we failed Council of Thieves. Our PCs are trapped in a time locked prison and will be released in 100 years for Slumbering Tsar. Would that be possible if the official Golarion calender assumed success? Sure, but then we are changing canon to do it instead of just doing it.
Racial HD are like levels in a separate class without any miltickassing penalties. As a vampire (3) druid 1, you get two feats, 4 HD, and the skill points and BAB bonus from both (though druid BAB is 0 at level 1). Ask your DM how many skill points his homebrew vampires give you and what BAB progression and saving throw progressions. Also if you gain any "class skills" for your vampiredom.
And a +1 to one ability score.
Ah but they do stack.
Arcane Pool wrote:
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
I suppose that the part about "existing" weapon enhancement could be argued but by this level the bow itself should be magical making this particular issue moot.
There is also an adventure in Dungeon Magazine #100 called "Beast of Burden" where a larger than colossal size beast is descending on a village piloted by gnolls and slavers (or something). I'm thinking about sending it after Kelmarene in my game. It could be a good way to get the new characters invested.