Pathfinder Adventure Path, Companion Subscriber. Pathfinder Society Member. 315 posts (3,167 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 17 aliases.
It's been a while since I e studied religion but I remember pentagram a being older and from the pagans. But that would make it even funnier because try getting a fundie to believe that.
The measure allows schools to display religious symbols such as nativity scenes and Christmas trees so long as at least one other religious image or secular icon is also included.
It would be hilarious if someone interpreted that "one other religious image" to be a Xmas tree capped with a pentagram.
I did this for my current game. Hear are my player's stats.
Hakim the Archeaologist :S 13, D 14, C 12, I 14, W 12, C 14
Melaku the Wizard: S 10 D 12 C 12 I 16 W 14 C 14
Mustafa the fighter/monk: S 18 D 15 C 14 I 8 W 12 C 8
Zedric the cleric/monk: S 12 D 16 C 14 I 10 W 15 C11
Numbers might be slightly off because I was back-counting levels and Xmas tree bonuses.
Use of cover should negate silence since it is an emination. Make sure the environment has things like pillars, corners, boulders; anything that can block line of effect.
This is probably too late, but you could just change the trigger to [fire] spells, the language to Ignan, or whatever you want. It would be thematically appropriate and, you are the game master after all.
A dwarf may not be the optimal race for a bard, but the role playing aspect is fun. Picture him as an apprentice in the mines and the boss constantly on his case for pounding out songs with his pick. Give him performance(percussion) and a hammer (or two) and let the fun begin.
I'm with those who say let him go for it. I would drop the Wis down to 7 with a point buy, which ends up being a 9 but as a dwarf you get a bonus to saves anyway so it's not so big a deal. A dwarf bard sounds like a lot of fun.
Edit: That's it. Now to build a dwarf bard for Skull and Shackles. I've been waffling but this sounds awesome.
I am still trying to decide if I want the hard copies of AP or just go with the PDF, printing them isn't the issue, although I think the APs could really use a spiral bound option.
Yeah. My LoFs 1 and 2 are coming apart.
eakratz wrote:
If you print them out, Kinkos/Staples/etc. has a service where they can spiral bind them. I've used it for college notes and it works well.
I like them all. The having more options is better in my book. We have spontaneous divine and arcane. We have constant, daily, and encounter abilities. We have a lot of new roguish options. We have many ways to make a warrior concept work. Some options are better than others but its nice to have more stuff to pick and choose from. If you don't like one class or ability there are plenty of different classes/archetypes to choose from.
If your GM allows 3.5 material, there is the feat Kung-fu genius which switches to intelligence for monk abilities. Then take two levels of sensei monk.
To get into rules-minutia, one might state that losing a bonus is not the same thing as having a penalty; the only penalty mentioned in the description of the item is the penalty to attack rolls.
One could, but one could also interpret "without penalty" as "without repercussions", such as losing the AC bonus. Either way, I hit faq.
I could see a paladin of Torag having a tattoo of a warhammer on his face. The head of the hammer around his eyes and the handle descended down his nose towards his chin.
I think this would be doubly true if PF2 were to be released - if the world suddenly changed as well as the rules, I'd have less reason to keep buying stuff. The completist in me may well decide that was a good point to draw a line under golarion and move on to other things.
I know Forgotten Realms wrote in Time of Troubles/Whatever they did for 4th to deal with rules updates, but I don't really understand why. Granted, I don't read the fiction but from reading several (many many many) sourcebooks I don't see why a grand overhaul would need to be done for PF2.
First guns, now bicycles in my fantasy. This world has just gone mad.
I would make a variant of the ride skill: Ride (bicycles) but use maneuverability rules in the fly skill. Maybe the bike doubles your base move on flat ground. Triples down hill and equals your move going up hill. You are considered flat-foot and maybe grappled while riding for the purposes penalties but you might make a home-brew feat to alleviate that.
Here is a build I came up with for a replacement character in a kingmaker game if my current character dies. It's not finished and probably not optimized but the concept is a mobile mounted warrior and I think it would be fun to play.
Spoiler:
8th lvl human emissary cavalier
mounted charge attack +14 (3d8+41)
6 feats: mobility, mounted combat, spirited charge, ride-by-attack, power attack, furious focus, iron will, spring attack or endurance, dodge
4 mount feats: light armor, mobility, imp. nat armor, skill focus (stealth), skill focus (acrobatics), iron will, endurance
7 mount skills: stealth (3:12 ), acrobatics (3:12), swim (1:6)
abilities: by my honor +2 will; mounted mastery,
traits: , armor expert
56 skills: (8 ranks) handle animal 13, ride 13, stealth 13
(ranks) diplomacy 7:12, sense motive 7:10, swim 3:10, climb 3:10, k. nobility 4:8, k.religion 7:11, p. soldier 1:4,
equipment: mithril agile breastplate (acp 0), horseshoes of striding and springing
The animal isn't putting the barding on itself. I guess a club or spear might be plausible for a 2 Int character, but someone else would have to keep track of it for him. And frankly, since the same apes that use tools can learn (and teach) sign language I'd suggest that they have a three or four intelligence rather than a two.
I can see your reasoning, except the game arbitrarily gives all mammals a 2 in INT. some twos are smarter than others. This particular character can be one of the "smart" twos.
I'd consider any character with a 2 Int to be unable to use clothes, armour, or weapons, or really any kind of item.
Why? Animals can wear barding and apes can use tools and wield weapons. I know there are threads out there trying to link the intelligence score to IQ, but it doesn't necessarily have to be so. Putting the 2 into intelligence can just be he is an EXTREMELY slow learner within little aptitude with skills. Playing a class that gets 2 skill points per level would make this no worse than a 9 INT.
The thing is, the world does move forward at the same rate the real world does. As far as earth-shattering events, I haven't read through every AP but it seems to me, and there is probably a trope about it, but if the heroes save the world the world goes on as if nothing happened. If the heroes lose, that's when things get shaken up.
Mostly snark. This is one game I'd just sit out. My group is lucky. We talk about how these things come up on the boards every so often and are just dumbfounded sometimes.
Move your 2 into wisdom and be completely nuts. :D
I was going to,say this. Fail every will save and attack the party every time you are dominated. Make the wrong decision every Chance you can. Spring every trap and start opening doors when the party is out of spells and low on hit points.
Or put it into STR, pick a -2 STR race and have the party have to haul your butt around.
Or find a new group. You are the only one who can't reroll a character if you die? Sounds pretty poopy to me.
I like the summary, but I agree with FilmGuy. If you expand the details in the list on page six that works for me too.
FilmGuy wrote:
I personally kind of like the summary at the beginning, but I can definitely see that it is a bit redundant. I think if the page six table gave just a little more plot info, I wouldn't miss the summary at all.
+1 on Lord Snow. I was going to try and say something similar but I have a cat trying to eat my chin.
Edit: cat's relaxing. Besides, it gives more freedom for us as groups to alter our Golarion based on our own groups successes and failures. For example, we failed Council of Thieves. Our PCs are trapped in a time locked prison and will be released in 100 years for Slumbering Tsar. Would that be possible if the official Golarion calender assumed success? Sure, but then we are changing canon to do it instead of just doing it.
Racial HD are like levels in a separate class without any miltickassing penalties. As a vampire (3) druid 1, you get two feats, 4 HD, and the skill points and BAB bonus from both (though druid BAB is 0 at level 1). Ask your DM how many skill points his homebrew vampires give you and what BAB progression and saving throw progressions. Also if you gain any "class skills" for your vampiredom.
Which is one of the main reasons I am reluctant to go the arcane archer route with my own ranger/magus. That first level is basically just a dead level,
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
I suppose that the part about "existing" weapon enhancement could be argued but by this level the bow itself should be magical making this particular issue moot.
There is also an adventure in Dungeon Magazine #100 called "Beast of Burden" where a larger than colossal size beast is descending on a village piloted by gnolls and slavers (or something). I'm thinking about sending it after Kelmarene in my game. It could be a good way to get the new characters invested.