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eakratz's page

Pathfinder Adventure Path, Companion Subscriber. Pathfinder Society Member. 315 posts (3,167 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 17 aliases.

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Pathfinder Adventure Path, Companion Subscriber

Mocker from Glen Cook's Dread Empire series.


Pathfinder Adventure Path, Companion Subscriber

It's been a while since I e studied religion but I remember pentagram a being older and from the pagans. But that would make it even funnier because try getting a fundie to believe that.


Pathfinder Adventure Path, Companion Subscriber
4 people marked this as a favorite.
thejeff wrote:

Quote:
The measure allows schools to display religious symbols such as nativity scenes and Christmas trees so long as at least one other religious image or secular icon is also included.

It would be hilarious if someone interpreted that "one other religious image" to be a Xmas tree capped with a pentagram.


Pathfinder Adventure Path, Companion Subscriber
Joex The Pale wrote:
Good Gravy! Just a quick read gave me one duplicate ability (which I would LOVE if they stacked, but I doubt it)

You're the GM. You can rule that they stack.


Pathfinder Adventure Path, Companion Subscriber

"I'm scared too."

A Fortress in Shadows - The Fire in his Hands by Glen Cook


Pathfinder Adventure Path, Companion Subscriber

Earlier I said all of them, but now that I think about it more, the alchemist. I don't like the mutagen or any of the powers that replace it.


Pathfinder Adventure Path, Companion Subscriber

Yes he can.


Pathfinder Adventure Path, Companion Subscriber

I did this for my current game. Hear are my player's stats.

Hakim the Archeaologist :S 13, D 14, C 12, I 14, W 12, C 14
Melaku the Wizard: S 10 D 12 C 12 I 16 W 14 C 14
Mustafa the fighter/monk: S 18 D 15 C 14 I 8 W 12 C 8
Zedric the cleric/monk: S 12 D 16 C 14 I 10 W 15 C11

Numbers might be slightly off because I was back-counting levels and Xmas tree bonuses.


Pathfinder Adventure Path, Companion Subscriber
1 person marked this as a favorite.

I want to play them all.


Pathfinder Adventure Path, Companion Subscriber
Daenar wrote:
Is there cannabis on Golarion? Anyone?

Yes.


Pathfinder Adventure Path, Companion Subscriber

Holy necro-smurf Smurfman.


Pathfinder Adventure Path, Companion Subscriber

Use of cover should negate silence since it is an emination. Make sure the environment has things like pillars, corners, boulders; anything that can block line of effect.

Edit: or you could do this


Pathfinder Adventure Path, Companion Subscriber
2 people marked this as a favorite.

Non-mouth frothing rage.

Of course one could argue this is an example of controlled rage.


Pathfinder Adventure Path, Companion Subscriber

This is probably too late, but you could just change the trigger to [fire] spells, the language to Ignan, or whatever you want. It would be thematically appropriate and, you are the game master after all.


Pathfinder Adventure Path, Companion Subscriber
Chymist wrote:
A dwarf may not be the optimal race for a bard, but the role playing aspect is fun. Picture him as an apprentice in the mines and the boss constantly on his case for pounding out songs with his pick. Give him performance(percussion) and a hammer (or two) and let the fun begin.

I've been workin' in a coal mine...


Pathfinder Adventure Path, Companion Subscriber

I'm with those who say let him go for it. I would drop the Wis down to 7 with a point buy, which ends up being a 9 but as a dwarf you get a bonus to saves anyway so it's not so big a deal. A dwarf bard sounds like a lot of fun.

Edit: That's it. Now to build a dwarf bard for Skull and Shackles. I've been waffling but this sounds awesome.


Pathfinder Adventure Path, Companion Subscriber
Forthepie wrote:


I am still trying to decide if I want the hard copies of AP or just go with the PDF, printing them isn't the issue, although I think the APs could really use a spiral bound option.

Yeah. My LoFs 1 and 2 are coming apart.

eakratz wrote:


If you print them out, Kinkos/Staples/etc. has a service where they can spiral bind them. I've used it for college notes and it works well.

OMG I should do that.


Pathfinder Adventure Path, Companion Subscriber

I like them all. The having more options is better in my book. We have spontaneous divine and arcane. We have constant, daily, and encounter abilities. We have a lot of new roguish options. We have many ways to make a warrior concept work. Some options are better than others but its nice to have more stuff to pick and choose from. If you don't like one class or ability there are plenty of different classes/archetypes to choose from.


Pathfinder Adventure Path, Companion Subscriber

If your GM allows 3.5 material, there is the feat Kung-fu genius which switches to intelligence for monk abilities. Then take two levels of sensei monk.


Pathfinder Adventure Path, Companion Subscriber
Are wrote:

To get into rules-minutia, one might state that losing a bonus is not the same thing as having a penalty; the only penalty mentioned in the description of the item is the penalty to attack rolls.

One could, but one could also interpret "without penalty" as "without repercussions", such as losing the AC bonus. Either way, I hit faq.


Pathfinder Adventure Path, Companion Subscriber

It looks like the question is: Does "you can use a bow or crossbow without penalty" trump "In any case" or vice versus?

I and those in my group read it as the bows can use it without any drawbacks.


Pathfinder Adventure Path, Companion Subscriber

Profession engineer: build a bridge.

Knowledge engineering: determine if the bridge is safe to cross.


Pathfinder Adventure Path, Companion Subscriber

Finished this adventure tonight. The reaction my players had when I pulled out the Black Milk Mother was classic.


Pathfinder Adventure Path, Companion Subscriber
1 person marked this as a favorite.

I could see a paladin of Torag having a tattoo of a warhammer on his face. The head of the hammer around his eyes and the handle descended down his nose towards his chin.


Pathfinder Adventure Path, Companion Subscriber
slade867 wrote:

I've lost the thread of this Thread.

What do Fighters do outside of combat? The same things as everyone else. What more needs be said?

Yes. This.


Pathfinder Adventure Path, Companion Subscriber
mdt wrote:
Reflex save, DC equal to whatever the attacker rolled to hit with the bomb.

I would just do thus, but only for the first bomb. After that I might add 5 to the DC because the attacker is now aware someone is catching bombs.


Pathfinder Adventure Path, Companion Subscriber
Johnmatrix1786 wrote:
eakratz wrote:
It looks like they have a save DC 16 according to d20pfsrd

That save is for removing the negative levels after 24 hours.

Oh thanks, good to know.

*rubs GM hands together and grins*


Pathfinder Adventure Path, Companion Subscriber

It looks like they have a save DC 16 according to d20pfsrd


Pathfinder Adventure Path, Companion Subscriber
Steve Geddes wrote:
I think this would be doubly true if PF2 were to be released - if the world suddenly changed as well as the rules, I'd have less reason to keep buying stuff. The completist in me may well decide that was a good point to draw a line under golarion and move on to other things.

I know Forgotten Realms wrote in Time of Troubles/Whatever they did for 4th to deal with rules updates, but I don't really understand why. Granted, I don't read the fiction but from reading several (many many many) sourcebooks I don't see why a grand overhaul would need to be done for PF2.


Pathfinder Adventure Path, Companion Subscriber

First guns, now bicycles in my fantasy. This world has just gone mad.

I would make a variant of the ride skill: Ride (bicycles) but use maneuverability rules in the fly skill. Maybe the bike doubles your base move on flat ground. Triples down hill and equals your move going up hill. You are considered flat-foot and maybe grappled while riding for the purposes penalties but you might make a home-brew feat to alleviate that.

That's all I got for now.


Pathfinder Adventure Path, Companion Subscriber

Here is a build I came up with for a replacement character in a kingmaker game if my current character dies. It's not finished and probably not optimized but the concept is a mobile mounted warrior and I think it would be fun to play.

Spoiler:

8th lvl human emissary cavalier

mounted charge attack +14 (3d8+41)

6 feats: mobility, mounted combat, spirited charge, ride-by-attack, power attack, furious focus, iron will, spring attack or endurance, dodge

4 mount feats: light armor, mobility, imp. nat armor, skill focus (stealth), skill focus (acrobatics), iron will, endurance
7 mount skills: stealth (3:12 ), acrobatics (3:12), swim (1:6)

abilities: by my honor +2 will; mounted mastery,

traits: , armor expert

56 skills: (8 ranks) handle animal 13, ride 13, stealth 13
(ranks) diplomacy 7:12, sense motive 7:10, swim 3:10, climb 3:10, k. nobility 4:8, k.religion 7:11, p. soldier 1:4,

equipment: mithril agile breastplate (acp 0), horseshoes of striding and springing


Pathfinder Adventure Path, Companion Subscriber
2 people marked this as a favorite.

Purchase some dogs and train them to use their scent ability to sniff out invisible opponents.


Pathfinder Adventure Path, Companion Subscriber

This is funny.


Pathfinder Adventure Path, Companion Subscriber
ZanThrax wrote:


The animal isn't putting the barding on itself. I guess a club or spear might be plausible for a 2 Int character, but someone else would have to keep track of it for him. And frankly, since the same apes that use tools can learn (and teach) sign language I'd suggest that they have a three or four intelligence rather than a two.

I can see your reasoning, except the game arbitrarily gives all mammals a 2 in INT. some twos are smarter than others. This particular character can be one of the "smart" twos.


Pathfinder Adventure Path, Companion Subscriber
ZanThrax wrote:


I'd consider any character with a 2 Int to be unable to use clothes, armour, or weapons, or really any kind of item.

Why? Animals can wear barding and apes can use tools and wield weapons. I know there are threads out there trying to link the intelligence score to IQ, but it doesn't necessarily have to be so. Putting the 2 into intelligence can just be he is an EXTREMELY slow learner within little aptitude with skills. Playing a class that gets 2 skill points per level would make this no worse than a 9 INT.


Pathfinder Adventure Path, Companion Subscriber

A 2 int vanara barbarian might be fun. Play it as an animal companion of one of the rangers, but an animal companion with a HUGE independent streak.

STR 16
Dex 13
Con12
Int 2
Wis 13
CHA 10

Stat bumps dex at 4, wis at 8, rest con. You are basically an ape.


Pathfinder Adventure Path, Companion Subscriber

The thing is, the world does move forward at the same rate the real world does. As far as earth-shattering events, I haven't read through every AP but it seems to me, and there is probably a trope about it, but if the heroes save the world the world goes on as if nothing happened. If the heroes lose, that's when things get shaken up.


Pathfinder Adventure Path, Companion Subscriber

Well then +1 on the undead idea. There is already one undead character so put the 2 into CON and it'll be like it never happened.


Pathfinder Adventure Path, Companion Subscriber
1 person marked this as a favorite.

Mostly snark. This is one game I'd just sit out. My group is lucky. We talk about how these things come up on the boards every so often and are just dumbfounded sometimes.


Pathfinder Adventure Path, Companion Subscriber
Mergy wrote:
Move your 2 into wisdom and be completely nuts. :D

I was going to,say this. Fail every will save and attack the party every time you are dominated. Make the wrong decision every Chance you can. Spring every trap and start opening doors when the party is out of spells and low on hit points.

Or put it into STR, pick a -2 STR race and have the party have to haul your butt around.

Or find a new group. You are the only one who can't reroll a character if you die? Sounds pretty poopy to me.


Pathfinder Adventure Path, Companion Subscriber

I like the summary, but I agree with FilmGuy. If you expand the details in the list on page six that works for me too.

FilmGuy wrote:
I personally kind of like the summary at the beginning, but I can definitely see that it is a bit redundant. I think if the page six table gave just a little more plot info, I wouldn't miss the summary at all.


Pathfinder Adventure Path, Companion Subscriber
1 person marked this as a favorite.
Ravingdork wrote:
thejeff wrote:

How does a human's wooden shield stand up to metal weapons of large creatures? Or Huge ones, for that matter?

Make no mistake, I was wondering that as well.

Sometimes they don't.


Pathfinder Adventure Path, Companion Subscriber

But the real question would be "Is the wind blowing, not blowing, or both blowing and not blowing when the box is closed?"


Pathfinder Adventure Path, Companion Subscriber

+1 on Lord Snow. I was going to try and say something similar but I have a cat trying to eat my chin.

Edit: cat's relaxing. Besides, it gives more freedom for us as groups to alter our Golarion based on our own groups successes and failures. For example, we failed Council of Thieves. Our PCs are trapped in a time locked prison and will be released in 100 years for Slumbering Tsar. Would that be possible if the official Golarion calender assumed success? Sure, but then we are changing canon to do it instead of just doing it.


Pathfinder Adventure Path, Companion Subscriber

Thank you. I do like beer.


Pathfinder Adventure Path, Companion Subscriber
GermanyDM wrote:
Racial HD are like levels in a separate class without any miltickassing penalties. As a vampire (3) druid 1, you get two feats, 4 HD, and the skill points and BAB bonus from both (though druid BAB is 0 at level 1). Ask your DM how many skill points his homebrew vampires give you and what BAB progression and saving throw progressions. Also if you gain any "class skills" for your vampiredom.

And a +1 to one ability score.


Pathfinder Adventure Path, Companion Subscriber

Which is one of the main reasons I am reluctant to go the arcane archer route with my own ranger/magus. That first level is basically just a dead level,


Pathfinder Adventure Path, Companion Subscriber

Ah but they do stack.

Arcane Pool wrote:
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.

I suppose that the part about "existing" weapon enhancement could be argued but by this level the bow itself should be magical making this particular issue moot.


Pathfinder Adventure Path, Companion Subscriber

There is also an adventure in Dungeon Magazine #100 called "Beast of Burden" where a larger than colossal size beast is descending on a village piloted by gnolls and slavers (or something). I'm thinking about sending it after Kelmarene in my game. It could be a good way to get the new characters invested.


Pathfinder Adventure Path, Companion Subscriber
TriOmegaZero wrote:
Post or PM me your email and I will forward it to you.

Awesome, thank you.

eakratz @ gmail . com

Much appreciated.

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