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dungeonmaster heathy's page
14,529 posts. Alias of Heathansson.
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If not,......fast forward a day; next evening.....
dungeonmaster heathy wrote: I'll keep going; anybody want to ask people stuff let me know; I can revisit the tavern....
The next stage on the way to Lepidstadt is bleaker. One more mildly xenophobic little city, then it's lonely moors. Looks like perfect werewolf territory.
About dusk, they trundle up on a string of gaily painted wagons parked by the side of the road. There's an odd assortment of folk, gathered as if in counsel. There's two women, sobbing inconsolably.
There's a hairy faced boy, howling like a wolf.
They all look up at the coming riders; although the two women continue wailing and the wolf hairy faced boy continues howling.
"The world would thank you, my good man....."
anything else?
Nitey nite!!!
Nitey nite!
They seem pretty on-the-level.
The merchant.....would be happy, though, if your crew rolled those guys over.
"Unjust law, means trade cannot flow. Men cannot truly prosper.
We trade the tyranny of the old ways for new tyrants.
It beats orcs on the road, but.....only marginally. A different doom, a stagnation and slow dieing as society grounds to a halt."
Yeah; he's on the level. Kinda worked up, kinda neurotic, but sincere.
Another guy overhears him; says "aye, it's true. They're cocky bastards......what I do is travel with a leper bell. They leave me the hell alone....."
One guy, however, a merchant, says the roving guards along the roads are scant better than bandits. "They charged me a road tax. Didn't....specifically threaten me, but.....it was inferred.
Way out there, all alone.....pfft they'll "discover" me two days later and blame it on orcs. Something should be done about those ruffians!"
Nobody seems to have had any problems on the journey. They're all headed for Lepidstadt, to either see the big to do, or to vend goods and services there.
huzzzah!
Huzzah!
Back to wal mart. Forgot something.
Back to wal mart. Forgot something.
Larissa Brightfoot wrote: Larissa shrugs and tries to strike up a conversation to find out what brings people out on the road, especially if she can find any girls her age.
Diplomacy 1d20 + 11
She meets a group of young noblewomen. They're returning to University at Lepidstadt; they, however, say that most of the traffic is people flocking to the city to see the "dog and pony show" that is the trial of the Beast.
I'll keep going; anybody want to ask people stuff let me know; I can revisit the tavern....
The next stage on the way to Lepidstadt is bleaker. One more mildly xenophobic little city, then it's lonely moors. Looks like perfect werewolf territory.
About dusk, they trundle up on a string of gaily painted wagons parked by the side of the road. There's an odd assortment of folk, gathered as if in counsel. There's two women, sobbing inconsolably.
There's a hairy faced boy, howling like a wolf.
They all look up at the coming riders; although the two women continue wailing and the wolf hairy faced boy continues howling.
heh heh....
"How dreadful. Niekrowmauncers.......I really wish someone would finish them once and for all...
No; haven't heard anything hereabouts; they are rather adept at hiding their handiwork though....."
Right on; 5 foot squares on the map.....it's a 40 foot radius; your entangle zone craws up the walls and also down the ramp to the west a little bit.....I just slapped a big ass green area down, that didn't affect any of your friends.
Elgan; and Satari up to bat.....
It's definitely abnormal amounts of traffic.
Castiel finds a messenger in the church's employ; hasn't heard anything out of the ordinary regarding the Whispering Way.
"Why;" he asks; "are they about?...."
The inn and tavern is chock full o travelers, from all parts of Ustalav,....maybe even all over the continent.....
right on....going back out; family Sunday funtime;....
give everybody a chance to say their bit, then I'll start the second AP book off a little later on tonight prolly.......
back in a couple hours.
back in a couple hours.
Altai Iscarni wrote: After a double-take as the scattered bones coalesce, Altai takes a few steps back. Once he's at a safe distance, he casts a spell at the humanoid mass of bones.
Altai and Claw move 20' backwards. Once that's done, he casts Disintegrate at the humanoid-ish enemy. Attack roll 11+10=touch AC 21, damage 28d6=108, successful Fort 26 save reduces this to 5d6=19 points of damage.
EDIT: Whoa! After a closer look at the map, 20' seems insufficiently safe. Before he starts slinging spells, Altai moves to AI 17; Claw jogs to AG/AH 17-18.
I got the change....
Satari, Elgan, and Dok are up to bat.
Altai blasts the heck out of the thing, and it's coalesced bones fall off like rain......it's severely injured, and extremely osteoporotic after the disintegrate spell.
Anybody want to do anything special in Tamrivena?
He remembers, as a little bald tyke, karate chopping wooden boards,...and an old master telling him to "focus...."
Nitey nite!!!!!
Nitey nite!!!!!
Beldan hits it, and his electric arrow does vital damage to the dog made of bones. It seems to be resistant somehow to his weaponry though; although it did take quite a bit of damage.
heh heh.....well, they gotta have somethin; you guys churn out 100 hp a round each....
right on; it's an adjective......
Freehold DM wrote: Dammit, Zuckerberg used his weather dominator go bring on an early spring! There are no cherry blossoms here! MWAHAHAHAAA!
It's.....a big ass.....humanoid; been harrassing the areas around Lepidstadt for at least 20 years. Killed hundreds of people. Some say thousands.
Emrael slashes it pretty good. It seems....her blade doesn't menace it as much as it should've....it's unholy tough.
Emrael Bladewalker wrote: Just to make it official: Initiative 1d20 + 12
"Hmph. Are they coming together because we are too noisy? Or just because they were waiting for the last of us to come in?"
30? That's it? heh heh
You see threats.....
as the "loud ones" enter the courtyard,
the bones swirl as if in the wind. They coalesce, into three figures: two are dog shaped, made up of an amalgam of bones, the third is manlike, and bipedal. All are huge.
Initiative; beat a 1d20 ⇒ 3
Pretty sure you guys won.
and,......I'll probably be gone for the rest of the afternoon i.e. next 4-6 hours.
After a day's ride without mortal peril of any kind, you reach Tamrivena. They do have an inn, and they're a little larger than Ravengro, and nestled in the fork of a river.
It's a cheerless place, not a major tourist attraction in any way; the tavern seems quite busy though. Lotsa travelers on the road it seems.
right on.
I'm crashing early. Totally wiped.
These maps totally kick ass and I'm using them for my pbp.
The party sets out for Lepidstadt; everybody says the old Mountain Road is safest...it's intermittently patrolled by watchmen, some more extortionist than dudley do right, but....they say the orcs who wander into Ustalav tend to give it a wide berth.
It passes through two towns....Tamrivena and Courtad...
the going's easy at first, mostly quiet moorlands, though there are homesteads here and there; the group sees at least a wagon or rider, or folk trundling farm goods into Tamrivena at least every few miles.
The first day is sunny; perhaps it's a sign that Pharasma shines down on your undertaking with approval.
The going is nice;.....sunny, and an exhilirating autumn chill.
can you feel it?.....HAHA!!! AP book two........Richard Pett is the author......
Yeah; I got them from some dude in the Carrion Crown threads.
nitey night!!!
nitey night!!!!!!
I use google documents to make maps out of spreadsheets.
Just make the cells of the spreadsheet 20 by 20, and you have a grid.
It's extremely basic, but everybody can see it. We used to call coordinates battleship style on graph paper.....plus it's free.
this
is a ruined castle grounds they're bopping around in currently.
Or, Kendra'll hook you up; standard riding ponies; nothing too fancy, but it's better than a mule.
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