http://paizo.com/paizo/messageboards/community/gaming/playByPostDiscussion/ dMHeathysSaltmarshDiscussionThread&page=6#434562
fakey's combat wand(s) #270 discussion; this link is bad
http://www.wizards.com/dnd/images/dmg2_maps/DMG2_map1.jpg
map of saltmarsh
Neheli
Rhola
Halfway House rumors; innuendo:
Haunted house knowledge roll bonus for Beldan
Zoog-Chakka-told "the light" story Forest of the Zoogs
Barrelhouse-told Harvak fishermen go missing at night
Altai-knows Vaulter's mystic sigils are bunk
Old guy-told Harvak about the orphan; paladin
Lizard Boat patrons/npc's
Kialee--elf ranger owner
Ryan--blue ale
Onnry Klovow-clerk at library (wink wink)-inquires after zoog
Hargis--old boatman; reglar
the hall winds to I4, J4, K4,5,6,7 and into a seacave that occupies k-p 8-14. at squares "15" is the ocean. Riese gets to k7 and fires off his 2 attacks.
At LMN 12 is a boat overturned; the remnants of two savaged smugglers, torn limb from limb, are draped over it. l-p rank 8 is taken up with 20 casks of brandy. At NO 10-11 stands a merrow, an aquatic ogre. He wields a heavy flail with a skull-shaped metal ball on a chain. His arm is inserted through the back end of a medium hammerhead shark, sans dorsal fin, pectoral fins, and tail; it serves as a ghastly shield.
Riese digs around the court documents hall of records, and finds a copy of the deed in the name of one Randolphus Swertlowe.
Further, there's a contract between aforementioned Randolphus Swertlowe and one Doctor Helborne Schrenker, a "rent to own" as it were; upon the completion of some bit of work defined as "Term X" the house was to revert to the ownership of Doctor Helborne Schrenker.
It's.....up in the air, to say the least...
Wanna hire an Attorney?
inscription
Spoiler:
The call to the dark twin in the full moon brings the cold ones
Chant the blaspheme of the six-fingered master once for each of his fingers.
days until full moon: 21 (day of the ship from town)
on day 18, Beldan decides to go to town...
after the Slaughterhouse Escapade,...17 days!
Talking head day...16 days!!!
shopping til noon, then walking home--(giant fight) 15 days.
Sculptor goes to church; buying a horse 14 days.
Day after the tax collector-battle of the skull 13 days.
Sitting around house; 12 days.
Fishy time!!! Traing Tensor to Track. Stiggy Sees Something. 11 days.
Next day....10 days.
Saltmarsh-buy/sell--9days.
Altai makes cloak--8 days.
Dwarf/Duergar starts making trap(3days takes)--7 days.
Altai buys goats/caltrops--6 days.
Altai starts web et al...take 4 days--5 days.
Riders!--4days.
Wow...that's been the busiest week of their lives!
hachi
Who is....Jobby Duke???
Kruelaid-Fri, Jul 18th--moving; prolly gone for 10 days.
Fort Bale-
Sir Pallios, Captain of Seaton's Second Cavalry Company
Sargent Patch
Kelanen on Wiki: http://en.wikipedia.org/wiki/Kelanen
Spoiler:
a-h top; 1- 18 side. The Leg man--
b-g 1-2 is the paddle; a circular rig of paddles; the top is about 5 feet below the poop deck.
a-h 3-6 is the poop; at d-e 6 is the helm wheel.
a-h 7-14 is the main deck; 8 feet below the poop; 4 feet below the fo'castle. There's stairs up to the poop at a7 and h 7; up to the focastle at a14 and h14; doors at b7, g7, b14, and g14.
There's a loading hatch, grated, at de 11-12.
The forecastle is a semicircle looping from a15 to h15; the top of the curve is at the tip of de 18's meeting point.
Spoiler:
The Long House:
a-n across the top; 1-28 down the side.
The longhouse is roughly rectangular; at a-d 1-3, k-n 1-3, a-e 26-28, and j-n 26-28 are rooms not visible from the hall of the house. Doors at d2, k2, e27, and j27.
The throne is at gh 3, and there's a raised platform at f-i 2-5. Stairs in back down from gh1 each way, and stairs in front at gh 6 up 6 feet to the platform. A massive fire pit is at f-i 9-12 in a circle enclosed by that box, and there are pillars 10' radius carved with totemic masks, at cd 5-6, kl 5-6, ab 8-9, mn 8-9, then every 10 feet down the sides to ab 24-25 and mn 24-25; as well as a t de 24-25 and jk 24-25. There are curtains in front of all of the areas between the totem poles; leather and covered in pictures of lizardmen hunting, or fishing, of making canoes; general life events.
Ah Pook is Here, by Bill Burroughs
http://www.users.muohio.edu/hergerbk/ahpook.pdf
Note: Not work safe! Ugly beautiful.
p. 29 the bit about who's who.