paizo.com Favorited Posts by dunebuggpaizo.com Favorited Posts by dunebugg2022-08-12T23:34:38Z2022-08-12T23:34:38ZRe: Forums/Paizo: General Discussion: RPG staff diversity, pleasedunebugghttps://paizo.com/threads/rzs2rmo7&page=3?RPG-staff-diversity-please#1152014-11-14T16:31:27Z2014-11-07T14:00:38Z<p>I don't feel like somebody should EVER be hired simply based on the fact they are a minority - that in itself is inequality. As a gay male, I have it pretty loud and proud on my resume that I identify as such and have totally gotten hired based on •just that fact•... Which is totally wrong.</p>
<p>I respect a LOT of the comments that Paizo has made above, talking about including as many people as possible at the lowest levels (playing, GMing) to help inspire a passion that will potentially one day lead them to applying for a job.</p>
<p>If your middle-class straight cis (hate this word) white male applies for a job and is the best person qualified... Likely he is going to get the job. </p>
<p>Paizo is doing right by me, by creating equal opportunity for everybody and anybody to advance in the industry.</p>I don't feel like somebody should EVER be hired simply based on the fact they are a minority - that in itself is inequality. As a gay male, I have it pretty loud and proud on my resume that I identify as such and have totally gotten hired based on *just that fact*... Which is totally wrong.
I respect a LOT of the comments that Paizo has made above, talking about including as many people as possible at the lowest levels (playing, GMing) to help inspire a passion that will potentially one day...dunebugg2014-11-07T14:00:38ZRe: Forums/Occult Adventures Playtest: General Discussion: Azula Pyrokineticistdunebugghttps://paizo.com/threads/rzs2rnrm?Azula-Pyrokineticist#32014-11-01T18:00:33Z2014-11-01T17:27:04Z<p>Something I'd add to most "bender" characters is Kinetic Blade, especially fire types. They tend to do a lot of hand-to-hand that mix in short range blasts. Probably easiest way to represent that. You also took PBS but no Precise Shot.. That -4 is a huge kicker.</p>
<p>Pure Flame is also not worth it in the least. Just take Spell Pen if you are worried about SR. 4 burn is not worth it! Take Explosion instead, and that definitely suits Azula better.</p>
<p>I'd also drop Extreme Range, take Kinetic Form or Ride the Blast instead.</p>
<p>Trail of Flames only activates on Withdraw or Run, two things Azula would never do!</p>
<p>A pretty good representation overall, though.</p>Something I'd add to most "bender" characters is Kinetic Blade, especially fire types. They tend to do a lot of hand-to-hand that mix in short range blasts. Probably easiest way to represent that. You also took PBS but no Precise Shot.. That -4 is a huge kicker.
Pure Flame is also not worth it in the least. Just take Spell Pen if you are worried about SR. 4 burn is not worth it! Take Explosion instead, and that definitely suits Azula better.
I'd also drop Extreme Range, take Kinetic Form or...dunebugg2014-11-01T17:27:04ZRe: Forums: Rules Discussion: General Discussion: Kineticistdunebugghttps://paizo.com/threads/rzs2rn8q&page=18?General-Discussion-Kineticist#8912014-10-31T22:14:28Z2014-10-31T21:04:36Z<p>Some baseline theory crafting makes me think this class needs some big buffs.</p>
<p>Relying on Feel the Burn to keep your attack on-par with a Full BAB class totally destroys the character. Average HP, unmodified by Con or other feats and abilities, subtracting max Burn for FtB:</p>
<p>Level 1: 8
<br />
6: 24.5
<br />
10: 18.5
<br />
16: -4.5
<br />
20: -26.5</p>
<p>Just some small numbers to point out that Burn should NOT be required to keep the Kineticist on par with the attack levels of other classes.</p>Some baseline theory crafting makes me think this class needs some big buffs.
Relying on Feel the Burn to keep your attack on-par with a Full BAB class totally destroys the character. Average HP, unmodified by Con or other feats and abilities, subtracting max Burn for FtB:
Level 1: 8
6: 24.5
10: 18.5
16: -4.5
20: -26.5
Just some small numbers to point out that Burn should NOT be required to keep the Kineticist on par with the attack levels of other classes.dunebugg2014-10-31T21:04:36ZRe: Forums: Rules Discussion: General Discussion: Mesmeristdunebugghttps://paizo.com/threads/rzs2rn8t?General-Discussion-Mesmerist#62014-11-01T17:40:40Z2014-10-28T22:40:02Z<p>I love this class. It's like a beguiler-meets-bard. Illusions, Enchantments, and support, what more does a guy need.</p>I love this class. It's like a beguiler-meets-bard. Illusions, Enchantments, and support, what more does a guy need.dunebugg2014-10-28T22:40:02ZRe: Forums: Rules Discussion: General Discussion: Kineticistdunebugghttps://paizo.com/threads/rzs2rn8q&page=3?General-Discussion-Kineticist#1042014-10-31T06:02:17Z2014-10-28T22:26:58Z<p>As an important note, I LOVE the burn mechanic... It feels like the core mechanic of the class even above everything else. It is one of the true risk/reward styles, which is attractive to many types of players, and this class has enough customization (optional melee ability, differing playstyle based on chosen element) that it should be flexible enough for most.</p>
<p>If you really aren't interested in Burn-style mechanics, it may be a sad fact that this class isn't for you.</p>
<p>It's also totally possible that they will include an archetype that removes the traditional Burn in for a limited pool (1 + 1 / 4 levels or something). This would keep the base class as is but still cater to those who want a (more restricted, read: not risk/reward) style Kineticist.</p>As an important note, I LOVE the burn mechanic... It feels like the core mechanic of the class even above everything else. It is one of the true risk/reward styles, which is attractive to many types of players, and this class has enough customization (optional melee ability, differing playstyle based on chosen element) that it should be flexible enough for most.
If you really aren't interested in Burn-style mechanics, it may be a sad fact that this class isn't for you.
It's also totally...dunebugg2014-10-28T22:26:58ZRe: Forums: Rules Discussion: General Discussion: Kineticistdunebugghttps://paizo.com/threads/rzs2rn8q&page=2?General-Discussion-Kineticist#1002014-10-28T22:23:30Z2014-10-28T22:12:02Z<p>Some minor house keeping stuff through the class, just needs some improved clarity. The class as a whole feels amazing, and will finally scratch that itch people have been asking for concerning an "Avatar" style elementalist character.</p>
<p>Add me to the 4+int skills/level. The class feels insanely combat focused and this would help them round out a bit better. Here are some editing/minor concerns about the class + its design (took a while to type so pardon if anything has already been covered:</p>
<p><b>Kinetic Blast</b>:
<br />
- Should it read "chooses to learn one of her elements simple blast..."?
<br />
- Also says "all damage .. is treated as magic for DR". Rare Earth metal talent seems to indicate otherwise?
<br />
- No action listed, presumably free, to add talents
<br />
- Doesn't explicitly say we can use a form AND substance at the same time, wording could be clearer on this?
<br />
- Damage scales pretty quickly, surprised after some of the 3.5 Warlock complaints that this has resurfaced in a similar fashion with at-will usage</p>
<p><b>Wild Talent</b>:
<br />
- Should read something like "At 1st level and beyond as indicated on table" to match existing PF products (right now entry only indicates learning at 1st)</p>
<p><b>Elemental Defense</b>
<br />
- It feels complicated and strange that these abilities are able to be used "at will" with an immediate action. Having them be permanent with something like "lose this bonus if you are incapable of taking action or wearing medium or heavier armor bla bla" feels better to me, for the sole reason of bookkeeping... from what I can see the class uses no swift actions so this really inhibits nothing in current usage
<br />
- Or simply make activation a free action with limited uses/day (can then add feats/talents increasing that number)</p>
<p><b>Metakineses</b>
<br />
- At 17th level, you actually have a cap of 5 burn/round, with a hard cap of 6 burn/round at 18th. The example of combining Quicken + Twin, using 7 burn, is not achievable unless there are feats/other that increases burn/round cap, or you select one of the 2 at 19th for MetaMaster</p>
<p>[Spoiler omitted]</p>
<p>This is probably hands-down the class I'm most excited for all of these, and will hopefully playtest one in our WotR game. I'm stuck trying to decide if Aether, Water, or Earth are my favorites. Love it so far and can't wait to see how it progresses + changes.</p>Some minor house keeping stuff through the class, just needs some improved clarity. The class as a whole feels amazing, and will finally scratch that itch people have been asking for concerning an "Avatar" style elementalist character.
Add me to the 4+int skills/level. The class feels insanely combat focused and this would help them round out a bit better. Here are some editing/minor concerns about the class + its design (took a while to type so pardon if anything has already been covered:
...dunebugg2014-10-28T22:12:02ZForums: Off-Topic Discussions: So I got this cool new tattoo...dunebugghttps://paizo.com/threads/rzs2rmsa?So-I-got-this-cool-new-tattoo#12014-10-24T17:00:20Z2014-10-24T16:04:39Z<p>Thought the people here would be able to appreciate it!</p>
<p><a href="https://33.media.tumblr.com/2ba026c3bfcc17092f66ad3008430e69/tumblr_ndxkksynUG1u1pyhwo1_500.jpg" target="_blank" rel="nofollow">Tattoo Pic</a></p>
<p>I'm (obviously) a queer nerd, and have been wanting to get something like this done for a while. I walked in and asked the artist to give me "a d20 but gay it up", and this is what he delivered.</p>
<p>Yes I realize the die is spin-down d20 and not equally-distributed (normal gaming d20), but I totally can't even care because the whole thing was done so well.</p>
<p>Anybody else have cool d20 or nerd tattoos to show off?</p>Thought the people here would be able to appreciate it!
Tattoo Pic
I'm (obviously) a queer nerd, and have been wanting to get something like this done for a while. I walked in and asked the artist to give me "a d20 but gay it up", and this is what he delivered.
Yes I realize the die is spin-down d20 and not equally-distributed (normal gaming d20), but I totally can't even care because the whole thing was done so well.
Anybody else have cool d20 or nerd tattoos to show off?dunebugg2014-10-24T16:04:39ZForums: Advice: Reach Warpriest feats?dunebugghttps://paizo.com/threads/rzs2qmtj?Reach-Warpriest-feats#12014-08-24T15:13:23Z2014-01-31T18:48:49Z<p><b>Yes, I have read the wonderful Reach Cleric guide, but quite a bit of it does not apply due to limited casting of the Warpriest.</b></p>
<p>We are currently</p>
<p><b>My character:</b>
<br />
Human Warpriest of Sarenrae 5
<br />
Favored Weapon: Longspear
<br />
Current Feats:
<br />
- Combat Reflexes
<br />
- Power Attack
<br />
- Vengeful Banisher
<br />
- WF(Longspear)
<br />
- Squire •replaceable, haven't taken one yet</p>
<p><b>My Party:</b>
<br />
Mounted Cavalier
<br />
TWF Shadowdancer/skirmisher (in the making)
<br />
Bow Ranger
<br />
Arcanist
<br />
Thrower Skald</p>
<p>The idea is that I'm the anchor in the middle of combat, with the other party members moving around as needed (and me built around AoOs like in the guide).</p>
<p>But I'm at a bit at a loss where to go with my feats, as theres nothing incredibly useful until past level 7 or so. The summoning and metamagic feats aren't worthwhile because of the 6/9 casting. We are playing through Wrath of the Righteous, so I can expect to go all the way to level 20.</p>
<p>Feats I am debating:
<br />
- Improved Initiative (boring)
<br />
- Skill Focus / Eldritch Heritage (Abyssal) (Strength, and flavor)
<br />
- Dodge
<br />
- Lunge</p>
<p>Other ideas for a polearm wielder that I might have missed for early-mid levels?</p>Yes, I have read the wonderful Reach Cleric guide, but quite a bit of it does not apply due to limited casting of the Warpriest.
We are currently
My character:
Human Warpriest of Sarenrae 5
Favored Weapon: Longspear
Current Feats:
- Combat Reflexes
- Power Attack
- Vengeful Banisher
- WF(Longspear)
- Squire *replaceable, haven't taken one yet
My Party:
Mounted Cavalier
TWF Shadowdancer/skirmisher (in the making)
Bow Ranger
Arcanist
Thrower Skald
The idea is that I'm the anchor in the...dunebugg2014-01-31T18:48:49ZRe: Forums: Advice: Overpowered Level 2 Barbarian Melee?dunebugghttps://paizo.com/threads/rzs2qgse?Overpowered-Level-2-Barbarian-Melee#62013-12-18T06:01:59Z2013-12-17T18:51:05Z<p>Low level 2H character do that, like XMorsX pointed out. They tend to taper off pretty quick as enemies HP begin to rise. Bruisers are the early game stars, but your Sorc (with proper spell selection) will start to shine at level 6.</p>
<p>Because you're new to both Pathfinder and GMing, I would not recommend modifying encounters. You'll likely end up accidentally killing your party.</p>
<p>Focus more on using good tactics. But also try to play to the enemies tactics, too. If you saw a lightly-armored target swinging a sword chopping all your buddies in half, you would likely try to stay away - use ranged or magic on them instead of engaging in melee.</p>
<p>Runelords can be pretty lethal as is. Here are some tips for the catacombs.</p>
<p>[Spoiler omitted]</p>
<p>Your party will begin to feel the lack of real healing right away. Make sure your druid is only casting as many Cures as they have prepared.</p>
<p>Something to remember as well: know the limitations of magic that your party can cast. Color Spray works out to 15ft with certain HD thresholds. And important to remember is that Charm Person effectively can't be used in combat.</p>
<p>If you're still having trouble past level 3-4 with the party, post in the Runelords section for some advice (or browse it for ideas).</p>Low level 2H character do that, like XMorsX pointed out. They tend to taper off pretty quick as enemies HP begin to rise. Bruisers are the early game stars, but your Sorc (with proper spell selection) will start to shine at level 6.
Because you're new to both Pathfinder and GMing, I would not recommend modifying encounters. You'll likely end up accidentally killing your party.
Focus more on using good tactics. But also try to play to the enemies tactics, too. If you saw a lightly-armored...dunebugg2013-12-17T18:51:05ZRe: Forums: Class Discussion: Shaman Discussiondunebugghttps://paizo.com/threads/rzs2qdja&page=13?Shaman-Discussion#6132013-12-05T15:58:19Z2013-12-05T07:02:22Z<p>According to Jasons interview on Know Direction this evening, he isn't really sold on the idea of using the druid list. He isn't sure they want to make a new list, but whatever they decide will be in the new playtest document (late this week, or early next week)</p>According to Jasons interview on Know Direction this evening, he isn't really sold on the idea of using the druid list. He isn't sure they want to make a new list, but whatever they decide will be in the new playtest document (late this week, or early next week)dunebugg2013-12-05T07:02:22ZForums: Wrath of the Righteous: Paizo Blog: Notoriously Gooddunebugghttps://paizo.com/community/blog/v5748dyo5lfhi?Notoriously-Good#12013-11-25T23:04:28Z2013-11-21T20:16:16Z<p>Spoiler alert? I avoid the store blog because it has these kind of things. Haven't seen anything so spoilery in the first line of a paizo blog before.</p>
<p>:(</p>Spoiler alert? I avoid the store blog because it has these kind of things. Haven't seen anything so spoilery in the first line of a paizo blog before.
:(dunebugg2013-11-21T20:16:16ZRe: Forums: Class Discussion: Warpriest Discussiondunebugghttps://paizo.com/threads/rzs2qdje?Warpriest-Discussion#122013-11-20T01:58:01Z2013-11-20T01:36:58Z<p>The thing I wasn't too fond of in the Warpriest was that it feels a bit like they're forced to use their deities favored weapon. So if you want to play a mounted knight to Iomedae, an archer devoted to any deity other than Erastil... The limiting nature of the class is a bit of an immediate turn off for me. At the very least I'd like to see an archetype that allows you to choose your own weapon.</p>
<p>That being said, I do like the class. It took me a minute to realize that armor and weapon training were hidden within the warpriest.</p>The thing I wasn't too fond of in the Warpriest was that it feels a bit like they're forced to use their deities favored weapon. So if you want to play a mounted knight to Iomedae, an archer devoted to any deity other than Erastil... The limiting nature of the class is a bit of an immediate turn off for me. At the very least I'd like to see an archetype that allows you to choose your own weapon.
That being said, I do like the class. It took me a minute to realize that armor and weapon...dunebugg2013-11-20T01:36:58ZRe: Forums: Class Discussion: Shaman Discussiondunebugghttps://paizo.com/threads/rzs2qdja?Shaman-Discussion#32013-11-25T03:05:15Z2013-11-20T01:22:36Z<p>I will be rebuilding my Cleric (Seperatist) of Sarenrae as a Shaman for our WotR campaign.</p>
<p>Some initial observations on the class:
<br />
- I really like the flavour + theme through the class
<br />
- I was surprised it was 3/4 BAB and medium armor
<br />
- I was surprised it used the Cleric spell list given the theme of the class (figured it might have been druid or witch)
<br />
- In a cursory glance over all the classes, it looks like this and Warpriest are the only two classes that have built-in MAD (Warpriest to a lesser extent). Wisdom and Charisma are both important for their class abilities to function properly/well. I understand that if you want to build a warrior cleric or oracle you will need 2-3 strong stats, but this requires the extra stat on top of them. I would prefer if some of the class abilities scaled off of level (like others within the class, and it looks like a majority of the other classes in the ACG) do. Will playtest before coming to a full conclusion</p>
<p>Some initial thoughts while rebuilding my character (currently a level 2 human):
<br />
- the Shaman is likely easier to be compared directly to the cleric in terms of power, because they use the same spellcasting, armor proficiencies, HD, BAB (and because the cleric is core)
<br />
- the ability to choose your Spirit Magic on the fly is really interesting, but isn't really a big thing until level 4 when you get Wandering Spirit (compared to cleric: stronger ability)
<br />
- Wandering Spirit and Wandering Hex are wonderful class features. I love them. They are incredibly versatile, and can help a character from getting stale. I feel like on a whole each spirit is stronger than a domain
<br />
- I was also (pleasantly) surprised that they got 4 skills/level, even with a small skill list</p>
<p>I can see this being an incredibly deadly, versatile spellcaster with the Lore Spirit, getting access to the wizard/sorc list. But I'm super excited to see what I can do with it, throwing it right into melee.</p>
<p>It feels powerful in comparison to the cleric. But it's a wonderful class.</p>I will be rebuilding my Cleric (Seperatist) of Sarenrae as a Shaman for our WotR campaign.
Some initial observations on the class:
- I really like the flavour + theme through the class
- I was surprised it was 3/4 BAB and medium armor
- I was surprised it used the Cleric spell list given the theme of the class (figured it might have been druid or witch)
- In a cursory glance over all the classes, it looks like this and Warpriest are the only two classes that have built-in MAD (Warpriest to a...dunebugg2013-11-20T01:22:36ZRe: Forums: Product Discussion: Paizo Blog: Advanced Class Guidedunebugghttps://paizo.com/community/blog/v5748dyo5lf8m&page=25?Advanced-Class-Guide#12122013-11-07T22:49:12Z2013-11-06T19:32:19Z<p>According to Paizos Facebook, the document is in editing (posted in response to a question, yesterday early AM). So not sure how long editing takes, or how longs it's been there, but looks like Soon!(TM)</p>According to Paizos Facebook, the document is in editing (posted in response to a question, yesterday early AM). So not sure how long editing takes, or how longs it's been there, but looks like Soon!(TM)dunebugg2013-11-06T19:32:19ZRe: Forums: Product Discussion: Paizo Blog: Advanced Class Guidedunebugghttps://paizo.com/community/blog/v5748dyo5lf8m&page=24?Advanced-Class-Guide#11512013-11-01T21:29:55Z2013-11-01T21:07:02Z<div class="messageboard-quotee">Kayland wrote:</div><blockquote><p> Sorry...but I don't see how there's possibly a way to "blend" ranger and druid...they're not enough differences to be able to make a completely separate class.</p>
<p>To me anything and everything that can be thought of as a combination of the two could easily be comprised within adding a singular archetype or two. The same thing could really be said about the warpriest...where I love new class ideas that have come up before (witch, oracle, inquistor etc), several of these sound like they're trying to shoe horn in more classes when they're not needed. I would rather concentrate on 5-6 new classes that are complete in and amongst themselves...than water things down with "half-classes" that truly belong as some simplistic archetype changes.</p>
<p>The Shaman and Bloodrager in the list sound like potential true class options...the others not so much. The swashbuckler was always a roleplaying choice easily accomplished through bardic/rogue archetypes. </blockquote><p>Don't forget they are adding new mechanics to each of the classes to help blend them together. Magus could be achieved with Fighter/Wizard, but it added the mechanics SpellCombat/Spellstrike to help blend the two.Kayland wrote:Sorry...but I don't see how there's possibly a way to "blend" ranger and druid...they're not enough differences to be able to make a completely separate class.
To me anything and everything that can be thought of as a combination of the two could easily be comprised within adding a singular archetype or two. The same thing could really be said about the warpriest...where I love new class ideas that have come up before (witch, oracle, inquistor etc), several of these sound like...dunebugg2013-11-01T21:07:02ZRe: Forums: Rise of the Runelords: A request from my players to spice things up a bit.dunebugghttps://paizo.com/threads/rzs2q5jz?A-request-from-my-players-to-spice-things-up#142023-11-02T23:27:52Z2013-09-30T20:02:20Z<p>One thing to mention, too, is that all your 'vet' players have picked some powerful options.</p>
<p>Summoner, especially in a party larger than 4, is just downright ridiculous. Having a skilled wizard (regardless of specialization) can trivialize a lot of encounters. And paladins are pretty big damage dealers at boss time.</p>
<p>Also to echo one of the above sentiments to have it hit home, with 6 players they should be 1-2 levels BEHIND where the book says, because of power level + action economy.</p>One thing to mention, too, is that all your 'vet' players have picked some powerful options.
Summoner, especially in a party larger than 4, is just downright ridiculous. Having a skilled wizard (regardless of specialization) can trivialize a lot of encounters. And paladins are pretty big damage dealers at boss time.
Also to echo one of the above sentiments to have it hit home, with 6 players they should be 1-2 levels BEHIND where the book says, because of power level + action economy.dunebugg2013-09-30T20:02:20ZRe: Forums: Product Discussion: Pathfinder Adventure Path: Wrath of the Righteous Player's Guide (PFRPG) PDFdunebugghttps://paizo.com/products/btpy919c/discuss&page=2?Pathfinder-Adventure-Path-Wrath-of-the-Righteous-Players-Guide#602013-08-12T20:17:39Z2013-08-10T16:50:37Z<p>Here's some important quotes and thoughts from the guide to point out how silly some of the complaints are.</p>
<div class="messageboard-quotee">Quote:</div><blockquote>Alignment: ... Good-aligned characters make the most sense for this Adventure Path ... It‘s also a good idea, as in any campaign, to make your choice in a way that won’t be disruptive to the party. The disruption caused by bringing different alignments into the party will vary from group to group, so the best way to make sure that your choice works is to talk with your group about what you’re planning."</blockquote><div class="messageboard-quotee">Quote:</div><blockquote>Redemption: ... Redemption might also be a personal mission for your character. Perhaps your character decided to fight for the crusades as a way to purge a tainted past.</blockquote><p>Who says a character has to know they're on the path to redemption? Go ahead and play your CN rogue, your LE cleric of Asmodeus (see Alignment above,t hough). They can slowly move up to put a G in there as story progresses.
<p>Campaign Traits:
<br />
- Some of you are not being creative enough in how multiple characters can tie into the same trait. So what if a dwarf and gnome and both children of the crusade. Maybe they ARE distant relatives, one (or both) of them being an adopted child?
<br />
- As somebody already pointed out, this is simply a <b>single element</b> of a characters backstory. If an entire character becomes defined by this trait (and thus single element), then that is on the roleplaying strength/weakness of the player - and something that can always be improved upon.
<br />
- The traits are quite obviously designed to have your character integrate WELL into the AP. As a GM, I often have players who fit into the initial scenario (they'll be in Sandpoint right as goblins attack) and maybe a bit further in... But then as the campaign progresses on, their character starts to fit in less and less, eventually leading to a death where the character would have no reason to come back. And WotR feels like a campaign where it would be very difficult to introduce a new PC mid campaign. "Hey party guess what, all those legendary things you did to earn your mythic? Yeah this random guy over here did some stuff like that too. He's your new buddy."
<br />
- If any of you are starting this AP in the next few days, then maybe some of the complaints about "but I don't know what the mythic paths will do for a character" are valid. But mythic rules launch <i>next week</i>. Not to mention of course that the basic principles behind them have been available in playtest form for ages. You should already know (and be getting a much better sense of, soon) what each of the paths do. Some paths are pretty specific to what characters will benefit from them (looking at you Hierophant and Archmage), but others like Guardian and Marshal are a bit more open to who will benefit.
<br />
- Furthermore, the traits force thought over mechanical benefits. "My character could be more apt to survive if I take this option, but it doesn't gel with what I wanted my background to be" - if you don't want your character to be more durable, then Guardian isn't the path for you. Take a trait that actually fits with your background.</p>
<p>Skills:
<br />
- If your campaign will be using Ultimate Campaigns downtime system, then skills really are your call on what to pick.
<br />
- Profession (Soldier) is called out under mass combat</p>
<p>Non-good characters:
<br />
- The entire theme behind the AP is "heroes". That word is thrown around everywhere in this guide. What motivation does the CN rogue, or the cleric of asmodeus, have to become a hero? Specifically why does he want to become a hero through his actions contributing to the crusade? I'd have to suspend MY disbelief of one of those, unless it was played particularly well. Just as somebody would need to play a paladin extremely well to have them survive Skulls and Shackles (which they are called out on not being good for, exactly the same situation)
<br />
- If Paizo tried to write out suggestions to fit in every corner case (Cleric of Asomdeus, non-good Neutral Kellid Druid of the Green Faith, Hellknights, etc) then this would have taken much more time to write out
<br />
- Check Demon Hunters Handbook before you drop ALL your complaints.. If you remember "People of the North", it's tie in to RoW was wonderful. So many character options and a few "corner case" ideas as well. Paid product vs free product.
<br />
- If you can't convince your characters to play nicely together, then tell the disruptive player they need to change. In this case.. Paladins > Cleric of Asmodeus, simply due to the nature of the AP.</p>Here's some important quotes and thoughts from the guide to point out how silly some of the complaints are.
Quote:Alignment: ... Good-aligned characters make the most sense for this Adventure Path ... It‘s also a good idea, as in any campaign, to make your choice in a way that won’t be disruptive to the party. The disruption caused by bringing different alignments into the party will vary from group to group, so the best way to make sure that your choice works is to talk with your group...dunebugg2013-08-10T16:50:37ZRe: Forums: Play-by-Post Discussion: dunebugg's Jade Regent Discussiondunebugghttps://paizo.com/campaigns/JadeRegent61ifh/discussion&page=3#1082013-06-07T23:27:24Z2013-06-07T22:54:57Z<p>I want to always do a minimum 1 round of combat a day.... I know sometimes it's hard to get on at specific times, but the game hangs (and quite often dies) when you don't post for a day during combat.</p>
<p>I will skip anyone who hasnt taken their turn if they don't post this evening, so we can continue.</p>I want to always do a minimum 1 round of combat a day.... I know sometimes it's hard to get on at specific times, but the game hangs (and quite often dies) when you don't post for a day during combat.
I will skip anyone who hasnt taken their turn if they don't post this evening, so we can continue.dunebugg2013-06-07T22:54:57ZRe: Forums/Gamer Life: General Discussion: 101 Reasons You Are With Your Partydunebugghttps://paizo.com/threads/rzs2plf4?101-Reasons-You-Are-With-Your-Party#282013-03-26T14:41:02Z2013-03-21T19:40:06Z<p>61. You're all members of the same church!</p>61. You're all members of the same church!dunebugg2013-03-21T19:40:06ZForums: Rules Questions: Maestro Sorcerer + Spellsongdunebugghttps://paizo.com/threads/rzs2pje4?Maestro-Sorcerer-Spellsong#12014-11-21T13:28:27Z2013-03-03T21:33:03Z<p>The Maestro Sorcerer bloodline includes Spellsong as a bonus feat. The feat requires Cha 13, and the bardic performance class ability.</p>
<p>This seems to imply that at class level 3, the Maestro's Fascinate ability would qualify her for that feat.</p>
<p>However, because the sorcerer isn't explicitly granted Bardic Performance, it does not make sense RAW.</p>
<p>Should we follow RAI and allow Spellsong to be taken (why would it be on this list otherwise)? Or follow RAW and say that they would have to multiclass to something granting the Bardic Performance class ability still?</p>The Maestro Sorcerer bloodline includes Spellsong as a bonus feat. The feat requires Cha 13, and the bardic performance class ability.
This seems to imply that at class level 3, the Maestro's Fascinate ability would qualify her for that feat.
However, because the sorcerer isn't explicitly granted Bardic Performance, it does not make sense RAW.
Should we follow RAI and allow Spellsong to be taken (why would it be on this list otherwise)? Or follow RAW and say that they would have to...dunebugg2013-03-03T21:33:03ZForums/Mythic Adventures Playtest: General Discussion: PbP Playtest: Rise of the Runelords Allstars!dunebugghttps://paizo.com/threads/rzs2p5sq?PbP-Playtest-Rise-of-the-Runelords-Allstars#12012-11-15T16:48:28Z2012-11-15T16:39:30Z<p>I'm doing a playtest for Mythic, to hopefully pound through a lot of the rules and questions quite quickly. Featuring all of the major bosses (and maybe more ;) ) of RotRL:AE.</p>
<p>Head over <a href="http://paizo.com/threads/rzs2p5m4?MYTHIC-PLAYTEST-Rise-of-the-Runelords" target="_blank" rel="nofollow">to this thread</a> to check it out!</p>I'm doing a playtest for Mythic, to hopefully pound through a lot of the rules and questions quite quickly. Featuring all of the major bosses (and maybe more ;) ) of RotRL:AE.
Head over to this thread to check it out!dunebugg2012-11-15T16:39:30ZRe: Forums: Product Discussion: Feats of Leadership (PFRPG) PDFdunebugghttps://paizo.com/products/btpy8vad/discuss?Feats-of-Leadership#32012-10-22T12:13:38Z2012-10-20T18:02:09Z<p>These are spectacular! My favorites are:</p>
<p>Competent Cohort: ability score bonuses to your cohort!
<br />
Rule of Might: Allows Strength to be used in place of charisma for determining your Leadership score. Whaaaa! Now all those barbarian king/queens make sense.</p>
<p>Lots of really cool feats in here, some that look like they would work best in a kingdom-building game with a lot of follower usage, or on an NPC leader. Worth every penny.</p>These are spectacular! My favorites are:
Competent Cohort: ability score bonuses to your cohort!
Rule of Might: Allows Strength to be used in place of charisma for determining your Leadership score. Whaaaa! Now all those barbarian king/queens make sense.
Lots of really cool feats in here, some that look like they would work best in a kingdom-building game with a lot of follower usage, or on an NPC leader. Worth every penny.dunebugg2012-10-20T18:02:09ZForums/Lost Omens Campaign Setting: General Discussion: Paladin of Ragathiel: Code?dunebugghttps://paizo.com/threads/rzs2p04z?Paladin-of-Ragathiel-Code#12017-01-16T17:47:28Z2012-10-08T16:15:30Z<p>I have a character who plans to play a Demon-spawn Tiefling Paladin of Ragathiel and I'm wondering if anybody has come up with a Paladin code for the Empyreal Lord of chivalry, duty, and vengeance.</p>I have a character who plans to play a Demon-spawn Tiefling Paladin of Ragathiel and I'm wondering if anybody has come up with a Paladin code for the Empyreal Lord of chivalry, duty, and vengeance.dunebugg2012-10-08T16:15:30ZRe: Forums/Pathfinder First Edition: General Discussion: How Obvious is a Wizard?dunebugghttps://paizo.com/threads/rzs2p00c?How-Obvious-is-a-Wizard#162012-10-12T15:19:24Z2012-10-08T01:56:49Z<p>Everybody knows all wizards wear monocles.</p>Everybody knows all wizards wear monocles.dunebugg2012-10-08T01:56:49ZRe: Forums: Play-by-Post: TheRonin's Skull and Shackles GameplayKilarra (alias of dunebugg)https://paizo.com/campaigns/TheRoninsSkullAndShackles/gameplay&page=6#2802013-02-06T08:49:13Z2012-09-25T20:48:58Z<p><span class=messageboard-ooc>how does Rosie react to my "offer" of friendship?</span></p>
<p><b>"Dats right, you schcally.. Sch.. Shcallywags. Gotsha learn a drink like dem fishees. Sh'good rum.. Burnsh do."</b> Kilarra attempts to stand, grabbing her gold and stumbling over to Trax. <b>"Bedtime. Whersh da hangy fingsh. Reshgo."</b> if Trax won't lead her to her hammock, she will lean heavily on the walls and stumble very slowly and gingerly out of the room. She will turn around before leaving and snarl behind her. <b>"Anyone wantsha piece o' dish gotta wait until .. Shunrishe. Graaawr.</b>
<br />
Rum cha <span class="messageboard-dice">1d4 ⇒ 3</span>
<br />
Intimidate <span class="messageboard-dice">1d20 + 14 ⇒ (4) + 14 = 18</span></p>how does Rosie react to my "offer" of friendship?
"Dats right, you schcally.. Sch.. Shcallywags. Gotsha learn a drink like dem fishees. Sh'good rum.. Burnsh do." Kilarra attempts to stand, grabbing her gold and stumbling over to Trax. "Bedtime. Whersh da hangy fingsh. Reshgo." if Trax won't lead her to her hammock, she will lean heavily on the walls and stumble very slowly and gingerly out of the room. She will turn around before leaving and snarl behind her. "Anyone wantsha piece o' dish...Kilarra (alias of dunebugg)2012-09-25T20:48:58ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Race Guide (OGL)dunebugghttps://paizo.com/products/btpy8rv2/discuss&page=26?Pathfinder-Roleplaying-Game-Advanced-Race-Guide#12922012-06-30T03:02:49Z2012-06-30T00:16:06Z<div class="messageboard-quotee">LadyWurm wrote:</div><blockquote><br />
<br />
1. You will never need this book outside of a PDF. It has no real in-play value.
<br />
</blockquote><p>While you never will NEED a table copy... It's very nice to own. I just got mine today. Is very pretty.LadyWurm wrote:1. You will never need this book outside of a PDF. It has no real in-play value.
While you never will NEED a table copy... It's very nice to own. I just got mine today. Is very pretty.dunebugg2012-06-30T00:16:06ZRe: Forums: Advice: Multiclass Magus/Rogue maybe?dunebugghttps://paizo.com/threads/rzs2oddr?Multiclass-Magus-Rogue-maybe#52012-06-29T00:15:15Z2012-06-28T21:26:46Z<p>Then you're definitely not playing to the strengths of the Magus. You should have an AC 15-16 at 1st level which isn't bad. </p>
<p>Did you know you can cast a touch spell, move, then deliver it? No need to worry about provoking or casting defensively as you wade into combat.</p>
<p>Power attack isn't really a great feat for Magus... Your spells will out-damage the PA bonus by far. Check out Walters Guide to the Magus for some ideas.</p>Then you're definitely not playing to the strengths of the Magus. You should have an AC 15-16 at 1st level which isn't bad.
Did you know you can cast a touch spell, move, then deliver it? No need to worry about provoking or casting defensively as you wade into combat.
Power attack isn't really a great feat for Magus... Your spells will out-damage the PA bonus by far. Check out Walters Guide to the Magus for some ideas.dunebugg2012-06-28T21:26:46ZRe: Forums: Advice: Silent playersdunebugghttps://paizo.com/threads/rzs2oaph?Silent-players#52012-06-17T01:05:06Z2012-06-16T23:58:09Z<p>I finally "fixed" the silent players in my group. We started Jade Regent (I'm also a player, but have been GM most of our groups lifespan), and they didn't seem interested at all in making the caravan. So I did it on my own... poorly (intentionally). Around level 6 they finally realize that the caravan could have been done MUCH better, so they re-did it with our GMs permission.
<br />
Now that each of them has invested some energy into how it was built, they care about it more. I also ask a new person each time to run the caravan outside of combat each week, and only •they• are allowed to make decisions, after listening to what each other player has to say.</p>
<p>Not directly applicable, but an idea of something you can do. INVEST the players into what you want them in on.</p>I finally "fixed" the silent players in my group. We started Jade Regent (I'm also a player, but have been GM most of our groups lifespan), and they didn't seem interested at all in making the caravan. So I did it on my own... poorly (intentionally). Around level 6 they finally realize that the caravan could have been done MUCH better, so they re-did it with our GMs permission.
Now that each of them has invested some energy into how it was built, they care about it more. I also ask a new...dunebugg2012-06-16T23:58:09ZRe: Forums/Lost Omens Campaign Setting: General Discussion: iPhone/Android App: interest check/suggestionsdunebugghttps://paizo.com/threads/rzs2o94i?iPhoneAndroid-App-interest-check-suggestions#72012-06-12T03:15:09Z2012-06-11T23:15:55Z<p>I might make a super-interactive initiative app... Would be for android.</p>
<p>If your group essentially had access to...
<br />
- A wifi connected "party", displayable on one device (or potentially a PC), so initiative is always visible
<br />
- Vibrate or sound notification of turn (people will often get sidetracked and not realize their turn is up)
<br />
- Saved one (or more) characters locally, and automatically rolled for you on a "new combat"</p>
<p>Does this sound like something your group would use (if they all had android devices, obviously)? Are there features you would add? Or any of the above listed seem useless?</p>I might make a super-interactive initiative app... Would be for android.
If your group essentially had access to...
- A wifi connected "party", displayable on one device (or potentially a PC), so initiative is always visible
- Vibrate or sound notification of turn (people will often get sidetracked and not realize their turn is up)
- Saved one (or more) characters locally, and automatically rolled for you on a "new combat"
Does this sound like something your group would use (if they all had...dunebugg2012-06-11T23:15:55ZRe: Forums: Advice: Seeking pointers on preparing for DMing adventure path sessionsdunebugghttps://paizo.com/threads/rzs2o005?Seeking-pointers-on-preparing-for-DMing#22012-04-24T08:48:38Z2012-04-24T04:40:03Z<p>As a general rule, I always read through an entire book before running it. Make sure you understand the important parts of each chapter: who the main villain is, what you want the PCs to accomplish, important information they may need, etc. You can't really just read parts of the book at a time or run it on the fly without a lot of years of practice (even then I can imagine it being difficult as the APs are laid out quite nicely).</p>
<p>Make one of your players take session notes - it makes the party remember the important stuff. We always recap (as players) at the beginning of each session so everybody remembers where we left off and what was going on.</p>As a general rule, I always read through an entire book before running it. Make sure you understand the important parts of each chapter: who the main villain is, what you want the PCs to accomplish, important information they may need, etc. You can't really just read parts of the book at a time or run it on the fly without a lot of years of practice (even then I can imagine it being difficult as the APs are laid out quite nicely).
Make one of your players take session notes - it makes the...dunebugg2012-04-24T04:40:03ZRe: Forums: Advice: How do you kill a hero's defiance paladin?dunebugghttps://paizo.com/threads/rzs2ntsq&page=2?How-do-you-kill-a-heros-defiance-paladin#512015-10-27T03:49:30Z2012-03-26T04:31:28Z<p>I will echo the sentiment that your paladin has WAY too much treasure.. How good of a paladin is he if he takes his comrades' gear for his personal gain? That would be a huge nono, depending on the deity he worshiped. </p>
<p>Not to be a jerk, but it sounds like you may not have a great grasp on the rules. Make sure that more than anything else, you know EVERYTHING your party is capable of. Know all of the ins and outs of their character, to the extent that you could play it just as well as them. That way you will be able to challenge them with more appropriate encounters.</p>I will echo the sentiment that your paladin has WAY too much treasure.. How good of a paladin is he if he takes his comrades' gear for his personal gain? That would be a huge nono, depending on the deity he worshiped.
Not to be a jerk, but it sounds like you may not have a great grasp on the rules. Make sure that more than anything else, you know EVERYTHING your party is capable of. Know all of the ins and outs of their character, to the extent that you could play it just as well as them....dunebugg2012-03-26T04:31:28ZRe: Forums: Advice: Advice For A PFRPG GM Who Expects More From His Playersdunebugghttps://paizo.com/threads/rzs2ntj6?Advice-For-A-PFRPG-GM-Who-Expects-More-From#82012-03-26T17:37:46Z2012-03-22T17:20:39Z<p>I kinda got into the same situation... I've been DMing for my friends since high school (5 years now), and I was part of a second group that was 10+ years my senior and much more into the game than my current group. My second group (in which I was both player and GM) loved to RP - but alas my group of friends never did. Because of my interest in the game, I finally convinced somebody else to take over as GM.</p>
<p>My first character back as player sparked more RPing in the group than had ever occurred before. I was a (gray area) LG cleric with a "bring to justice" list that grew every time he felt slighted. It made my group question LG and see it in a new light. It made them a bit more curious about their own alignments and how their character would react to situations.</p>
<p>My character had immense depth and personality, and the then-GM (my little brother, I taught him well) played right into it at every step. Once the group started seeing personal involvement at its finest, they started to step up their game.</p>
<p>I still have one player who is not very "into it"... But our next go around I'm providing big bonuses at character creation for backstory to try and motivate him a little more.</p>
<p>So, thats how I accomplished at least something without talking to my players. But you should still talk to them.</p>I kinda got into the same situation... I've been DMing for my friends since high school (5 years now), and I was part of a second group that was 10+ years my senior and much more into the game than my current group. My second group (in which I was both player and GM) loved to RP - but alas my group of friends never did. Because of my interest in the game, I finally convinced somebody else to take over as GM.
My first character back as player sparked more RPing in the group than had ever...dunebugg2012-03-22T17:20:39ZRe: Forums: Advice: Greatsword shurikendunebugghttps://paizo.com/threads/rzs2no0p?Greatsword-shuriken#82012-02-23T04:14:52Z2012-02-22T02:03:09Z<p>Huge starknife?</p>Huge starknife?dunebugg2012-02-22T02:03:09ZRe: Forums: Advice: How should a party handle loot distribution?dunebugghttps://paizo.com/threads/rzs2nnkj?How-should-a-party-handle-loot-distribution#122012-02-21T01:15:05Z2012-02-20T04:34:40Z<p>I've (as a player) been the party treasurer for years. My group defaults to me to help make choices of who gets what. For the most part all the gold and items go directly onto the loot sheet but if somebody wants it, all they do is say so. And then we just look at:
<br />
1) Can they use it?
<br />
2) Can another character (who wants it) utilize it better?
<br />
3) Do they have a similar item already (ie, they're wearing a Ring of Protection +1 and the item in question is a Ring of Protection +2)</p>
<p>Each character makes their case as to why they want the item, and then we as a group decide who gets it. Best way of doing loot IMO. We've had maybe one or two disputes over treasure in the last 5 years.</p>I've (as a player) been the party treasurer for years. My group defaults to me to help make choices of who gets what. For the most part all the gold and items go directly onto the loot sheet but if somebody wants it, all they do is say so. And then we just look at:
1) Can they use it?
2) Can another character (who wants it) utilize it better?
3) Do they have a similar item already (ie, they're wearing a Ring of Protection +1 and the item in question is a Ring of Protection +2)
Each character...dunebugg2012-02-20T04:34:40Z