Shain Edge wrote:
I'm one of those DMs that push the RP aspect of the [evil] part of infernal healing. No player/npc character who worries about where their soul is going to in the afterlife wants to mess with the spell.
Infernal Healing only reads as [evil] because it uses devil blood. Have your wizard research a version that uses Celestial blood instead, instant good-aligned healing spell.
At the very least, if you give wizard cure spell access, don't them let choose whether to cast cure or inflict at time of casting (two spells in one), and give it to them at the same rate as Druid + Witch (Cure Light is a 1st level spell, then Cure Mod is 3rd level, Serious is 4th, and Critical is 5th).
Domains always give level-later access to spells they don't otherwise have access to (Disintegrate as a 7th level spell, Fireball as 4th, etc).
Wizards and Clerics are apples and oranges.
Divine Magic is mainly defensive, with a splash of offensive.
Arcane Magic is offensive, defensive, utility, and almost anything else you could want. Thats the benefit of being an Arcane caster.
Bards and Witches have access to Cure as they're bridges between Arcane and Divine.
Druids get access to a lot of control spells and offensive spells to help separate them from Clerics.
Wizards also get infernal healing. So, there's your healing spell you wanted. They also get access to the Greater version as well. Wands of Infernal Healing are the new Wands of Lesser Vigor (from 3.5)
Also, any wizard who would WASTE memorized spells on a cure - is not building a very good wizard.
Dot for interest. I am kind of waiting on Chronicles of the Righteous to come up with a solid idea, I'm thinking a cleric to one of the local empyreal lords. There is a feat similar to Demon Obedience except obviously for the Empyreal Lords. I assume you wouldn't be opposed to it? Here is the sample writeup they did for Ragathiel.
I'm thinking an androgynous devotee of Arshea (as they're a super neat empyreal lord). Unless that's not the kind of character you'd be interested in, and then I'd have to think about it for a bit.
I will try to keep things moving along quickly, but always feel free to get in one last bit of RP. Just make sure you are clear which is night before, which is morning after sort of thing.
It can probably get really easy to get stuck RPing in this campaign, so if things are moving too fast or too slow just let me know.
We'll all have to start teasing Nakitu for being an aspiring novelist, haha. With a habit of writing fat walls of text, maybe you should be GMing a PbP ;)
Koya chuckled as Magnauk addressed her in such an odd fashion. "I've told you before, just call me Koya. I am nobodies lady, fancy titles like those belong to girls like Ameiko." Ameiko blushes and pretends not to hear.
Shalelu stops the group as they are packing up their things. "No, I cannot join you. I have some business in Sandpoint that needs taking care of. However, do be cautious. Brinestump Marsh is not a safe place, and very easy to get lost. I'd advise you to seek out that halfling Walthus Proudstump. He's appointed himself 'warden' of the marsh... Bit of a whacko, I'd say. I probably know it far better than him and claim no such title. You can get to his cottage by following a fishing trail up from the Lost Cost Road."
Shalelu gets up and addresses Caerwyn directly. "Now, goblin slayer, be careful out there. The fogs are thickest in the marsh at dusk and dawn so day travel would be smartest. But I taught you well enough, you'll do fine." She gives him a wink and heads out the door.
Shortly after, Ameiko begins closing down the tavern and the people slowly trickle out. Only Sandru sticks behind, and Ameiko seems in no rush to usher him out, even though she is shaking her soup ladle at the other patrons who are taking their time. "Goodnight, get out, and good riddance!" she calls teasingly after the crowds.
Hana Miyahara wrote:
Haha, well I had planned to die from the dragon attack when I saw it talked about, and you wrote yours first so I felt obligated to include you in my story :P Persistent worlds and all that, right?
@Duboris: well good thing theres only two paladins... And I'm an archer, so fairly certain we're quite different!
Nakitu Jiyoki wrote:
@dunebugg And you called yours a wall of text =P Anyways this is gonna be fun! ^^ Oh and where did you land on my Adoration issue? =3
It's an SU ability, so Enchantment bonuses won't apply to it. The DC should scale with level though, I believe, as most do. I think it's 10 + (1/2 Cleric level rounded down) + Wis mod. So it'll go up slowly but surely.
You also have an hour to edit posts if you have mistakes you ever want to fix!
Shalelu nods, as more people seem interested than she originally thought. "I don't really need the coin, so I figured I would help spread word around town to see if there would be some goblin slayers", tossing a wink towards Caerwynn, "who might be interested, before I go take all the fun."
Knowl: Local DC 10:
Shalelu is also given supplies by Sheriff Hemlock every time she stops back into town. She's not officially paid by the town, but Sandpoint repays her in the small ways it can.
Ameiko and Sandru laugh as Louise nearly falls out of her seat. Sandru gets up and puts his arm around Louise, smirking. "Can't tell if you've had too much to drink or just too excited! Now what are all these gentlemen to think if someone as pretty as you were to fall over from the drink, you might pick up a reputation like poor old Sandru, eh?" Sandru ruffles Louise's hair and goes back to sitting. Ameiko rolls her eyes, and pulls away Sandru's drink. "I think YOU'VE had too much to drink for tonight, Mr. Vhiski." Sandru pouts and reaches for his drink, but Ameiko quickly slaps his hand away.
Koya smiles quietly with her hands in her lap, seemingly content to just watch all the excitement.
Until Louise "comes out", I'll probably refer to them as a 'she', as thats how the NPCs view them... :)
@Cyx: your backstory has a flaw that may detract GMs from selecting you. You say that you were sentenced to Life in Talingarde prison - even though the players guide, all the traits, and everything else, says you are sentenced to death. It might seem a small thing, but when there are usually 20+ applicants for a WOTW game, you gotta try and do your best to follow specifications in character building AND background.
Just something to mull over.
It was a night like any other in the sleepy town of Sandpoint. A few years had gone by quietly since the rise of a great evil, and peace had returned to this corner of the world. Sandpoint had seen it's fair share of troubles in the last decade and was finally enjoying the calm that always followed.
It was the week after the Swallowtail festival, at the end of Rova. The nights were starting to get chill; this was a good thing for the owner of the Rusty Dragon, Ameiko Kaijutsu. Ameiko is a young Tien woman, who can sometimes seem incredibly out of place in the town with very few foreigners. Tragedy had struck her family a few years ago, leaving her the sole member of one of the four founding houses of Sandpoint. While she kept herself busy at the tavern and spending what free time she could with friends, she always seemed a bit distant. She had not quite been the same since her lover had died in her arms while they were out adventuring. She is quite friendly towards both Nakitu and Louise, but always keeps them both at an arms length. She has tried to set them up on more than one occasion (whether because she believes they'd make a cute couple, or she is trying to get them off her back, who knows), but it hasn't seemed to stick yet.
Sandru Vhiski had taken Ameiko under his wing and treated her as his own little sister - as she would have been, if his younger brother, Ameiko's brother, had not passed away. Sandru is a man nearing his middle age, and runs a caravan that travels between Magnimar, Sandpoint, and Korvosa a couple of times a year. Sandru is charming and handsome, and has caught the eye of most of the women (and some of the men!) in Sandpoint over the years. A true Varisian, Sandru loves nothing more than travelling the roads, accompanied by friends and his adopted mother, Koya.
Koya Mvashti, surprisingly, is one of the most well known people in Sandpoint (but that's not much to claim in a town of barely over 1200 people.) An old lady herself, her mother has just recently passed away and it's visibly taken its toll on Koya. A priestess of Desna, Koya spent most of her years travelling on small caravan journeys, raising lost children, and most recently taking care of her mother. Her mother, Niska, of course had many friends as well that were also friends of Koya. That was how she had come to know Khelvor. Magnauk was somebody she had healed long ago, and provided what wisdom she could to help set him on the right path in life. And then there was Krojan - another one of her adopted sons. She had not seem him much recently, but he was always a welcome sight to return to in Sandpoint.
One of Ameiko's closest friends (and there have been rumour that it's maybe more) is Shalelu Andosana. Shalelu is an elven ranger who does not live in Sandpoint, but patrols it's borders to help keep it safe. One of the few people she visits in town is her adopted brother, Caerwynn, whom she affectionately calls her little goblin slayer. Anybody who has ever heard of Shalelu knows of her enmity for the goblins, and the time she spends hunting them in the Sandpoint Hinterlands. Not much else about her is known, as she has a reputation for being a lone wolf and even more private than Ameiko.
As Sandru's caravan had just returned from their latest trip to Korvosa, both he and Koya were at the bar regaling Ameiko with tales of their journey. Shalelu was also in town, as she made a point of trying to stop in around the Swallowtail Festival for Ameiko's sake (as it was that time a few years ago tragedy had struck the Kaijutsus.) Barely a seat left in the house, you are all at the Rusty Dragon enjoying the company of your friend, crush, or adopted family.
"...and he fell straight into the lake!" Everybody roared with laughter at Sandru's tales, and Ameiko refilled everybody's drinks.
"This rounds on the house for you lot, it's good to have you all home and in one place!" Ameiko smiled around at the group, looking happier than she had in a long time. It was extremely rare for her three close friends to be in the same place at once, let alone with all of their friends that she had come to know.
Shalelu waited for the laughter to die down and for everybody to have their drink filled (herself opting for just water), before speaking up with a serious tone. "So, did anybody else notice the posters Hemlock threw up today? The goblin bounty is back up, haven't seen that for years. Ten gold an ear! That's quite the hefty sum if you can catch more than a few. But this time it's special..." The elf lowered her voice, leaned in, and smiled. "An extra 300 gold to anybody who can bring in the head of Gutwad himself." She pulled back, and waited to hear everybody's thoughts.
It's finally up! You all are presumed to at least know OF each other, whether this is your first time meeting or not is up to you. If you want a little extra knowledge about the NPC you are linked to, just ask away.
Khelvor De'Mortis wrote:
@dunebugg - Likely the arcane archer route, as he was always meant to be a ranged focused combatant. My original idea for Khel was to go the "Divine Hunter" archtype of Paladin, but I dropped it thinking that there could be a lack of melee applicants. Given that we are heavy on very capable melee and light on arcane it almost makes sense to go the original route. Any issue to some tweaks on him before we start, maybe prep him more for taking that path?
That's totally fine with me. We had way too many melee applicants this go around, was hard to narrow it down!
Your mount, depends on the kind. If it's "exotic" there is a Cavalier archetype called Beast Rider or something for that. If you have something specific in mind, ask and I can make the call. JR is one of the few campaigns where mounts should be alright... There are definitely spots where you won't be able to take it, though.
@Khel: Are you thinking Paladin/Sorc/Dragon Disciple? That's always a strong combination, even if it doesn't add MUCH to an archer.. Or were you thinking Arcane Archer? That would potentially be really strong.
@All melee: the party has 3 melee, I think. Magnauk, Louise, and Caerwyn. Nakitu, Krojun, and Khel are caster/ranged. I will warn in advance that there are spots where having 3 melee is really tight and that somebody with full BAB might want to grab a reach weapon. Hopefully between having both cleric and oracle there should be enough magic to keep you guys going.
Also, minor encounters... One of the big issues with PbP is combat, everybody knows that. Minor combats will drain minimal resources but will tack on a lot of extra play-time. Would you rather we fast track these things? Or would you rather we played them all out. I will let the party decide.
Lastly, XP will likely not be used if we nix caravan rules and minor encounters, as you'll essentially miss out on half the books, haha. So instead you would just be levelled when the book suggests.
If you have any other ideas on how to run things smoothly I'm always open to ideas!
4d6 ⇒ (6, 1, 4, 4) = 15 = 14
16 14 13 13 11 9 - not bad. Let's see what I can come up with! Campaign looks really cool... I'd like more info on the Chilling Pass if you can PM it to me!
Okay! Here is my finalised list. I've been sitting here for close to an hour pondering who to pick, it wasn't easy.
If you haven't done so already, throw your character up in an alias and I will go open a discussion thread. Game will start tuesday (after the long weekend and after my lab midterm on tuesday!) Thanks everyone for coming up with some creative stuff. If anybody drops I will post here again.. thanks :)
Are the "Shadows Under Sandpoint" traits from the APG available too? What about traits from Rise of the Runelords since it has to do with Sandpoint? :)
One JR campaign trait is required, as it will link you to one of the 4 main NPCs.
@Riftun, Flaws are something we won't be using. They are optional rules that I don't particularly care for. Like the updated stats though!
@Orf, see I knew I would forget... added :P
Here are some initial thoughts!
Sorry I missed Krojun the Oracle, updated my list on my computer :)
Both applications for Arcane (Kriv + Hegfy) are riddled with spelling and grammar issues. I usually am not one to point it out so bluntly, but the party should have some sort of arcanist and I'm not quite satisfied with the state of the two that are there. So Kriv + Hegfy you have until the end of the day to fix it up, and app's will re-open for arcane caster only.
There are a lot of really good applicants, narrowing it down to 5-6 is going to be tough!
Hello lovely people! Applications are officially closed. Here is the list of applicants in this thread:
If you don't see your character in there please let me know, I went over the thread twice so hopefully I didn't miss anything. Half-elves and halflings are surprisingly abundant. I'm going to review all the applications carefully, and I will comment on any issues I see but they shouldn't affect chance for submission unless you've missed the campaign trait + backstory tie in. I will be picking characters at the end of the day today!
Presenting Chandra, Sister of the Night; Luna Magus (Spellthief)
10 minute backstory:
Background / Concept:
- A member of the Sisters of the Night: a group of Luna who are primarily made of Spellthieves. The Sisters of the Night dedicate themselves with the collection of magical knowledge and items in the name of their goddess, to see it that it is not misused.
- She takes her charge of protecting magic with great care and seriousness
- She does her best to embody the strengths of the Luna race (stealth, and magic)
- Born to an elven family, Chandra learned their ways before that of the Luna. Once she reached adulthood she began to seek out other members of her own race, who are few and far between.
- Chandra is very wary about working with allies who cannot keep up with her stealth and guile, as that is her preferred method of dealing with most situations
On rare occasions when a daughter is born underneath a full moon, an elf or human mother may give birth to a Luna. Blessed by the goddess of the moon and magic, these females are born with a strong connection to the shadows of night and the elements of magic. Relying on their quick reflexes and wit more than their brawn, they are born to be the guardians of magic.
Alignment and Religion:
RACE: Luna (14 points)
"Yalandlara, dismiss that light spell! I can't see properly with it up, you know that." Chandra closed her eyes furiously, scowling in the direction of the elven woman in the doorway.
"My daughter, it is so dark in here. How am I to help you locate this item you seek if I cannot see? I can barely make out the words on the page, let alone take my notes. Would it help if I dimmed it a bit?" The elf stepped through the doorway, dismissing her bright light and casting a dimmer one in its place. "And why will you still not call me mother? I wish somedays that I had given birth to a normal elven girl. With an exaggerated sigh she sat down next to Chandra.
Chandra shook out her silvery hair and tied it up in a neat ponytail. "Come now, all daughters of the night are a blessing to elven mothers. And you know my true mother is not you, even though you gave birth to me. If only we could be birthed by our own kind, I wouldn't have been so troubled by learning all your silly elven traditions and could have spent longer on my magical studies!" Chandra's silver eyes smiled at her mother, as she did her best to keep her laughter contained. "Now that I can see properly again -- no, don't wave that light in my face! -- we can resume locating this item. It hasn't been used in some time, or your scrying and divinations should have been able to detect it. It can only be a matter of time, now..."
I have most of the crunch done... Just picking out my spell lists mostly, which is taking quite some time haha. Wanted to get my submission in before the deadline :)
Kriv Sanguinarius wrote:
... also, i didn't see the day or time this would be happening at.
Hi Kriv, this is actually a play by post game. Which means you will be playing via text over these forums.
@All: I will be extending application deadline until sometime Saturday afternoon. I don't have time today to go through all the applications today as I have to evict my room mate and then prep for a Geography midterm tomorrow.
Terry Listantabulous wrote:
Oh, that kind of thing is usually more than fine. I have a few characters I've created that I will recycle from time to time (my favorite was a tiefling dragon disciple for Skulls and Shackles that fell through) so I understand. Just submitting the same guy to multiple PbP at a time is kind of sketchy.
To those who ask what kind of character I want: I want you simply to play something you'll enjoy. Don't make a character to impress me, make a character to impress yourself. If you've put effort into the idea and story, it'll show. And THAT will impress me.
I will check back in later today to do a count of submissions.
Anthony Krast wrote:
Well it might do something cool like, force interesting character choices, or make you play a character with a couple weaknesses (god forbid). The barbarian with those stats listed above wouldn't be the best there ever was, but it would either force a race choice to bump stats that needed upping or you would play a barb with 8 con. Maybe he is sick, and wants to burn down the kingdom before he dies. Maybe he was cursed by a priest of asmodeus and was forced to commit these crimes in the name of his new lord and this "curse" will be lifted at a later time? Maybe the reason he's a barbarian is because he is fragile, and raging increases it temporarily - he loves melee combat and this is one if the safest ways to do it.
At the end of the day, character > stats and as written above its VERY easy to work it into your character concept will just make your backstory and submission THAT much better.
Also, there are other submissions above that their only positive modifier is their Focus. Even a melee class I think.. So more people than you would realize know these things.
Note for GM: WotW will always get tons of applicants haha. One of the more popular APs.
Rolling to come up with a concept.
As a side note, JR will likely be played RP heavy. There are a lot of static NPCs (the main four plus more) so incorporating your trait NPC into your backstory help will make your character stand out a bit.
One thing to note for a few players here... Make a GM feel special; submitting the same character to multiple pbp's at a time (all for different APs, too) really hurts your chances at being picked. What happens if you get picked for two games? Will you leave one? Play both and burn out on that character? Lots of questions that not a lot of people will care enough to ask and will instead just look you over.
I will follow up on individual stuff this afternoon when I'm home.
20 Point Buy
Even though this is JR, you will need a heck of a reason why anything asian-flavoured would be found in Sandpoint.
Looking for 5-6 characters with a strong story that can incorporate their crunch into their fluff.
Looking for a more active game, where you will be able to post at least once a day during the week, with some downtime over the weekends. If you slip below an average of 1/day for longer than a week, you'll likely be replaced (I want a campaign that can last longer than a few weeks).
We won't be using XP, instead you will be advanced when it is recommended by the book (allows me to make modifications, skip easy/uninteresting encounters, etc).
I have had to drop a game I was GMing for out of the blue on these boards about a year ago; I had loaded myself too much with RL commitments and couldn't keep up. That was also Kingmaker, so it was a lot of work. I doubt this will happen again, but I just want to be up front that it's a possibility (you will at least be told, I won't just disappear).
The point is: when determining the power level of a race, you compare it to the core races. Dwarves are 11 RP, but they don't spend all their RP on combat boosts like your created race has. The Planar races are mostly combat-focused at 6RP, and should be expanded upon with skill bonuses or utility SLA.
Ignoring Blood of Angels, Aasimar are pretty underwhelming. They make wonderful clerics and Native Outsider has its ups and downs, but you can hardly call Daylight (their 3rd level SLA) powerful. Their alternate racial traits are strong, yes, but again - compare everything back to core, not expanded options.
Race creation on these boards tends to get super munchkiny very quickly. Does your modified race have a REASON for such powerful stats? Thats really the only big difference between your race and a normal Oread. Your background talks about "he found it difficult to work with his new instruments considering his new brawn" which to me translates to +2STR or CON and -2 DEX. And then why the int bump? What does crystal have to do with that?
Also, your talk of broken aasimar by level 2 doesn't do well in defending your case of not making a broken race/character... ;P
Still lurking here waiting for GM. Hope your dad is all right.
I've been wanting to get in on a JR campaign for a while.. And I finally picked out the perfect character. I'm going to throw together a NG peace-loving Samsaran Witch, who grew up with Koya's mother. After much wandering the two ended up in Sandpoint as my character knew something important about her destiny awaited her there. I'll get a full sheet/backstory done ASAP.
And the Jade regent character gm would you allow a tiefling with say the oni spawn heritage feat to apply his sorcery trait to the oni bloodline? And while I'm at it can I nix 2 traits (not a campaign trait) in order to gain the Oni-Spawn Heritage feat as a bonus feat?
Without getting spoilery, an Oni-Spawn tiefling will be nearly impossible to play in JR.
I like the idea of limiting what they can and can't do with their point buy. My Kingmaker group was told they had 20PB, but couldn't have below 8 or above 18 after racial modifiers. It meant they were a little more well rounded.
Arrays are also a good idea, but people still like to be flexible and make their own choices.
Is this recruitment still open? Haven't seen any action from the GM since before the weekend.
I'd love to play a Necromancer / Master of the Seven Necromantic Mysteries..
Edit: May as well roll..
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (4) + 7 = 11
Int: 18 + 2 = 20
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (3) + 7 = 10
Void Magic means that you add those to your Wizard spell list. You can then add them to your Spell book normally. You are not required to take these spells at all.
It means nothing for the levels not indicated. In fact it literally just gives you bonus spells to your list (not to your book). It's all just icing on the cake.