|
|
|
|
|
drunken_nomad's page
Pathfinder Adventure Path Charter Subscriber; Modules Subscriber. Pathfinder Society Member. 4,845 posts. No reviews. No lists. No wishlists.
|

First thing, the fighter doesn't need any improvement in realation to his fighting ability, I know that.
What he needs is improving his ability in other areas.
Basic idea:
Give him 4 skill points per level. Particularly I believe that 4 per level should be the minimun for all heroc classes, with more skillful classes getting six (ranger, bard) and the rogue, as skill master should have eight.
Add perception to his skill list. Remove Knowledge Dungeoneering and Knowledge Engineering.
Give him the folowing ability:
Fighting Knowledge(Ex): At firsth level the fighter chooses two Knowledge skills and another skill not on the fighters list. This skills become class skills for the Fighter.
Maybe add a suggestion list of possible skill combinations you can take depending on background, to help lazy GMs and indecisive players, like:
Soldier: Engineering and Dungeoneering; Acrobatics or Heal
Aristocrat: Nobility and Religion or History; Appraise or Diplomacy
Streetraised: Local and Nature; Stealth or Sleight of Hand
More involved idea:
Another idea would be giving him a couple of new class abilities.
My suggestion would be at level 4 and then 12 the fighter can choose from a small pool of abilities. A list with 8 to 12 abilities would be enough. This abilities would have to meet two critria:
One: be useful out of battle but not so much during it. Fighter are already great damage dealers they don't need help in that area. Using Intimidate instead of Diplomacy to gather information is a good examle, it rewards charismatic fighter and those that spend a feat or two to improve intimidate. Giving a bonus to Intimidate, on the other hand, would just make Demoralize builds more abusable.
Two: Have a Fighter flavor. Rogue Talents have many similarities to this idea, so it would be best to keep the fighter abilities as something unique. The sweet spot for the flavor of those abilities would be too brutish and jock type for rogues, too disciplined for barbarians and too ruthless for paladins.
My first name for this wouldbe Diversified Training but I think there's an ability with that name already. Not sure.
So, what do you guys think?

I would like to request a sticky thread be created (not this one because I can't edit it after an hour), that would, in the first post, give a list of guides in this sub-forum.
In the thread we'll discuss which guides to include and which category they should be in - it would be a community project.
This is my no means a complete list...its just a start.
Also, if you are going to post a guide for this list, please have a discussion thread for said guide in the Advice forum so we can link to it. The guide can be off-site, but we need a discussion thread for it, please. Also somewhere in your guide please reference which books you use (Core, APG, UM, UC, etc...).
Guides in Alphabetical Order by Class Name
Alchemist
Antipaladin
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Gunslinger
Inquisitor
Magus
Monk
Ninja
Oracle
Paladin
Ranger
Rogue
Samurai
Sorcerer
Summoner
Witch
Wizard
--
Guides in Alphabetical Order by Core Prestige Class Name
Arcane Archer
Arcane Trickster
Assassin
Dragon Disciple
Duelist
Eldritch Knight
Loremaster
Mystic Theurge
Pathfinder Chronicler
Shadowdancer
--
Other Useful Guides in Alphabetical Order
- Abraham Spalding's Guide to the Holy Vindicator (or more specifically channeling) (Core, APG, UM, UC) [Discussion]
- Ashiel's Guide to Adventure: Preparation, Tricks, and Strategies (Core, APG, UM, UC) [Discussion]
- Guide To Spells (Core, APG, UM, UC) [Discussion]
- So you want to play Pathfinder RPG: A comprehensive guide for Dungeon Masters and Players [Discussion]
- The Viking Irishman’s Guide to Weaponry (Core, APG, UC) [Discussion]
This guide is also mirrored at:
|
|