The Raven Black wrote:So you want to be able to dump Str with no conciquences and are strongly opposed to any game design that makes choosing between Dex and Str a meaningful choices. Probably just removing Str from the system will be your best bet. Just make atheltics and carrying capacity based on Con.
I want to be able to create a melee character that has high DEX, good CON, likely some good mental stats, an average or lower STR and that stays relevant and fun to play in actual PF2 combat, notably thanks to his high DEX
Note that this character should be able to significantly contribute to victory, ie not be all about defense at the expense of relevant offense
And this without being chained to a class or a weapon
I am open to all ways that allow for this kind of character
I am strongly opposed to anything that makes such a character impossible to create
And I feel that forbidding DEX to damage makes such a character completely irrelevant in melee combat
No I want to choose between the two and not have dex be significantly worse because ... reasons?
Dex to damage is not hard to achieve in PF, especially if you allow deadly agility from path of war, and dex to damage is still not optimal. It is however fun to build around.