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I keep getting a different conclusion than the online builder, so I need help checking my work. Yes, this is a weird build.

Half-Dragon Blink Dog X3 Advanced Template (size Medium)
Paladin 2, Monk 6 (Feral Combat Training Bite)
A blink Dog starts with a bite attack, a half-dragon template adds 1 bite attack and 2 claw attacks.

STR: 36 (+13)
BaB during FoB: 11 (3 from base creature, 2 from Paladin, 6 from Monk levels)

As I understand it, each iterative attack is at -2. So by my calculation a FoB should be +22/+22/+17, but I'm not sure (A) If I should have a 4th attack or not (for +11/+6/+1), and (B)if I've done the math correctly.

Additionally, the online monster builder seems to assume I should get 2X STR on bite attacks. I'm pretty sure this is a glitch from adding a bite attack to a dragon's bite attack, and that instead it should just be 1.5XSTR. Need someone with more Rule-fu than I to finish this chimera.


Playing an epic level game, after 20 levels of summoner planning to go eldritch Knight. So I want to take martial weapon proficiency through the eidolon evolutions rather than spending the feat, but its less clear how that would work.

If I take greater aspect martial weapon proficiency, would I still be able to use martial weapons when I use my Twin Eidolon form if the eidolon does not have that evolution itself?

If the eidolon itself has martial weapon proficiency, would that fulfill the eldritch Knight martial weapon proficiency requirement?

Taking it using greater aspect is obviously ideal, as it would only cost 2 points that way. If I have to take it on the eidolon itself, it costs 4 points. If it would take both (6 points) to have it in eidolon form AND qualify for eldritch knight, then it probably would be better to just take the feat.


I'm trying to build a master-summoner that is really a dex fighter and use the aspect feature-limbs to have him end up with 4 arms, each wielding an agile sickle (our GM is obsessed with dex fighters, so everything lying around is agile usually).

At that point he would have +7/+2 BAB and the improved two weapon fighting feat, on top of having four arms. I'm trying to figure out how many attacks with each hand he would have, and what the penalties would be.

Because he's a master summoner, assume he has +2 from flanking and +2 from aid another, and he'd have +7 Dex (epic). As far as I can tell, he'd be at -2 on each attack so long as all off-hand weapons are light. I don't know if improved two-weapon fighting gives him an extra attack with each off-hand weapon or just the first off-hand weapon.

The nearest I can figure, if Imp two-weapon gives an extra attack to each hand, it looks like this:

Each Hand: +16/+9, DMG: +12 (Agile requires weapons be at least +1 already)

And if Imp Two-weapon only applies to the first off-hand:
Main Hand: +16/+9 Left Hand: +16/+9 Off-hand 3: +16 Off-hand 4: +16

Do I have this right? Need someone more experienced than I to figure out how this works.


paizo online wrote:

Extra Evolution

Your eidolon has more evolutions.
Prerequisite: Eidolon class feature.
Benefit: Your eidolon's evolution pool increases by 1.
Special: This evolution can be taken once at 1st level, and again at 5th, 10th, 15th and 20th.

Does anyone know why the special note is written this way? Calling it an evolution instead of a feat implies that its something an eidolon takes, but it doesn't make sense to take an evolution that yields evolution points, so either this is a typo or i guess maybe an eidolon can use one of its feats to give itself more evolution points? I'm having trouble rationalizing it as anything besides a typo.


I was wondering if any of the Holy Vindicator's class features could modify a Rift Warden's planar channel (RAW or RAI) if you took one prestige class after another?

Planar Channel (Su)

At 2nd level, a Riftwarden can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric's channel energy ability. The Riftwarden deals damage as a cleric of a level equal to her highest caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. A Riftwarden can use this ability a number of times per day equal to 3 + her bonus for the relevant ability of the spellcasting class she selected.

The 5th level holy vindicator power modifies the channel only when the channel smite feat is used. The 6th level holy vindicator ability modifies channel energy by increasing the options for how the emanation is shaped. The 9th level class feature increases the damage (sacred bonus) of the regular channel energy ability. I simply don't know how stiff the line is.

P.S. Would it be overpowered if all of the holy vindicator alterations affected planar channel? As in does anyone notice some game-breaking issue if that was house-ruled?


In their descriptions, the items draw a distinction between a bag of holding entering a portable hole to create a rift to the astral plane and a portable hole entering a bag of holding to create a gate to the astral plane?

The gate seems pretty clear, what exactly happens in the event of a rift?