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Leaf Leshy

donato's page

Contributor. Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,166 posts (2,030 including aliases). No reviews. 2 lists. No wishlists. 4 Pathfinder Society characters. 24 aliases.


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1 person marked this as a favorite.

Nyuk, nyuk, nyuk...


1 person marked this as a favorite.
Robert Brookes wrote:
I'm really eager to see what people think of the shifter. I had the opportunity to write the class' archetypes, and I tried to cover a pretty board gamut of concepts—some of which people are asking for in this thread!—so it'll be interesting to see what people think once this beast is in their hands.

AHA!! I knew it!

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4 people marked this as a favorite.

Finally, a book for all my Allens.


2 people marked this as a favorite.
Robert Brookes wrote:
Whoever wrote the spread for the werebirbs, I owe them a drink at Paizocon if they're there. I love it <3

Deal!


2 people marked this as a favorite.
Guy St-Amant wrote:
Can I get a bit more info on the WereRaptor, like, what kind of bird of pray? Size in Animal Form? Do they get Talons attacks? etc...

The wereraptor is a catch-all for all predatory birds like eagles, hawks, and vultures. The sample wereraptor is human and remains medium size in hybrid form. They also get talon attacks. There is also a sidebar for wereraptor-kin skinwalkers.


1 person marked this as a favorite.
Rysky wrote:
Yay! Wereraptors got a Skinwalker kin too!

Yup! I wanted to make sure this wouldn't be forgotten. (Mostly cause I want to play one myself!)


2 people marked this as a favorite.
Rysky wrote:

Creature Focus is nice.

Necklace of Beast's Might and Penetrating Whetstone are cool too.

Liking this book :3

:3


6 people marked this as a favorite.

I will say that the Monster Hunter series was totally something I looked at for inspiration when writing for this book.


3 people marked this as a favorite.
Alexander Augunas wrote:
I actually have no idea wha's in this one, so I'll be as surprised as the rest of you!

You'll be happy to know that the book features feats, items, and spells that enable you to harvest trophies from your latest kill and reap power from these mementos!


1 person marked this as a favorite.
Rysky wrote:
Yay! But, uh,
Luis Loza wrote:
That's why she gets a slower progression of flurry of blows.
They don't get an ability like that.

Ha, you're right! Still thinking of an early draft in which she did. Still can ORAORA, just not ORAORAORAORAORA. :D


5 people marked this as a favorite.

Now that plenty of people have seen the book, let me quickly talk about one of my favorite parts about the phantom blade.

When designing the class, I came to the bit in the bladebound magus entry about a black blade becoming indestructible with a point in its pool. I though about giving the phantom weapon that same property, but I figured I could make something more interesting. This is where the weapon of the mind ability was born.

I thought it would be neat to have the phantom weapon "rebuild" itself if destroyed. The easiest way was to have it repair while harbored in the spiritualist's mind. This brings back the harboring aspect of the phantom, which I feel is an iconic aspect of the phantom. This brings up a question, however: is the phantom blade out of luck when their phantom weapon is destroyed?

I didn't want to punish any phantom blades for having their weapon destroyed, but I also didn't want the safety of the weapon to become and afterthought. Thus, the idea of empowering the spiritualist's body with phantom energy while harboring the weapon. The phantom blade already had the intent of providing any possible weapon as a phantom weapon, so why not unarmed strikes? (Also, I'm a big fun of monks and unarmed attackers, so it was a good chance to slip that in!) Unarmed strikes take a lot of investment to get working effectively compared to a weapon though, so the phantom blade needed a little more punch. That's why she gets a slower progression of flurry of blows. I feel that it's enough to make unarmed strikes as appealing as other weapons, without stepping on any brawler or monk toes. All in all, I grew very proud and excited of those 130ish words and I hope other people out there are, too!

Anyway, this is all a long-winded way of explaining that the phantom blade can ORAORAORAORA!


5 people marked this as a favorite.

Sorry, no emotional focus. The emotional focus is part of the phantom's statistics, which are now wholly replaced by animal companion statistics. A phantom animal only gets whatever an animal companion's stats include plus the specific abilities listed on table 1-11. The intent from the beginning was to not have an emotional focus for the phantom animal and I realize now that adding a line stating in the entry would have cleared things up.

Sorry for the confusion!


1 person marked this as a favorite.
Thomas Seitz wrote:
Am I the ONLY one here that's loving Totemic Spiritualist?! Cause if so...fine. I'm still killing orcs with my phantom dog. :p

Great to hear some excitement for the archetype. I feel like it managed to do a lot with a little, so I'm glad you like it.


3 people marked this as a favorite.
Dragon78 wrote:
I wonder if we will get new weapons and armor made from monster parts.

All I know is my gut says maybe.

Contributor

1 person marked this as a favorite.
Lemartes wrote:
The Gold Sovereign wrote:

While we got only one picture that was indeed completely new, that was a really good preview for Bestiary 6 we got on Paizo Blod.

I would like to point that the new picture for Belial is awesome (!!!), especially if you noticed that, although minor changes were made (such as his evil side being more "devilish"), major features such as his clothes, armor, and even his angelic face from Book of the Damned weren't discarded.

I'm really anxious now to see what was done with Geryon, Beelzebub, Szuriel and Charon.

Hmm I don't remember this post. Link?

Here you are!


2 people marked this as a favorite.
Luthorne wrote:

Okay, had some more time to read through this, so here's my thoughts...

** spoiler omitted **...

In regards to the Enyclopedia Etherica as well as all of the occult anthologies, they are more meant as a fun little tool for GMs. The Encylcopedia for example, could be a macguffin required for a player to learn more about their phantom's origins or it could be a powerful item that can grant strange new powers. The overall abilities of the anthologies are kept intentionally vague so GMs can use them as they see fit.

As for the type of weapon available for the phantom weapon, my intent was to allow any weapon with which you are proficient. i.e. If you have longbow or greataxe proficiency, you can use a phantom longbow or phantom greataxe. That's why the artwork features the pantom greataxe.

Glad you like the book! I'm always happy to hear that our stuff is a hit.

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3 people marked this as a favorite.
Isabelle Lee wrote:
Luis Loza wrote:
Two words: bling Mavaro
I was going to say that, but I think that's the other book. ^_^

Bling Mavaro is not bound by publication restrictions!

(oops!)


3 people marked this as a favorite.

Two words: bling Mavaro


5 people marked this as a favorite.
Chess Pwn wrote:
technarken wrote:
Is it wrong that I want to build an Id Rager bloodrager with the Kindness focus just so I can say that Brutalitax the Despoiler fuels his rage with happiness and goodwill to men?
Unless the emotional focus says it's inserted as an option for Id rager it's not a legal choice for an Id rager.

That's why I made sure it said that! :)

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1 person marked this as a favorite.
Herald wrote:
Luis Loza wrote:
Herald wrote:

I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.

They don't go quite as far as I like, but they allow me to extrapolate from there.

Hey, glad to hear that you like them! I wish I could have expanded on the feat just a bit more, but then I start stepping on the Noble Scion's toes. Maybe that prestige class is a little closer to providing the info you want to get your players that noble streak.

Mostly thinking of faction goals or fame rewards. Do the family/patron proud and get rewarded.

Ah, yeah, I understand. While that feels like that kind of reward would be something that works best when personalized on a case by case basis, some guidelines or generic examples of such rewards would be very interesting. Maybe a future product will be a good spot for those. Alternatively, you can look at the patronage system in the new Qadira book as a jumping off point.


2 people marked this as a favorite.
Herald wrote:

I wanted to add my thanks for the feats that simulate wealth and power that come with being higher class. I have always wanted a way for player to be able to be able to live like a nobleman, but not break the player wealth per level guidelines.

They don't go quite as far as I like, but they allow me to extrapolate from there.

Hey, glad to hear that you like them! I wish I could have expanded on the feat just a bit more, but then I start stepping on the Noble Scion's toes. Maybe that prestige class is a little closer to providing the info you want to get your players that noble streak.


2 people marked this as a favorite.
Fourshadow wrote:
The Spiritualist?! WOW. All of the Spiritualist archetypes are dynamite.

Happy to hear it!


3 people marked this as a favorite.
Rysky wrote:
QuidEst wrote:
phantom (Kindness)
Ship dammit! Ship!

Ha ha, here's some keywords to whet your appetite. :)

Spoiler:
aid another, extra attacks, lay on hands

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3 people marked this as a favorite.
QuidEst wrote:
Thomas Seitz wrote:

Quid,

Is it true there are no illusion spells or evocation spells offered in this book?

Only technically.

Technically correct, the best kind of correct.


8 people marked this as a favorite.

The Phantom Blade has a lot to it, seeing as its entry is about as long as the bladebound magus entry. Here are some of the more exciting bits I wrote into the archetype:

1. You have no phantom at all, but have the phantom blade at 1st level. No waiting for 3rd level for your weapon.

2. The weapon is ectoplasmic, which means it is always a ghost touch weapon.

3. The weapon can be any weapon with which you are proficient. Are you an elf? Take an elven curved blade! Want a bow? Sure!

4. The ectoplasmic nature of the phantom blade means it's malleable. If you need to change damage types, you can eventually change the shape of your weapon to something better.


3 people marked this as a favorite.
Thomas Seitz wrote:
*cheers about Totem Spiritualist* Now my dog can come back to life and kill orcs with me! :D

Glad you're excited for it. Let me know what you think once you have the full details. :)


3 people marked this as a favorite.
Isabelle Lee wrote:
Haldelar Baxter wrote:
Dragon78 wrote:
No, it is just this Friday;)
Damn, was hoping for more content hints, Pychic Anthology has gotten all the hints, haven't seen much on this one
Trust me, there's a ton of stuff in here I can't wait to talk about. Including what might be one of my favorite magic items yet, and some archetypes I'm dying to play. ^_^

Such is the life of the freelancer.

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1 person marked this as a favorite.

Closest thing I can think of is Flying Tackle from Dirty Tactics Toolbox.

Flying Tackle wrote:

Flying Tackle

You quickly bring down an off-balanced opponent.
Prerequisite: Improved Overrun.
Benefit: When attempting an overrun combat maneuver check against a flat-footed opponent, if the attempt knocks the creature prone, you can also fall prone in order to attempt a grapple combat maneuver check against the creature as a free action. Doing so does not provoke an attack of opportunity from the target of your grapple.

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Here's a list of the gods mentioned. Mind you, most of them just have a brief snippet mentioning how their faithful are proficient healers, so don't expect any new secrets.

Spoiler:
Bolka
Irori
Milani
Pharasma
Qi Zhong
Sarenrae

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Dragon78 wrote:

Will there be any psychic themed archetypes for the non-occult classes?

Will there be any psychic disciplines?

Will there be any feats for kineticist?

Reply hazy, try again later...

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3 people marked this as a favorite.
Jessica Price wrote:
I'd still like to try that somewhere -- the whole "here's a map, and here are three different encounter types you can run on it" thing.

[shameless plug]

Well, I'll let you know how that works out. I started a blog that is just that exact concept over on Know Direction.
[/shameless plug]

Anyway, I think that would be an interesting book. It sounds similar to the Encounter Codex, which I'm still hoping to see sometime in the future!

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3 people marked this as a favorite.
Dragon78 wrote:
Can anyone tell me anything more about the solar bloodline?

It's focused on sorcerers who serve Sarenrae and thus, has lots of fire and healing themes.

It gets access to appropriate spells like daylight and the aforementioned searing light and shield of the dawnflower. Its powers include bonus damage on fire spells, low-light vision, fire resistance, producing a healing fire, and the ability to transform into a being of light.

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1 person marked this as a favorite.
Arachnofiend wrote:
Auugh, this new policy sucks, I am desperately curious to know what Curative Mastery does. The people with their PDF are waxing fairly poetic for it, so let me ask this: would a Fighter with Curative Mastery be able to fill the "healing" role with the same efficacy as a DPR-spec'd Cleric?

Curative Mastery is an Item Mastery Feat (See: Weapon Master's Handbook) focused on healing. It allows you to cast a variety of cure spells, but don't expect to take over as the main healer. It only allows you to do so a handful of times per day.

deuxhero wrote:
Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?

There is at least one spell that allows you to damage enemies and receive healing.

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2 people marked this as a favorite.
Secret Wizard wrote:
Artificial 20 wrote:


Disciple Of Wholeness (Monk)
Can anyone confirm whether it works with UnMonk?

It sure does!

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5 people marked this as a favorite.
Feros wrote:
So how extensive is the section on gnolls, a couple of pages or just a paragraph or two?

A few mentions here and there plus a decent length entry about a particular set of gnolls in the Adventuring in Qadira section.

nighttree wrote:
Any information on occult classes in here ?

Every base class, except the vigilante, has a small bit explaining how they fit into Qadira, including the occult classes.

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1 person marked this as a favorite.

The wizard can start adding healing spells right away.

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5 people marked this as a favorite.
Dragon78 wrote:
Can any druid use druidic herbalism?

Yes, it becomes a third choice for nature bond.

Marco Massoudi wrote:

Can somebody roughly explain what the wizard trades away and what he gets for it (only levels 1-6)?

One or two feats that allow a rogue for example some self-healing?
Like once per day as a move-action you can gain level x2 tp?

In exchange for choosing an arcane school, the wizard adds healing spells to his spell list.

The vigor feats allow a character to spend points from a pool as a standard action to restore some hit points, but leaves her fatigued for some time. The rest of the vigor feats improve the healing or reduce the penalties.

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Kalindlara wrote:
I'm surprised that there's no witch archetypes, but they probably get more hexes instead.

Indeed! New spells, too!

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Fourshadow wrote:
Eagerly awaiting my shipping notice so I can get the nitty gritty on that Angelfire Apostle myself! If it has anything to do with what I think it does, I may make my first Cleric EVER! I've been playing since '83 or so...it has been awhile.

Angelfire apostle focuses more on channel energy. It gives up some spell casting and proficiencies in favor of expanded channeling options. Eventually, it can give up some uses per day to get some healing themed SLAs as well as expending uses to damage enemies with cleansing fire while healing allies.

Very fitting for worshipers of Sarenrae.

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Genie-touched horse: CR6 horse that comes with four variants (acid, cold, electricity, and fire) each with their own abilities

Rabisu: CR11 fey who like the taste of blood

Shissah: CR4 golden horse with animal companion stats

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1 person marked this as a favorite.
Rysky wrote:

Oh, no we can talk about it all we want, the people who already have it just can't give away a bunch of stuff.

I wonder if the Arcane Physician will use Conjuration or Necromancy to heal?

Same as anyone else!

Spoiler:

They added some healing spells to their spell list.

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2 people marked this as a favorite.
BigNorseWolf wrote:

Inquiring minds want to know.. how's the drood healing?

Druids get a neat option with healing that uses herbs in a way similar to potions. It's quite interesting and I feel a lot of druids will be taking it.

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22 people marked this as a favorite.

Considering the current state of previews is in limbo, I'll talk about this book a bit differently. No specifics here! Also, this thing is massive, so I'll give a quick summary at the end.

I think this book is wonderfully put together. I haven't read through all of the material yet (about halfway through), but what I have read is great. What I really love about this book, though, is what is chosen as the subject matter and how it is presented.

Let's hop back to a somewhat recent book, Cheliax, the Infernal Empire (mostly as I've read it recently for my Hell's Rebels game.) In essence, this book is a super gazetteer of Cheliax. Sure, there are bits about the history and how the government and society of Cheliax work, but it's mostly a gazetteer. The major sections of the book (Gazetteer and Adventures in Cheliax) primarily present details on geographical locations and some very good adventuring hooks. However, after reading this book, I'm not much closer to knowing what it is like to be an everyday Chelaxian. It's great for the "zoomed-out" approach, but it lacks a lot of the "everyday" knowledge that is great to flesh out NPCs and everyday life.

This book, on the other hand, is filled with lots of cultural knowledge. Based on the blog post alone, you can see that Jessica was concerned less about presenting adventuring sites (of which there are still plenty), but moreso with presenting as much as possible to help a GM bring Qadira to life. She focuses on language, names, Qadira's relationships with other major players, food, courtesy, the military, trade, faith, establishing character classes to better fit Qadira, and so much more. Do each of these subjects get full write-ups worthy of their own two-page spread? No, of course not, that would make a brand new hardback setting book (which I'm sure Jessica has a hardback's worth of material rolling around in her brain). However, it touches on these, even if it's for a paragraph or two. This is more than can be said of a lot of campaign setting books. I wish more books would take the time to touch on these subjects. As a GM, I feel this information is infinitely more valuable in helping run a believable game than knowing about another 30 adventuring sites. (James Sutter's First World book did well at presenting a lot of this material, too, but not at the same level that this book does. Whether that's by choice or due to the nature of the First World material, I can't say.)

Even better, there is plenty of rules material interspersed between all of these subjects. When it's relevant, we see the likes of traits and archetypes, supplementing the flavor of information just presented. This is far better than relegating all game material to its own section. It helps the flavor and mechanics work in tandem to encourage a player or a GM to better create characters and rules that fit within the themes of Qadira. It helps prevent the material from simply becoming "desert crunch." For those looking for the gazetteer-esque material, there is still a section on adventuring in Qadira with a gazetteer/adventure hook presentation. The bestiary is thin, but I can forgive it due to the fact that a lot of other fitting creatures already exist and also because it allows so much of the other material to exist.

Overall, it's just the choice of the material and how it is presented that won me over so much. It's clear that Ms. Price really cares about what shows up here. It feels like a stream of consciousness, but in a good way. When speaking about one subject, she interjects or follows up with other relevant information. It allows for the book to provide similar or related information, keeping all of it together, rather than spreading it out. Things just make sense. It's awesome and I highly recommend everyone to read this book, if only to gain some exposure to this different style of Campaign Setting book. Once you've read it, feel free to make your own decision about whether this format is better or not, but I feel that lot of readers will at least respect the book for presenting so much cultural information.

This next bit is about the nature of the Campaign Setting line. It's not entirely relevant to the book at hand, so I will place it in spoilers. For those wanting to continue this discussion, we can do so in another thread.

Campaign Setting Notes:

This brings me to a thought on the Campaign Setting books themselves. (Quick disclosure: I'm a Paizo freelancer myself so I have a bit of insight on the process for these books.) There have been so many different kinds of books in the setting line. A lot of these, such as the Monsters Unleashed or the Realms books, are broken into multiple small articles. It has a new monster or a new location with each section. This is a great format for making use of multiple authors. Each author can get their own section or two, make it their own, and not really interfere with the rest. The books are still cohesive, fit their theme, and usually complete the task they set out to do.

The region books don't benefit from the same format.

In my opinion, breaking a country or a region into rearrangable pieces detracts from the overall potential of such a book. Using the Cheliax book as an example again (which, mind you, is still a good book, but obviously I feel could be better) the book has obvious pieces (cities, adventuring sites) that can be handed off to authors to work on. The reason for this is usually logistics. It takes a long time and a lot of work for one author to produce an entire softcover's worth of material. When you break it down into pieces, it's much easier to divvy out and get the work done within a manageable time frame.

However, this book shows how valuable having just one or two authors can be. The book can focus on what is important to an author who is passionate about the material. The book flows better together, has one voice, and feels less like pieces brought together in editing. It's great. However, the nature of the business means that Paizo can't really always afford (in time or money) to have just one author work on such a big book. If it were up to me, every regional book would have two authors at most, but that would also mean planning for such books well in advance, which might not be reasonable. The rest of the books in the line can continue the same process, but these books need care and nurturing to meet the potential they really need. This long spiel is essentially me just saying, "This book was awesome! Can we get more books like this, please?"

Jessica Price does great work here and should be very proud of the book. Kudos to her and everyone else that worked on the book!

Also, now that I'm done with all of this, I most likely will refit this giant post into a proper review once the book is officially released.

tl;dr This book drips with culture and flavor which is really great for GMs, as well as plenty of thematic rule content, which is great for PCs. Check it out and compare it to other Setting books. You might like the format better!

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Alexander Augunas wrote:

Its like I keep saying—prove race content is popular and you'll get it some day.

(For Blood of the Occult, better make sure you buy out ALL of the physical copies of Blood of the Beast and Psychic Anthology. Better buy out all the copies of Blood of Shadows too while you're at it!)

Might as well be sneaky and buy the rest of the Dirty Tactics Toolbox copies, too. ;)

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Dragon78 wrote:
I am sure there will be other things in the book that will be great as well;)

Surely!

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Fourshadow wrote:
Of those in the description, mine would be the Phantom Blade Spiritualist! That sounds like the epitome of awesome, IMO.

It's probably gonna be great!

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Purple Dragon Knight wrote:
PS: I don't get the bit about Weapon Finesse...

That's a leftover from when the feat still provided the benefit to both bucklers and light shields. The light shield bit was dropped during development, but it seems not all of the language was cleaned up to compensate for that fact.

With the way things went in this thread, I feel like dropping light shield support was probably a good call, though.

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AKITON!

This game cannot get here soon enough!


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That's exactly it. Glooms are more for debilitations and crowd control. If there is ever a good chance, I hope to expand on glooms. There are plenty of other nasty effects that I think a gloom is capable of.

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I stand that the answer is no. Here is the breakdown of a feat's description from the feats section.

Feat Descriptions wrote:
Benefit: What the feat enables the character ("you" in the feat description) to do.

A feat enables a character to do something, not forces a character to do something. I would say this is a catch all "can" wording for feats.

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