Anyways I was working on an encounter list for my current weekly game and started reading up on the glyptodon, basically a massive armadillo with a scaled tortoise shell and started to wonder if one could make a suit of full plate from the scales collected from one and if so what would be the differences?
Any ideas from people would be greatly appreciated.
I'm working on a random encounter table for my current game and I'm thinking on adding angels to the list along side other outsiders as rare and terrifying encounters to run into on the open road. The problem I'm having right now is thinking up multiple interesting ways for these types of encounters to go. On the one hand I want them to be angels but I also want them to feel equally terrifying and inscrutable for a lowly caravan of PCs to run into similar to if they ran into a Vrock or other demon or daemon. The other thing I'm wondering is what does a good outsider do on the material plane if not on a specific mission from heaven or one of the other outer planes? With the evil outsiders it's usually easier since mayhem and suffering are their bread and butter but what about the good ones, especially if they are roaming around an area that is sparsely populated?
Any advise or ideas would be greatly appreciated.
When you guys build encounter tables how do you gauge when you have hit the maximum number of possible encounters on it?
When you think of random encounters does anyone else break them into "themes", i.e. by what kind of tone you want to take with these creatures during an encounter or by what types they are?
This is just meant to be a space for people to lay out mechanical issue they feel need to be corrected with the various classes presented in the guide.
So after hearing about some of the new stuff coming down the pipe I began fiddling around with the monk again and trying to update it to keep it in line with a mystical unarmed combatant who has perfected themselves into the ultimate weapon. Currently these are some of the ideas I've been mulling around and I wanted to see what other thought of them in terms of balance when compared to other classes.
Wizened strike: a monk of 4th level or higher may add his wisdom bonus to his attack and damage rolls with unarmed strikes and when using monk weapons as part of a flurry of blows so long as he has at least 1 point remaining within his ki pool
ki pool modification:
a monk may expend 1 point from his ki pool in order to increase his movement speed by 20 ft and may make a flurry of blows at the end of his movement.
Tongue of the Sun & Moon is now gained sometime around 10-12th level instead of 17th.
Diamond Soul now only affects enemy spells
Abundant Step: a monk may now spend an additional ki point when using abundant step to flurry of blows after moving.
So tell me what you guys think. I would love to get some comments and critique.
So for those that haven't heard yet the last 2 classes for advanced classes have been announced and I again have some worries about one in particular. Apparently we will be getting a new class called The Brawler which is meant to be a class that, "blends the fighter and the monk, creating a warrior whose sole focus is unarmed combat and martial maneuvers, without any of the mysticism of the monk. This class is designed specifically to beat up monsters, with a full base attack bonus progression (like a fighter) and improved unarmed strike damage (like a monk). To top it off, the class is also very skilled at making combat maneuvers."
Now despite how cool that sounds it does have me worried about the monk and its place in the whole scheme of things considering that if the brawler is done right we will now have yet another class that outstrips the monk in unarmed combat and are left with the monk sitting behind the fighter and brawler in terms of being able to do what it was designed to do.
Is anyone else worried about this or have any ideas as to what happens next? I'm not looking to start a flame war I'm just wanting to see if I'm alone in this of if this worries and or upsets people as well.
link to the full article here
basically the topic line says it all but does anyone know of an easy to use program that allows someone to plug in their list of creatures and have the program sort and order them based on CR into a nice table like those in the back of bestiary 1? Any help would be greatly appreciated.
So I'm working on a new mechanic to add another layer of risk reward to the caravan combat system and wondering if I could get some help. The concept is to add another deadly layer of risk to rash or protracted caravan combat that has the chance to threaten the NPC's and passengers as well as the wagons.
Anyways the system basically works out that after caravan combat has ended and the caravan survives the encounter the you have what is called an assessment phase. During this time the GM determines the percentage of the caravans health was lost during the encounter and then rolls a d100 for each NPC within the caravan during the encounter. Any NPC's that roll a percentage equal to or less then the percent of damage rolled then take a percent of the damage equal to the percent of damage taken. So as an example a caravan with 100 hp gets into a scuffle with some goblins and ends up taking 25 points of damage before combat ends. During the assessment stage the GM determines that this accounts for 25% of the which means that each NPC in the caravan has a 25% chance of taking 6 points of damage from the encounter.
Now hopefully that all makes sense but I would love to get some feedback from others on ways to improve or add to this system or give critiques on the damage scaling would be greatly appreciated.
So I'm working on some campaign traits for a home game I'm working on and I'm looking to get some feedback on what works, what doesn't, and what people think could improve them to put them more on par with those of other paizo ap's.
Also I'm trying to figure out some good ideas for a solider background character trait that grant interesting mechanical options but isn't just a retread of the other solider traits we already have.
I'm just wondering if anyone has any good exercises they use to help themselves or their players flesh out a character more and make them more compelling to both play and play off of?
I have a few I've been trying to use recently like trying to describe characters without referring to their race or class, as well as trying to ask myself the big 5 questions of who, what, when, where, why, and how my character came to be an adventurer and do what he does but I'm sure you guys have more.
Any help would be greatly appreciated.
So in an effort to try and keep the monks damage values up I'm thinking on giving them an ability that reads like this
Monks wisdom: So long as a monk has at least 1 ki point in his ki pool he may add his wisdom bonus to damage rolls with his unarmed strikes or any weapon with the monk quality.
Now my question is how balanced is this and at what level should they gain this to both meet level requirements and avoid level dipping?
Any help or critique would be very appreciated.
Does anyone know of any examples of swamp or marsh ecosystems inside environments like the great plains? If so what does it look like, what types of animals live their, and does it have any special hazards that separate it from other marsh type environments?
The title basically speaks for itself but what do you feel it would take for a demigod like an archdevil or an empyreal lord to change their alignment and what would the ramifications be on their flock?
Do you think that if their following changed enough that it could effect their alignment and beliefs or do you believe that it is only their own experiences separate from the wants of it's flock that encourage these divine beings behavior and outlook?
Or is it that these beings are representations of larger concepts and therefore have an alignment that is so intrinsic to that that it cannot be changed barring something highjacking its power for its own device like Zon-Kuthon?
The title really says it all but are there any books or articles on the Darkfolk? They seem to have a lot of subspecies and races in the bestiaries yet don't have much actually written on them and their culture. Any help would be greatly appreciated.
Does anyone know of any examples of molds or fungi native to badlands or places like the great plains? I'm looking for inspiration for one of my current gaming groups and I'm trying to pull some real life examples of molds and fungi in those kinds of environments to help me find the right plants for the job and flavor them to something that already exists in that biome.
So working on a 2 handed weapon ogre ranger as an encounter for one of my parties and I'm running into a problem. After managing to spend his cash on the appropriate thematic armor I'm stuck with about 750 gp left over, not enough to buy anything else to protect him but not any money I just want to have sitting around in a horde somewhere. Now my question is can anyone think of any good protection items I could pick up to help fill that gap?
The thread title really speaks for itself but I was wondering about this, considering that Ogres are pretty human like in their behavior and social cultural structure it seems to make sense to me that they would keep pets in much the same way we do both as animals of comfort and tools. That being said though what kinds of animals would they keep? My assumptions are something larger then medium sized animals to match their larger size like wolves or maybe even bears as well as other animals that would be more durable and self-sufficient to help them survive living with them.
But that's just my thoughts thus far, what do you guys think, what kinds of tasks do you think they use them for, and how well do you think they survive?
How big is 95 square miles exactly? I'm reading through the exploration rules to prep for a game I'm running and I'm having trouble visualizing the scale of that size. Does anyone know a good comparison to that size like a real world city or some other analog?
I'm in the middle of working on a cult for the Infernal Duke Crocell from Princes of Darkness and I'm running into some snags thinking up what his cult would look like. On the one hand what little write up we get paints him in a lot of ways as something close to the 40k god tzeneech, with this love of art, poetry, and languages that never existed, loving speaking in riddle like poetry, and being what I can only assume is a cohort or Geryon and most likely crafting various heresies and lies to topple worlds. That being said though I'm having a real trouble thinking of what a cult to this infernal duke would be like.
My current idea is using him as a deceptive god of knowledge and hidden oasis' with a cult that is often associated with water guilds in harsh badlands and wastes. Within the cults the practice finding hidden knowledge like lost sources of water as well as hidden knowledge and magic. To this end I see them having rituals where they hold themselves underwater in meditation, waiting until they begin to run out of air and using the oxygen deprived state as a way to divine cosmic truths and other knowledge they may not have access to.
The problem I'm having is with figuring out where the more overt evil of his this infernal duke actually fits. Part of me sees it as maybe being some larger scam on his end, in which he espouses some perfect world that never was and gets people to pledge to follow him and his perfect cultural ideal (think artistic haven but with a strict hierarchy) but in the end their souls are inevitably condemned to the pit.
Beyond that though I don't really have much and I feel like it still needs something to really make it pop and stand out as a cohesive whole. Any help anyone can give on the matter would be greatly appreciated or even your own ideas and interpretations.
So I'm in the middle of getting my list of prominent deities and demigods for my homebrew frontier game and realized how perfectly the archdevil Barbatos would fit into the setting. The problem I have is that I want an evocative moniker or alternate title that his cults refer to him as rather then by his given name that fits to him but I cannot for the life of me pull one that I like.
Right now I'm looking for a name that focuses on his aspects as a lord of magic, witchcraft, and perverted natural order; something a dark druidic, cult degraded witch cult, or fearful and desperate townfolk would invoke to protect themselves from nature or harness it's dark and Darwinian power. Second I would really love it to play up his elderly and humble facade so that it creates that juxtaposition between a harmless elder and horrible elder thing prophet.
The current new names I've been toying around with are
Any ideas or critiques would be greatly appreciated as well as your own ideas.
Hey guys I figured we should have a discussion thread in case any announcements are needed.
So first order of buisness is that I have a bit of bad news. Yesterday on Monday my gf managed to dump about 20oz. of water on my laptop and pretty much fried it. Luckily I'm in the process of replacing it and have access to my tablet and her laptop throughout most of the interim. Just be prepared for a little lack of spell check when I'm on my tablet.
2nd my little brother is scheduled to have his first child sometime this week and I'm planning to go up and see the birth. That should only be for a night or 2 though with any luck but felt you should be forewarned.
So my dungeon rover ranger just hit 5th last night and I'm trying to figure out what would be the best choice for my second favored enemy. Right now I'm kind of leaning toward either undead or evil outsiders considering how common they seem to be in the scenarios I've seen. That being said, I'm interested to see what other people suggest.
Other point of note, from the sounds of it my region will be waiting to run a lot of season 5 until march so as to save them for a local convention and make sure that patrons have stuff they haven't played in the area.
Okay considering that the sun domain grants bonuses on damage with channeled energy against undead what does it do for clerics who channel negative energy and have the sun domain? If the answer is nothing have their been any released patches for this like those for pharasma and the death domain, feat chains, or well built 3rd party or homebrew options?
Only the luckiest or most influential Pathfinders receive invitations to Amara Li’s annual Snapdragon Festival celebration, and wise recipients take advantage of them. The aroma of blooming orchids and flowing wine mixes with the acrid tang of recently exploded fireworks, and the sound of strangely discordant music comes from a duo of Tian women playing an unusual stringed instrument and a reed flute. The crowd mingles calmly, most guests clearly hoping to be seen more than actually paying attention to those with whom they converse, though the plum wine seems to have affected many who now move about the lodge’s grounds waving sparkling wands of fire and shooting whirring, whizzing fireworks into the sky above the koi pond.
In your hand you grasp your invitation to this auspiscious event. Your mission, to meet up with the hostess of the event the venture captain of the Gokan lodge one Amara Li and discuss the next step in your mission. The note mentions the level of class and pomp inherent in this occasion and encourages you to dress in your finest attire. It's final lines remind you that this is a party meant for the uppercrust of Absolam not a dungeon crawl or your local adventurers tavern ready to break out in a brawl so remember this before you try to drag an arsenal through the door.
OOC: This is a board for those shadow lodge characters who have completed Rivalries End and received the special number 17 gencon boon.
As you arrive home from you latest adventure to far off lands you find a note wedged into your door frame. Across the top of the sheet is a map scrawled in a dirty hand leading to a section of the grand lodge you have never heard of before with a message at the bottom, "If you feel you have the spirit to continue on even after all the rest of our lodge has been scattered to the winds meet here."
If you follow the note:
You arrive in a dark room somewhere deep in the recesses of the grand lodge of Absalom long forgotten in the hustle and expansion of the lodge, old tomes sit gathering cobwebs on musty shelves and dim light filters in from the dirty windows high above. In front of you sits a musty round table surrounded by empty chairs with what appears to be a weathered black hanging banner stretched across it from end to end. In the center is woven the symbol of the shadow lodge, its black and purple insignia seeming to be the only thing unscathed.
Sitting at the far end of the table a half orc sits hunched over the table cleaning various implements of war and death. His current fixation seems to be a large deep red repeating crossbow that he is polishing to a shine, boxes of bolts sit in various states of refill and prep, and a few odd gems sit nearby. At his side a small owlbear cub covered in fluffy down curled up on a throw pillow nearby.
"'Ello" says the orc in a thick accent, "I've reached out to all of you with the hopes that there were still some of us left keeping the spirit of the Shadow lodge alive. I am hear to call us together in a coalition of sorts and try to bind us as brothers throughout these dark times and hopefully pool our resources so that we can find some way to keep our people together and fighting even as the traitorous Torch skulks about this world with the information he stole with the sweat of our labor. Now who might you be?"
If you have ran either of the aforementioned missions with a pregenerated character in the hopes of applying them to a character of that faction that is currently too low of level to earn them do you have to be of that level by august 14th to receive the benefit or do you have to just have it finished and reported?
Basically as the title says, I feel like the driver has the potential to be an interesting and useful archetype in a game using the caravan rules. The problem is that right now it's really only built to work with the driving rules in UC and isn't really that good beyond that. What do you guys think would be thematic and interesting ways to modify the class to make it more caravan compatible.
One thing I see is that they can gain leadership and their followers do not ask for coin to fill caravan roles.
So with gencon fast approaching and my shadow lodge ranger having completed at rivalries end yet being too low to apply his boon yet I'm looking to get a group together that is willing to quickly bash through a few of the low level scenarios. Currently I'm looking to run,
In service to lore part 2 & 3 as a trial run.
Forewarn I'm new to pbp and the mechanics of gm'ing online. That being said I have a preference for narrative and narrative combat which I think will help balance it out.
The title basically says it all but to elaborate has anyone ever had shops just out and out sell cursed items to their clients potentially without trying to deceive them into buying them? I mean it seems like a smart idea considering that to some the curses may not be that terrible depending on their predicament and could be sold at discount prices. I mean I don't know about you but if I'm playing an Iomedean paladin and they are selling a magical longsword that only functions if an hour long ceremony to the inheritor is performed upon it at a discount that wouldn't seem to bad to me. Also it adds a bit more of the mystery back to magical items that a lot of people usually complain about. It can make things like the talisman hocker on the street more viable if his protective wards only work during the day and potentially help explain why a magic item shop doesn't get robbed all the time since you would have to figure out what all the items do before you could reliably fence them. Also it gives me a wonderful image of a big bobs discount magic emporium that I now must see. So does anyone have any experience doing this like pricing and set up or even just some interesting stories?
So as I was perusing the bestiaries and just began to notice how much pf retreads the silver, cold iron, adamantine, and magic DR time and time again and how after a while they just don't feel as unique or thematic. I've always felt like this is especially true on creatures like aberrations which seem to combine cthulhu, space aliens, and modern science gone wrong into one type and makes most of the aforementioned options feel off or dated. Why would a starspawn of Cthulhu be weak to magic in a world suffused with magic? When I see stuff like that it always feels wrong to me mechanically. What's worse is when I see things like silver and cold iron which to me are something that only works because of their symbolic connection to that creatures mythology like silvers connection to the moon or cold irons historical connections to fey.
But moving on from my gripes I want to see about using some other options to fill that space on the DR line and I want to see what you guys think and what you use as well so without further ado here are mine.
Currently I'm fluxtuating between DR/viridium or DR/ blightburn. They both feel good as dr options as they both seem to deal with modern concepts like radioactive elements and in my mind feel connected to aberrations and their alien anatomies and pseudo atomic age concepts. I also love the idea that the weapons you would use to combat aberrations are just as risky for humanoids as they are for their intended victims since in game and by most story terms these creatures are often creatures of the material plane, crafted of flesh and blood with needs for food, water, and shelter just like us but very different from our own. Top that off with the viridium option being fragile and blightburn being able to literally kill you if you touch it and it has all the makings of a great adventure arch with PC just having to find a way to weaponize the material without killing themselves. Finally since Viridium was released in Ultimate equipment it works as a perfect setting neutral option for players and GM's and doesn't require a lot of digging through obscure source books to find.
So what about you guys? Does Viridium or Blightstone sound like a good replacement for those uninteresting DR's, do you have homebrew choices of your own, or do you guys have a problem with my selection and if so why?
Hey I'm in the middle of working on some new material to add to the caravan system and I'm wondering what everyone thinks of them? Do you use them, what do you like about them, what do you wish was fixed or improved, and what do you think this system needs?
Anything you can add would be greatly appreciated.
Okay so I'm looking over the combat styles for the ranger and I've realized that the archery combat style grants the crossbow mastery feat (at least on pfsrd20). Now is this true or a typo? Also if someone is wanting to go crossbow is it better to go archery or crossbow to get the feats you need to run the character?
Does the blood rage special ability that creatures like badgers and wolverines grant a morale bonus or an untyped bonus? As it stands it doesn't say and I'm trying to figure out if I can stack some other abilities on top of that that could be affected.
So I'm working on a Cicada demigod on par with like an infernal duke, harbinger, or empyreal lord but right now I'm kind of at a loss as to where and what role the cicada would fill in a greater cosmology. Where I live at they are usually something we don't think about until the 17 year cycle comes round and they are basically a harmless but annoying nuisance but in other parts of the world I know they take on more important cultural and societal symbols. Where exactly do you guy feel a being devoted to them and what they stand for would fit in the greater cosmology? Also any references would be greatly appreciated or suggestions on domains and favored weapons.