|doc the grey|
So this gets bandied about at my home table a lot and I felt like it should probably get brought here for overview and to see if it would help anyone else.
So I know for me and my tables the damages listed for blunderbusses and shotguns always felt off. Why is it that a 12 gauge shotgun is somehow less deadly than a musket at point blank range or hell even a greatsword if it's critting? Hell why is it that if I want a good Scatter weapon that a pistol sized scatter weapon is somehow better than ALL the other scatter options and has double the crit multiplier?
Well for our home games we've started working with this until we see some other change from Paizo.
Blunderbuss', Shotguns, and Double Barrel Shotguns all have a crit multiplier of x5
Scatter: In addition to all other abilities a scatter weapon may be loaded with improvised ammunition instead of pellets (nails, debris, etc) and fired as normal. Firing improvised ammunition increases the misfire chance by 1, reduces the damage size by 1, and reduces crit multiplier by 2.
So read it through people and tell me what you think.