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Rynjin wrote:
Actually considering the definition given there both of the "dungeons" in harrowstone and trial of the beast (harrowstone prison and the counts manor) should both qualify for the urban bonus since they are both primarily buildings rather then dungeons proper (hell the counts manor is literally his house). That seems like something that might need to be faq'd or errata'd. Also, no didn't see the change in smite for undead scourge, that being said though the ability to do literally double the normal damage to undead you have smited all the time rather then just on the first hit makes that archetype even more insane for this ap.
Hey all, I was just in the middle of working on some stuff for my home game and started to look back over all the great demigod level outsiders we've had over the years and some of the awesome stories they've managed to help facilitate in my home games past, present, and future and it got me wondering what outsiders really got your groups going in their day or maybe have you excited for your games to come?
Dragonshade wrote:
all I can picture is Bruce Campbell as Chuck Finley for Steel and Mocho Man Randy Savage for Warpig. I have to say I disturbingly approve.
Piccolo wrote:
Smite evil ignores all dr a target has so long as he's actually evil (so all undead as far as much of this book will be concerned). On top of this he will do double his normal smite damage on the first hit to any undead, evil outsider, evil dragon, or evil aberration. Trust me, be prepared as an undead scourge pally here can literally just demolish everything in this ap. Now that's not necessarily a bad thing but 1.) Don't be let his very good abilities shock you the first time out2.) Make sure to build around it so that your other players get to shine in combat or other areas as the pally can quickly steal the show in combat.
Laruuk wrote:
With you there. What helps me out though is that when I put the chapter by chapter downloads on there it keeps the chapter tag (and therefore what the hell this file I'm looking at is) in the file name. Helps immensley when I'm looking for information on my cleric's god in pfs.
Laruuk wrote:
Yeah that sucks since this is kind of exactly what I picked up the HD+ for and have been trying really hard to avoid picking up an iPad. That being said I just figured out that you could download adobe through the google play option like yesterday morning and now that I've got all that registration for google play stuff out of the way should give it a try later today. Also I don't really mind 5 pages at a time I just like having those pages up quickly so I can reference and read em ya know?
Well Sorcerer and Dragon Disciple are both from out of the Core rule book which is the basis from which the rest of the game is based on so those all should be legal to play. I think when he's saying base classes he's referring to base classes which come out of the core rule book. My suggestion is that you as him to clarify and see if he meant just stuff out of the core book and the apg. Now if he's banning the core classes though then that might be a sign to be wary since the game is balanced against those core classes first.
Why not play a dragon blooded sorcerer or go for the dragon disciple prestige class? The problem with playing a Half-dragon in the truest since is that they exist as a template for ramping up monsters which puts them outside the scope of most players. That being said though their are some work arounds. The aforementioned sorcerer bloodline gives you things like claw attacks, breath weapons, and eventually wings. The dragon disciple also helps, it's a prestige class (think normal character class but you need to meet some qualifications to take levels in it first) and has prerequisites that are meet-able by either the sorc or summoner without much work. The Dragon disciple gives you a breath weapon (or more if your a sorc), natural armor (tough scales and such), wings, ability score increases, and eventually the ability to become a dragon for short bursts of time. Now if you like the concept of being a summoner dragon disciple but don't want to miss out on some of the buffs you'd get for being a sorc there's even a way to pull that off and the half-elf actually works out pretty well. What you do is select the eldritch heritage feat at 3rd and go dragon, taking your skill focus in knowledge: arcana. from there you would use your character level -2 and allowing your levels of dragon disciple to stack with that feat tree for the purposes of determining it's abilities. In other words you could end up with a dragon disciple summoner who uses his dragon bloodline abilities at a level equal to his total character level -2 rather then just his dragon disciple level. Hope that helps feel free to ask questions over anything here since a lot of this is heavy crunch Link to Eldritch Heritage feat. Remember this is the first in a tree of like 3 feats so make sure to keep investing if you are interested.
I know I'm hoping for something a little shiftery on the mechanics side (partial shape change with gained access to bestial abilities) and a very different pitch on the fluff side aimed at bringing new light to the concept. I've had shifters in my homebrew since we started back in 3.5 and though the shifter race has mutated pretty far away from their original concept in my game I've always wanted something that would let my player play out that character type and be supported by paizo. Also totally with people on seeing more kitsune love. Want that 9 tail sorc as archetype or bloodline.
Nate Z wrote:
You're not the only one. As it stands I think we've managed to convince our gm that when we get to broken moon in CC the type of lycanthrope we contract is based more on our characters personality rather then where we got it (having a vilakus helps that). Can you say Werebat Dhampir gravewalker?
Ahh. Well as I've brought up in another thread I've been having trouble loading up some of the smaller pdfs with large chunks of page not wanting to load. That being said though I'm going to see about downloading adobe reader and see if that works.
I have just redownloaded my copies of mystery monsters revisited and my nook is having trouble rendering a lot of the pages with some only showing the backgrounds of the pages or only showing bits & pieces when I zoom in on the page. This also seems to be happening with some of the other paperbacks as well but not the lite hardbacks or print friendly pdfs from legendary games. Any idea why it's doing this?
Fitzwalrus wrote:
Actually thay work out pretty fantastically in this ap. Mechanically you get some great abilities (watch the bad guys gawk when their neg channel heals your inquisitor). Also most dhampir look human enough to pass by most standards with the worst that could be said is they are either sicklyor carry an unnatural beauty like that of the elves.
I've just started to convert my pathfinder pdf collection over and I'm finding that products will be shown by their original ID names on my shelves when I peruse them even though I've changed the files. Is this something to do with the watermarking or the way paizo handles it's pdf's or is this something common to the nook HD platform?
Quandary wrote: Exactly. So perhaps it would a 'ripe' scenario for some Evil God to infiltrate/manipulate some small cult/church of Ragathiel into doing their dirty work for them (all the while receiving Ragathiel's powers, since nobody's the wiser as to the true motive), but it wouldn't really be Ragathiel's doing... Could be interesting when Ragathiel (or his followers) find out what's going on, and decides to show Ragathiel's true feelings on the matter. Any of the cult/church followers who were drawn deep enough into the misguided 'vengeance' plot that they won't abandon it would sooner or later lose their powers (if they had any, i.e. cleric/inquisitor/paladin), at which point they may be persuaded to switch their worship to the manipulator Deity... or they must just go psycho and fight anybody and everybody using just their own capacities. DUDE! It could even be Dispater, out to once again show his son the foolishness of this "dalliance" with good. Sorry moment of nerdgasm happend Anyways remember that Ragathiel is still a god of vengeance as much as chivalry so a cult dedicated to that aspect isn't out of the question. Remember that part of Ragathiel's backstory is his constant war with the devilish rage that stews in his heart so a cult that is more devoted to using it towards something positive (even if it's just them that do) would be pretty cool and in line with his ethos.
TheWarriorPoet519 wrote:
I was picturing something more akin to a splinter sect of the faith that goes down a more violent path. To be fair you can be within one step and be fine and LN does do that. He would be like a reverse of the Zon-Kuthon cleric from shattered star 4 where he is still a follower just with some radical views. Most of the larger chunk of his faith may not like him but he is still a follower and it might lead to some interesting roleplay if it all goes off right. I mean if we can have a Zon-Kuthon cleric who believes that his god absorbed an elder god esque monster in order to protect mankind I think we could have a follower of Ragathiel who believes that sometimes vengeance is the only thing that matters. Also the redemption angle when he finds the errors in his execution could be fantastic. I mean he gets to ask god for forgiveness and become even more bad ass then before.
So I don't know how many of you end up getting the random screen caps people put up on facebook like I do but for once I saw one that I actually thought was interesting Anyways that got me thinking about the whole concept of having all these lives that we have, as gamers, inhabited over the years and wondering which ones people felt were the most important to them in their gaming experience which prompted the question, If you had to name the top 5 best lives you've lived in thanks to gaming what would they be? Mine in no particular order are Me in pokemon red (probably one of my first games I really got into) Darth Revan from KOTOR 1 Booker DeWitt Samus Aran/Kirby from supersmash bros Corvo Attano, Mario, or maybe Hulk from Hulk: Ultimate Destruction Special mention to the role of commander of the XCOM organization. What about you guys?
TheWarriorPoet519 wrote: It sounds like you're not actually looking for a good deity. Ragathiel is LG and all about Chivalry and righteous vengeance. That doesn't exactly make him ulterior-motive guy. Actually I could see Ragathiel working out. The character would just have to be more focused on the vengence aspect of the faith. I could see a character being part of a slightly more violent mystery cult, focusing on Ragathiel's wild and raging hatred believing that in order to good for their god they must act as the hand of vengeance using all their followers bitter rage for the forces of good and smiting their enemies. In that context burning down the church of Asmodeus (and whatever part of cheliax decides to stand in his way) might make sense. Suffice it to say your guy would probably be more on the LN side of his worshipers. Also you could get some really fun dynamics when/if he runs into other followers who might have a less extreme interpretation of the faith.
Lol I love how you think this is trolling. As for the logic I'm sorry that I could not read your mind, divining this minor detail that you were playing in another setting where apparently your asain cultures are so far away they literally are alien to the other nations at large and not the setting it was written for and assumed to be taking place in. Truly I will try to correct this most egregious error and seek to probe your mind so you might not have to actually explain what you intend to do with your game so we might offer proper advise you claim to desire. Now back to the topic at hand. As mentioned before only ashes at dawn is really in an urban setting with the rest taking place at best in very secluded rural villages with heavy amounts of natural settings cutting into the ap. Assuming you have done nothing else to change the ap rangers, druids, and barbarians will do fine. Rangers favored enemy spec'd for undead can easily roll most encounters and if they go down a path like sword & board or 2 handed weapon combat style they could easily tank (2 handed, power attack, shield of swings, profit). Druids fair as well as any other full caster but should not replace a true cleric for this ap. If you are a stickler with handle animal a companion NEEDS to invest in the improved attack command asap otherwise they won't be much help. In spell selection so long as they play smart and prep appropriate spells (cure, little buffs, or some of the surprisingly offensive spells a druid has) they should be cool. Barbarians again aren't a worry, decent Dex and some good medium armor will help vs the touch attacks and undead pummeling early. Second, Rage actually is incredibly good in CC since it boosts both your Fort and Will saves which becomes incredibly important as you head through the books since most of the really game changing creature abilities are either Fort or Will. All that the player has to do is just be aware of when it is the right time to rage. In closing ranger & barbarian will do fine and there really isn't any reason to worry about them any more then any other class and can actually do great. Druid is fine and shouldn't be any more of a problem then they are in any other game.
Azaelas Fayth wrote:
What you've never taken advice from a purple faced cthulhian monster before? Take a chance what could possibly go wrong? Now if you'll excuse me I'm going back to waiting for my email so I can get into these pdfs.
Turin the Mad wrote:
Are they referred to as the characters with no name or have they just not thought of them yet?
Piccolo wrote:
Uhh you realize that whole, "it doesn't take place in Golarion" thing is some incredibly pertinent information that you failed to mention earlier there man. If you are running this in a setting that isn't Golarion (the assumed setting for the work) and don't tell us it kind of hinders what we can help you with since we have no clue what rules and strictures your world enforces. Also don't know why you are getting so heated about this, you asked for help we are trying to give it you can always just chose to ignore it. If you would like to dispute it though disputing it with ALL CAPS doesn't really help sell the credibility of the point you are trying to make. A better move is to you know, calmly explain your position with well thought out counterpoints like well samurai wouldn't really fit here because we run in a homebrew setting where the Asian inspired countries are far away and don't have much involvement in the greater political and cultural landscape or well I'm aiming to have alchemy be a sort of primal evil, the dark side of science kind of thing with power who's temptations are too great and though an alchemist could be cool I'd worry I'd end up with a Drizz't conundrum where his presence might undermine that theme . Explain your point thoroughly and candidly and you'll be fine and hell you could even go with "I haven't really thought of how the Asian inspired classes fit into my game world so to avoid some of me flailing in the wind over how they fit I'm just keeping them separate for now".
In mine it really depends on how much my groups and the players want to fool around in the medium. spoilered to save space. Maturity:
As a gm I like maturity and to allow the decisions to have consequences. For me one of the favorite tools in my wheel house is making a character earn their G in alignment. I like to present options that both have consequences sometimes overt sometimes not as much, think XCOM where you have to decide what nations to help or what I've heard The Witcher will make you do. I've literally watched players turn on players because it was what they thought would be the right thing for not just themselves but the world at large, I've watched them save bandits so they could use what they know, and watched oracles play games with causality in order to beat a future they don't agree with. To me the fun is letting the players tell you what they want and watching what they are willing to do to get them. Sex:
As for the sex question it really depends on the characters and the players interests. Most importantly I think the amount of sex or romantic relationships that exist in my games is directly proportional to how much work my party wants to explore them. To me it really is more about the relationships between characters and how they interact. Case and point one of my players was a dwarven fighter and committed married man who had his son stolen by a cabal of evil outsiders at the end of our last arc. Meanwhile our resident shifter scout (and constant trouble maker) has been betrothed to not one but 2 monstrous women in the span of a year, has had a dragon write a homoerotic (yet otherwise surprisingly accurate) novel about his adventures, and believes he might be the father of said dragons granddaughter. All that interaction has colored the ways these characters act and the relationships they've formed and in my mind that is what makes interesting story relationships work. The Rape topic:
As for the topic of rape I think it weighs heavily on what you plan to do with it and that responsibility is taken. For instance I'm not a fan of the old half-orc write up that basically put all of that race in that context yet it never actually committed to that presentation and explored it fulling and respectfully. The problem wasn't that they used rape it was that they just dropped it in there like it was nothing and never explored what that would mean if you have a whole race that was usually conceived in such a way and how they would interact with the world around them and the people in it. I always feel like if your planning to use it you need to just understand its a heavy topic and if you mis-wield it your likely to break your arm. Death:
Yeah that happens a bit but it's more about making sure to remind the players and their characters what they are fighting for or as the end result of their actions. The aforementioned shifter is part of a street gang he has just discovered is all but wiped out thanks to his absence, said dwarf has decided to end his aid to his brother in order to continue to search for his son, the elven wizard died trying to kill said shifter after he realized Filtran's (the shifter) actions prior had helped create a war in his homeland and the deaths of hundreds if not thousands, and I've currently got a necromancer seeking to start a bidding war for his soul and new found title in hopes of playing some demons against devils and using the chaos to profit. As you can clearly see they all have things going on and the amount of risk they have to their lives and the things they care about is apparent. All I have to do is make sure to follow through when the s& hits the fan. Politics:
the politics of the land depend entirely on where and what country you are in which can run the gamut from Imperial Rome/40k, rebel confederacy, ki based magocracies, Aztec pantheon worshiping elves, and hyper advanced gnomish technocracies build from the remnants of their giant dimension hopping and tunnel boring pilgrimage craft. Everything else falls in between there. As for character involvement it really depends on them and what they want to do. As of right now their are whole nations that are interested in them in one way or another but I try to only involve my players in the greater political games as much as they want to. Sometimes this means I get players who want to write the rules of kingdoms and go to war for resources and other times they will be the pawns of those people.
Azaelas Fayth wrote:
Revel in the feeling it's a good thing.
Azure_Zero wrote:
Really?! Well holy cow I might finally convert my in character CC journal over now, awesome!
Dabbler wrote:
Totally agree man. Our barbarian is totally new to the group and has literally blindsided us from the minute she started playing and it's been an absolute blast. We literally started the funeral with her demanding that Kendra pay her old man debts and she totally nailed the rp. It's actually made me completely change some at of my approach to playing my character for this first part of the adventure as we've moved forward and I couldn't be happier. Later when we talked about game she realized that she might have made like the most in appropriate character and we've all told her that we don't care she's f++$ing awesome, just keep playing her and being involved and she will never have to worry. Hell thanks to her we got to see my witch lift the barbarian off the ground and tell her to back down before we all get burned at the stake after she tried to shake intel out of the herbalist in town.
Piccolo wrote:
Taken from the ranger's favored enemy ability, He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.If your ranger takes favored enemy human or undead he can make all his knowledge checks involving them untrained and gets his enemy bonus. As for your bans man I get the Summoner he really is a complicated class to those who've never played the game before. As for firearms and plate the thing to remember is that Golarion isn't earth so tech can develop at differing speeds then those on earth. As for the whole plate and guns didn't exist at the same time shtick they actually did, firearms were an outgrowth of the arms race to build a weapon that could defeat the heavy armor of infantry on the battlefield and succeeded brilliantly. Because of firearms shear power and ease of training it eventually managed to do away with the heavy body armors of full-plate. Also as written gunslingers in golarion are incredibly rare as the tech for blackpowder is pretty rare at this time with most of them coming out of alkenstar where they were essential to their survival since magic doesn't work. Up in ustalav a gunslinger would be an odd foreigner or an eccentric fascinated with that "weird science" from the south and an uncommon occurrence. So in essence the need to worry about suddenly meeting a million gun wielders and wrecking the prebuilt isn't much of an issue. Also considering the rules for firearms as written for them to actually be a serious worry the gunslinger has to risk being close enough to said plate wearer to get smacked anyways. Now if you are saying that you are just uncomfortable with them yourself that's fine but they are pretty established in the world and aren't really something that would mechanically wreak the experience. Also they get a pretty sick undead based on them.
Chris Lambertz wrote:
Sweet thanks for the quick response. Picked up the Nook so that I could have less to carry for game and Gen Con and wanted to make sure I figured all this out before then.
What can you tell us about some of the other non-capital cities in Razmiran? We really don't have much down in print about the country proper and yet it is in one of the most well traveled parts of avistan and borders at least 2 area in which we've had whole ap's occur (Carrion Crown and Kingmaker).
A friend of mine is GM'ing for the first time with this game and so far it has been nothing shy of excellent. Forewarned due to the nature of this game the only characters backstory I know inside & out is my own (Damen) and there are still secrets that we are figuring out about each other. Damen Statlav (NG male Dhampir Gravewalker Witch 1): Former student of Professor Lorrimor and Kendra's previous love interest, Damen found himself on the run from an inquisition after they discovered his research into the undead and the mysteries of his birth. Learned of his former mentors death when he arrived at the funeral and offered to carry him to his final resting place. Poe (NG male Tengu Sin Eater Inquisitor of Pharasma 1): a student of the lady of graves from Caliphas, Poe is a student of sin positing that sin like any other malady is but a disease of the mind that can be treated and cured if treated properly. His radical treatise on the nature of sin and mental illness garnered the attentions of one Petros Lorrimor whom offered to fund his research. They corresponded often in letters until Lorrimor's death when he was mysteriously invited to the funeral of his benefactor. Tekla aka "Danger Woman" and her animal companion Moose T. Lid (CN? female half-orc Mad Dog Barbarian and Giant Weasel animal companion): A skald from the frozen north Tekla met Lorrimor as he laid dying in the snow. Hoping to make an easy score (and steal every copper the corpse had) she was surprised to find that her easy mark wasn't quite dead yet when she found him. Luckily he offered to reward Tekla handsomely should she lead him to safety and he be able to return home and with Tekla never being one to turn down easy money gladly obliged. Unfortunately she was less then amused when she got the news that Lorrimor had kicked the bucket without ever getting a chance to pay! So now she's in Ravengro, crashing funerals and bugging Kendra to pay her the cash her old man owed. Heh at least they have good booze and this mystery thing to occupy her. Meanwhile Moose digs up the flower gardens and brings wild game onto the back porch. Siku (NG? female human Shapeshifter Witchguard ranger 1): a member of the Eurtaki tribes of the far north, Siku is here to help settle her former employers affairs and hopefully redeem herself for her dark past and the witch she didn't manage to protect at home. Katrinka (N? female human Acrobat rogue 1): One of the youngest members of the team alongside Siku. Having met Lorrimor when she was but a young child Lorrimor saw her innate talent for the acrobatic arts and offered to fund her training at the various schools of contortion and circuses they found as she traveled the world at his side. During his and her downtime she even stayed in one of his spare bedrooms meeting and befriending Damen and Kendra in their youth and acting like a nosy little sister to their budding love affair. She soon found herself within a traveling circus sometime after Damen's departure to continue to perform his research. The time between her joining the circus and her return to Ravengro to attend her patrons funeral is still largely a mystery.
Dabbler wrote:
Lol nice how's the Bones character playing out? Does the group have a emotive foil to balance out that cold distant personality?
So I just managed to pick up a Nook HD+ I'm wanting to add my pdfs to the device. Problem is I'm kind of new with the tablet so I've got a few questions. Can you actually unzip files with the Nook proper or do I have to just download them on to my normal cpu, unzip them there, and then port them to my tablet? Also when selecting which options to use should I go with the light or chapter by chapter downloads in order to not have my tablet slog through or do the full files run well enough on the newer Nooks that it doesn't really effect performance?
Piccolo wrote:
Actually all 3 of those classes can really fit into the campaign rather well. The alchemist is practically built for this ap and only gets more appropriate as you get into book 2 and if you go routes like chirugeon, reanimator, or vivisectionist. The summoner works well so long as they build something around the concepts presented within the ap like spirits, creepy outsiders, cthulhian entities (the alienist from the 3rd party supplement Beyond the void in particular is really compelling), and the like and to make sure they say within that guideline. As for the gunslinger you can end up with characters like those in dracula, using modern tech to defeat evil as well as budding werewolf and vampire hunters silver bullets packed to hunt the greatest predators. Magus also works very well since that martial knowledge paired with scholarly pursuits plays pretty well here. As for the asian inspired ones they can be a challenge but not impossible, remember that Lorrimor (the instigator of the tale) traveled all over the world and met as well as employed a wide variety of people through his travels making it much easier to explain why a Tian samurai is now sitting in Ravengro. That being said make sure your players READ THE PLAYERS GUIDE FOR CC and especially go over the campaign traits as this will help build a lot of their connective tissue to the plot. Also make sure to sit down with your players and help brainstorm their characters so that you are on top of how they are connected to these characters and this place as otherwise most of book one will fall flat. Finally remember that this is a gothic horror game and will require a lot of rp from the players especially in the first book so your players need to be interested in that concept and should be a little experienced with heavy roleplay sessions. Again this is alleviated by making sure they really try to build a solid back story for their character with your involvement so that you can really ingrain those characters into this world. Also make sure to let them know that this is not the ap they will want to play if they just want to dungeon crawl.
F. Wesley Schneider wrote:
Wow! So much stuff to take in, I kind of figured the whole Doloras being this feminine nihilism incarnate character but the repose thing still eludes me in its association. That being said from your write up here she sounds more like an ally of the daemons then kytons (nothing really matters, ascension to nothingness, total obliteration of the soul in order to never be hurt again. Sounds right up the alley of the horsemen. Especially sounds like an interesting ally of Suzeriel)which honestly just makes her more impressive. Okay wait I can kind of see the soul connection but it's more about the destruction of soul and self rather then it's preservation. Dammit now I need to build something around this. Second holy hell, I'll be the first to raise my hand on the want for more articles on the rest of the lords of the pit. Also would love to see a module, ap, or more books in general covering the whore queens, that write up just makes them to intriguing to not get more love especially considering their semi-antagonistic relationship with the rest of hell and the nature of their position within the hierarchy. Now more questions. What can you tell us about belial? I have a player who's decided blind calling another powerful demigod because it shares some of it's portfolio with a demon lord and it's cult who he just managed to not get killed by is a good idea and I kind of want more about him so I can better portray what he is all about. What kinds of characters end up consigned to the 8th ring of hell? Is their any chance we might see a mythic variant of the contract devil in mythic adventures/bestiary 4, something to really play up that iconic "great tempter" of devilkind? Also what does Dispater think of his son Ragathiel, does he despise him and seek his destruction, or something closer to actually loving him but finding his choices horribly "misguided"?
James Jacobs wrote:
Cool happy to see my own guesses matched up pretty well with your own (I was thinking Healing or Charm). That being said why Water?
Hey asked these earlier I don't know if you missed it or are just sick of talking about devils but here it goes. What can you tell us about the Whore Queens, will they ever get more of a write up and time in the sun? Why does Doloras have the Repose domain? Do you have any plans to write more articles on the lords of the rings of hell now that Kobold quarterly has stopped production, maybe as web enhancements or blog updates? I was blown away by the Barbatos entry as before that I really hadn't felt like he was fleshed out enough to get what his schtick was in tempting souls but with that article it put him in a whole new light. Also I'm really waiting to see what you would do with characters like Belial who my group apparently now NEEDS info on and I would desperately want to see you punch out another write up on par with the last 2. As a duke of what is basically nature used to cause fear and madness why is it that Barbatos doesn't have the Animal domain as part of his repertoire? From his write up in Kobold he really feels like it was a domain he was meant to have. Why does Geryon have the strength domain and not something more related to knowledge, secrets, or Heresy? Will we ever get more on the Infernal Duke Lorcan (aka the 3rd vampire and duke of undeath)?
Albatoonoe wrote: Africa is an entire continent loaded with different cultures. You'll have to narrow it down for us. Lol yeah your right though after a cursory bit of googlefoo anything that isn't ancient egypt would be beneficial. If I am to narrow it down say congo or tropical africa. As for Nyambe I had totally forgotten about those books but are they trying to be historically accurate for things like armor or more mechanically beneficial? It's been a long time since I've perused that and with 3rd party I know it can be hit or miss.
Gobo Horde wrote: Well? How did it go? Have you ran the module yet? Lol it hasn't happened yet, game isn't till Thursday in the afternoon. That being said if you are interested to see how it all plays out I would be more then happy to fill you in with the play by play after it's all happened.
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