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Ulunat, the Unholy First

doc the grey's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. FullStarFullStar Pathfinder Society GM. 2,502 posts (2,527 including aliases). 12 reviews. 1 list. 1 wishlist. 10 Pathfinder Society characters. 5 aliases.


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Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Lol yeah. I'm interested to see how the show handles trotting out the BBEG and his evil plot. Also I'm happy to finally see Christian gone, that whole thing took way too long.

Other thing this slow had more caused in my home game is the desperate need for a wizard that has a scepter cozy. Was one of the things I laughed the hardest at in the first episode but now I really like as part of the design aesthetic.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Tonnerre wrote:

I'm enjoying it as well, though I was skeptical when I first heard about it.

What I dig the most is that the paladins are really into it(how could they not?) and are there for the experience rather than just a cash prize like other reality shows.

Bonnie and Shondo are my favorite cast members so far, but they've all been cool at one point or another.

Got any favorite?

Shondo and Bonnie are in my to 3 to survive to the end. Patrick is my number 2 between Shondo and Bonnie since he is very for but also seems to have a lot of the heart and conviction of the other 2. Andrew is 4th. And I'm with you on how honest and into it a lot of the contestants have been and how it seems better designed to promote that. Like the final elimination that forces you to stand behind who you want to continue and face both that choice and those who you are sending home. Also solid use of more practical effects rather than blue screen work which would have looked so fake to watch the paladins react off of.

That being said I do have some complaints (like how they have a solid narrative angle that drives this thing yet use a lot of confessionals which is a little unnecessary) but overall it is a solid first effort and they've managed to pull a lot of my friend base into a TV genre that we are usually not interested in.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Has anyone here seen The Quest yet on ABC yet? It's basically a live action pathfinder game with really high production values and I was wondering if anyone else has been enjoying it as well. I'm not usually a fan of reality competition but this one had really held my attention.

So anyone else been enjoying the show?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
BigNorseWolf wrote:

Heirloom weapon for the club passed down from father to son for generations? There's a new scarf you should pick up at some point to give you reach.

Auspicious tattoo for +1 to will saves

anything for +1 fort saves, for your horrible fort save. Call it "i ate what?" for your jungle survival skills.

Well keep in mind I'm building for pfs so they have to be legal there. Heirloom weapon could be cool but right now I'm chugging away at building an adamantine morningstar and I think heirloom won't really qualify on that one. Auspicious tattoo is pretty cool as well as something with Fort saves but my Fort isn't terrible atm (though I will be grabbing some kind of cloak of resistance soon).

My current second is Savage which gives me knowledge (nature) which feels appropriate but feels wrong when I look at the name.

Does anyone know of any of the Mwangi trait options?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I'm working on a swashbuckling Mwangi prince from deep within the expanse and I'm trying to figure out a good trait to fit that thematically. Right now he has reactionary to match his years of rigorous training in morningstar stick fighting and his furious assault but I can't think of/find a good one to match the rest of the build. Anyone have any good ideas?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Hey quick question. On timeworn Cylex what chart does one use to determine what happens to it when it glitches?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Umbranus wrote:
universal monster rules wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam).

Until I checkt it and found the above I thought that slams were not attached to limbs. But this quote seems to indicate it.

On the other hand the zombie states:

Zombie template wrote:
Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks).

Which doesn't note that a slam might be connected to the arms. And the fast zombie even gets an additional slam attack:

zombie template wrote:
Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

That means a fast zombie can, by the rules, make all of its normal natural weapons it had before becoming a fast zombie, two slams and/or all his weapon attacks.

All in all it seems, at least, unclear.

K so I guess that means that my winter wight rocking a gladius in one hand and a shield in the other can full court press a slam on my party lol. Sunday is going to suck for them.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Are natural slam attacks considered to be an attack that can only be carried out with a particular limb like a claw attack or is it more like improved unarmed strike and assumed to be a hit from any particular limb that is available?

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Starglim wrote:
Guide to PFSOP page 8 wrote:
If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251). Certain classes grant access to additional bonus languages (e.g., Draconic for wizards). Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.

You need ranks in Linguistics, which means that you can only know one Ancient Language at level 1.

It would seem that if a somewhat old language is described in another legal source and not in the Ancient Languages list in the ISWG, you can take it as a bonus language. I don't know if there are any such.

Cool means my tengu is getting Ancient Osiriani and Azlant here pretty soon.

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
calagnar wrote:
You need a point in linguistics. Bonus languages are limited to the ones listed under your race.

I know the second part but I what about races that have all languages as optional barring secret languages? Azlant and Cyclops as far as I've seen aren't considered secret languages unless something has been changed in the last 6 months.

Also with setting languages it gets a little squirrely since the ethnic languages all treat as an option in pfs alongside whatever your base options are.

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

If I am playing a race like human or tengu which gets all languages can I get them through my bonus languages or do I have to spend linguistics points?

A link or pg reference to back up whatever people know would also be greatly appreciated.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

The investigator is listed as getting an inspiration pool equal to 1/2 lvl + Int (min 1). Is that min 1 in reference to the level mod or total number?

For example if I have a 1st level Investigator with a 15 Int do I have a poll of 3 or 2?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Question: Does a 1st level Investigator receive 1 inspiration + Int or is the minimum 1 inspiration something that happens after the addition of Int to the equation?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Hey have you talked about when you plan to release sheets for the ACG classes yet? I've got at least 2 for pfs play and I really want to do them up on a dyslexic sheet like I have for the rest.

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Cincy Ohio.

Shadow Lodge

5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

So has anyone here used anything in this book yet besides me?

Currently my party has found:
a 20ft roll of duct tape, a zipstick, and a dart gun. In that time they've managed to live wrangle a Dire Boar with said duct tape and blind the alchemist after firing the dart gun for the first time. As a GM I'm loving every minute.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Matrix Dragon wrote:
It only took one thing for me to like this book: the trait that lets your sorcerer bloodline be that of a outer dragon. I just wish that the trait's wording worked for bloodragers as well, so I could make a Solar Dragon Bloodrager for PFS :D

Lol I feel you though I will say in my homegame I've had a void dragon bloodrager now since b4 launched and it's been a blast. If it is a home game you could just talk to your GM and see if you could use the cone/line and energy type of your preferred outer dragon.

Shadow Lodge

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christos gurd wrote:
jimibones83 wrote:
christos gurd wrote:
please, i beg anyone. I need to know if i can start slaying undead with a chainsaw hand.
Shop smart. Shop, S-Mart.
klaatu veracta ....

Umm... maybe? I just read integrated weapon and it allows you to use it for light or 1 handed weapons. Unfortunately the chainsaw in here is a 2 handed weapon. With that said the integrated weapon allows said weapon to slip away into your arm rather than just mount it to you so you might get lucky with a more primitive one that sacs the hand but lets you wield it or a smaller one that comes out of one of the iron gods books.

Shadow Lodge

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Russ Taylor wrote:
doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.
Thanks! I don't know how much Adam improved on that paragraph, but I was struck while writing it how being an android means never knowing your descendants, the closest thing to biological children androids have.

Yeah that really did hit that nail on the head man, totally felt that kind of bittersweet feeling of being a parent who will never meet their child. It gets even better when you factor in the emotionlessness of androids and how that struggle to express emotion and the slightly autistic way that they must communicate amongst each other.

Shadow Lodge **

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Ohh once we were playing Decline of Glory and my buddies Cad fighter defeated a gang of 4 goblins at range with a crossbow, a chair, a thrown cutlass, and a dead goblin.

He shot one with the crossbow sitting in the chair, stood up and threw the chair at the next one, walked up and chucked his sabre at the 3rd, and then picked up the 3rd by the sabre sticking out of his neck and horked it at the final goblin.

He then proceeded to mount the last goblin on the end of his longspear and stick it into the next rooms ahead of the part as mob bait, working its mouth with a stick and saying in common, "Blarg blarg blarg I'm a Goblin! Blarg Blarg Blarg!". It was only after about 5 minutes of this he remembered he spoke Goblin and then proceeded to say in that beautiful tongue, "Blarg blarg blarg I'm a Goblin! Blarg blarg blarg!"

Did I mention he was Taldan?

Also he killed a druid with a mug and a bookcase that game.

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Mine came about during the Cyphermage Dilemma when I was playing my primitive weapon wielding slayer Roga Gula.

spoiler:
Roga (a kellid), Bob (who talks like Bob Dole) the barbarian, a barely skating by atonement paladin, and my friends alchemist who mutagens into a giant bull man known as The Battle Cattle have just discovered a gangs hideout and quickly dispatched everything in the room and discovered a "captive" who claims to be a member of the cyphermages in town. While the rest of the party comes immediately to her aid Roga hangs back, remembering that the venture captain had told him that the enemy was known to be a master of disguise and could be anybody. He then proceeds to tell Bob and then one by one the rest of the party. Quickly the mood turns from happy saviors to suspicious kidnappers as the rest of the party tries to figure out whether or not this woman who says she was enslaved is really who she says she is the only way 3 tanks, a pyro, and a serial killer know how. By tying her up and threatening every form of punishment their 4 minds can muster while soaked in other mens blood. It works and she panics and promptly tells us where her "friends" are and leads us to them. Unfortunately she seems to have been telling the truth and we arrive at the hall of the Cyphermages with their scholar in tow, her hands bound and terrified and being led by what can only be described as an unruly mob led by the lanky and blood soaked Khal Drogo that is Roga Gula. They "thank" the party and answer whatever questions we have as quickly as possible and then proceed to rush us out the door, a look of terror on their face as they do. Unfortunately I forgot to ask something and come back a few minutes later and bang on the door until they answer, all the while drawing Gorumish graffiti on the doors exterior. Now whenever we are in Riddleport we can visit the hall of the Cyphermages and see the various bits of vandalism Roga has done to the door.

Roga also likes to refer to anyone in the party who is the face as his lawyer and anyone who can carry his extra weapons as his caddy.

Also he has this obsession with creating a bloody mess. A fact that has made for some uncomfortable moments when his favorite caddy/lawyer revealed to him that he was a, "Bloatmage, an arcanist with a penchant for easy bleeding". After his eyes went wide his next move was to try and dissuade him by telling him that he wasn't just an easy bleeder, but that his blood was magic. Suffice it to say Roga's been eyeing him like a stuck pig ever since.

Beyond that he also has had long angry rants at some guy named Bruce who runs around and thinks that calling himself "Flying nocturnal mammal man" or some such stupidity somehow makes him either more intimidating or more respectable.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Hey quick question since I can't seem to find the answer, do you use heal to make pharmaceuticals or some other skill?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Now I do have a question. How does a chainsaw function when it does not have a charge? Can I still wail on people with it or is it treated as an improvised melee weapon?

Shadow Lodge

1 person marked this as a favorite.
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nighttree wrote:
doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.
Sadist.....

Lol man if you want a bit of a spoiler I can provide

Potentially Major Spoiler:
It is basically the note from one android to his child, the consciousness that will inhabit his body once he dies and passes on to the next world and his body reboots and a new soul fills his old form. It is him trying to tell his child everything every parent would ever want to tell their child to comfort them and make them feel safe and link them back to their history in one tiny paragraph and they know that they will both never get another chance and never get to meet this wonderful being they helped bring into this world. It's both incredibly beautiful in scope and tremendously sad all at once and I was sold.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Odraude wrote:
doc the grey wrote:

MINE CAME!!!!

Last thing I expected was to get my downloads on a Saturday! Also this is not making all my prep for Gencon any easier.

Now all I need to know is if I can have a CHAINSAW in pfs and I am set. I have a 2-handed qlippoth fighter who I wanted to have a chainsaw but was about to settle for the gnome pole.

Come on Mike! Make my dreams come true!

You made me believe I got mine tonight :p

My hopes and dreams dashed ;)

Happy to be of service my aberrant chum. If it makes you feel any better there is also a giant grappling spear gun that can haul people in and I now really want to give to an orc on boarback.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
christos gurd wrote:
doc the grey wrote:
brad2411 wrote:
doc the grey wrote:

MINE CAME!!!!

Last thing I expected was to get my downloads on a Saturday! Also this is not making all my prep for Gencon any easier.

Now all I need to know is if I can have a CHAINSAW in pfs and I am set. I have a 2-handed qlippoth fighter who I wanted to have a chainsaw but was about to settle for the gnome pole.

Come on Mike! Make my dreams come true!

Thats cool. Hopefully more people get there stuff today!

No kidding. I've been sitting here with this stupid s!~& eating grin since I started reading and I can't get the damn thing to go away.

I CAN HAVE A MOTHER F@~&ING CHAINSAW!!!!!!!!!

tell me there are integrated weapon rules.

YES! But I have only seen the words I have yet to read them. I also have people of the stars, Iron Gods 1, and ALL THE SCENARIOS I HAVE TO KNOW FOR GENCON that I'm also trying to read. It's like the worlds greatest mental seizure is occurring on my computer.

As for the Chainsaw the damage is dumb high, stupid good crit, and has the deadly and the distracting quality. Seriously it does d12 on the small version it's beautiful. Now it is not cheap but god do I want one now for my pfs fighter.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
brad2411 wrote:
doc the grey wrote:

MINE CAME!!!!

Last thing I expected was to get my downloads on a Saturday! Also this is not making all my prep for Gencon any easier.

Now all I need to know is if I can have a CHAINSAW in pfs and I am set. I have a 2-handed qlippoth fighter who I wanted to have a chainsaw but was about to settle for the gnome pole.

Come on Mike! Make my dreams come true!

Thats cool. Hopefully more people get there stuff today!

No kidding. I've been sitting here with this stupid s+%+ eating grin since I started reading and I can't get the damn thing to go away.

I CAN HAVE A MOTHER F!#*ING CHAINSAW!!!!!!!!!

Shadow Lodge

2 people marked this as a favorite.
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Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

MINE CAME!!!!

Last thing I expected was to get my downloads on a Saturday! Also this is not making all my prep for Gencon any easier.

Now all I need to know is if I can have a CHAINSAW in pfs and I am set. I have a 2-handed qlippoth fighter who I wanted to have a chainsaw but was about to settle for the gnome pole.

Come on Mike! Make my dreams come true!

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Verzen wrote:
I was thinking a warpriest cult leader of Cthulhu... Is Cthulhu a legal god to worship in pathfinder society?????? As long as I am CN? ;) ;)

No but Socothbenoth and Szuriel are! Explain that to me and we'll all be relieved. Also no Azathoth, Yog Sothoth, or Shub Niggurath.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Irnk, Dead-Eye's Prodigal wrote:

The thing is, it's not really a Race book. It's more like the other books in the 'People of' line, simply over a notably broader scope.

This is a Player Companion for people who want more Planetary Romance-type games.

As far as other races besides the four listed; there is rudimentary information for playing Formians, Kalo (an aquatic race found on one of the moons of Bretheda, Shobhads (the four-armed giants from Akiton), Vercites and Ysoki (ratmen found on Akiton).

Ohh do we actually get some idea of the stat arrays and abilities of the kalo or the vercites?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
El Baron de los Banditos wrote:
Ashiel wrote:
Haladir wrote:
Worshiping an evil god is a voluntary evil act.

Citation, please?

Evil is hurting, oppressing, or killing. Worship is not any of those things.

There's Lawful Neutral Admodeans, Chaotic Neutral Rovagug followers, etc., so worship of evil isn't inheritly evil; just toeing that line.

But that also means it's a nongood act. I mean sure you could worship them but the whole point is that you would not be keeping your G for long. Eventually your paladin beliefs will chafe against the requirements of the faith and one will break. You'll need to beat a slave to hobbling to prove your asmodean might and make sure none of the others try to flee, you'll have to keep the secret cure to that disease to yourself because you follow norgorber, or you'll have to break another paladin because Zon loves to see people fall below them. They're evil, that's the point of their worship is that you will hurt others or yourself, consciously or unconsciously in order to prove your devotion to them and eventually you will fall and if you are a paladin whether that fall is to the bottom of the alignment chart or to the middle you crashed into is irrelevant. You still are now a warrior npc class who knows what it was once like to be something greater.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Cool but I'm surprised it wasn't a male Elf. As it stands I thought that was the 1 sex race combo we were missing, unless the Alchemist is supposed to be a full blooded elf?

Shadow Lodge

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Evil Midnight Lurker wrote:
James Jacobs wrote:
In other words, a pharmaceutical is created by science, and an alchemical item is created by magic.

I'm mostly on board with your interpretation, except for your misuse of the term "science," which I really wish you'd stop.

"Non-magical chemical processes," sure. But "science" isn't "things that aren't magic." "Science" is "the study of how the laws of physics work." If magical energies exist, and if they obey laws, the study of the laws that they obey constitute a field of scientific study. Wizards researching new spells are scientists. People crafting magic items are engineers.

Honestly if it bugs people so much in their home games I would just add, "and alchemical items" to the effected list. Since the needs to be a caster portion of craft (alchemy) was removed from the skill then I could totally see it as being some primitive form of chemistry like our alchemy is with them fumbling through the processes in a similar way. I mean it won't really effect power curve that much since, as Mr. Jacobs said himself, those items really don't change a ton of s%#@ on their own to begin with.

Shadow Lodge **

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Paris Crenshaw wrote:

Hey, folks. I've been following the discussion here for a while and taking lessons learned for any future projects I work on. I can't comment or speculate on any of the decisions and revisions that were made after I submitted my text, but I'd like to try to clarify a couple of things.

1) Summoning a fiendish chimera is an option from the Pathfinder #77 article on Baphomet (see page 75). Priests of Baphomet can summon one with summon monster VI. Although Thurl isn't technically a priest, he's a summoner who fervently worships the demon lord. It just made sense to me that he'd be able to do it, too.

2) The missing acid flask component for acid spray was a total oversight on my part. I've added "Ensure material components and foci for spells are in character's gear" to my NPC creation checklist to make sure that kind of thing doesn't happen again.

And, yes, my intent was for Tancred to drink the potion of haste at the first sign of trouble. I think I had originally given a potion to him at both tiers, but the one from the lower tier was subsequently removed.

I hope that helps. Thanks.

Cool man. I just wanted to know where he got it from and I have to say much cooler than the other options.

Also, I just got to run this for the 1st time and I have to say that that barb vs. Thrul fight needs to be streamlined and his crazyness better explained. As it stands I ran it on the low tier and that whole encounter is just a bear to run and eats up time. I will say though the environment option does really add a lot of atmospheric umph that the scenario needs.

If I were given the option I would cut the 1st encounter, make the weather more central, let me fight Thrul after somehow removing the barbs from combat for a spell or automate their moves then fight them, and make the thing with the golem a pivotal part of the scene. It sucks that I had to cut that scene in order to get everyone home before midnight considering how evocative it is to the whole affair.

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Also have they addressed Thrul's summons for his high tier encounter? As it stands it says he summons a Fiendish chimera after inhaz dies but how the hell is he getting one? Is this a typo or just something special he can do?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Skeld wrote:
doc the grey wrote:

I'm having a really hard time hiding the RAGING BRAINER this whole affair is giving me.

Has anyone who is picking their copies up at Gencon gotten access to their pdfs yet?

I got my PDF yesterday. Is there something specific you'd like to know?

-Skeld

Lord where to begin.

What does the new familiar look like?

New monsters!

Do we get the domains and favored weapon of the new iron god?

I have like a dozen more but those are what I need right now to be both sated and not spoil the whole book before I get it.

Shadow Lodge

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archmagi1 wrote:
no, its all weapon finesse and 1-h flavor like the swashbuckler

Damn! I was really hoping I would finally get my cavalier that dumps the mount, keeps tactician and orders, but gains some kind of new ability to replace them that makes me like a noble general who wades into combat in full plate, hefting a zwiehander and cleaving men in twain.

Panache is cool, but I have been seriously waiting since APG to rock a Cavalier like this and this wait is starting to grate.

Shadow Lodge

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Irnk, Dead-Eye's Prodigal wrote:
doc the grey wrote:

OHH MY GOD PEOPLE COME ON!

SPOIL THE DAMN IRON PRIEST!

This wait is killing me and I'm hoping I get my pdfs before I pick up my stuff at Gencon. Also hoping they don't run out of copies before I can pick up.

Please, someone alleviate my suffering T-T

** spoiler omitted **

HRCK! That is f+&$ing cool! They get any other abilities, do their skill points change, and so they lose the ability to effect undead but their channel effects constructs the same way it effects living creatures now?

Hell with just that I've now got a cleric arc for my scrapwalker cultists.

Shadow Lodge

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archmagi1 wrote:
doc the grey wrote:
archmagi1 wrote:
Mal_Luck wrote:
I was curious if the Daring Champion archetype for Cavelier could also be compatible with Samurai? Besides the loss of the Mount, what other abilities get swapped out?

armor & weapon proficiencies change

lose mount
lose cavaliers/mighty/supreme charge
lose expert trainer

WAIT WAIT WAIT! THERE'S A NON MOUNTED CAVALIER OPTION NOW!?!?

*Faints*

*Picks self up off the floor*

Okay what do you gain?

weapon finesse, panache, some deeds and advanced deeds.

Wait that's it? I really wanted an arch that lets me play something like a scottish noble with a greatclub as well as a german tribesman with a greataxe. Does any of it work with 2 handed weapons?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
archmagi1 wrote:
Mal_Luck wrote:
I was curious if the Daring Champion archetype for Cavelier could also be compatible with Samurai? Besides the loss of the Mount, what other abilities get swapped out?

armor & weapon proficiencies change

lose mount
lose cavaliers/mighty/supreme charge
lose expert trainer

WAIT WAIT WAIT! THERE'S A NON MOUNTED CAVALIER OPTION NOW!?!?

*Faints*

*Picks self up off the floor*

Okay what do you gain?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

OHH MY GOD PEOPLE COME ON!

SPOIL THE DAMN IRON PRIEST!

This wait is killing me and I'm hoping I get my pdfs before I pick up my stuff at Gencon. Also hoping they don't run out of copies before I can pick up.

Please, someone alleviate my suffering T-T

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I'm having a really hard time hiding the RAGING BRAINER this whole affair is giving me.

Has anyone who is picking their copies up at Gencon gotten access to their pdfs yet?

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Also shouldn't Tancred have a vial of acid? As it stands he's got acid spray prepped but he doesn't have an acid vial to use as the component.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

The new spell list is pretty bangin'. Still wish we had gotten the option to rock some magical beast animal companions.

Still, pretty cool so far and I'll be much happier should we also get some new vermin companions and the divine one is pretty good. I might have to build like a classic skinwalker style guy here soon.

Shadow Lodge **

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Kigvan wrote:
doc the grey wrote:
Kigvan wrote:
Sniggevert wrote:
EricMcG wrote:

Or you can wipe the boons and equipment, take 500gp and assign it to the character now.

You still have 10 days, so it might still work out.

You can't do that with GM chronicles, only higher level pregen ones...

You also don't wipe out boons or equipment when applying pregen credits to level 1's, you only reduce gold.

[note: I second Sniggevert, that GM credit does not work to do this, though there is a thread about it in the GM discussion]

Wait what now?
You can apply credit from playing a higher than 1st level pregen character to a 1st level character. When you do so you reduce the gold earned to 500gp (for a 1exp scenario), but you retain access to any items or boons that you earned while playing. You cannot do this with GM credit, you instead must hold the credit until the character is of high enough level for the lowest tier of the chronicle.

Ohh wow where does that rule come from?

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Kigvan wrote:
Sniggevert wrote:
EricMcG wrote:

Or you can wipe the boons and equipment, take 500gp and assign it to the character now.

You still have 10 days, so it might still work out.

You can't do that with GM chronicles, only higher level pregen ones...

You also don't wipe out boons or equipment when applying pregen credits to level 1's, you only reduce gold.

[note: I second Sniggevert, that GM credit does not work to do this, though there is a thread about it in the GM discussion]

Wait what now?

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Eric Clingenpeel wrote:
You have to actually play him at first level as a tiefling, or give a 1-5 tier GM credit to him. Currently you can't give GM credit for a higher tier game to a 1st level character.

Ohh g#&$*@it. I was hoping to apply my vengeance at sundered crag GM credit to him! I have on one else who really needs it and was hoping to have it solve my problem. Lord, now I have to engineer 1-2 separate games for 1st level characters in a little over a week.

Wonderful.

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
roll4initiative wrote:
doc the grey wrote:
roll4initiative wrote:
I'm a bit lost. How can you have a PC with 0 xp and be too high in levels?
Lol my bad, I meant that he will not be high enough level to benefit from it yet and therefore gain the xp. Does that mean he will not be safe once August 14th rolls around?

Ah! Ok. Yeah, just play a scenario before the 14th of August to get that 1 xp. Then all is good and you can continue playing it after the deadline.

I made a Tiefling Zen Archer today and will be playing The Confirmation on Monday to make him legal.

Cheers!

Wait so it has to be a 1st level game for him to qualify?

Shadow Lodge **

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
The Fox wrote:
I am pretty sure that only about half of us in my local group worry about encumbrance. I keep track for my own characters and I know a few other people who do as well. But I've also heard people openly admit that they don't bother because they think it is a silly rule. I've never seen any GM ask about it, not even from my Str 5 halfling.

Lol will be a great way to check people. In my mind I'm much more forgiving for new players running 1-3rd but less so at high tables. By the time you are 4+ you should really have all your gear squared away and handled and be expected to be up on those rules.

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