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Kaiju, Mogaru

doc the grey's page

Pathfinder Adventure Path, Companion Subscriber. FullStarFullStar Pathfinder Society GM. 2,598 posts (2,623 including aliases). 12 reviews. 1 list. 1 wishlist. 10 Pathfinder Society characters. 5 aliases.


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Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Dabbler wrote:
You are looking at a fundamentally abstract system, so really "blinding sickness" actually probably covers a whole gamut of diseases that have similar symptoms, but are caught in different ways: some might be waterborn, some airborn, some spread by contact etc. - the system does not differentiate, so if you want to make up your own rules, that works!

Well I'm looking to do more of the latter. We've seen paizo take a lot of great strides in this area with a lot of the newer diseases they put out getting actual fluff text to explain them alongside their effects. So to that end I'm looking to see if anyone knows of or has ideas on backgrounds for some of these older diseases that we've had since core and has maybe expanded on them to make them more interesting things in the game.

For example I've always thought that blinding sickness was a disease you picked up from tainted water and I could have sworn that was originally in its write up.

Another one I'd kind of want to see get more attention is Red Ache since it's another one of those early diseases that doesn't really have much story. Like we know it apparently has something to do with red (likely the wound sites getting red and swollen) but what else? Where do you usually get exposed to it, is it an infection like filth fever probably is, what happens to people who can't seem to kick it since it doesn't kill you directly?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Dabbler wrote:
A good idea is to look up Seven Days to the Grave, part #2 of the Curse of the Crimson Throne adventure path. That focuses in on plagues, and of course disease.

Damn, internet ate my post. Anyways yes I have seen those and the diseases list in the core rule book. What I'm looking for here is more of a discussion of how these diseases fit into these worlds in a way more akin to a bestiary entry rather than just a block of stats. Like how do people get exposed to Blinding sickness, what ways do they treat it, how many lives does it take and is their a culture around it like leper colonies for leprosy?

That's more of what I'm looking to discuss.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

So I was wanting to start this thread earlier but with apparent site maintenance I've had to wait till now.

Anyways I was wondering if anyone has ever thought about how common diseases are in a pathfinder world like golarion or their own? Which ones do you think are the most common, which ones do you think are the most feared/have the most historical impact?

As it stands we all know that diseases and infection are one of the biggest factors in much of human history and as it stands we have a metaphoric ton of them statted out and ready to use in any pf game but we barely know anything about them including symptoms. So if anyone is interested in chatting about some of the diseases and sort of figuring parts of this out I welcome you here, I'd love to see what you have.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Steven T. Helt wrote:
You can find the incutilis in Bestiary 4, and then just imagine an older, craftier, scarier version. But I think you should play the adventure first so you get the full effect!

I'm actually using them in an adventure I'm currently working on and was wanting to know more about how the lords fit into their whole structure.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Irnk, Dead-Eye's Prodigal wrote:
doc the grey wrote:
Heine Stick wrote:

Incutilis lord (aberration - CR 8) - Curved shell with eyes holding mass of tentacles

Karkinoi brood swarm (monstrous humanoid - CR 4) - Baby karkinoi
Onwu azu (animal - CR 1) - predatory fish
Wait wait wait, an INCUTILUS LORD?! You're telling me they are making a greater version of the incutilus? Care to elaborate on it any more? Is it an actual superior to Incutili or is it some sort of weird creation or offshoot of theirs?

Well, I have not read the Incutilus, but the Incutilus Lord manages to scare the bejeezus out of me...

** spoiler omitted **

That's pretty sick, what the hell do its special abilities do?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Heine Stick wrote:

Incutilis lord (aberration - CR 8) - Curved shell with eyes holding mass of tentacles

Karkinoi brood swarm (monstrous humanoid - CR 4) - Baby karkinoi
Onwu azu (animal - CR 1) - predatory fish

Wait wait wait, an INCUTILUS LORD?! You're telling me they are making a greater version of the incutilus? Care to elaborate on it any more? Is it an actual superior to Incutili or is it some sort of weird creation or offshoot of theirs?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Are any of the aether abilities presented for the Telekinetic at 4th actually supposed to be obtainable at 4th? As it stands all of the telekinetic's wild talents he gains access to at 4th are not takeable until 6th.

Has their been any errata on this?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

K, well I can say I think the system is tally intriguing and wasn't too see more. With both books in hand the system seems to be really cool and the examples presented in imperial relationships helps make it a lot easier to start building your own versions of those progressions or insert them into your own campaign for another character.

All that being said I really wish that this book and Ultimate Relationships could have been combined into one book. I feel like the later could have really benefited from having working examples right next to the rules rather than having to buy a whole separate book.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Are you guys doing another in this line to discuss some of the other NPCs that appear in the later books in the Jade Regent line?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Are milestones meant to be tied to the rank up scenarios presented in Imperial relationships or are they meant to be something more free floating that happens independent of the rank ups?

Are gifts something that can happen separate from milestones or are they meant to only happen in tandem with milestones?

So what happens if a player reaches the camaraderie cap with a character but there are no more milestones planned for that current part of the adventure path, can they still rank up without a milestone or are they supposed to wait until another milestone occurs and try then?

If a player fails his chance to rank up at a milestone and again they are out of milestones does that mean that they have to wait till another one occurs or can they initiate the rank up without being in a milestone?

The guide suggests that there should be about 5 milestones per ap book. Are each of these meant to be tied to individual characters or is the opportunity an open opportunity to advance your plot with any character you can?

What is the average rank progression supposed to be per level or book? I.e. is there supposed an average rank a player is supposed to be at with each character at each level?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Anyone care to spoil the new creatures list from this one? I'm interested to see what's coming out.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

505.) I Fthagen, and so can you!: Written by the disturbed alchemist Lazarus S. Brixton, Gentleman of Calva. In it he discusses the treatise he has learned from examining the blasphemous and abhorrent writings of the secret cults of the Lot family and their shadow cult on the furthest fringes of the frontier. The book also contains many disjointed and rambling yarns in which he discusses his conversations with an entity he refers to as The Queen, the tentacled monarch of his proud homeland. Many readers debate as to whether this character is a delusion of his eroding sanity or an entity from the dark tapestry taking an approximate form of his beloved monarch. Some editions even make mention of greater creatures and architects, a builder of a grand device referred to as The Psychosis Beacon. This is the only surviving instance referencing the mysterious manuscript of the Lot family.

506.) The Complete Study of the Frontier Ghost Scorpion: Another tome by the mad alchemist Lazarus S. Brixton, this thick tome covers the most complete and thorough review and study of the mysterious Ghost Scorpions often found in the deserts and arid plains of the northern frontier. Like many of his previous books after his recognition as a scholar in the scholastic fields this tome shows signs of his degrading mental condition, with sudden breaks in his studies to discuss the topic with his muse, a being he refers to as The Queen. Despite these episodes the tome is still one of the most thorough and complete studies of the beasts ever put to paper.

Both of these are inspired by the alchemist in my home game and the books he has been pinning since the campaign began.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

One thing I always go with is that spells with an alignment descriptor are literally using that as a component. An infernal healing is not just healing someone, it is healing powered by the raw evil stuff of the pit. When you heal a man with it that disgusting feeling is that raw unadulterated sick of the universe is both binding to your being and re knitting you back together.

With that in mind I've always played that use like that corrupts and effects the user, leaving it's mark. When I talk to characters who use evil spells as a GM and give them advice I let it color the advice I give them and encourage them to use it more as their alignment falls down the sliding scale. You like to use animate dead? Cool, it'll mess with the world around you, it will color your actions and the way others see you, and if you keep fiddling with evil spells it will encourage you to use them more and in ways more in keeping with their alignment.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Cap. Darling wrote:
The native Americans, that i know of, had strong traditions and a form belive in the order of things. All the coup stuff and the galning of honor was bound in tradition. Not very chaotic IMOP.

K. I would say to remember that you can have rules, tradition, and strictures from a chaotic deity and culture, it just focuses on individual liberties and accomplishment of its followers over the larger social structure and group accomplishments. In other words the chaotic place value on the those individual merits and goals of its people rather what they can necessarily accomplish if those goals are deferred to focus on the groups goals.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Cap. Darling wrote:
I dont think the chaotic part of his aligntment fits the 1st nation feel.

Why might that be? I realized as I was typing an answer that though I believe it fits and have reasons for it, it makes little sense to respond if I don't know exactly why you feel that way. Is their anything specific or does it just not vibe with you in some way you cannot describe?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
T.A.U. wrote:
doc the grey wrote:
Outsiders like demon lords, arch devils, and horsemen follow different rules than their other mythic compatriots. They are already mythic creatures by design and grant domains to prayer by their nature. Check out bestiary 4 for more information on their mechanics.
You are right, I wrongly supposed from you description that he was some kind of mortal nomad hero ascended to the demi-godhood.

Nahh but sort of. He is an outsider and classic empyreal lord but his worship paints him in various forms and lights including that of a mortal man, centaur, or even a horse from time to time as the story is told by various tribes so I can understand the confusion.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Indagare wrote:
doc the grey wrote:
Currently because I have a lot of gods in the capital G variety and wanted to invest in more demigods that had tighter focuses than the greater gods have. Also if he is a demigod I get the opportunity to stat him as a mythic entity. But as he's started to come together I've been thinking about expanding his portfolio and promoting him up to one of the heavier 5 domain capital G gods.
Ah, okay. It sounds like you're going to need mostly NG demigods to avoid a slot taken up by either Law or Chaos. I'm still willing to help, though. If you want to let me know more about your campaign world and the deities you already have, I might be able to make suggestions for demigods.

Lol, I can do you one better.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
T.A.U. wrote:
Using Mythic Adventures rules, you need to create him at least of the 9th Tier to have both the 4th domain (and 4 associated subdomains) using Divine Source (3rd, 6th, 9th) and the Immortality Base Mythic Ability.

Outsiders like demon lords, arch devils, and horsemen follow different rules than their other mythic compatriots. They are already mythic creatures by design and grant domains to prayer by their nature. Check out bestiary 4 for more information on their mechanics.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

But you can do both of those things with a standard crossbow and either grappling bolts our the aforementioned barbed bolt.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Imbicatus wrote:
Irnk, Dead-Eye's Prodigal wrote:
The crank crossbows are less new weapons than variations on older weapons to add non-weapon utility. You can use either to make grapple CMB checks at range, or to loose a rope & piton so you can winch yourself up or across...

Actually, you can't make grapple checks at range with it. It gives the crossbow the grapple weapon quality, which only allows you to make a limited grapple check on a critical hit with the weapon.

PRD wrote:

Grapple: On a successful critical hit with a weapon of this type, you can attempt a combat maneuver check to grapple your opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the creature using a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away that the creature you're grappling is no longer within the weapon's reach, you end the grapple with that action.

So what it is just a crossbow with the grapple quality and made exotic?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

What does the crank crossbow actually get?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Indagare wrote:
doc the grey wrote:

I don't know, the more I think about it the more I really dig him with that C.

I might just give up the ghost and make him a full god and go Chaos, Glory, Good, Liberation, and Travel.

Why were you considering making him a demigod instead of a full god to start with?

Currently because I have a lot of gods in the capital G variety and wanted to invest in more demigods that had tighter focuses than the greater gods have. Also if he is a demigod I get the opportunity to stat him as a mythic entity. But as he's started to come together I've been thinking about expanding his portfolio and promoting him up to one of the heavier 5 domain capital G gods.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Indagare wrote:
doc the grey wrote:

It's not an issue of one or the other so much as I don't want him to have paladins. I'm totally fine with cavaliers and in fact suspect that he probably has a lot of them since the introduction of horses to the region he is worshiped in and mounted warpriests I just don't see him as having paladins.

As for Chaos goes yeah. A demigod or god grants domains that fit their portfolio and the domains matching their alignment. So yeah one of the tough parts about that double...

To be honest, if I were you, I'd make him Neutral Good with Chaotic leanings, hence why he has Liberation. A portfolio of Good, Glory, Liberation, and Travel would work well for this deity, and you could show chaotic leanings in certain subdomains. I'm really not sure what the rules are for creating a demigod, but I'd really go with what works best for what you want and what makes sense.

I don't know, the more I think about it the more I really dig him with that C.

I might just give up the ghost and make him a full god and go Chaos, Glory, Good, Liberation, and Travel.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Indagare wrote:
doc the grey wrote:

Sorry bout the late return man but yeah to break it down Liberation and Strength have been on the short list for a long time with my buddy calling strength as the better choice but with me falling closer to Liberation. As for the subdomains Heroism is already on the list thanks to glory as one of the 4 subs it gets along with Azata if I keep the chaos domain. As for War I'm not really considering it as an option. I've already got a war deity that's working pretty well for them and it saves me room to do something else with this guy.

Right now my biggest debate is on whether or not to keep him Chaotic or not? As it stands with 4 domains I really don't like losing one to another Chaos domain but at the same time I'm not really into the idea of this guy having paladins. He's a lord of independence and freedom which feel far closer to chaos than neutrality and a bit anthema to the core of that paladin mystique. His followers are wild and free loving and are at worst individualist glory hogs (a trait that doesn't make me think paladin). At the same time though I totally dig him with liberation but I'm out of domain slots.

Anyways hope to hear back man, from you or anyone who would like to weigh in on this conundrum.

Really, all things considered, Liberation really fits this demigod far better than Strength.

Why paladins and not cavaliers? Or some variant of cavalier with clerical abilities? I'm not sure why him being CG would cause him to need the Chaos domain.

It's not an issue of one or the other so much as I don't want him to have paladins. I'm totally fine with cavaliers and in fact suspect that he probably has a lot of them since the introduction of horses to the region he is worshiped in and mounted warpriests I just don't see him as having paladins.

As for Chaos goes yeah. A demigod or god grants domains that fit their portfolio and the domains matching their alignment. So yeah one of the tough parts about that double alignment is that it will occupy 2 slots.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Indagare wrote:
doc the grey wrote:


Ohh both very cool.

Right now his current domain build has become Chaos, Good, Glory, and Travel but Liberation and Strength have both been strong contenders for the Chaos position.

Thanks! Well, Liberation allows a person to ignore impediments to mobility (very helpful for wandering nomads) while later on you can emit an aura that helps allies a great deal (not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions so long as they are within the aura and it lasts). The removal of fear, panicked, and shaken conditions would lead to greater bravery in battle.

I also suggest the Glory [Heroism] because I think it will work thematically:
** spoiler omitted **

Have you considered Strength [Resolve]?
** spoiler omitted **...

Sorry bout the late return man but yeah to break it down Liberation and Strength have been on the short list for a long time with my buddy calling strength as the better choice but with me falling closer to Liberation. As for the subdomains Heroism is already on the list thanks to glory as one of the 4 subs it gets along with Azata if I keep the chaos domain. As for War I'm not really considering it as an option. I've already got a war deity that's working pretty well for them and it saves me room to do something else with this guy.

Right now my biggest debate is on whether or not to keep him Chaotic or not? As it stands with 4 domains I really don't like losing one to another Chaos domain but at the same time I'm not really into the idea of this guy having paladins. He's a lord of independence and freedom which feel far closer to chaos than neutrality and a bit anthema to the core of that paladin mystique. His followers are wild and free loving and are at worst individualist glory hogs (a trait that doesn't make me think paladin). At the same time though I totally dig him with liberation but I'm out of domain slots.

Anyways hope to hear back man, from you or anyone who would like to weigh in on this conundrum.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Is this system meant to function in tandem with the relationship rules presented in Jade Regent or as a replacement for them?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Hey can you give us any more about the stonebow?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

What type of role does the kineticist count as for the purpose of determining a monsters CR when throwing class levels of it on them?

For instance if I'm throwing some kineticist levels on a morlock are they considered combat role classes or something closer to a spell class?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Hey how does the ogre mancatcher get a free trip with his ogre hook along with his attack?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Owen K. C. Stephens wrote:
Some of these requests we'll be able to accommodate. Others we won't. I'll do my best folks, but by the time you see the announcement a lot of work is done, and there's not a lot of spare room in a player companion.. :)

All I have to say is thanksgiving is coming up soon Stephens and the best way to celebrate that is a witch with a paranoid wild turkey familiar...

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Want

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

I know this might be late but you know what I would want to see as a familiar option?

Turkey and a peacock. The former gives you toughness, the latter a +3 on Bluff or Diplomacy.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Indagare wrote:
Quote:

Alignment: Nonevil

Domains: Glory, Travel
Favored Weapon: gunstock warclub or tomahawk
Sacred Animal: Horse
Sacred Colors: Brown, White

I know I'm picturing this as a god that really appeals to these nomad plains peoples in general and to warrior braves in particular who exalt his glory aspect as a way to prove their skill. I'm also sure he's not evil and I'm thinking good but I'm not sure where he will fall on the Law-Chaos scale. Also remember that as a demigod he only gets 4 domains total.

I might suggest having the Heroism subdomain for Glory. I think it fits thematically better with this demigod.

For other domains, I'd suggest Liberation and War (possibly with the Tactics subdomain).

For alignment I would suggest Neutral Good, though perhaps with a guardian-type mentality when it comes to the tribe.

What else are you looking for?

Ohh both very cool.

Right now his current domain build has become Chaos, Good, Glory, and Travel but Liberation and Strength have both been strong contenders for the Chaos position.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Do the automatic ranks in the 2 class skills the phantom gains from their emotional foci come out of their normal ranks or are these bonus points that do not count against the total?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Question about the distortion ability. Since it offers concealment to the character does that mean that they can make stealth checks so long as it is active?

I can totally see using it like that even before it treats as invisibility, allowing you to sneak up on people predator style.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Bump

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
Kelsey Arwen MacAilbert wrote:

I have the following tech level in my magitech setting:

** spoiler omitted **...

Well if you are looking at rubber in a world that doesn't have petrol or coal I would say it's likely collected and refined from trees. From their I would say that you should probably look into rubber uses by ancient cultures that had access to rubber trees and what they did with them. Second I would think of it as an alchemical oddity, something that could be new or a novelty like a lot of other alchemical or herbalist crafted items where it has some uses people have thought of but the sheer scope of it hasn't quite hit everyone yet or its unwieldy nature (either because of the way they harvest it or the tools they have to actually sculpt and work it) leaves them with limited options.

Some quick ideas that come to mind are.

1. balls
2. rubber bullets
3. armor (increase armor check but let the wearer like reduce fall damage and/or give them some moderate DR like DR 1/slashing or piercing because of its ability to absorb hits)

If it helps think of it more as an object wizards are trying to convince people is worth a damn and joe commoner is unconvinced on buying more often than not rather than the super common item it is today.

Shadow Lodge

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Christopher Dudley wrote:

No rules suggestions for the god, but a new feat sprung to mind when you described him.

Count Coup
You gain prestige in battle by delivering a harmless touch on your enemy.
Prerequisites: Ride 5 ranks, Mounted Combat, Ride-by Attack.
Benefit: When you perform a ride-by attack on an enemy, instead of a regular weapon attack, you may deliver a touch attack with your hand or weapon that does no damage. Alternately, you may perform the steal or disarm combat maneuver, but this provokes the usual attack of opportunity to perform. If the touch attack or maneuver is successful, your opponent is considered flat-footed until the beginning of your next turn. For one hour, you gain a +2 Morale bonus to charisma, and a +1 feat bonus to intimidate the target of your ride-by attack and its allies.

That's pretty dope man. I've actually been fiddling around with doing something with coup for a while now and it's always cool to see more people create options. That being said though I would want to remove the mounted part from it's requirements and allow it to be something that can also be performed on foot. If you want more stuff involving coup though check out the Brave class from Little Red Goblin Games Heroes of the West book. It does some really cool s##~ with the coup concept.

Now back to the divinity discussion!

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

To elaborate on the title I was working on the pantheon for my home game and realized that I didn't have a religion for the nomads (1st nation peoples of the land) that had the Glory domain which felt an egregious oversight. As it stands though I'm having trouble actually putting the rest of the deity and his religion beyond a few key points. So with that in mind I'm turning to you paizo forum for a little aid putting this together. I'm including my current notes below and I'm interested to see what people come up with to help bring this guy together.

Alignment: Nonevil
Domains: Glory, Travel
Favored Weapon: gunstock warclub or tomahawk
Sacred Animal: Horse
Sacred Colors: Brown, White

I know I'm picturing this as a god that really appeals to these nomad plains peoples in general and to warrior braves in particular who exalt his glory aspect as a way to prove their skill. I'm also sure he's not evil and I'm thinking good but I'm not sure where he will fall on the Law-Chaos scale. Also remember that as a demigod he only gets 4 domains total.

With that I'm open and I'm ready to hear any suggestions you guys might have.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

How does touch treatment work with more continuous effects? Like if I use touch treatment on someone who is confused because they have been effected by the insanity spell does the touch cure them off that insanity, suppress the insanity for some amount of time, or just completely fail?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

I don't know if anyone has brought this up but is there anyway we can get a change to the pure flame wild talent to have it reduce fire resistance and turn immunity into something like say fire resist 20? As it stands by the time you can actually get that ability the worry of overcoming my targets SR is less of an issue in the case of fire attacks as finding away around resistance or immunity and with so many creatures that do have either of those options and not many counters to it being built into the pyro's kit pure flame feels like something that will be at best okay or at worst an ignored or trap option for most pyro builds.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

What creature type is the wisp created by the demon's lantern's lesser ability?

Might sound dumb but it helps figure out if certain play combinations (like favored enemy) can stack with it and whether or not animals will innately attack it or not.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Other question that I'm not sure has been answered.

If I activate trance and use it on a spirit I already have it says I gain the, "weakest ability I do not have". Does that mean that I would gain the next level spirit ability? Like if I am a 1st level Medium and I trance for my already channeled bear spirit do I gain the Massive ability?

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber

Still going over this one but a quick note, a breakdown of how to read the spirit entries that is much closer to the actual entries would be amazing. By the time you actually get to the spirits proper in the playtest I as the reader have just had to wade through about 2 pages of very thick, compact text and the actual entry that describes the spirits ability in the beginning is not exactly the easiest thing to comb through for answer (much like the alchemy block text in APG). I would love just to have a quick breakdown description just before the spirits to sort of walk through how to read the entries like we get for reading feats or spells in the core rule book would be great.

Shadow Lodge

Pathfinder Adventure Path, Companion Subscriber
williamoak wrote:

Hello all,

I’ve been having quite a bit of fun experimenting with the kineticist, looking at cool stuff. It’s a pseudo charisma caster and a super interesting way to have a class.
I had a few notes of things I was uncertain of :

1) “Kintetic Healer”: can this talent be used with the “burn” ability to concentrate as a move action to reduce cost by 1 burn? If so, this seems to allow infinite healing out of combat (even in combat), since the concentration allows you to reduce the burn to 0.

In any case, I’ll probably have more questions later, but this is all for now. A friend is running a level-14 module where 2 of us want to play a kineticist in a week, so we should have some high level feedback soon.

I can at least answer this one. Bulhman posted an edit to the burn ability that the decrease ability is only supposed to work on a limited scope of abilities (I believe just the blast ones). It is the 1st post here, check it out and see what it says.

Shadow Lodge

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3 things.

1. Do objects crafted of special materials count as those special materials for the purpose of overcoming DR or hardness? It seems appropriate considering that an adamantine chair is still adamantine and would be harder than the wooden wall I'm flinging it at or that those silver manacles that harm lycanthropes just wearing them would still overcome their DR. Also the fact that I'm literally flinging what is somewhere between 5-500 gp of material depending on the item (assuming price of just 1 lb of raw material at minimum)

2. Does the telekinetic blast ability have a minimum weight limit on what is thrown? Like can it be used to chuck something as small as a paint chip or a human hair with deadly force even at 1st?

3. Is the pyrokineticist's fire blast ability supposed to 1d6+ 1/2 Con or something closer to the 1d6+1+Con of most of the other options?

Shadow Lodge **

Pathfinder Adventure Path, Companion Subscriber
GinoA wrote:
Each point is one re-roll. If they have three points, the first three rolls need to be re-rolled.

Okay so it only applies 1 per roll and only last for a number of rolls equal to the amount of heresy points they have?

i.e. 2 points means that they reroll the first 2 rolls they have and then no more correct?

Shadow Lodge **

Pathfinder Adventure Path, Companion Subscriber

Okay so I'm doing my prep for Temple tonight and I'm reviewing the Heresy points system and this question arouse. If a player collects a lot of heresy points (like say all of them) do they have to reroll for each point they have collected or just once and the amount doesn't matter? Anyone know of an answer to this one way or another?

Shadow Lodge **

Pathfinder Adventure Path, Companion Subscriber

Yeah, people have been asking for them for years now but from the sounds of it if we do get them it will not be any time soon.

Shadow Lodge

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Pathfinder Adventure Path, Companion Subscriber

Really more stuff for any ranged builds that have NOTHING TO DO with either bows or magic. Both arrow and ranged spell builds have pretty much hit their zenith build wise since the core rulebook and everything else that has come down the pipe has either been unneeded or just further overpowered their builds.

What we need is a lot of stuff for Crossbows, Thrown Weapons, and Slings. All of these have been around since we were playing 3.5 and we still haven't really gotten anything for them save the Crossbow Ace that really allows them to function well for the players.

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