|doc the grey|
Milo v3 wrote:The fact that you don't have the faintest clue of the key's composition, or shape makes it Craft check Impossible.Drahliana Moonrunner wrote:You can't duplicate a key you don't have with Fabricate.
According to what? It'd require a craft check as per the rules, but otherwise there is nothing stopping it.
Link for minor creationLink for Fabricate
Link for Major Creation
So lets start with Fabricate. Sure, I don't know what this key is made of but I can safely assume it's not mashed potatoes and is likely something that could work in a lock. Second I can probably look at my key ring and get a good idea of what's common like say iron and give it a shot and I'm willing to bet unless my GM is getting really strict about how you read that spell I'll get it and poof I've got my key. But lets say you go strict, I could just make a skeleton key.
Now I've got 3 keys with a +10 to beat that lock for the price of one and if I'm feeling really clever a couple of those spare swords I picked up from those bandits, that picture of the key, my excellent craftsmanship (enhanced by crafter's fortune), and maybe an hour in a nearby mine might well let me make all the very accurate dupes I want. I have dozens of chances at that door now and all the spells I want for when I do it and since I'm good at making keys (Craft check remember) my skeleton keys are probably even better at opening this particular door than other ones (so they are likely a +12 or better).
Or, I could do the same thing as before but instead of fabricate I pop minor creation, make the key out of darkwood (it's vegetable matter)and if I'm worried about it breaking throw Ironwood on it. I've got the crafting skill as established before, if my GM needs me to make a check I'll gladly do it (and probably succeed).
Or, finally I could just do major creation and make an adamantine duplicate (keys can be made of lots of stuff) at the door and use that. And if it doesn't work I can just take the thing and pry the lock out of the door like butter since adamantine ignores hardness less than 20.
Or or, I could ask what it's made of when I get the image and with any luck the guy who gave me the image will know gimme a description, a DC 10 Knowledge (dungeoneering) will tell me the metal, and my Craft skills will fill in any gaps I might have between here and fabricate.
All of that takes about 10 mins or so of in game time to execute, lasts more than long enough, and took me 5 mins to think up.
a wizard could just look at a picture and fabricate it in 10 minutes or call on an earth elemental to roll through the floor and steal it..
came right out of the quote you pulled from me.
So again, that level of versatility can cause A LOT of issues at the table both for players, the aforementioned caster who wants to be challenged but have fun with his friends, and the GM who's trying to prep this thing.