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Decapus

doc the grey's page

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber. FullStar Pathfinder Society GM. 2,417 posts (2,441 including aliases). 12 reviews. 1 list. 1 wishlist. 6 Pathfinder Society characters. 5 aliases.


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Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

My biggest problem with the Underhanded talent is that for some reason a talent built around slight of hand, concealment, and essentially quick strikes is somehow dictated by my Charisma.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Bardess wrote:

Wish list:

Dog
Ferret
Marmoset
Swan

I believe we got the swan in B4. Also there is a pretty good book called Cats, Dogs, and Horses by 4 Winds Fantasy that has various dog and cat familiars along with a micro horse.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Red Velvet Tiger wrote:
I'm still game! I should have something up tomorrow! Is Princey still playing?

Yes, yes he is.

Finish up your characters and shoot me a link to them so I can make sure your builds are all squared away and we should be good to go.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Hmm apparently the system won't let me throw up a bump twice.

Anyways we are still looking for an extra few players for Shadow over Golden Fields Farms.

If you are interested please feel free to message here.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Imbicatus wrote:
Give them all the Brutal Grappler teamwork feat.

Wow that's pretty on point for these guys.

I was also thinking of having 1 or 2 of the kidnappers in the grapple while another 2 basically bash the crap out of the target with saps.

Isn't their like a few rogue talents that help with sap/nonlethal combat stuff or are they all wrapped up in the sap adept feats?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

As the title says I'm working on an NPC group made up of rogues with the Bekyar kidnapper archetype. They work together to take down targets, tie them up, and then haul them back to towns and other civilized areas to sell for cash.

Currently though I'm having a problem figuring out what feats and rogue talents I'm going to stick on them. Right now they are 4th level Orcs and I have improved grapple as one of their rogue talent bonus feats and sap adept but beyond that I'm kind of at a loss.

Anyone have any good ideas on rogue talents and feats that will help these guys grapple, knock out, and tie up people?

Shadow Lodge

Nathan Welkins wrote:
Hey there, Doc, TSP here! Sorry about the delay. My character should have everything ready to go for the campaign! As I said, all I had to do was copy past it from the word doc I made and BAM! Well, except the backstory. Had to think that up as I typed!

Cool. Unfortunately it still isn't showing any of your stats in this character's profile.

Shadow Lodge

You all awake and groggy and tired in your small work tenements, the events of yesterday still fresh in your mind. Yesterday, Sunday February 16th the sky's shook and cracked as it seemed to rock itself apart forcing everyone either into their homes or to the stables as they tried to keep the animals from panicking. Luckily no one seems to be hurt and the sky seems to have returned to normal but after all of the thrill of yesterday many of you dread the extra work you will have to do to repair and catch up on after this trying ordeal and many worry of it happening again.

Now the sun has started to creep up on this cold and foggy morning and you know that soon everyone will start to gather in front of the modest estate of the Aurelians, the family that owns and runs Golden Fields Farm to await their jobs for the day as is procedure after events like yesterday. No doubt there will be many awaiting answers for yesterday's events and work orders for the day which likely won't be anything fun.

What do you guys do?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Bump

Shadow Lodge

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QuidEst wrote:
doc the grey wrote:
QuidEst wrote:
Druid uses those stats better, so maybe do a witch as well with another of the new options.

Yeah but nagaji are the only ones that also get a free poison attack...

One feat and a penalty to your caster stat is pretty steep, though. Compromise, maybe, and play a Nagaji Shaman when they come out?

Nahh 0 interest in the shaman. Unless it's gotten a steep overhaul since it's last playtest pass it also is stuck in this space between broken bad or broken good without much distinction and isn't really well represented version of the class cross it's supposed to represent.

Either way why so interested? We get Nagaji unlocked here in august, and it helps dodge the issue of heavy poison prices in pfs.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Irnk, Dead-Eye's Prodigal wrote:
Considering that we are getting a ton of stuff for Numeria in this season's play, I wonder what the odds are that we will see an Android Boon?

From the sounds of it we will get one auctioned off at Gencon for charity but that's about it so far.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
QuidEst wrote:
Druid uses those stats better, so maybe do a witch as well with another of the new options.

Yeah but nagaji are the only ones that also get a free poison attack...

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Squirrel_Dude wrote:
doc the grey wrote:
Ascalaphus wrote:
In that case, have you checked out the Kytonspawn racial heritage for Tieflings? It's not superb statwise, although they can take a trait to get +2 on Trip attempts with chains. But the stats aren't bad either - tieflings are a pretty good race.

I know and I might. I'm trying to remember what their stat mods are but it isn't coming to me off the top of my head. Again though I feel like if I go that way I need to make it look more kytony (which isn't bad since she is worshiping a kyton) otherwise it would be more of a cheat lol.

So maybe...

Tieflings are a base ability score adjustment package of +2 Dex, +2 Int, -2 Cha. Kytonspawn have +2 Con, +2 Cha, -2 Wis. So yeah, not great. I can't find the information about a bonus to trip attempts, but Tieflings have plenty of great alternate racial traits.

I believe he's talking about a trait from the race category. My problem is the bonuses still aren't that conducive to ranger. Wis penalty isn't helpful and Cha really isn't something I need.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Ascalaphus wrote:
In that case, have you checked out the Kytonspawn racial heritage for Tieflings? It's not superb statwise, although they can take a trait to get +2 on Trip attempts with chains. But the stats aren't bad either - tieflings are a pretty good race.

I know and I might. I'm trying to remember what their stat mods are but it isn't coming to me off the top of my head. Again though I feel like if I go that way I need to make it look more kytony (which isn't bad since she is worshiping a kyton) otherwise it would be more of a cheat lol.

So maybe...

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Neongelion wrote:
Well now my question is, will the Nanite bloodline be PFS legal? You have no freaking idea how much I would love to be a Bloodrager with that bloodline! NO IDEA!!! If they ban it based off of its flavor alone I will understand, even if I'd be super sad :(

I feel your pain but I don't think they will ban it. As it stands we are getting a lot of Numeria stuff in season 6 stuff so we should be okay. Also I am super excited for the veneficus witch, I'm really torn as to whether to make my nagaji a witch or a druid now.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Neongelion wrote:
QuidEst wrote:
Neongelion wrote:
Well now my question is, will the Nanite bloodline be PFS legal? You have no freaking idea how much I would love to be a Bloodrager with that bloodline! NO IDEA!!! If they ban it based off of its flavor alone I will understand, even if I'd be super sad :(
You'll have to use the Eldritch Heritage line, of course. The Sorc bloodlines don't carry over.

What do you mean by this? Sorry, I'm unfamiliar with PFS stuff regarding bloodlines.

EDIT: Oh, you mean for the Bloodrager I assume. *Facepalm* I assumed Bloodragers just straight up got whatever bloodlines sorcerers do.

Nahh bloodragers get bloodlines that are based on the preexisting bloodlines but modified to match their more martial bent.

So with that said we might not see a nanite bloodrager bloodline for a while which is a shame especially considering how cool some of it's abilities are.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Irnk, Dead-Eye's Prodigal wrote:
doc the grey wrote:
QuidEst wrote:
Mutated bloodlines? Pray, speak on! I love me some Sorc stuff something fierce.

Yeah we get 2 new mutated bloodlines and a whole new bloodline all together.

The 2 mutated ones are Dark Fey (which comes from fey) and Retribution which comes from Martyred. The former replaces the 1st level power with the ability to fascinated people at 30 ft, the latter makes you a spirit of vengeance who can bounce damage back onto people 1/day at 9th that you have just taken as an immediate action. Also the Dark fey bloodline arcana makes you better at curses while Retribution reduces the level up of metamagic'd spells so long as you are using it on a guy who hit you within the last round.

The new bloodline is Nanite and it lets you basically become a robot man made of clouds of nanites and raise all types of hell.

Does the Retribution mutated bloodline deviate in any mechanical way from Martyred prior to 9th level? It sounds like it would be ideal for my Wrath of the Righteous character & they are still only fourth level.

Yeah your bloodline arcana changes to:
Whenever a creature damages you, until the end of your next turn if you apply a metamagic feat to a spell that targets that creature, reduce the spell level increase of that metamagic feat by 1 (minimum 0).

What I want to know is if the level reduction brings it to 0 mod does that mean that I can cast it without the usual spontaneous delay? Because if so it will be awesome.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Ascalaphus wrote:

There's a half-orc variant class ability to get the Spiked Chain as a free weapon proficiency. That'll save you a feat.

(Or not, if you were going to be human. In that case it's break-even, but you get Darkvision.)

Ohh that is cool and darkvision is really tempting considering she works with morlocks but I my mind totally sees a human. Her schtick is she damn near kills you with traps when you go looking to loot these down constructs then comes along and finds you posing as a healer. Then she drags you back to her lair and tries to convince you to join her crazy kyton cult of painful mechanical grafts. If you say yes you go through painful surgery and get further indoctrinated, say no and you get painful surgery to test her new tech on someone till you die or she sacrifices you.

And for that character I just picture this very "normal" looking human woman until she pulls out all her gear.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Majuba wrote:
The only real difference when unconscious is that you are automatically considered a "Willing Target" - that has zero effect on whether you make a saving throw or not. Consider it your unconscious mind reacting to the magic. You do have a -5 dex bonus to reflex saves though.

Really? So does that mean that you would auto fail any spell cast on you? Like if I say ran up to an unconscious target and dropped the poison spell or a charm they wouldn't get a save?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

If a character is unconscious are they allowed to choose whether or not they are going to make a save, is it something that is set as always either on or off, and can they select it from round to round?

If they can select it from round to round how is that explained in game? Ostensibly the character is unconscious and unable to distinguish who or what is going on around them so how can they tell if that 6 seconds of pressure is your medic putting your entrails back inside you or if it's the orc coming to finish his grizzly work?

I'm interested to see if Paizo has an answer for this.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
blackbloodtroll wrote:

Going dexterity focused, then choosing the Two-handed Weapon Style for things like Power Attack, is an option.

You can enchant the Spiked Chain with the Agile enchantment, for dex to damage.

Maybe but getting a 13 Str isn't that difficult of a build option. I really wish you could use piranha strike to sub in for power attack for the purposes of power attack feat requirements.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Squirrel_Dude wrote:
Seeing as spiked chain is a two-handed weapon, I would recommend the two-handed weapon style.

I was thinking that since I'm probably already going to have Exotic weapon Prof and weapon finesse. Also shield of swings with an electirfied spiked chain of barbed wire and frayed electrical cord would be awesome as f@#%. But the question is is that better than getting disruptive as an option?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
blackbloodtroll wrote:
What alignment is this NPC?

LE

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1 person marked this as a favorite.
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QuidEst wrote:
Mutated bloodlines? Pray, speak on! I love me some Sorc stuff something fierce.

Yeah we get 2 new mutated bloodlines and a whole new bloodline all together.

The 2 mutated ones are Dark Fey (which comes from fey) and Retribution which comes from Martyred. The former replaces the 1st level power with the ability to fascinated people at 30 ft, the latter makes you a spirit of vengeance who can bounce damage back onto people 1/day at 9th that you have just taken as an immediate action. Also the Dark fey bloodline arcana makes you better at curses while Retribution reduces the level up of metamagic'd spells so long as you are using it on a guy who hit you within the last round.

The new bloodline is Nanite and it lets you basically become a robot man made of clouds of nanites and raise all types of hell.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
SamuraiFlamenco wrote:

The new Archetypes sound great...

1. Numerian Liberator: are there any new Rage Powers? And I dont get the idea of a sabotaging Barbarian, does he get bonuses against inanimate objects?

3. Gyronna Witch:didnt understand that either, she gives suicide rage?

5. Galvanic Saboteur:does he get a special Hunter's Bond?

Thanks for the answers in advance. m(^.^)m

1. Yes there are new rage powers. One knocks held breath out of people, another lets you ignore construct hardness, 3rd one basically lets you constrict while grappling, and the final one lets you reduce penalties for attacking targets if one of you is underwater and the other isn't. Yes they do get bonuses to destroy inanimate objects (or really anything with hardness) they also get the ability to hide from constructs and increase the DC to cast defensively in areas they threaten.

3. Nope. Basically she gets bonuses to make people distrust one another and on fear spells. Her big power though is that she can chose to drop a mind affecting ability (including hexes) from a target as an immediate action. What's worse though is that if an ally tries to hit is friend with a beneficial spell the witch can drop the ability they have put on the victim. This forces the guy throwing the beneficial spell to make a Will save, if he fails the effect is wasted and the poor bastard who they were trying to help takes 1d4 Wis. Ohh and eventually you can summon a Night Hag to come and help you a couple of times a week.

4. No, but he does have his wild empathy change from effecting animals and magical beasts to effectint mindless and intelligent constructs. Literally you can befriend an Iron golem with him now.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Bump

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

So I'm working on a spiked chain wielding NPC ranger and I was wondering what is the most compatible combat style to really wring out the power of a spiked chain for a ranger. Now I know about the Zon-Kuthon style in Inner Sea combat but I'm wondering is their one that is as good or better than that one though? Any answers would be greatly appreciated.

Shadow Lodge

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zergtitan wrote:
What are the six archetypes?

6 arch are...

1. Numerian Liberator: Like a sabotaging barbarian.
2. Veneficus Witch: a Daggermark witch who can mix poisons into her hexes
3. Gyronna Witch: a revenge themed witch who's soul job is to make all of your targets hate life and want to rage quit pf
4. River Rat: a Rogue arc that focuses on river and marsh type stuff
5. Galvanic Saboteur: A ranger arc that focuses on messing with constructs but STILL LETS YOU GAIN OTHER FAVORED ENEMIES. On top of that has potentially one of the most broken wild empathy replaces in the right game and properly used
6. River Druid: you basically become a ferryman and get bonuses on rivers and gain diplomacy as a class skill.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Besides that the other stuff in here is pretty solid too.

We get 2 new mutated bloodlines, the Nanite bloodline, the vengeance cavalier order, a poison built witch (which is pretty awesome with the right build), and a ranger archetype built around fighting specific monsters (constructs) that not only doesn't suck but is pretty good. Literally the Galvantic scavenger gets to use wild empathy on ALL CONSTRUCTS. Just imagine befriending an Iron Golem for a minute.

Also we get rules for swinging from vines at people or to other places so, sweet!

Shadow Lodge

Deevor wrote:
Yep, quite small, but it sells out... I got a couple of games to prepare as well, so pretty busy til its over.

Ahh okay. If you have problems checking in don't worry about it. Thanks again for the advanced notice.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Lilith wrote:
doc the grey wrote:
Okay so I'm only like a paragraph into this but am I the only one who just pictures Pam from Archer? Like seriously if that vibe keeps up she might be one of my favorite characters thus far.
Totally okay with this.

Yeah seriously, all I can hear is "Here comes Kessy!" in that nasally awesome voice. Also I totally want Kess to have the massive tattoo quote across her shoulders.

Oh on a side note am I the only one who's noticed a trend of runaway kids who send letters home without return addresses amongst the Iconics?

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Okay so I'm only like a paragraph into this but am I the only one who just pictures Pam from Archer? Like seriously if that vibe keeps up she might be one of my favorite characters thus far.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

So I'm grinding through this book and I have to say I totally want to play a nanite bloodline sorcerer now in pfs.

Shadow Lodge

Nice! Wait Paizocon has a UK extension?

Anyways Argent has asked for a 1 day extension to get characters done so I'm going to push start date back to friday US eastern time. Everyone cool with this? Also if you have anyone else who might want in now's the time to see if they want in.

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Odraude wrote:
Now imagine a lvl 20/MT10 Commoner. I'd like to imagine it'd have Divine Source and become god of all commoners.

Lol this is actually what I imagine one of the figureheads of a religion in my home game to be now. I always saw him as this hapless farmer who's life is like this series of lessons he's learned about life through the crazy crap that occurred to him and his family.

Link to said religion

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Brick shat.

Shadow Lodge

Deevor wrote:
doc the grey wrote:


looks good man save that I think you are over pointed for skills (you have an 8 Int which should put you at 2 points total after your bonus point for being human comes into play). Also you might want to spend some more of your starting gold (you get 260 to start).

The extra skill point came from favoured class ...

1 skill point from class
1 skill point from human
1 skill point from favored class

That's how I worked it out.

Ahh okay man. Sounds good then. Just as I said before you might want to spend a bit more of your gp since I don't know when you would get a chance to spend it later.

Shadow Lodge

Alright people if I were to start this tomorrow, Thursday would everyone be ready?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Jeff Merola wrote:

Low-light doesn't let you see better in dim lighting, it just lets you see further than people without it. If everything in line of sight is the same light level, low-light vision won't do anything that normal vision wouldn't.

Low-Light Mechanics wrote:
Characters with low-light vision can see objects twice as far away as the given radius. Double the effective radius of bright light, normal light, and dim light for such characters.
All it does is double the light radius, not increase the light level.

But how does that work for things like lions, tigers, and hyenas which naturally have night vision to help them hunt in the dark? I mean I assume they don't hunt blindly in the night and considering many of them only have low light vision and I assume it has to do something to help them.

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Now I know this is a stupid question but seriously what would a character with 20 levels in commoner be in a pathfinder world? Like I can figure out what an expert, warrior, or aristocrat could be theoretically be if they went 20 levels in their NPC class but for the life of me I cannot fathom what that looks like for a commoner. Is he like a peasant king, the penultimate farmer, what is he?

If anyone has any ideas let them fly I'm kind of interested to see what people come up with.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

If your party is out on a moonlit night without some source of artificial illumination and someone has low-light vision do they just treat it as if it is bright light for the purposes of concealment and other effects?

Shadow Lodge

Deevor wrote:

OK... I can redo the oracle to an adept ... if you like.

Got number 2,'Big Hand' Brucce the woodcutter, likes a drink and a fair fisty cuffs fight after a couple of ales. Big strong with a liking for the women, though not so many really like him,cleanliness is next to godliness and Brucce is nowhere near to god. Swings his axe with ease, whilst singing badly with each strike, has a prize possession of his grandfather's battleaxe. Lived here on the frontier with his family,since his grandfather (BBH's hero) settled down.

** spoiler omitted **

looks good man save that I think you are over pointed for skills (you have an 8 Int which should put you at 2 points total after your bonus point for being human comes into play). Also you might want to spend some more of your starting gold (you get 260 to start).

Shadow Lodge *

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Also I totally love all the decisions thus far. The idea of no minimum xp need to get grandfathered in makes total sense since even if someone wants to run the confrimation a dozen times to get some aasimar characters stored away it means they still have to commit at the bare minimum (assuming they have like the fastest team in the land) a dozen hours to the game and more likely something like 36-60 hours of game time to pull that off.

Shadow Lodge *

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
John Compton wrote:
Paz wrote:
So are unused triple race boons now only good for lining the cat litter box?

I had wondered the same thing upon learning that aasimar, tieflings, and tengu would be "always available," and that query led to the creation of the Xenophobia boon ("sacrifice" a race boon to Xenophobia to gain favored enemy against one of that creature's subtypes). I'm very open to creating another boon that provides additional uses for devalued race boons.

Suggestions?

What about something that boosts the powers of the races on the boon? I've been sitting on a Nagaji druid boon now for like a year as other character options have flitted through my mind and I would much rather some sort of boon that makes me say a, "Superior nagaji" than one that makes them easier to fight considering how little we see of these other races.

Maybe we can get a free racial feat for the race we choose (can anyone say kitsune 9 tail bonus feat?), extra racial traits, or even say getting boosted stats in the point buy.

Ohh at that point Naga Sin would become known as Naga Superior and I love it.

Shadow Lodge

This link is to some of the basic religions in the world of Oki and some relevant information on how they work as compared to the regular faiths of our world and other campaign settings.

This link goes to the specific religions that are often followed in the frontier. If your man is from this land as a frontiersmen these are a lot of the gods he is most likely exposed to or likely to worship.

This link goes to the pantheon of the native nomadic people of the region.

All of these pages are updated pretty regularly so if you have any questions or are looking for something in particular let me know and I should be able to answer it or add an answer on site quickly.

Shadow Lodge

Deevor wrote:

I have a character that can heal, an oracle of Gozreh, a retired townie come out to find the 'good life' and be at peace with nature and the animals. A retired school teacher, with a way of helping people and their livestock through the difficult times. He himself was bitten bya wolf in the past, on an expedition into the country to watch the wilds of nature, his leg has never fully recovered and hindered his movement ever since, but somehow the experience has bought him closer to an understanding of nature and its power, even the ability to speak with wolves and dogs. (OK not quite in rules,but kinda fits the background). You expedition kills animal,finds orphaned young and looks after it.

** spoiler omitted **...

That's pretty slick dude but remember it is NPC classes only for this one. So commoner, warrior, adept, expert, and maybe the aristocrat. Now that being said accept will probably give you what you're looking for right now. Also as mentioned above this is a home brew setting and has its own religions. Now that being said there should be a few choices up your alley.

Some religions that could work are Oberon, Great Hunter, Painted Bluffs, and Jeremiah are all good choices for someone wanting to be more connected to nature. There are more options on the provided wiki which I will repost below. On my cell so copy pasting is a bit of a pain.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
zergtitan wrote:
does anyone have this yet?

Going to echo an above post and say probably not. We are just getting our purchasing orders and I've been told we probably won't be seeing shipping for at least the next few days. It's likely we won't be seeing them till next week.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
Adam Daigle wrote:
Crillitor wrote:
Would it be safe to say that the campaign traits found within are more compatible with the Emerald Spire Superdungeon then in other places?
The campaign traits in People of the River support the Iron Gods Adventure Path.

Is there anyway we can get some spoilers on what the other 3 archetypes are?

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Still looking for more players. If interested message me either on this thread or through private message.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
CardinalBones wrote:
doc the grey wrote:

Cool that could be an interesting character as well. Also if anyone is looking to build a rogue like character or vagabond character that could help as well here since most characters so far have been very academic like. Having things like stealth would be very helpful here as well as knowledge skills.

I haven't worked out my third character, so I'd be happy to make him a steal character.

That would be cool. I can easily say stealth is a pretty good skill to have in about any game.

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