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So I was wondering if Pazio would have a problem with a Fan made Wiki designed and aimed to provide story content for a Post-Apoc Golarion? Would that violate the license since it would be altering the setting or would it be acceptable since it would be a fan site with a theme? Inquiring minds would like to know? I've been thinking of creating a witch for my home campaign to serve as either an NPC or a fill in character when people are gone. I want to model her after the Aboriginals of Australia, including either a kangaroo or wallaby for her familiar. I'm just trying to figure out what would be the best set up for the familiar. Any ideas on the bonuses either would offer? Thanks. Gencon being just a couple weeks away now I'm wondering what will be announced as next years big product. I personally would like to find out they're going to come out with a Sword & Planet RPG, including beta test but figure that's probably a 2012 release. What will probably be announced though will be the Asian rulebook and setting. What's everyone else's thoughts? History in Miniatures is proud to announce that the fall Fields of Honor in Des Moines, Iowa will be held the weekend of September 24-26th at Stoney Creek Inn in the suburb of Johnston. The convention features historical miniatures, Warhammer 40k, roleplaying (including Pathfinder Society), various boardgames, and much more. Pre-registration badges cost $20 each for the weekend. At the door badge prices are:
Payment for pre-registration must be received by September 18th, 2010 or you will have to pay the “at the door” price. If you pre-pay for a badge it will be waiting for you at the registration desk when you arrive. If you are mailing us payment please post it by the 15th of September to ensure that it arrives in time! For more information and a list of events visit Fields of Honor. We look forward to seeing you! So I was going over the list of all 759 words in the Game Mastery Guide and found a few words that were missing I believe should be known. I understand that not all words could be included due to space restraints although some may have been simply forgotten. I thought it would be nice for everyone to list words they felt should be known in addition to those found in the Game Mastery Guide. I’ll start with those I thought of. aloft
Anyway those are just a few I came up with. I'm hoping this is a right area for this. My fiancée and I are expecting in a couple of month so money is tight. I've decided to put up some of the game books I don't play with in order to help pay for upcoming games I want to purchase, as well as help with some bills. Here are the books I have available for auction: 4e D&D books up for sale
Non D&D books
Thanks for taking a look! Another foray into alternative rules, this time a look at Turn Undead. I’m hoping this has a little more going for it than my Sneak Attack rules. Anyway here’s my thought about Turn Undead, which might not be a new idea as I don’t always follow the homebrew stuff. I decided to model Turn Undead after Combat Maneuvers but wasn’t sure how to work it out until the epiphany stuck. The cleric’s Turn Bonus (TB), determined using (½ Level + Cha Mod), is rolled against the undead opponent’s Turn Defense (TD). Turn Defense is determined by using the formula (10 + ½ Wis score + Cha Mod + Turn Defense Resistance (TDR) (if applicable). If the TB beats the TD the undead is turned, fleeing away from the cleric for a number of rounds equal to 1 + ½ level + Wis modifier with a minimum of one round. If the Turn check exceeds the TD by more than five the cleric also deals damage equal to (½ level)d6 in holy damage, minimum 1d6. If the Turn check exceeds the TD by more than 10 the undead is destroyed if it fails a Will save equal to 10+(½ level)+Wis mod of the cleric. For now I’ll use Channel Resistance in place of TDR Recap before demonstration: Turn Bonus = ½ Level + Cha Mod
So a first level cleric with a Wis of 18 and a Cha of 16 would have a TB of 3.
A ghast has a TD of (10 + 9 half wisdom + 4 Cha mod + 2 TDR)= 25
I started to get a little worried that my math wasn’t working out since the more powerful monsters still seem to have a low TD, as shown above for the ghost and lich while the ghast has a pretty high score for such a low level monster. I was contemplating switching to a hit dice based modifier in place of the Cha modifier, but then I realized that ghosts and liches would probably be in environments that offer other resistance bonuses to balance for the low numbers on higher monsters. As for the ghast, well some monsters should be tough if you think about it, but an alternative solution would be to make a roll of 20 an auto turn undead. It’s not really overpowering if you think about it and would still require them to meet the other requirements. TB should also be modifiable by feats, which would add some flavor for turning. As for outsiders I’m still thinking about it, but just to put it in perspective a pit fiend would have a TD of 33 before adding any kind of bonus resistances for environment. So thoughts? Is this a little more on target? So I was letting my mind wander at work and came up with an interesting idea for a rework of sneak attack that would really up the rogue in combat. The general gist is this: Sneak Attack: Rouges have learned how to fight by exploiting their enemies weaknesses and finding vulnerable spots in armor. Because of this knowledge whenever the rogue exceeds the AC of their opponent by more than five with their attack roll they score a sneak attack, doing an additional d6 of damage. A sneak attack also triggers whenever a critical hit is confirmed, however it's damage is not doubled. As the rogue advances they learn new ways of inflicting sneak attack damage, starting at fifth level and every five levels after that the damage of sneak attack increases one step (d8 at level 5, d10 at level 10, d12 at level 15, and 2d6 at level 20). At level 10, the rogue auto sneak attacks if the attack roll indicates a threat, no longer needing a confirmed critical, and starting at level 15 sneak attack damage is also multiplied if a critical hit is confirmed. Granted this is just ground work and probably will just stay as speculation but I thought it was interesting. Thoughts? While reviewing the write up for Orcs of Golarion I couldn't help but notice this line in the description: "Pathfinder Companion: Orcs of Golarion provides Pathfinder RPG players everything they need to fight—or play—orc and half-orc characters, bringing this shadowy race to the savage forefront!" I'm wondering since this book will include the official player version of the orc race for Pathfinder will we be allowed to create orc characters going forward from its release or will it only be allowed for material related to half-orcs? I know orcs weren't allowed before because they were only found in the Bestiary, but this book will replace that. I’ve been mulling over our discussions concerning evil campaigns and I'm wondering something concerning characters which is, what if part of the problem is certain classes don’t actually fit into an evil campaign? Should there be a mix up or perhaps specific classes excluded from an evil campaign, maybe even different ones introduced so as to allow exclusive classes to the campaign? Paladins as portrayed in the core rules are definitely not cut out for a straight up evil campaign since most of their abilities are counter productive to the nature of the setting, except when fighting rival factions. There has also been some alternative classes introduced in other settings/systems which might fit in nicely, namely the assassin classes and the dread necromancer to start. I think I’d go with the assassin as written up by AEG for their Warlord RPG when it comes to that one. I like their ability to study an opponent then take them out if they succeed in hitting and then the save fails. Their version of the scout might be a good replacement as well for the ranger, but I don’t know if that class needs replacing. Are there any other classes you think should be altered, excluded, or included to make an evil campaign work? What about incorporating classes geared toward seduction or the occult? What about prestige classes and their function within an evil campaign? So I'm bored and wondering what's the longest character name you ever came up with for one of your characters. I'll start with my retired gnome illusionist who was nicknamed "Onetree". Seems short I know, but then it's not his full name which is: Onetreefallenoverasmallstreaminthemiddleofafieldafterafiercethunderstormrol ledthroughandstruckitwithlightninginthemiddleofsummer Okay, your turn. Splintering off from the evil campaign discussions in the general forums I'm wondering what elements would make for a working "Evil" campaign? What type of stories do you think should be presented? What elements do you think should be included to help keep an campaign on track? Should vices be included as elements to portray reality or should they be just window dressing that aren't really addressed (such as drug use)? Anything else that might be added to an evil campaign? Found this surprise over on enWorld just now. GMforPowergamers wrote:
You can read the thread here. The thought occurred to me about making either or both the bard and the rogue masters of traits. This could be done by allowing them to take two traits in place of any feat they might gain. Bonuses from similar sub-types do not stack where other types do So if the character has two social traits that grant a +2 and a +1 the +2 would supersede and not stack. However if you have a faith bonus of +2 to a skill and a social trait that also gives +2 then they would stack together to become a +4 bonus. Any thoughts? Just thought I'd point out that there's a mistake in the store in the Paizo.com Exclusives section. Some of the Conflict Chip sets are list priced at $0.00 with Paizo's price being $4.99. Don't know about everyone else but I'd be trying to find the store giving them away instead of paying money for them, not to mention shipping fees. ;-) History in Miniatures is proud to announce that this year there will be two Fields of Honor in Des Moines, Iowa. Fields of Honor Spring will be held the weekend of March 26-28th at Stoney Creek Inn in the suburb of Johnston. Roleplaying games will include D&D 4e Living Forgotten Realms and Pathfinder Society as well as other games, including historical miniatures, Warhammer 40k, various boardgames, and much more. Pre-registration badges cost $20 each for the weekend. At the door badge prices are:
Payment for pre-registration must be received by March 15th, 2010 or you will have to pay the “at the door” price. If you pre-pay for a badge it will be waiting for you at the registration desk when you arrive. If you are mailing us payment please post it by the 10th of March to ensure that it arrives in time! For more information and a list of events visit Fields of Honor. We look forward to seeing you! Here’s a wild idea so take it as you will. I'm posting it here because it is something that involves not only players but 3PPs as well. Anyway here's what I have to say. I’m wondering what everyone’s thoughts are about a completely 100% OGL living campaign? I mean where every aspect of the campaign is determined by the majority of players and then designed and published by the industry as a whole. The way it could work is a community website could be established where voting could be conducted. The votes could be used to determine everything from the name of the campaign, to what races are playable, to even how the world might look. Every aspect directly and indirectly affected by all the players interested in the world from the ground up and then designed by the industry. The way design would work is that each company interested would submit their ideas for the different territories. This in effect would create something akin to a patronage program, and after getting community consensus that company then gets free reign to design everything related to that area of the world with the players interested in that region giving their input via their support for the product. The game companies could also provide modules if they are interested, but the majority of those would be via the player base involved in the living campaign. It’s an ambitious thought I know, but I think if done as suggested, so that each region is effectively its own identity for the controlling company, it shouldn’t be to big a problem. Companies interested in supporting would be assured that they are the only company doing a product for that region so they get exclusive rights to it. Then to appease players who might be afraid that a given area might lose support it could be amended to the campaigns OGL that if a company fails to supports a listed region it becomes available after a given period or in the advent the company forfeits its control. As I said it’s ambitious, but would be taking the spirit of the OGL to the maximum. Pazio and the Pathfinder Open Beta could be just the beginning. So what’s everyone’s thoughts? Didn't want to threadjack one of the other threads but I wanted to say that I really would love to see the Seoni Christmas art, as well as at least four other designs, available next year as Christmas cards we could purchase. Then again, as many fans might be out there, you might need more than that or people will end up with 20 copies of Seoni. Maybe two or three variant cards per iconic? Any thoughts? You know if you think about it, it's an untapped market, holiday cards for gamers. Hey everyone, I found a surprise on Amazon and realized that it's too good to pass up and thought I'd let everyone know who might be interested. Amazon has the complete Farscape DVD collection for only $58 which is 61% off of the normal $150. If you do the supersaver shipping that's all you'll pay. Not sure how long the sale will last so figured I'd get the word out for those who might not have heard and have been wanting to get this show. I’ve never been a fan of prestige classes but understand the need to distinguish between societies and organizations PCs might join. I’m wondering how others might handle this. As for myself here’s my latest thought about the subject. While reviewing the trait system and wondering how a person could apply other aspects to a character along a similar vein I came up with the thought of perhaps creating prestige templates. A prestige template would be similar to a monster template in the bestiary but designed to replace a prestige class. How it differs from a regular template is that it is applied in steps determined by the GM. Basically each prestige template would have portions that represent differing levels within the organization. Here’s my reasoning for a prestige template. Often times members of organizations (in this case prestige classes) still train in their normal professions which I’ve never understood the sudden separation. The person in question is effectively learning two things at once. For example a martial artist who becomes a ninja is still learning martial arts only in addition to it he/she is learning the secrets of being a ninja. Why the need for separation? There isn’t any when a prestige template would allow the character to remain focused on their primary class or class related to it. The question is how do you design a prestige template to allow it to work effectively? Designing it like a monster template means a change in the character’s CR which could offset the power scheme of the game. Suddenly you have one character more powerful than the others or the party starts cake walking the mods. However I think if one used a form of traits (going with that since they seem balanced at the moment and not sure what to call this aspect) and incorporated other features it might work if designed properly. Here’s a list of possible aspects from regular templates along with other features that might be incorporated into a prestige template. Stat modifier – The template improves ability scores due to training, technique, or focus taught. Example: +2 Dex or +1 Str Hit Dice – Whenever taking a class related to the foundation the player may choose to take the higher of the hit dice if there is more than one. Some templates may also assign a set die or indicate a die bump (d8 to d10). If none is listed assume that the higher die of the foundation is chosen. Expanded list: This one is a new feature I thought of and effectively accounts for things the organization might teach the character. The expanded list might be a list of feats, spells, or weapons the character gains access to. It doesn’t grant them anything on the list necessarily, but only grants access if allowed (class or race restrictions might still apply), thus it doesn’t over power the character. Bonus trait(s): This aspect, just like regular traits (remember just a place holder name), modifies the character without over powering to an extreme degree. My thoughts would be to keep it in line with regular traits but shift the focus away from that dynamic and create a new subset that works within the range ascribed. An example of my thinking would be that perhaps the organization teaches how to become more effective with slashing weapons so the template grants a bonus attack trait that increases damage dealt by one size category to all slashing weapons the character might use. So the bard wielding a long sword now does a d10 instead of a d8. Foundation (working term) – This is the balancing factor for the template to keep characters in line if there is a possibility that it could become over powering. The Foundation is the minimum number of classes that can be enhanced by the template. A character may use any combination to achieve the requirements as chosen by the player, but when applying the template only the classes comprising the Foundation may be affected. For this example I’m going to use the eldritch knight as there are a number of combinations that a player might use to gain the prestige class. The base for the eldritch would be two since essentially you only need two classes to achieve it. So if a player decides to take the eldritch knight template and the character is a fighter 1/sorcerer 1/wizard 5 only the fighter and mage count as the foundation since they meet the requirement. If the character has a way of counting other classes toward a requirement the foundation still applies to the minimum number of classes, but those classes may be used to meet the requirements. (This would be for situations where backstabs or other abilities might stack and could be used for the requirements.) Hello everyone, Awhile back I created an Amazon listed Getting started with the Pathfinder role-playing game and recently updated it. I decided to post it so people would have an easy reference for people they meet who might be interested in getting started. The main focus is for people just coming into the game. So if you know anyone out there looking or debating you can point them to the list to get started. Take a look and if you have any suggestions let me know. Just thought I'd let everyone know that we will be running Pathfinder at Fields of Honor this year. The convention dates are September 25-27th. We will be running modules 7-10 from Year 0, as well as 29-32 from Year 1. The judges for 29 & 30 ran the events at GenCon this year so have a lot of experience with those mods. For further details about the convention you can check out the official website at Fields of Honor. Hope to see everyone there! I was over at Green Ronin's website and happened to take a look at their 3rd Era stuff you can order from Lulu and one of the products listed was the Freeport Companion. I wasn't able to pick up the d20 version for the setting despite checking every week at my LFGS. I figure it is a good product but was wondering if anyone else was using Freeport, especially the d20/3rd Era companion? If so how's it working out for you and which Sanity system do you use (one presented there or different one, perhaps CoC)? Okay here's a what if scenario that should be fun to see how everyone thinks. I'm impressed with the size that Pathfinder is turning out to be. 576 pages is a big, I mean big, book. However it's also kind of an odd number when you think about it; just stopping at 576 and not 580 or even 600. We have the thread about what people hope isn't in the book and we have the preview of the Table of Contents. So what if Paizo had decided to push the boundry and go to an even 600 pages? What could they have squeezed into that extra 24 pages to make Pathfinder even more complete? I personally would have like to have seen a small monster section to wet the appetite for destruction. Maybe 24 pages covering entry level monsters to get the group going. So what would you like to have seen fill up an extra 24 pages of Pathfinder if they had gone to 600? I'm wondering what Paizo's plans are for the release. Are there any plans to have a Pathfinder Weekend or anything like that to celibrate its release? A lot of my gamers in my local gaming club don't get to make the big conventions so will miss the Gencon celebration but they've really enjoyed the game day events that Wotc has been holding for their big products. I think one for Pathfinder would be nice to help promote it and encourage sales on release day or whatever day you set for an event like that. Another reason for asking is that my FLGS tends to miss out on stuff like this if it isn't announced through their distributors so want to make sure that they are informed. So was wondering if anyone has played around with the idea of world traveling in Pathfinder, i.e. Spelljammer or some such method? With the new PF OGL opening up the possibility of new worlds to explore via other companies I’m looking for interesting ways to connect them. I know Spelljammer is a licensed product but nothing stopping anyone from doing something similar for PF. One idea I’ve started kicking around is a Dr. Who Tardis type transport which could allow chronomancy into my game but really want to keep the game more fantasy based. So any thoughts or suggestions are welcomed.
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