Yeah, I had a situation like this once when I was in the party. My DM nerfed him, killed him, and said if he did that again he might as well just walk out the door. We all looked at him and said the same thing, brandishing our Rapier, Bow and Greataxe repectivly. He got the hint.
What you are suggesting is basically what Vital Strike is, minus getting the extra strength damage. Vital Strike is meant so that, as a standard action, you can swing with your weapon, roll the damage twice, add them together, and then add your strength. Improved Vital Strike lets you roll the damage a third time. All of these if you hadn't noticed require you to be able to make more than one attack.
I think a good house feat would be something like "Full Vital Strike" PREREQ: BAB +6, Vital Strike: As a full round action, you may make a single attack at your highest BAB -2, and roll for damage twice, including any modifiers. At BAB +11, and every +5 after, you may roll for damage again after taking a cumlative -2 penalty. If confirm a critical hit with this attack, only apply the critical hit damage to the first roll.
I think this would offer an improved version of Vital Strike, and at the same time, tone down the chance for your fighter to hit. For instance, at +15 BAB, they would take a -6 penalty to hit, but be able deal 3X the damage.
They way I have precieved it, and the way a lot of people I game with see it, the damage dice from the weapon itself, plus the static DMG (+N) gets multiplied. However, additional dice, such as sneak attack, does not. A lot of times when you read these decriptions, they also tell you if it stacks with critical hit damage. This is the case with the rogue Sneak Attack, and with weapon augments like the Flaming special enhancement.
As for Mythic Campaign, I thought this was going to be a part of the Ultimate Campaign book. I was really hoping that they would include the basic rules set for it since they kinda coincide. With the addition of several monsters, items, and a GM Section, I'm not suprized they could fill a whole book, however, I would have rather them put the core system in the UCa, then expand it out in its own book. Oh well, looks like I will just have to pick them both up then ;).
On a side note however, I can't beleive you guys actually brought in Godzilla and his little friends into Pathfinder... It would be hilarious if a third party publisher could get permission from all the monster movie companies to make a Bestiary based on those monsters. I can see it now, "Face off against the King of the Monsters, Godzlla, his faithfull pet, Angulus, and twisted step-brother, King Gidorah." Not to mention playable races as the Preditors. Heck, while we are at it, lets just throw in some fun Classes like "Spawn" or "Spartan Master Chief". <--- In case it is not obvious, this paragraph is purly sarcasm.
I'm actually playing a DD in a home brew right now. We based the fact that I'm part Dragon because of my acient heritage to Dragon Lords who "died out" centuries ago. It's been fun to role play because of my scaly skin, and the fact that no one has seen a dragon in over 200 years, so we said that even when my claws arent out, my nails are sharp and pointed, my hair fell out, and my skin is slowly covering with silvery scales. As for how we roleplay it, many people we meet are first suprized by what I look like. I'm very open about it, of course, this is because I am trying to re-kindle the Dragon Empire. It has some nice plot hooks in it. I think the main thing to concider when deciding who the character looks should be based on where it comes from. Mine for example is ancient blood, but if you were blessed by the Dragon God perhaps your skin is just becoming naturaly tough, without the scales, and you maintain much of your original appearance.
I think something everyone is missing is the fact that bombs are made of 2 vials of chemicals, the catalist and the base. In order for an Archer to sunder a bomb, he would have to wait for the two vials to be mixed together, then have the perfect aim to shoot a constintly moveing target (shaking the vial to mix the components and then it being thrown). Now, you could rule that he could take the shot and destroy one of the vials, but not both, thus, no big explosion, no splash either. At least, that is what I would rule.
Ok, so it might have been stated before, but what I would like to see is a series of books that break down each class, all thier archtypes, possible prestige classes, and which feats, skills, and items would be benificial for them. Sort of a "Complete" series, only just combining all the already available information. I hate thumbing through four books just to flesh out my Level 6 Mindchemist. A product like this would help players out a lot!
So, what I have gathered from reading this is that Mike took the information for the spells printed by Paizo and made a Data Base for it so people could easily look everything up. Perram took Mike's Data Base and tured it into a series of cards that one could print out on Regular paper and trim, or just print on index cards (I use these all the time) and all of this was for free. Now LPJ has basically done the same thing that Perram did, only charging 2.99 for it, and I still have to print them myself. I don't mean to bash the products or the web sites, I'm just trying to figure out the incentive for me to purchase this product.
I took a look at your Fighter sheet. I can understand why you added the information you did for the other classes, but they will probably have the seperate class sheets available making the information redundant a third time, (second if they dont transfer the information to the general combat sheet). It is important to note that similar bonuses dont stack, so perhaps the first block you have is "General Weapon Bonuses" Then use the format that Tamago mentions, Bonus Name / +/- Attack / +/- DMG.
The only other thing I could see is just a block where people can input there feats with a short discription of it, this would be for things like Cleave and the sorts. If you wanted to break the boz up a little and not be so "notebook" style, you could add a name box, an "Action Time" box, (for use for feats like Vital Strike, which takes a standard action), and a discription box.
As far as I have ever seen, this is all a fighter really needs, the player mearly needs to take his bonuses, add them together himself, (easy to do since it is only two or three numbers), and add them to his attack modifier on the general sheet. If a fighter has trouble calculationg all of this, then perhaps he needs to look at his build and see if maybe he spread himself out a little to much. and just needs to slim his inventory down a little.
I'm amazed that you posted this. My DM has recently turned me into a Wererat. THANKS! It looks like this will be a helpful replacement/add-on to my original sheets.
OK, So I am just starting off Jade Regent (little late I know) and I was wondering if there was a product with all the maps in it, like the the first couple of stops in "Brinestone." I dont have a whole lot of prep time to be drawing maps that detailed so if one is already available, it would be a huge help.
Upon Review, there are a few things that I have trouble with over your caster sheet, one, this sheet is very much tailored for "Prep" Casters, but only if you cast each spell once, and don't prep the same spell multiple times. I am usually the party healer and use an Oracle, so I use "Cure" spells a ton. Is there a way you could take something like Dyslexic Studios Specific sheets, but turn them into something for General Casters? Having multiple check boxes and such makes it a lot easier for spontanious casters. Also, it may just be my software, but if I switch my bags from a regular bag to an "EX" space, I have to re-click on all my inventory for it to factor in correctly, has this been an issue for anyone else?
Thank you in advance for any changes you are making, whether I helped, or they are just better ones!
I fail to see where in the book it says that an Alchemist can't copy another formule. Only Wizards.