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Morlock Slave

dfsearles's page

Pathfinder Society Member. 59 posts (992 including aliases). No reviews. No lists. 1 wishlist. 8 Pathfinder Society characters.


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Osirion

Would there be an ultimate goal for this, or would it just be PVP? Also, how would the Leadership roles work? Players create their leaders using standard dice roles, or would ou have an array to utilize. Perhaps one or two PC's for these roles to help with communications and short adventures?

Osirion

I don't suppose you have any room left? If you do, I'd love to see a GOOD Kingmaker game. I can build anything the party needs, just let me know. I'm at work right now, but I can check at least once a day.

Osirion

How would you solve the issue of multiple player's having the same cards in their decks? I.E. There is one Amulet of Mighty Fists. Say both Sajan and Valeros has this card when they start the game. would you ignore it and use both, or force one or the other to give it up and pick a different item?

Osirion

Did they do this for all the cards like this?

Osirion

My point is, you recharge the card WHEN you discard because recharging IS the discard action.
Strength is a good example of this as it gives you a +3 to your strength roll until the end of your turn, but you discard it when you play. For example, you start your turn by playing strength, then explore and acid arrow a skeleton, then cure yourself. By Kysmatmans example, strength would be placed to the side until after your turn is over, thus never getting a chance to get shuffled back in, when by RAW it should have been by being discarded to activate the spell.

Osirion

Now you see, I'm slightly confused. The way I have always played it, when I go to play a spell, instead of just discarding it, I roll the recharge right there when I play it. That's only because I go RAW, which states that to play the card, you discard it. Instead of discarding it, I roll the check to recharge. in short.

1)Ezren encounters Skeleton
2)recharge Acid Arrow: 1d12 + 2 ⇒ (3) + 2 = 5(can't remember if 5 pass or fail, so we will say pass)
3)Recharge Acid Arrow
4)Combat check: 1d12 + 2d4 + 2 ⇒ (9) + (2, 4) + 2 = 17
5)Place Skeleton in the box and continue.

If step 2 was a fail, then it would just be discarded in step 3.

If I am doing this wrong, please let me know.

Osirion

I'm sorry, I will have to bow out of the game. It isn't because of the rules, I'm going to be going on vacation next week, then reporting to a ship so I don't know if I will have much time.

Osirion

I'd like to submit a Alchemist, Mind chemist Archetype sent with the party. Primary will be to craft potions for the group (cure primarily) and provide intelligence/scout. Has there been rulings on traits/staring Hp?

What changes to the Alchemist are you looking at by the way? So I can come up with the correct Stat block.

I can tell you this much about him though, I was thinking Elf with a bow. Point-blank and precise shot as his feats and precise bombs and explosive missile as his discoveries.

Osirion

Same here

Osirion

I could see it rules as both ways, personally I would allow it, but on the flip side when you look at the mechanics, it wouldn't work. Manacles are fitted so that the device secures around the wrist, and the position of your thumb and fingers keeps it in place. That's why you have to dislocate your thumb to escape them (not that I have any practice). In tight spaces, you are squeezing your body in roughly the same manner. You may not have to dislocate anything, but the principle is still there. If you tried to squeeze through a tight area covered in grease, it would just scrape off. But you rule it as you will. Like I said, just the ingenuity of it I would allow it, but you should be careful not to let the spell do to much. It is after all, just a first level spell.

Osirion

LOL, Gigar is me, I'm sorry, he is set as my preset. Goblin Alchemist with reactionary as he always had to be on his guard. Smart Goblin got beat up a lot. And he has Big Ears trait.

Osirion

Are you allowing traits? If so, How many?

Osirion

getting the PDF. Is there room for a newbie, and if so, what would be good for a first timer?

Osirion

It isn't that I hate the new classes that keep coming out, but it just seams like they are all just prestige classes for the cross-classed characters. Think about it. A Magus is a Martial Character (or Caster), that also specializes in the other. After working on both options, they learn to combine the two and use them more effectively together. To me, this just sounds like a prestige class. Now an Alchemist definably should have been either an Archetype or Minor Prestige class. I love this class because it didn't focus the whole on one way or the other, it could have been done both ways. A rogue that has perfected his poisoning techniques and has developed other special concisions along the way, or a wizard who just plains sucks at casting, but does great with brewing concoctions. You could even do a really smart fighter/barbarian type, or a doctor. I understand all the classes are this way, but they still seam like revamped versions of what we have. If they are going to do new classes, cant they come up with something completely new and original?

Osirion

1 person marked this as a favorite.

Ok, so I have been seeing a bunch of posts asking for new classes like swashbuckler and thing things like that. What I don't understand, is why does Paizo have to make a new class that just combines what is already out there? Ninja (rouge/monk), Cavalier (Paladin/Fighter), Magus (Wizard/Fighter), Alchemist (Wizard/Rogue), even the witch (WIZARD/WIZARD! They just redid what he can do!). All these classes would make great prestige classes, but at their core, they are just these base classes. Why make it easier to get the things we want. Back when I first began playing D&D, I loved trying to figure out how to multi-class to get just what my character needs, but Paizo keeps putting out all these "combo classes" and takes away from the adventure. Am I just precieving this wrong? If so, help a guy out please. MAX TO THE CORE!!!

Osirion

link doesn't work

Osirion

I was just thinking cards like from rhe map-packs so you can piece together what you need and go from there. I put velcro on the back in the corners and place them on a board with the opposite side so they don't slide around the table, but I think we are getting off topic now.

Osirion

Well, I can take an AP over to Kinko's and them blow up the image, but it rarely looks nice. The artwork is done for each AP, they just need to expand and print it. Though the cost of doing such is high, you could off-set it by selling each pack at say $ 2.00 a pack and have them set up like the map packs. If I knew how much each card costs them to produce, I would have better figures. Essencially, try to make 75 to 100 percent profit. Though costly it may be to us, I imagine that they could start by printing say, 1/10 the number of books they print, and release them on opposite months of each AP.

Osirion

How difficult would it be to expand the maps you have in the APs and sell them? Just a random question.

Osirion

Has there been any thought to Scenario Add-On Packs? Something like taking a module "Dragon's Demand?" and just throwing in the basics? Maybe not new items or anything, just a scenario card, villians and henchmen. That would increase the replay-ability to the game, while keeping cost low. if you do an average say 15 card pack, you could charge $5 or so and put them out on opposite months from the AP decks. To tell the truth, I mostly play the game by myself. I finished Burning Crusades twice with the Rouge, Once with the Fighter and Sorcerer, yet never with the Cleric or Wizard... I really don't get your prgressions with character advancement, so I normally just drew a random card from the box. (Closed eyes and put my hand on a stack, then drew.)

Osirion

Never mind, just looked at it again.

Osirion

That could be the stairwell to the reverse side maybe?

Osirion

Well, Take 10 and Identifynbrings my Spellcraft to 31 So we will do that for the potions. The coin on the other hand may need more sonic will go ahead and roll for that. Spellcraft: 1d20 + 21 ⇒ (13) + 21 = 34
Also, here is the d6 you wanted.
1d6 ⇒ 5
I posted here becausenthe dice wasn't working in the pm.

Osirion

Rolled, Sometimes you win, sometimes you don't. I like it that way lol
HP: 2d6 + 6 ⇒ (6, 4) + 6 = 16

Osirion

Mystery Box: 1d100 ⇒ 88
What did you want us to do for HP?

Osirion

Concept, Elf Wizard. Evocation, prohibited schools Illusion/Necromancy. Bonded Object, Longbow. Lets do the Mystery Box. I will pm his stat block to you as soon as I draw it up. The only equipment I will be starting with is a Masterwork Bow (Bonded Object, better if given from Mystery Box), and a Spellbook containing all my spells. Will you need anything else?

Osirion

ok, rolling for stats. I really should stop getting bored.
ability1: 2d6 + 6 ⇒ (6, 6) + 6 = 18
ability2: 2d6 + 6 ⇒ (5, 5) + 6 = 16
ability3: 2d6 + 6 ⇒ (1, 3) + 6 = 10
ability4: 2d6 + 6 ⇒ (2, 3) + 6 = 11
ability5: 2d6 + 6 ⇒ (3, 1) + 6 = 10
ability6: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Osirion

How do you want stats? HP? and what is a Mystery Box? (thinking about an Alchemist, maybe a wizard)

Osirion

why not, lets see what we get.
ability1: 4d6 ⇒ (4, 6, 4, 3) = 17
ability2: 4d6 ⇒ (1, 3, 2, 5) = 11
ability3: 4d6 ⇒ (1, 1, 1, 5) = 8
ability4: 4d6 ⇒ (1, 4, 5, 5) = 15
ability5: 4d6 ⇒ (4, 5, 1, 6) = 16
ability6: 4d6 ⇒ (5, 6, 2, 4) = 17
14, 10, 7, 14, 15, 15.
I think I can live with these stats. I'm thinking Sword and Board Fighter.
Str=15+2 (Human)
Dex=14
Con=15
Int=14
Wis=10
Cha=7
ok. Will have a character drawn up soon.

Osirion

Exactly Matt. Of course, now that this is my third time restarting this post, I am beginning to see problems with this. They could do a whole book just with feats! It would be nice though if there was a book that just said, "OK, if you want to be a sword and board fighter, here are the feats for you, Ranged no prob, use this list instead." And the same for casters, and skill classes. The only thing they could possibly do to either lighten the burden a little is to create a whole new line of books (Pathfinder Strategy?) that would just focus on coming out with these books, and making this one the first in the line. If this happened, then they could keep coming up with smaller books based on new core books that they publish.

Osirion

3d6 ⇒ (2, 1, 6) = 93d6 ⇒ (2, 3, 2) = 73d6 ⇒ (3, 6, 1) = 10
3d6 ⇒ (1, 6, 3) = 103d6 ⇒ (4, 2, 4) = 10
3d6 ⇒ (3, 1, 3) = 73d6 ⇒ (3, 1, 6) = 10
No offense guys, I just wanted to see what I would have gotten had I tried to join your campaign. As it is I'm full, but enjoy these stats.

Osirion

ability1: 1d10 + 7 ⇒ (3) + 7 = 10
ability2: 1d10 + 7 ⇒ (6) + 7 = 13
ability3: 1d10 + 7 ⇒ (3) + 7 = 10
ability4: 1d10 + 7 ⇒ (10) + 7 = 17
Character will be a Xeph Mindblade from d20pfsrd.com. Next post will be made in character. Ability scores will be:
STR:15 (17-2)
DEX:20 (18+2)
CON:13
INT:10
WIS:10
CHA:10 (8+2)
He is a Pirate that was left marooned on this ring and now looking for a new crew. Not evil per say, but definably Chaotic Neutral to start as he just does what he can to gain money.

Osirion

Dotting. Will work on character cocept tonight.

Osirion

If anything, I think I would have rather a series of products like what 4e did where each class type was represented in a diffrent book. Grant it, They messed up big time by making seperate Player's guides for all the classes. With seperate books though you could essentially create about 4 to 5 fifteenth books at 10 to 15 dollars a pop. Thus generating more income for Paizo and less flake from the fans about what this book was designed to do.

Osirion

I had a Rogue/Shadowdancer that loved poisoning people. Unfortunatly around mid-level he became useless. Of course, that was because my DM one-Shotted him and I made an Alchemist. Go for broke I say, I just hope they finally come up with some rules on actually crafting poisons, not just the "Example" poisons. Speaking of... Anyone know where one could find more Alchemy related fun?

Osirion

1 person marked this as a favorite.

Yeah, I had a situation like this once when I was in the party. My DM nerfed him, killed him, and said if he did that again he might as well just walk out the door. We all looked at him and said the same thing, brandishing our Rapier, Bow and Greataxe repectivly. He got the hint.

Osirion

What you are suggesting is basically what Vital Strike is, minus getting the extra strength damage. Vital Strike is meant so that, as a standard action, you can swing with your weapon, roll the damage twice, add them together, and then add your strength. Improved Vital Strike lets you roll the damage a third time. All of these if you hadn't noticed require you to be able to make more than one attack.

I think a good house feat would be something like "Full Vital Strike" PREREQ: BAB +6, Vital Strike: As a full round action, you may make a single attack at your highest BAB -2, and roll for damage twice, including any modifiers. At BAB +11, and every +5 after, you may roll for damage again after taking a cumlative -2 penalty. If confirm a critical hit with this attack, only apply the critical hit damage to the first roll.

I think this would offer an improved version of Vital Strike, and at the same time, tone down the chance for your fighter to hit. For instance, at +15 BAB, they would take a -6 penalty to hit, but be able deal 3X the damage.

Osirion

They way I have precieved it, and the way a lot of people I game with see it, the damage dice from the weapon itself, plus the static DMG (+N) gets multiplied. However, additional dice, such as sneak attack, does not. A lot of times when you read these decriptions, they also tell you if it stacks with critical hit damage. This is the case with the rogue Sneak Attack, and with weapon augments like the Flaming special enhancement.

Osirion

As for Mythic Campaign, I thought this was going to be a part of the Ultimate Campaign book. I was really hoping that they would include the basic rules set for it since they kinda coincide. With the addition of several monsters, items, and a GM Section, I'm not suprized they could fill a whole book, however, I would have rather them put the core system in the UCa, then expand it out in its own book. Oh well, looks like I will just have to pick them both up then ;).

On a side note however, I can't beleive you guys actually brought in Godzilla and his little friends into Pathfinder... It would be hilarious if a third party publisher could get permission from all the monster movie companies to make a Bestiary based on those monsters. I can see it now, "Face off against the King of the Monsters, Godzlla, his faithfull pet, Angulus, and twisted step-brother, King Gidorah." Not to mention playable races as the Preditors. Heck, while we are at it, lets just throw in some fun Classes like "Spawn" or "Spartan Master Chief". <--- In case it is not obvious, this paragraph is purly sarcasm.

Osirion

I'm actually playing a DD in a home brew right now. We based the fact that I'm part Dragon because of my acient heritage to Dragon Lords who "died out" centuries ago. It's been fun to role play because of my scaly skin, and the fact that no one has seen a dragon in over 200 years, so we said that even when my claws arent out, my nails are sharp and pointed, my hair fell out, and my skin is slowly covering with silvery scales. As for how we roleplay it, many people we meet are first suprized by what I look like. I'm very open about it, of course, this is because I am trying to re-kindle the Dragon Empire. It has some nice plot hooks in it. I think the main thing to concider when deciding who the character looks should be based on where it comes from. Mine for example is ancient blood, but if you were blessed by the Dragon God perhaps your skin is just becoming naturaly tough, without the scales, and you maintain much of your original appearance.

Osirion

I think something everyone is missing is the fact that bombs are made of 2 vials of chemicals, the catalist and the base. In order for an Archer to sunder a bomb, he would have to wait for the two vials to be mixed together, then have the perfect aim to shoot a constintly moveing target (shaking the vial to mix the components and then it being thrown). Now, you could rule that he could take the shot and destroy one of the vials, but not both, thus, no big explosion, no splash either. At least, that is what I would rule.

Osirion

ok, I'm pretty sure my dice hate me here. Can I change them? lol.

Osirion

umm... Dont mean to be picky, but what are we waiting on? Senkin for Post Flashback Action, or GM for next steps?

Osirion

Are we to assume that we have already left the town and are standing in front of this temple then? Darn... ok, so ignore my first part then.

Osirion

I like the logic that you used. and I'm glad to see that you updates the skills modifiers. Saves me time and energy lol.

Osirion

Alright, he is all fixed. Even included left over gold this time lol.

Osirion

GeraintElberion wrote:
You mean, like this?

Yes, but in book form, something I can take to a game and not worry about my computer dying, or running out of ink/paper to print it all off.

Osirion

Looks like it will be a lot of fun. I will try to figure out where to put everything. Maybe just make a dedicated web page for the character.

Osirion

Ok, so it might have been stated before, but what I would like to see is a series of books that break down each class, all thier archtypes, possible prestige classes, and which feats, skills, and items would be benificial for them. Sort of a "Complete" series, only just combining all the already available information. I hate thumbing through four books just to flesh out my Level 6 Mindchemist. A product like this would help players out a lot!

Osirion

So, what I have gathered from reading this is that Mike took the information for the spells printed by Paizo and made a Data Base for it so people could easily look everything up. Perram took Mike's Data Base and tured it into a series of cards that one could print out on Regular paper and trim, or just print on index cards (I use these all the time) and all of this was for free. Now LPJ has basically done the same thing that Perram did, only charging 2.99 for it, and I still have to print them myself. I don't mean to bash the products or the web sites, I'm just trying to figure out the incentive for me to purchase this product.

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