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Morlock Slave

dfsearles's page

Pathfinder Society Member. 24 posts (55 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character.

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Osirion

1 person marked this as a favorite.

Yeah, I had a situation like this once when I was in the party. My DM nerfed him, killed him, and said if he did that again he might as well just walk out the door. We all looked at him and said the same thing, brandishing our Rapier, Bow and Greataxe repectivly. He got the hint.

Osirion

What you are suggesting is basically what Vital Strike is, minus getting the extra strength damage. Vital Strike is meant so that, as a standard action, you can swing with your weapon, roll the damage twice, add them together, and then add your strength. Improved Vital Strike lets you roll the damage a third time. All of these if you hadn't noticed require you to be able to make more than one attack.

I think a good house feat would be something like "Full Vital Strike" PREREQ: BAB +6, Vital Strike: As a full round action, you may make a single attack at your highest BAB -2, and roll for damage twice, including any modifiers. At BAB +11, and every +5 after, you may roll for damage again after taking a cumlative -2 penalty. If confirm a critical hit with this attack, only apply the critical hit damage to the first roll.

I think this would offer an improved version of Vital Strike, and at the same time, tone down the chance for your fighter to hit. For instance, at +15 BAB, they would take a -6 penalty to hit, but be able deal 3X the damage.

Osirion

They way I have precieved it, and the way a lot of people I game with see it, the damage dice from the weapon itself, plus the static DMG (+N) gets multiplied. However, additional dice, such as sneak attack, does not. A lot of times when you read these decriptions, they also tell you if it stacks with critical hit damage. This is the case with the rogue Sneak Attack, and with weapon augments like the Flaming special enhancement.

Osirion

As for Mythic Campaign, I thought this was going to be a part of the Ultimate Campaign book. I was really hoping that they would include the basic rules set for it since they kinda coincide. With the addition of several monsters, items, and a GM Section, I'm not suprized they could fill a whole book, however, I would have rather them put the core system in the UCa, then expand it out in its own book. Oh well, looks like I will just have to pick them both up then ;).

On a side note however, I can't beleive you guys actually brought in Godzilla and his little friends into Pathfinder... It would be hilarious if a third party publisher could get permission from all the monster movie companies to make a Bestiary based on those monsters. I can see it now, "Face off against the King of the Monsters, Godzlla, his faithfull pet, Angulus, and twisted step-brother, King Gidorah." Not to mention playable races as the Preditors. Heck, while we are at it, lets just throw in some fun Classes like "Spawn" or "Spartan Master Chief". <--- In case it is not obvious, this paragraph is purly sarcasm.

Osirion

I'm actually playing a DD in a home brew right now. We based the fact that I'm part Dragon because of my acient heritage to Dragon Lords who "died out" centuries ago. It's been fun to role play because of my scaly skin, and the fact that no one has seen a dragon in over 200 years, so we said that even when my claws arent out, my nails are sharp and pointed, my hair fell out, and my skin is slowly covering with silvery scales. As for how we roleplay it, many people we meet are first suprized by what I look like. I'm very open about it, of course, this is because I am trying to re-kindle the Dragon Empire. It has some nice plot hooks in it. I think the main thing to concider when deciding who the character looks should be based on where it comes from. Mine for example is ancient blood, but if you were blessed by the Dragon God perhaps your skin is just becoming naturaly tough, without the scales, and you maintain much of your original appearance.

Osirion

I think something everyone is missing is the fact that bombs are made of 2 vials of chemicals, the catalist and the base. In order for an Archer to sunder a bomb, he would have to wait for the two vials to be mixed together, then have the perfect aim to shoot a constintly moveing target (shaking the vial to mix the components and then it being thrown). Now, you could rule that he could take the shot and destroy one of the vials, but not both, thus, no big explosion, no splash either. At least, that is what I would rule.

Osirion

ok, I'm pretty sure my dice hate me here. Can I change them? lol.

Osirion

umm... Dont mean to be picky, but what are we waiting on? Senkin for Post Flashback Action, or GM for next steps?

Osirion

Are we to assume that we have already left the town and are standing in front of this temple then? Darn... ok, so ignore my first part then.

Osirion

I like the logic that you used. and I'm glad to see that you updates the skills modifiers. Saves me time and energy lol.

Osirion

Alright, he is all fixed. Even included left over gold this time lol.

Osirion

GeraintElberion wrote:
You mean, like this?

Yes, but in book form, something I can take to a game and not worry about my computer dying, or running out of ink/paper to print it all off.

Osirion

Looks like it will be a lot of fun. I will try to figure out where to put everything. Maybe just make a dedicated web page for the character.

Osirion

Ok, so it might have been stated before, but what I would like to see is a series of books that break down each class, all thier archtypes, possible prestige classes, and which feats, skills, and items would be benificial for them. Sort of a "Complete" series, only just combining all the already available information. I hate thumbing through four books just to flesh out my Level 6 Mindchemist. A product like this would help players out a lot!

Osirion

So, what I have gathered from reading this is that Mike took the information for the spells printed by Paizo and made a Data Base for it so people could easily look everything up. Perram took Mike's Data Base and tured it into a series of cards that one could print out on Regular paper and trim, or just print on index cards (I use these all the time) and all of this was for free. Now LPJ has basically done the same thing that Perram did, only charging 2.99 for it, and I still have to print them myself. I don't mean to bash the products or the web sites, I'm just trying to figure out the incentive for me to purchase this product.

Osirion

patnodewf wrote:
I'm having trouble with ALL of my caster sheet.

If I might I could post a Spell Sheet for you that I had made up for my alchemist, the down side is that is is EXCEL based, but I'm sure you might be able to find a way to possably convert it to a cool looking PDF.

Osirion

I took a look at your Fighter sheet. I can understand why you added the information you did for the other classes, but they will probably have the seperate class sheets available making the information redundant a third time, (second if they dont transfer the information to the general combat sheet). It is important to note that similar bonuses dont stack, so perhaps the first block you have is "General Weapon Bonuses" Then use the format that Tamago mentions, Bonus Name / +/- Attack / +/- DMG.

The only other thing I could see is just a block where people can input there feats with a short discription of it, this would be for things like Cleave and the sorts. If you wanted to break the boz up a little and not be so "notebook" style, you could add a name box, an "Action Time" box, (for use for feats like Vital Strike, which takes a standard action), and a discription box.

As far as I have ever seen, this is all a fighter really needs, the player mearly needs to take his bonuses, add them together himself, (easy to do since it is only two or three numbers), and add them to his attack modifier on the general sheet. If a fighter has trouble calculationg all of this, then perhaps he needs to look at his build and see if maybe he spread himself out a little to much. and just needs to slim his inventory down a little.

Osirion

sadie wrote:

Somebody emailed me with an odd request: they needed something to help them keep track of the different stats when playing a Lycanthrope. It's not something that had ever really occurred to me, but if it's useful I don't see why not to include one. Here's the prototype for anybody else:

Lycanthrope.pdf

I'm amazed that you posted this. My DM has recently turned me into a Wererat. THANKS! It looks like this will be a helpful replacement/add-on to my original sheets.

Osirion

Dyslexic Studios has a good character sheet for that kind of stuff as well, complete with check boxes for multiple prepared spells.

Osirion

OK, So I am just starting off Jade Regent (little late I know) and I was wondering if there was a product with all the maps in it, like the the first couple of stops in "Brinestone." I dont have a whole lot of prep time to be drawing maps that detailed so if one is already available, it would be a huge help.

Osirion

Upon Review, there are a few things that I have trouble with over your caster sheet, one, this sheet is very much tailored for "Prep" Casters, but only if you cast each spell once, and don't prep the same spell multiple times. I am usually the party healer and use an Oracle, so I use "Cure" spells a ton. Is there a way you could take something like Dyslexic Studios Specific sheets, but turn them into something for General Casters? Having multiple check boxes and such makes it a lot easier for spontanious casters. Also, it may just be my software, but if I switch my bags from a regular bag to an "EX" space, I have to re-click on all my inventory for it to factor in correctly, has this been an issue for anyone else?

Osirion

Hey Sadie,
First off, Great sheets! They are pretty much all I ever use. I do have a request though, as I have no idea how people use what you have to create there own stuff, but there are two things on your 3.5 sheets that I would like to see done to the Pathfinder Sheets if at all possible. First, you have two types of standard sheets on 3.5, the extended, which is used on the Pathfinder book, but also you have a Basic. Is it possible to incorperate this? Secondly, I would like to see a GM Party sheet. It looks great, so I would love to use one for Pathfinder.

Thank you in advance for any changes you are making, whether I helped, or they are just better ones!

Osirion

Themetricsystem wrote:
Tyroki wrote:
Wait, really? Where does it say that?

Page 28 right along with the rest of the rules on it.

An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

And the bit about deciphering spells from the corebook as quoted before as well.
Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

The spellcraft check it the mechanical process by which a spell is deciphered. It states clear as day that the alchemist skips said process. To me I interpet as flavoring in the form of the alchemist browsing over the magic and getting the gist of it before writing down his own formulae based off of it. This is in itself backed up by the fact that no 2 alchemists can copy each others work and thus meaning that each would have unique "recipies" bases off the same spell.

I hope this helps.

I fail to see where in the book it says that an Alchemist can't copy another formule. Only Wizards.

Osirion

Perhaps instead of trying to modify DEX so much that it almost becomes a stand alone skill, why not try to find a way to boost up STR along with it? For instance, creating a feat that alows you to apply DEX to your DMG, but you must trade your DEX bonus to your STR when figuring AC?



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