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Accomplished Sneak Attacker works fine for an archetype that lowers sneak attack progression (Eldritch Scoundrel) or a multiclass character, which seems to be the intent (the second one is anyways). Should have been "this feat can not give you" or taken the wording from Magical Knack.


edit: Seems this thread was necroed by a previous poster, but these additions still stand for any who find this thread in the future

There's one sword that does this, but it's an artifact.

A Sword of Subtlety adds +4 to damage (and attack) when sneak attacking. 1d6 is 3.5 on average, so +4 is statistically better
Twice per day a Ring of Swarming Stabs may do this
Sniper Goggles give +2 on every roll of Sneak Attack if you are making a ranged sneak attack within 30 feet (strictly better than +1d6 if you have two die of SA). Greater version extends this to "any range".


If you're up for 3.5...

With Psionics you can use the Hidden Talent feat. It gives you one 1st level power, an effective manifester level of 1 (remember this means he can only spend 1 PP a round. It's a rule most people miss and whine psionics is broken because they didn't follow it.) and a small PP poll to use it with.

If he wants more versatility and/or explicit "magic" and he's willing to play a Human, one old combo is Magical Training (Forgotten Realms Campaign Setting Player's Handbook: Gives character 3 cantrips like a Wizard or Sorcerer.) and Precocious Apprentice (Complete Arcane: gives a 2nd level slot he needs a spellcraft roll to use). While it was often used for early entry cheese, it's perfectly workable for what the player wants. Note that these spells slots have ASF. Also note in PF the "cantrips" ability is just a reminder (it's on monsters with spellcasting and the design staff has mentioned it a few times) so you may want to specifically exclude him from infinite 0 levels (or not if you don't feel it a problem)


You mention Arcane Strike is limited to Magus, but Bloodrager can use it (and better too thanks to less swift action stuff)


Rysky wrote:
Plausible Pseudonym wrote:
Secret Wizard wrote:
Covetous Oracle Curse is basically the next big thing for casters.
What does it do?

You have to wear an increasing amount of wealth or get sickened

Is this "act like a PC and wear valuable stuff" or "blow your WBl really inefficiently" (like Ostentatious Display)


Any thoughts on this for if the PCs manage to capture a certain someone in book 6 (instead of kill)? It's hypothetical, but seemed like fun to think up.

Spoiler:
Quote:

Bellinda sits still in the cell you have prepared for her. The once proud princess no longer wears the most extravagant dresses of the City of Light, but instead the mightiest chains of Zhaansen-Kryr.

There will be no rescues for this damsel: All those loyal to her have perished at Camberlyn. Escape on her own will not happen, the curses torpor her actions while your wraiths and shadows have broken her body and the rings of corruption lay firmly upon her fingers. Even before you lifted the Feeblemind from her she realize the futility of trying to freeze these bar. The dethroned princess spends every waking moment in prayer to Mithra, but Mithra will not be coming in her lifetime*.

Your attempts to turn her with words are quietly ignored, however you swear that though it may take an eternity, she'll eventually learn to kneel before *PC name*.

*The "epilogue" would mention the current state of the Mithran church and it's eventually exile from Talingarde while the setting will have something preventing gods from acting directly. Mithra instead guides his priests to foreign lands, with the hope that his faith will spread and one day, long after the PCs' deaths if they have not obtained immortality, he may liberate his holy land.


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An "Asian" themed AP that actually takes place in the Eastern lands for more than 2 books (and doesn't have massive errors all over the place). Ruby Phoenix Tournament was well received from what I understand.


Rysky wrote:

This whole thread has been a poor discussion.

How can [Evil] =/= Evil???

The same way beings of [Evil] have become neutral and even good aligned?


Good slip allows for freed slaves.

Plus you can have the right dynamic with another PC like being the real brains behind a dimwitted Minor Noble character


Prior to Ultimate Intrigue there was nothing. Evil was merely a descriptor like any other.

UI shoved a mention in the weirdest place imaginable.

Quote:
A gray paladin must be of lawful good, lawful neutral, or neutral good alignment and loses all class features except proficiencies if she ever willingly commits an evil act (for example, casting a spell with the evil descriptor)


Spellsong.


Ninja Tricks are class features.


Ninja can get "weapon training" as a "class feature" at level 3.


Ravingdork wrote:

NEW CHARACTER

Bao Zheng, 8th-level human ronin - Bao Zheng is a mercenary from Tien who is most famous for his mastery of the simultaneous use of a tower shield with a nodachi. He often works alongside a little known man named Jobe the Lesser.

Why does the ronin have a Chinese name?


On Daoine Sidhe:

Gnome and Treant should be language options
Druid FCB alone is huge. Mystic Past Life is enough reason to eat otherwise poor racials, merely taking FCB is no question. Witch fills in the Druid list's holes very nicely. Also Druids don't know spells. At the least I'd say reduce it to 1/4th
I'd add an alternate racial ability that replaces Immortal Swordsmanship and isn't based on another book so Lords of Mists can be used standalone.

Spelltouched feats! I loved the concept in UA even though almost all of them were junk. These all seem usable. Affirmed Reality seems the least so, maybe let it see through magical darkness of less than X level?

Sanguine Sorcery line seems fine for adding some utility to a non-caster. Seems best for sticking on beatstick monsters that qualify to make the fight more interesting. Got to figure out if there's a way to make an animal companion fey or arbitration.


Crypt of the Everflame can easily be refluffed from a village coming of age ceremony to a graduation exam.

Crypt of the Everyflame is ''very'' beginner oriented though.

Godsmouth Heresay could also work with little modification: Instead of being random adventurers they're roped in as part of some Pharasman initiation (The lack of reason why the Pharasmaians would reach out to this group of low level adventurers was one of the weakest points of the module anyways. The problem is being kept secret so it's unlikely PCs would find it while looking for work and the city is big enough level 4 characters aren't that rare.)


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The premade magic items have some non-magical equipment made with special materials. These list their ACP


How does the "your first unarmed strike on a given round" work if you are using multiple types of weapons with Ascetic Style and somehow have pounce?


One thing the ABP really could have used was the ability to change if you progress physical or mental bonuses first.


How well made does the "image" have to be to be "your image" instead of just a normal drawing?


Wisdom based Arcane Archer is decently viable.

Take Zen Archer then Empyreal Sorcerer (take Bloodline Familiar too because your first level ability is bad and you aren't sticking around to get your bloodline spells so it's a pure positive). You now have wisdom to hit with a bow, most of the feats you want and wisdom based casting.


Wasn't there at least one of the improved familiars that only requires a caster level, not an arcane caster level?

edit: Most of the non-core options don't say "arcane" and the feat itself only says "arcane" for the default 10. What "arcane caster level" means is irrelevant for all but the standard 10 and those that say "arcane caster level" in the text. "caster level" by itself is pretty clearly defined.

Arcane never appears in improved familiar outside of the table and in 3.5 the rule was text trumps table which would make "arcane" moot entirely for the core ones too. No idea if this still applies in PF.


Harleequin wrote:
CLW surely!

Nah, get Infernal Healing instead. It's even in the Hell's Vengence player guide so you don't need any books.


The best defense in PF is making your enemy into paste before they act.

Some minor AC investment is worthwhile to stop massed attackers from widdling you down (though maybe not in the case of Invulnerable Rager where the DR stops them pretty well on its own)


Checks and balances: So what if you dominated a senator? There's a hundred of them and you need a majority.

People coming and going into secure areas are given simple frisks or even just a handshake (someone with prestidigitation hopefully). This stops Disguise Person because it doesn't change tactile features. Pathfinder nerfed Alter Self's duration hard so it's not as serious a concern.


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There was one feat in a module that did nothing but let you commit suicide easier and make it impossible to resurrect you.

I forget what it was called though. It at least did what I assume (haven't read the module it was from) it was meant to: give the bad guys in the module proof against interrogation mundane and magical. That likely means its better than some of the other feats that make you worse.


All wizard is easy. You've got meatshields (necromancy, summons), social (mind control), traps (summons, permanent Arcane Sight+dispel magic) healing (infernal healing).


3 people marked this as a favorite.

I prefer the explanation that, as planetouched are mutants where no two are alike (are identical twins never planetouched?) instead of a proper race they don't have a single universal rate of aging. Allows for all pre-table ideas, post-table and post-errataed table to all make sense within the same universe.


Boron.


So...

Hope Starfinder's test actually takes into account feedback better than Pathfinder's did.

As for earlier news

Spoiler:
Amber Scott's work has been... unpleasant with railroading, bad area design, NPCs with overly elaborate backstory with no personality or way of actually relaying it to the PCs, so not much hope for the new AP.


The only time I've ever heard of a staff in 3.X being used was Red Hand of Doom, where the players get a staff of resurrection early on in a time sensitive module (it's clearly intended to be used if a PC dies and its actual use was a charge on Heal to kill an undead).


You don't have to be an enemy to be threatened by someone and there's no rule that excludes allies or yourself from being threatened by you.


Remember doubling a cost is the same as making it slotless.


Assuming a five ounce bird is a diminutive animal with one strength (which seems right based on the raven stats), just cast bull's strength on it


1 person marked this as FAQ candidate.

Press to the Wall as written is strictly useless without disarm when not fighting reach weapon users. Being the only one threatening your opponent is impossible when you aren't ignoring rules (which you can't in PFS) because an opponent almost always has himself in his own threatened area. It doesn't need a further nerf.

Besides, if you really want Sneak Attack at level 10, just use Greater Invisibility.


Also redundant: 野太刀


Best bet on lead blades I can think of is to take the Child of Acavna and Amaznen (Arcane Anthology) archetype and find some way to add it to your spell list.


Leshy Warden gives you a Leshy companion and Leshy are plant type.

Wild Caller is an option if you want to be a summoner.

You can also be a Treesinger and a half-elf or Treesinger and a human/half-orc with racial heritage feat


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The problem with "naginata sword" is that it's redundant. The second character of "長刀" is "sword". Same problem with "kanji character" (漢字 Chinese Character) and "katana sword" (刀)


You don't always need to roll on UMD, though to get Skill Mastery you need to be more Rogue than Paladin.


OK then.

The pouch thing isn't a problem, I just feel it's a style issue.

Everything else uses "You are assumed to have all the random bits you need to function if you have the pouch" while triage is "You are assumed to have all the random bits you need to function".


I'd base having the stuff for triage on an alchemy crafting kit or material competent pouch and their infinite contents over just assuming they have everything all the time and let them use it with a one step lower initiator level multiplier if they don't have it.

Aren't you adjacent to yourself? That effectively removes any restriction on the movement from triage.

You can Aid Another yourself with Careful Healer and First Responder.


So is there anything relating to varying prices/tarifs so you can actually turn a profit while smuggling?


Something like Eternal Wands: X uses a day for any low level spell you want.


You can save someone who is drowning.


Harmless Form seems like it was designed for smugglers (load guy with all your illegal stuff, have his gear meld with him) instead of allowing you to walk around cities with your tiger


A feat that gives cantrips to "half" casters (or just bloodragers given this is Arcane focused).

David knott 242 wrote:

I'll be even more ambitious with my fantasizing: I am hoping to see something that lets characters of any class cast spells.

Yeah, actual casting, not SLAs.

3.5's Magical Training feat which gave actual level 0 casting (and could be combed into Precurious Apprentice, giving you one level 2 slot) was interesting.

Hidden Talent in psionics gave you a 1st level power and enough PP to use it a few times a day. Was pretty nice and fairly balanced.


Keep in mind a Paladin (or any caster who used one of the many options to poach it from the Paladin list) can donate Lesser Restoration castings when making wands to make a level 1 wand of lesser restoration (and unlike 3.5, it doesn't have a minimum caster level of 2).


It doesn't actually say you need to make the attack WHILE adjacent, indeed the order of operations is pretty whack. Strictly speaking I think the attacks come after the movement, not during, and if you can't complete the moving 30 feet part (like an invisible wall in your way), you don't get any attacks even if you pass by an enemy before you ran into a wall.


Charnel Soldiers is really cool, but does it require the undead in question meet the requirements?

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