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Accomplished Sneak Attacker works fine for an archetype that lowers sneak attack progression (Eldritch Scoundrel) or a multiclass character, which seems to be the intent (the second one is anyways). Should have been "this feat can not give you" or taken the wording from Magical Knack.
edit: Seems this thread was necroed by a previous poster, but these additions still stand for any who find this thread in the future
There's one sword that does this, but it's an artifact.
A Sword of Subtlety adds +4 to damage (and attack) when sneak attacking. 1d6 is 3.5 on average, so +4 is statistically better
If you're up for 3.5...
With Psionics you can use the Hidden Talent feat. It gives you one 1st level power, an effective manifester level of 1 (remember this means he can only spend 1 PP a round. It's a rule most people miss and whine psionics is broken because they didn't follow it.) and a small PP poll to use it with.
If he wants more versatility and/or explicit "magic" and he's willing to play a Human, one old combo is Magical Training (Forgotten Realms Campaign Setting Player's Handbook: Gives character 3 cantrips like a Wizard or Sorcerer.) and Precocious Apprentice (Complete Arcane: gives a 2nd level slot he needs a spellcraft roll to use). While it was often used for early entry cheese, it's perfectly workable for what the player wants. Note that these spells slots have ASF. Also note in PF the "cantrips" ability is just a reminder (it's on monsters with spellcasting and the design staff has mentioned it a few times) so you may want to specifically exclude him from infinite 0 levels (or not if you don't feel it a problem)
Is this "act like a PC and wear valuable stuff" or "blow your WBl really inefficiently" (like Ostentatious Display)
Any thoughts on this for if the PCs manage to capture a certain someone in book 6 (instead of kill)? It's hypothetical, but seemed like fun to think up.
*The "epilogue" would mention the current state of the Mithran church and it's eventually exile from Talingarde while the setting will have something preventing gods from acting directly. Mithra instead guides his priests to foreign lands, with the hope that his faith will spread and one day, long after the PCs' deaths if they have not obtained immortality, he may liberate his holy land.
An "Asian" themed AP that actually takes place in the Eastern lands for more than 2 books (and doesn't have massive errors all over the place). Ruby Phoenix Tournament was well received from what I understand.
Prior to Ultimate Intrigue there was nothing. Evil was merely a descriptor like any other.
UI shoved a mention in the weirdest place imaginable.
A gray paladin must be of lawful good, lawful neutral, or neutral good alignment and loses all class features except proficiencies if she ever willingly commits an evil act (for example, casting a spell with the evil descriptor)
Why does the ronin have a Chinese name?
On Daoine Sidhe:
Gnome and Treant should be language options
Spelltouched feats! I loved the concept in UA even though almost all of them were junk. These all seem usable. Affirmed Reality seems the least so, maybe let it see through magical darkness of less than X level?
Sanguine Sorcery line seems fine for adding some utility to a non-caster. Seems best for sticking on beatstick monsters that qualify to make the fight more interesting. Got to figure out if there's a way to make an animal companion fey or arbitration.
Crypt of the Everflame can easily be refluffed from a village coming of age ceremony to a graduation exam.
Crypt of the Everyflame is ''very'' beginner oriented though.
Godsmouth Heresay could also work with little modification: Instead of being random adventurers they're roped in as part of some Pharasman initiation (The lack of reason why the Pharasmaians would reach out to this group of low level adventurers was one of the weakest points of the module anyways. The problem is being kept secret so it's unlikely PCs would find it while looking for work and the city is big enough level 4 characters aren't that rare.)
Wisdom based Arcane Archer is decently viable.
Take Zen Archer then Empyreal Sorcerer (take Bloodline Familiar too because your first level ability is bad and you aren't sticking around to get your bloodline spells so it's a pure positive). You now have wisdom to hit with a bow, most of the feats you want and wisdom based casting.
Wasn't there at least one of the improved familiars that only requires a caster level, not an arcane caster level?
edit: Most of the non-core options don't say "arcane" and the feat itself only says "arcane" for the default 10. What "arcane caster level" means is irrelevant for all but the standard 10 and those that say "arcane caster level" in the text. "caster level" by itself is pretty clearly defined.
Arcane never appears in improved familiar outside of the table and in 3.5 the rule was text trumps table which would make "arcane" moot entirely for the core ones too. No idea if this still applies in PF.
The best defense in PF is making your enemy into paste before they act.
Some minor AC investment is worthwhile to stop massed attackers from widdling you down (though maybe not in the case of Invulnerable Rager where the DR stops them pretty well on its own)
General precautions taken by legitimate Authority (Or, why my Level 3 Kitsune Fey Bloodline Sorcerror isn't ruling the world)
Checks and balances: So what if you dominated a senator? There's a hundred of them and you need a majority.
People coming and going into secure areas are given simple frisks or even just a handshake (someone with prestidigitation hopefully). This stops Disguise Person because it doesn't change tactile features. Pathfinder nerfed Alter Self's duration hard so it's not as serious a concern.
There was one feat in a module that did nothing but let you commit suicide easier and make it impossible to resurrect you.
I forget what it was called though. It at least did what I assume (haven't read the module it was from) it was meant to: give the bad guys in the module proof against interrogation mundane and magical. That likely means its better than some of the other feats that make you worse.
I prefer the explanation that, as planetouched are mutants where no two are alike (are identical twins never planetouched?) instead of a proper race they don't have a single universal rate of aging. Allows for all pre-table ideas, post-table and post-errataed table to all make sense within the same universe.
Hope Starfinder's test actually takes into account feedback better than Pathfinder's did.
As for earlier news
Amber Scott's work has been... unpleasant with railroading, bad area design, NPCs with overly elaborate backstory with no personality or way of actually relaying it to the PCs, so not much hope for the new AP.
The only time I've ever heard of a staff in 3.X being used was Red Hand of Doom, where the players get a staff of resurrection early on in a time sensitive module (it's clearly intended to be used if a PC dies and its actual use was a charge on Heal to kill an undead).
Press to the Wall as written is strictly useless without disarm when not fighting reach weapon users. Being the only one threatening your opponent is impossible when you aren't ignoring rules (which you can't in PFS) because an opponent almost always has himself in his own threatened area. It doesn't need a further nerf.
Besides, if you really want Sneak Attack at level 10, just use Greater Invisibility.
Leshy Warden gives you a Leshy companion and Leshy are plant type.
Wild Caller is an option if you want to be a summoner.
You can also be a Treesinger and a half-elf or Treesinger and a human/half-orc with racial heritage feat
The problem with "naginata sword" is that it's redundant. The second character of "長刀" is "sword". Same problem with "kanji character" (漢字 Chinese Character) and "katana sword" (刀)
The pouch thing isn't a problem, I just feel it's a style issue.
Everything else uses "You are assumed to have all the random bits you need to function if you have the pouch" while triage is "You are assumed to have all the random bits you need to function".
I'd base having the stuff for triage on an alchemy crafting kit or material competent pouch and their infinite contents over just assuming they have everything all the time and let them use it with a one step lower initiator level multiplier if they don't have it.
Aren't you adjacent to yourself? That effectively removes any restriction on the movement from triage.
You can Aid Another yourself with Careful Healer and First Responder.
A feat that gives cantrips to "half" casters (or just bloodragers given this is Arcane focused).
David knott 242 wrote:
Yeah, actual casting, not SLAs.
3.5's Magical Training feat which gave actual level 0 casting (and could be combed into Precurious Apprentice, giving you one level 2 slot) was interesting.
Hidden Talent in psionics gave you a 1st level power and enough PP to use it a few times a day. Was pretty nice and fairly balanced.
Keep in mind a Paladin (or any caster who used one of the many options to poach it from the Paladin list) can donate Lesser Restoration castings when making wands to make a level 1 wand of lesser restoration (and unlike 3.5, it doesn't have a minimum caster level of 2).
It doesn't actually say you need to make the attack WHILE adjacent, indeed the order of operations is pretty whack. Strictly speaking I think the attacks come after the movement, not during, and if you can't complete the moving 30 feet part (like an invisible wall in your way), you don't get any attacks even if you pass by an enemy before you ran into a wall.