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Dragonchess Player wrote:
Perhaps on Golarion, potatoes were developed by dwarves for similar reasons to those of the Incas on Earth: to grow on mountain-side farms, as a staple crop that could be readily processed for long-term storage (especially in a controlled-temperature environment such as underground), etc. Of course, dwarves on Golarion could then invent vodka...
I have frequently seen "potato" as an anwser to "What do underground dwarves eat?" that I have no issue making them the ones that domesticated it.
I found Ultimate Equipment mentions farmers farming potatoes and lists them as trade goods. For the purpose of cuisine, diet, population and settlement placement (potatoes grow really well in places wheat never could) it would help to know where on Golarion they are native to and how widespread they are.
In the real world potatoes are a "new world" plant and their introduction to Europe was relatively recent (a time the printing press was widespread and firearms were the standard weapon). Are potato like cactus, which are found in Garund (despite real Cactus being only found in the "new world" with one exception)?
Artificial 20 wrote:
Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?
Ryan Freire wrote:
Picks have some benefits with attacking objects and CDG
If still open: Primal Disciple should have the option for Chimera Soul swap. Rage Power (plus Extra Rage Power) gives plenty of natural attack focus, and comboing it with Mooncursed seems popular.
For PrCs, there could definitely be more dual advancement classes, especially for weirder class combos. Monk/Anything other than Paladin (which is done by Champion of Irori), Fighter (which is covered by Brawler) and maybe Druid (because it doesn't need a PrC to be awesome multiclass) could be pretty neat. Prcs have largely been replaced by archetypes, but dual advancement is the one thing archetypes can't do.
269: A noble's estate manager hires the party to find out what is causing rumors of his charge turning tricks in the red light district despite perfect allibies for all times the charge was supposedly spoted.
This could lead to loads of possible reasons. Shapeshifters, illusion, look-alike, deliberate lies for slander ect.
Summoner seems like the best to cover your holes. It crushes in melee, boosts your action economy, can fill in your missing skills (Eidolons get good skill points beyond their HD deficiency, which is only going to be 1 at most for that trilogy's level range) and offers some arcane utility.
Clearly they need a weapon that does both slashing and bludgeoning damage.
While no PF weapon does this, a polearm with blade on one side and a hammer on the other seems entirely logical.
The other option is them actually using a longsword to deal bludgeoning damage with the pomel like they were used for in real life.
"Devil's Advocate" wrote:
Don't forget it disables magic items and will leave you barefoot. It might have been useful in a situation where armor is forbidden, but Disguise Self or Glamored armor is the better option there, especially with the terrible duration.
The spell Clone should work, but you need to get the samples while you're still young, make sure the clone is in something that keeps it fresh (A vat that effects whatever is in it via Gentle Repose should be cheap and isn't remotely chesey. Apparently Villain Codex has a crate that keeps everything in it fresh, but it was meant for food and not people) and die before old age gets you (as that will stop clone).
From the prospective of reality with hand loads purposefully rigging a load to be hazardous would be trivial (not that there is a use for this beyond booby traps), but impossible to do when firing.
This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons
This column gives the weight of the armor sized for a Medium wearer. Armor fitted for Small characters weighs half as much, and armor for Large characters weighs twice as much.
Should be the same.
I might add some extra weight for the mounting stuff ect, but 40 pounds seems like a good baseline and as close to rules as written as I know.
Gamewise, a balistia is explicitly a upsized crossbow. Apply weight increases for size increases as normal.
I'm surprisingly unable to historical weight information beyond projectiles (exceeding 25kg/55 pounds).
The helm has no effect if the wearer is not a barbarian (or another class with the rage class feature).
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
Worst case is he can use the item, but can't use the granted rage power. Being able to use rage powers with bloodrage was explicitly possible in the playtest, but I don't think it was carried over (at least not as an explicit rule) to the released version.
Expeditious Excavation is also worth mentioning. It creates a trench to put your tanks in instead of a platform to put your archers on which solves your problem just fine. It's also a lot more versatile as a spell.
Give them a base of operations. Real estate comes to quite a bit of money, especially in the middle of a large city, but it doesn't really help your combat performance.
This is especially true when you use Batman as your example. Wayne Manor and the Batcave rarely help him in adventures (Stuff inside the Batcave often does, but he would pay for that normally), but they establish quite well how rich he is.
Wanted to make sure I didn't miss any
Does anyone have any suggestions for helping large groups of low level enemies do something other than fish for 20s against decently leveled PCs (say 5+ levels of difference) and aren't dependant on money (because this will obviously be looted) or high level allies?
I can think of Aid Another, Freebooter, Bardic Music (including the many archetypes that grant it) and Bless. Any other suggestions?
Got to agree with air elemental. Fits so well the immunities are correct.
If you were letting the player swap for real wings and wing buffet, add improved damage (wings) on there so the equivalent cost is the same.
I was trying to build a Mooncursed barbarian and almost immediately stumbled upon the question "What does Animal Fury do if you already have a bite?"
Do you get an extra bite despite the head limitations? Does the power do nothing (and become a rage power tax)?
One thing to note is the Nodachi is both a heavy blade and a polearm. There are a (very) few tricks that opens up (It's a huge advantage with Path of War though).
(Also it has Brace, but the readied action rules are too much of a mess for that to be worthwhile)
Looking at the Tian Xia map it's clear the border of these two has some natural barrier, but I have no idea what it's supposed to be. I can't find any mentions of it in text either. Any ideas?
Lots of people want a Tian Xia AP, but how would it be a "Tian Xia AP" instead of a "This country in Tian Xia AP"?
One possible solution I see is starting in Mukinami. As a major trade city in a country that is already has some very varied minorities it could host most anything a player could want to play. The plot would then take the PCs across the continent for whatever reason (Like seeking an ancient Lung Wa treasure).