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Trumpets

deusvult's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,175 posts (1,332 including aliases). 5 reviews. No lists. No wishlists. 18 Pathfinder Society characters. 1 alias.



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An iteration of an increasingly common PFS niche

****( )

A sandbox style scenario married to the season six storyline. However its scenario-specific mechanics make it more of a successor to the 4th season The Disappeared and 5th season's Library of the Lion.

There's a burden on the GM for this scenario because of those mechanics: one must communicate how the mechanics work to the players, as letting them divine them through trial and error will ultimately result in tears. Having played it once and ran it once I'd recommend simply taking some out-of-character time to simply recite how they work, as awkward as that is. When I ran it, I forgot to tell the players about an allowance the skilled could take to compensate for the unskilled until after the first round of skill checks already started a vicious cycle of escalating alarms. (See the previous review to see what impact that had, from a player's perspective). When I played it, our GM simply never told us the mechanics at all, and we promptly ran ourselves out of town about 2 hours into the session, missing most of the scenario. (not to mention gold and prestige..)

All that being said, however, I do enjoy seeing skills being enforced as relevant in PFS, and I do like these Library of the Lion-esque adventure formats. The GM has a lot of leeway to improvise roleplaying encounters in this scenario too, more than normal for PFS, so it's fun to express creativity on the fly with the sandbox format.

Cons:
Probably will feel dated in future seasons
GM needs to really be prepared
Scenario-specific rules mechanics can trip up the entire game

Pros:
For the GM- Opportunities for improv roleplay are golden.
For the Player- Ever run afoul of the Aspis Consortium and have been burning for revenge ever since? Here's your chance to formulate as evil a plan as you can to stick it to them!


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One of my favorites

*****

Played it once (high tier) ran it twice (low tier both times)

I don't get the reviews saying this is a pushover at low levels. Both times I ran it, the first encounter was brutal (are GMs forgetting the abnormal environmental situation?) The encounter in the eponymous Hall of Flesh Eaters was brutal both times, as well.

Do brutal encounters that threaten TPKs make for a high rating in my book? Well, it doesn't hurt ;) But seriously, 5 stars because not only are they challenging encounters, there are multiple ways to resolve them. Social characters are only useless in this one if the rest of the party refuses to parley. (that can't be helped by scenario writers)

Pros:
Simple prep- only 2 maps to draw
Memorable encounters
Tough encounters
Rewards combat brutes, skill monkeys, AND face characters
Continuity of theme throughout the adventure: So. Much. Flesh. Eating.
Rewards fastidious players because...

Spoiler:
2nd prestige point is dependent upon PLAYER notes

Cons:
what's up with any mechanical effects of encounters on the first map? Ok, if you're taking a while to squeeze thru a hole or suffering a condition from a scary idol while baddies are attacking that's one thing. But who would ever encounter these without dealing with the baddies first, making the effects moot?


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It doesn't deserve a bad rap...

*****

There's no harm in having a scenario with a reputation for generating TPKs.. and it's of no consequence if that reputation is deserved or not.

In fact, there IS harm to PFS on the macro scale if there are NOT any such scenarios. Add "I survived the Elven Entanglement" to a bragsheet alongside others like "I survived the Dalsine Affair". Not only does it keep the optimized player crowd challenged, it reminds everyone that you should remember to be on your A-game when the adventure is on.

Whether you agree or disagree, I believe that The Elven Entanglement is memorable (good), challenging (good), thematically consistent (good) to a "sylvan elven adventure" theme that avoids being trite (good). It even has roleplay encounters to keep the normal players entertained at a table that's bound to have TPK-defying munchkins seeking that "I survived the Elven Entanglement" t-shirt.


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Solid but straightforward

****( )

Simple, straightforward scenario. Memorable encounters, PLUS good support for creative roleplaying solutions besides "I hit it with a sword.."

As a part II of a (presumably) continuing series, the Scenario would feel disjointed if run outside of serial sequence. However this IS still a good candidate if you need a scenario that's short and not likely to overrun it's alloted slot.


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I rather enjoyed running through it..

****( )

Environmental effects are rarely used, but this adventure revolves around them. Very interestingly done.

Playing up in this adventure was also definately a nail-biting experience.. very close to a TPK. Playing down probably would have been a cake-walk, however.

Faction missions seemed particularly easy, at least of the factions at our table. Still, sometimes it's nice not to have a DC 'Fuggetaboutit' in a skill you don't have to get that extra prestige point...



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