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Trumpets

deusvult's page

FullStarFullStarFullStar Pathfinder Society GM. 981 posts (1,138 including aliases). 4 reviews. No lists. No wishlists. 18 Pathfinder Society characters. 1 alias.



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One of my favorites

*****

Played it once (high tier) ran it twice (low tier both times)

I don't get the reviews saying this is a pushover at low levels. Both times I ran it, the first encounter was brutal (are GMs forgetting the abnormal environmental situation?) The encounter in the eponymous Hall of Flesh Eaters was brutal both times, as well.

Do brutal encounters that threaten TPKs make for a high rating in my book? Well, it doesn't hurt ;) But seriously, 5 stars because not only are they challenging encounters, there are multiple ways to resolve them. Social characters are only useless in this one if the rest of the party refuses to parley. (that can't be helped by scenario writers)

Pros:
Simple prep- only 2 maps to draw
Memorable encounters
Tough encounters
Rewards combat brutes, skill monkeys, AND face characters
Continuity of theme throughout the adventure: So. Much. Flesh. Eating.
Rewards fastidious players because...

Spoiler:
2nd prestige point is dependent upon PLAYER notes

Cons:
what's up with any mechanical effects of encounters on the first map? Ok, if you're taking a while to squeeze thru a hole or suffering a condition from a scary idol while baddies are attacking that's one thing. But who would ever encounter these without dealing with the baddies first, making the effects moot?


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It doesn't deserve a bad rap...

*****

There's no harm in having a scenario with a reputation for generating TPKs.. and it's of no consequence if that reputation is deserved or not.

In fact, there IS harm to PFS on the macro scale if there are NOT any such scenarios. Add "I survived the Elven Entanglement" to a bragsheet alongside others like "I survived the Dalsine Affair". Not only does it keep the optimized player crowd challenged, it reminds everyone that you should remember to be on your A-game when the adventure is on.

Whether you agree or disagree, I believe that The Elven Entanglement is memorable (good), challenging (good), thematically consistent (good) to a "sylvan elven adventure" theme that avoids being trite (good). It even has roleplay encounters to keep the normal players entertained at a table that's bound to have TPK-defying munchkins seeking that "I survived the Elven Entanglement" t-shirt.


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Solid but straightforward

****( )

Simple, straightforward scenario. Memorable encounters, PLUS good support for creative roleplaying solutions besides "I hit it with a sword.."

As a part II of a (presumably) continuing series, the Scenario would feel disjointed if run outside of serial sequence. However this IS still a good candidate if you need a scenario that's short and not likely to overrun it's alloted slot.


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I rather enjoyed running through it..

****( )

Environmental effects are rarely used, but this adventure revolves around them. Very interestingly done.

Playing up in this adventure was also definately a nail-biting experience.. very close to a TPK. Playing down probably would have been a cake-walk, however.

Faction missions seemed particularly easy, at least of the factions at our table. Still, sometimes it's nice not to have a DC 'Fuggetaboutit' in a skill you don't have to get that extra prestige point...



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