demontroll wrote:Advice for the GM who needs to deal with the Ranger Archer: Cast Dominate Person on the Ranger, and then force the Ranger to mow down the party. Rangers have weak Will saves, so even if they get a +2 bonus for doing something against their nature, they have a good chance of failing. Make sure the 'bad guy' is true neutral, so Protection from Evil won't thwart this tactic.
They also have a minor Wis focus, so at 13th level I'd be surprised if his Ranger didn't have 16-18 Wis. A re-roll with a +2 makes the odds of this tactic working slim at best.
And if it does work, the players will probably be pissed that you couldn't hold your ego in check about NPCs getting killed and decided to kill off a PC.
If the ranger put lots of points into WIS, which wouldn't help to maximize their archery damage, then they deserve to make their Will save. Now a Zen archer can maximize Wisdom and Archery damage.
Dominate won't kill the character who gets dominated. It would be more of a problem for the remaining characters who are about to be filled full of arrows. So dominate wouldn't work for GM ego revenge.
For GM ego revenge, I suggest a room jam packed with first level sorcerers who only know Magic Missile. A CR 13 encounter has 25600 XP, so that is 128 level 1 sorcerers at 200 XP each. If they all cast magic missile at the same target, they would do 128 x (1d4+1) = 448 damage.
Thinking on the original subject, I'm guessing the bard and cleric spend the first round buffing, the ninja moving into position, and the archer making a full attack for lots of damage. So it makes sense that the archer is the target. Either the rest of the group needs to be more of an immediate threat, or the archer needs to spend a round or two self-buffing so they are not the primary target.