Akata

deinol's page

Goblin Squad Member. Pathfinder Adventure, Adventure Path, Lost Omens Subscriber. Organized Play Member. 2,659 posts (3,003 including aliases). 10 reviews. 2 lists. 1 wishlist. 4 aliases.



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Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'd like to go ahead and cancel my RPG subscription, but keep my others. So yes to APs, Campaign Setting, Modules, and Card Game, just cancel the hardcover RPG core rules line.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

In order to input the holiday code I needed to not use "Ship with Subscription", but I'm in no particular hurry to receive the order so if it can be moved to ship with subscription that would be great.

Thanks!

Happy Holidays!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I don't see the "optional" erratas mentioned in 8. Good to know about Vinst for my Wrath play through, although I finally managed to beat it without him using Adowyn.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My friends and I have launched a new comic podcast, Cosmic Tales. We are going to look at the various appearances of the characters in Guardians, starting with their pre-Guardians appearances.

Also available on iTunes and Stitcher.

Thanks for checking us out!


2 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
PRD wrote:
Force of Will (Ex): At 7th tier, you can exert your will to force events to unfold as you would like. As an immediate action, you can expend one use of mythic power to reroll a d20 roll you just made, or force any non-mythic creature to reroll a d20 roll it just made. You can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower.

The chart shows that Force of Will should be gained at 6th Tier. Which is correct? (If it's at 7th, 6th would be a "dead" tier.)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm playing Wrath of the Righteous, so eventually we will end up at level 20. We're currently level 12, but I've got my build figured out to about level 17. Then I run out of feats I care about.

Since I'm not a two weapon or two handed fighter, but instead a single handed reach with shield fighter, there aren't a lot of comparable builds I've seen. So looking for ideas for those final three feats.

What I have so far:

Human, Phalanx Soldier 12, Mythic Tier (Guardian) 5

Level Feats
1 Shield Focus
1 Weapon Focus (Dory)
1 Power Attack
2 Combat Reflexes
3 Dodge
4 Quick Draw
5 Greater Shield Focus
6 Vital Strike
7 Weapon Specialization (Dory)
8 Greater Weapon Focus (Dory)
9 Phalanx Formation
10 Penetrating Strike
11 Improved Vital Strike
12 Death or Glory

Planned
13 lunge
14 Greater Weapon Specialization (Dory)
15 Devastating Strike
16 Greater vital strike
17 greater penetrating strike

Mythic Tier Mythic Feat
1 Power Attack
3 Mythic Vital Strike
5 Weapon Specialization
7 penetrating strike
9 weapon focus

Mythic Tier Mythic Power
1 Sudden Block, Retributive Reach
2 Ever Ready
3 Cage Enemy
4 Impervious Body
5 Adamantine Mind

Planned
6 Extra Call - Absorb Blow
7 Mythic Resolve
8 Impervious Body
9 Impervious Body
10 Armored Might

I've been quite happy with Mythic Vital Strike, but the number of feats that actually work with Vital Strike are limited.

So what would be fun for those last three feats?

(A Dory is identical to a Glaive except it does piercing damage.)

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My character has one of these:

PRD wrote:


KNIGHT'S PENNON
Price varies; Aura moderate abjuration or transmutation; CL 6th; Weight 1 lb.
Battle 4,500 gp;
This narrow cloth flag is made to attach to the end a knight's lance, though it can be flown from a spear, polearm, or even a staff. It has no effect if not mounted appropriately. A knight's pennon grants different benefits depending on its color and design.
Battle: The red knight's pennon of battle allows its bearer to benefit from heroism once per day.

So when it says "benefit from heroism once per day", does that mean for one round/action, or do I activate it for a standard action and it lasts 60 minutes (because the item has caster level 6th)?

I'm guessing the later, since otherwise it's not to useful. But usually items are much more explicit about caster level for items casting spells.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I was in the middle of changing jobs and moving states, so my last couple orders didn't go through:

Order 3460650
Order 3564706

Is there anyway these can be combined and re-processed on the 12th? That's my next payday and I can catch up on the subscription then.

Address needs to change to my new Vancouver, WA address, which I just updated my account with.

Thanks,
Jesse


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Calico Games is running a Kickstarter to add genre themed cards to Short Order Heroes.

Short Order Heroes is a rules light story card game on it's own, or a great tool to add quick character to any role-playing game. When your adventurers want to talk to that guard at the gate, just draw a couple cards to discover she is Kind and Stubborn.

Goblin Squad Member

1 person marked this as a favorite.

With the War of Towers coming to Alpha, it is time I found a company to join. If you are a company looking for new members, why should I join your group? How many members do you have already? How active do you intend to be in the War of Towers?

Elwin, Unaligned Wizard.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

It seems I misunderstood how the Goblinworks account setup was going to be processed, and missed the window. How do I get an account setup at Goblinworks so I can get into the Early Enrollment I pledged for?

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

We're in the last couple days of our Locations deck Kickstarter. A great way to add interesting locations to any RPG. Plot Pack and Character deck also available.

Thanks for checking it out!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

We're running a contest to give away a copy of Short Order Heroes (available here at Paizo's webstore) and extra goodies. All you need to do is post how you'd use Short Order Heroes in your games, and point us to your post. Full details on our website here.

Short Order Heroes is a light RPG on its own, or a great aid for making quirky characters in any RPG.

Thanks,
Jesse


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm running a Kickstarter for Short Order Heroes a rules light game designed for easy role-playing. It is a deck of 54 cards that can also be used for spontaneous NPC generation in any RPG. I'd appreciate it if you checked it out!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I just got my notification that my subscription is about to ship. It doesn't seem to include the Shadowrun 20th Anniversary book and the Star Wars minis I ordered. Are these actually available or should I hunt down other sources? I know the Shadowrun book is going out of print. I've also heard the new wave of X-Wing minis is selling out.


8 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I created extended encounter charts for the first section of the Kingmaker Adventure Path. These replace the charts for volumes 1 and 2. When the characters explore the southern half of the Greenbelt, add 10 to the roll to increase the danger. The River/Lake chart is only intended to be used about half the time. The other half, use the type of terrain that the river flows through.

Monster sources include: Bestiary 1, Bestiary 2, Bestiary 3, Tales of the Margreve, Margreve Web Compilation, Tome of Horrors Complete, and Forgotten Foes.

These charts will make the encounters a little more challenging and the forest a lot more scary.

Forest:

Forest Encounter CR Book Page
1 1 hunter 0.3 KM1 12
2 1 sprite 0.3 Bestiary 3 256
3-4 1 alesid 0.5 Margreve 26
5 1 badger 0.5 Bestiary 2 40
6 1 leaf leshy 0.5 Bestiary 3 179
7 1 suture fly 0.5 Margreve 32
8 1 xtabay 0.5 Bestiary 2 289
9 1 atomie 1 Bestiary 3 28
10 1 brownie 1 Bestiary 2 49
11-12 1 child of the briar 1 Margreve 25
13 1 cooshee 1 Forgotten Foes 28
14 1 gourd leshy 1 Bestiary 3 178
15 1 krenshar 1 Bestiary 2 174
16 1d8 mites 1 Bestiary 207
17-18 1 brush thylacine 2 KM1 86
19-20 1 dire badger 2 Bestiary 2 40
21 1 faerie dragon 2 Bestiary 3 91
22 1 forlarren 2 Bestiary 2 125
23 1 fungus leshy 2 Bestiary 3 177
24 1 garden ooze 2 Bestiary 3 122
25 1 giant porcupine 2 Bestiary 3 222
26 1 leprechaun 2 Bestiary 2 177
27 1 myling 2 Margreve 29
28 1 slurk 2 Bestiary 2 251
29 1 tatzlwyrm 2 Bestiary 3 261
30 1 werewolf 2 Bestiary 198
31-32 1 worg 2 Bestiary 280
33 1d4 grigs 2 Bestiary 2 147
34 1 aranea (lesser) 3 Forgotten Foes 3
35 1 blackroot worm 3 Margreve KQ 4
36 1 decapus (lesser) 3 Forgotten Foes 32
37-38 1 giant owl (lesser) 3 Forgotten Foes 121
39 1 giant whiptail centipede 3 Bestiary 2 53
40 1 green hussar 3 Margreve 27
41 1 nettle storm 3 Margreve KQ 6
42 1 petrified treant 3 Margreve KQ 6
43 1 sap demon 3 Margreve 31
44-45 1 thorny 3 Tome of Horrors 599
46 1 whispering demon 3 Margreve KQ 7
47-48 1d4 boars 3 Bestiary 36
49 1d4 boggards 3 Bestiary 37
50 1d6 alesid 3 Margreve 26
51 1 barghest 4 Bestiary 27
52 1 cernenn 4 Margreve KQ 5
53 1 creeping willow 4 Margreve KQ 5
54 1 grizzly bear 4 Bestiary 31
55 1 hydra 4 Bestiary 178
56 1 leshy 4 Margreve 28
57 1 owlbear 4 Bestiary 224
58 1 sirin 4 Margreve KQ 6
59 1d6 atomie 4 Bestiary 3 28
60 1d6 children of the briar 4 Margreve 25
61 1d6 mandragoras (lesser) 4 Margreve KQ 6
62 1d6 quagmen 4 Margreve KQ 6
63 1d6 wolves 4 Bestiary 278
64 1 cocooned corpse 5 Margreve KQ 5
65 1 flamebird 5 Margreve KQ 5
66 1 fungus leshy and 1d6 gourd leshies 5 Bestiary 3 177,179
67 1 giant assassin bug 5 Tome of Horrors 39
68 1 giant owl 5 Bestiary 3 213
69 1 greymalkin 5 Forgotten Foes 82
70 1 kindly one 5 Margreve KQ 5
71 1 manticore 5 Bestiary 199
72 1 sap coven 5 Margreve KQ 6
73 1 shivering maiden 5 Margreve KQ 6
74 1 vila 5 Margreve 33
75 1d3 spriggan 5 Bestiary 2 257
76 1d4 fallen treants 5 Margreve KQ 5
77 1d6 brush thylacines 5 KM1 86
78 1d6 elk 5 Bestiary 3 147
79 1d6 shocker lizards 5 Bestiary 248
80 1d6 tatzlwyrms 5 Bestiary 3 261
81 2d4 giant spiders 5 Bestiary 258
82 2d6 suture flies 5 Margreve 32
83 1 briar horror 6 Margreve KQ 5
84 1 margeve shadow 6 Margreve KQ 6
85 1 shambling mound 6 Bestiary 246
86 1 tendriculos 6 Forgotten Foes 145
87 1 will-o’-wisp 6 Bestiary 277
88 1 wyvern 6 Bestiary 282
89 1d3 wintermen 6 Margreve KQ 7
90 1d4 decapus 6 Bestiary 2 77
91 1d4 grizzly bears 6 Bestiary 31
92 1d6 sap demons 6 Margreve 31
93 1d8 boars 6 Bestiary 36
94 2d4 boggards 6 Bestiary 37
95 2d6 elk 6 Bestiary 3 147
96 2d6 wolves 6 Bestiary 278
97 1 floret queen 7 Margreve KQ 5
98 1 hangman tree 7 Bestiary 2 152
99 1 leshy and 1d6 gourd leshies 7 Margreve 28
100 1d4 trolls 7 Bestiary 268
101 1d6 blood bushes 7 Tome of Horrors 68
102 1d6 mandragoras 7 Bestiary 2 185
103 2d4 thornies 7 Forgotten Foes 148
104 1 ala 8 Margreve 24
105 1 quickwood 8 Bestiary 2 228
106 1 whittler 8 Margreve KQ 7
107 1 wolf-in-sheep's-clothing 8 Bestiary 3 285
108 2d4 twigjacks 8 Bestiary 2 274
109 1d6 tendriculos 9 Bestiary 2 259
110 2d4 trolls 9 Bestiary 268

Lake/River:

Lake/River Encounter CR Book Page
1-2 1 hunter 0.3 KM1 12
3-5 1 snapping turtle 0.3 Bestiary 2 273
6-8 1 grindylow 0.5 Bestiary 2 148
9-10 1 atomie 1 Bestiary 3 28
11-13 1 nixie 1 Bestiary 3 201
14-15 1d6 bandits 1 KM1 12
16-17 1 brush thylacine 2 KM1 86
18-19 1 faerie dragon 2 Bestiary 3 91
20-22 1 slurk 2 Bestiary 2 251
23-25 1 swamp fire 2 Margreve KQ 7
26-27 1 tatzlwyrm 2 Bestiary 3 261
28-29 1 worg 2 Bestiary 280
30-32 1d4 grigs 2 Bestiary 2 147
33-35 1 decapus (lesser) 3 Forgotten Foes 32
36-39 1 merrow 3 Bestiary 2 189
40-41 1 pond drinker 3 Forgotten Foes 126
42-44 1 river drake 3 Bestiary 3 107
45-48 1 seaweed leshy 3 Bestiary 3 180
49-50 1d4 boggards 3 Bestiary 37
51-52 1 barghest 4 Bestiary 27
53-54 1 grizzly bear 4 Bestiary 31
55-56 1 hydra 4 Bestiary 178
57-58 1 kelpie 4 Bestiary 2 172
59-60 1 owlbear 4 Bestiary 224
61-62 1 voonith 4 Bestiary 3 283
63-64 1d4 choking spirits 4 Margreve KQ 5
65-66 1d6 atomie 4 Bestiary 3 28
67-68 1d6 quagmen 4 Margreve KQ 6
69-70 1d6 wolves 4 Bestiary 278
71-72 2d6 grindylow 4 Bestiary 2 148
73-74 1 vodyanoi 5 Bestiary 3 282
75-76 1d6 brush thylacines 5 KM1 86
77-78 1d6 electric eels 5 Bestiary 119
79-80 1d6 elk 5 Bestiary 3 147
81-82 1d6 shocker lizards 5 Bestiary 248
83-84 1d6 swamp fire 5 Margreve KQ 7
85-86 1d6 tatzlwyrms 5 Bestiary 3 261
87-88 2d4 giant spiders 5 Bestiary 258
89-90 1 rusalka 6 Margreve 30
91-92 1 shambling mound 6 Bestiary 246
93-94 1 tendriculos 6 Forgotten Foes 145
95-96 1 will-o’-wisp 6 Bestiary 277
97-98 1 wyvern 6 Bestiary 282
99-100 1d4 decapus 6 Bestiary 2 77
101-105 1 kelp devil 8 Tome of Horrors 394
106-110 1 bog titan 9 Margreve KQ 5

Plains:

Plains Encounter CR Book Page
1-2 1 hunter 0.3 KM1 12
3-4 1 al-mi'raj 0.5 Tome of Horrors 21
5 1 xtabay 0.5 Bestiary 2 289
6-7 1 atomie 1 Bestiary 3 28
8-9 1 brownie 1 Bestiary 2 49
10-11 1 giant bee 1 Bestiary 2 43
12-13 1 krenshar 1 Bestiary 2 174
14-16 1d6 bandits 1 KM1 12
17-19 1d6 goblins 1 Bestiary 156
20-22 1d6 orcs 1 Bestiary 222
23-25 1d8 kobolds 1 Bestiary 183
26-28 1d8 mites 1 Bestiary 207
29-30 1 axe beak 2 Bestiary 3 29
31 1 blink dog 2 Bestiary 2 47
32-33 1 brush thylacine 2 KM1 86
34 1 faerie dragon 2 Bestiary 3 91
35 1 forlarren 2 Bestiary 2 125
36-37 1 giant porcupine 2 Bestiary 3 222
38-39 1 hippogriff 2 Bestiary 2 156
40 1 tatzlwyrm 2 Bestiary 3 261
41 1 werewolf 2 Bestiary 198
42 1 worg 2 Bestiary 280
43 1d4 grigs 2 Bestiary 2 147
44 1d6 hobgoblins 2 Bestiary 175
45-46 2d6 kobolds 2 Bestiary 183
47 1 giant whiptail centipede 3 Bestiary 2 53
48 1 mountain lion 3 Tome of Horrors 677
49 1 tangtal 3 Tome of Horrors 592
50 1d4 boars 3 Bestiary 36
51-52 1 barghest 4 Bestiary 27
53-54 1 giant yellowjacket 4 Tome of Horrors 655
55-56 1 grizzly bear 4 Bestiary 31
57-58 1 kamadan 4 Bestiary 3 158
59-60 1 owlbear 4 Bestiary 224
61-62 1d6 atomie 4 Bestiary 3 28
63-64 1d6 land lamprey 4 Tome of Horrors 401
65-66 1d6 wolves 4 Bestiary 278
67-68 1 greymalkin 5 Forgotten Foes 82
69-70 1 manticore 5 Bestiary 199
71-72 1d6 brush thylacines 5 KM1 86
73-74 1d6 elk 5 Bestiary 3 147
75-76 1d6 swamp fire 5 Margreve KQ 7
77-78 1d6 tatzlwyrms 5 Bestiary 3 261
79-80 2d4 giant spiders 5 Bestiary 258
81-82 1 catapolepus (lesser) 6 Forgotten Foes 15
83-84 1 digester 6 Forgotten Foes 45
85-86 1 shambling mound 6 Bestiary 246
87-88 1 will-o’-wisp 6 Bestiary 277
89-90 1 wyvern 6 Bestiary 282
91-92 1d4 grizzly bears 6 Bestiary 31
93-94 1d8 boars 6 Bestiary 36
95-96 2d6 elk 6 Bestiary 3 147
97-98 2d6 wolves 6 Bestiary 278
99-100 1d4 trolls 7 Bestiary 268
101-104 2d6 axe beaks 7 Bestiary 3 29
105-107 2d6 worgs 7 Bestiary 280
108-110 1 aurumvorax 9 Bestiary 2 35

Hills:

Hills Encounter CR Book Page
1-2 1 hunter 0.3 KM1 12
2-3 1 atomie 1 Bestiary 3 28
4-7 1d6 bandits 1 KM1 12
8-11 1d6 goblins 1 Bestiary 156
12-15 1d6 orcs 1 Bestiary 222
16-19 1d8 kobolds 1 Bestiary 183
20-23 1d8 mites 1 Bestiary 207
24-25 1 brush thylacine 2 KM1 86
26 1 faerie dragon 2 Bestiary 3 91
27 1 hippogriff 2 Bestiary 2 156
28 1 tatzlwyrm 2 Bestiary 3 261
29 1 werewolf 2 Bestiary 198
30-31 1 worg 2 Bestiary 280
32-33 1d4 grigs 2 Bestiary 2 147
34-36 1d6 hobgoblins 2 Bestiary 175
37-39 2d6 kobolds 2 Bestiary 183
40-41 1 amphisbaena 3 Bestiary 2 25
42-43 1 giant whiptail centipede 3 Bestiary 2 53
44-46 1d4 boars 3 Bestiary 36
47-50 2d6 goblins 3 Bestiary 156
51-52 1 barghest 4 Bestiary 27
53-55 1 giant yellowjacket 4 Tome of Horrors 655
56-57 1 owlbear 4 Bestiary 224
58-59 1 stymphalian bird 4 Tome of Horrors 577
60-61 1d6 atomie 4 Bestiary 3 28
62-64 1d6 wolves 4 Bestiary 278
65-67 2d6 orcs 4 Bestiary 222
68-69 1 manticore 5 Bestiary 199
70-71 1d3 spriggan 5 Bestiary 2 257
72-73 1d4 ogres 5 Bestiary 220
74-75 1d6 brush thylacines 5 KM1 86
76-78 1d6 bugbears 5 Bestiary 38
79-80 1d6 elk 5 Bestiary 3 147
81-82 1d6 tatzlwyrms 5 Bestiary 3 261
83-84 2d4 giant spiders 5 Bestiary 258
85-86 1 shambling mound 6 Bestiary 246
87-88 1 will-o’-wisp 6 Bestiary 277
89-90 1 wyvern 6 Bestiary 282
91-93 1d8 boars 6 Bestiary 36
94-95 2d6 elk 6 Bestiary 3 147
96-98 2d6 wolves 6 Bestiary 278
99-100 1d4 trolls 7 Bestiary 268
101-102 2d6 hobgoblins 7 Bestiary 175
103-104 2d6 worgs 7 Bestiary 280
105 1 athatch (lesser) 8 Forgotten Foes 5
106-107 2d6 bugbears 8 Bestiary 38
108-109 1 aurumvorax 9 Bestiary 2 35
110 2d4 trolls 9 Bestiary 268


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Since we're busy giving feedback, what books do you want to see in the future of Pathfinder Companions?
.
.
.
.

I want:

Races

  • Kobolds
  • Aasimar
  • Tengu

Occupations

  • Scholars
  • Mercenaries/Soldiers
  • Traders/Merchants

How about you?


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

What are people's favorite level 9 offensive spells/combos?


Male

Ok, here is the discussion thread! How's it going everyone?


1 person marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Polymorph Any Object wrote:
Target one creature, or one nonmagical object of up to 100 cu. ft./level

It says that you can change objects from smaller to larger. But it does not say how big. Should it be assumed that you can't make an object larger than 100 cubic feet per level? With no limit you could polymorph a pebble into a planet.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Let's say I'm a 20th level wizard. I have an Int of 30. What is the fastest way for me to build a pyramid the size of Great Pyramid of Giza? (Hint: This is 88.3 million cubic feet of stone.)

If I use all of my level 5 and up spell slots (27 of them) on Wall of Stone, it will take me 215 years to create a pyramid from scratch.

Using only the core rules, can anyone do it faster? Can anyone do it faster than the ancient Egyptians (~30 years)?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Ok, since the Psionics thread started to get way derailed with a discussion about the future and life in the galaxy, I figured I should fork to a new thread. The derail starts somewhere around here.

deinol wrote:


It seems impossible for life to only develop on our planet. There's evidence that Mars once had life, if only bacteria. But to presume that nobody has left their own solar system just because we haven't been visited seems as blindly ignorant as the Aztecs in 1500.

LazarX wrote:


The evidence you're thinking about turned to be Earth microbes contaminating the sample.

I was probably actually thinking of the ALH84001 meteorite when I mentioned life on Mars. Still, it is hard to imagine that of the billions of star systems in the Milky Way, we're the only ones that have developed life.

LazarX wrote:
The thing is colonization once it starts is exponential. the first colony sends out it's ships and spawns a few more worlds and each successive one does the same until the entire galaxy is filled. If the Earth develops workable FTL technology we would colonize the entire galaxy in maybe 100,000 years, probably a lot less. Given that the age of the Milky Way is in the billions of years old, that's more than enough time for such a thing to happen if even ONE .... ONE starfaring civilization had come to pass.

The Aztec version of you might claim: "If humans develops workable Seafaring technology we would conquer the entire world in maybe 100 years, probably a lot less. Given that the age of the Earth is in the millions of years old, that's more than enough time for such a thing to happen if even ONE .... ONE seafaring civilization had come to pass."

LazarX wrote:


We'd also be seeing their traces of stellar engineering, hearing their radio traffic, even incidental ones. The Arecibo telescope in Puerto Rico can detect it's duplicate if it's broadcasting anywhere in the Milky Way.

That's still assumes a lot about the way aliens communicate. The majority of our signals would be washed out by the radiation from the sun. We can barely detect exo-solar planets by seeing them pass in front of stars. As our technology improves, we are using more and more directional signals with less power. How long did Arecibo transmit its message into space? What are the odds that someone would happen to have an Acreibo pointed at us for the hour or so they felt like screaming "We are here!" into space?

LazarX wrote:
BTW, the Aztecs and the Mayans weren't ignorant... they just had a lot less in tools to work with. Yet the Mayans calculated the orbit of Venus to within 8 minutes. Don't underestimate the difference in situation.

I'm not saying the Aztecs and Mayans were completely ignorant of all things. They had a very remarkable civilization. I'm saying they were as ignorant about what was going on in Europe as we are about what is going on in other star systems.

The absence of evidence is not evidence. There are all sorts of reasons why we haven't seen anything yet. It is entirely possible a probe passed through our star system at some point in the past (or right now) took readings, and moved on. Only if it landed would we ever have evidence to the contrary. It is entirely possible life arose on earth from a crashed meteor fragment carrying frozen bacteria. Not necessarily likely, but there are all sorts of things that we simply do not know.

Back to gaming. I find it interesting that Traveller, created when we were still fairly gung-ho about space exploration, presumes the infinite expansion colonialism theory. But even at 6 parsecs per week (~1000x lightspeed), it took months to get from the outer reaches of the empire to the center. And the mapped known space of the Third Imperium was still just a small fraction of the galaxy.

Eclipse Phase takes the more pessimistic route (with the exception of Gates). It looks at the more modern view that we are kind stuck in our own solar system for the forseeable future. Although the level of technology described would allow generational sublight ships.


Ekat Kassen was a crusader and fortune seeker who came to serve Lastwall in the year 4515. While he fought with distinction, he soon realized that he wanted more from life and left the Lastwall military to find his fortune elsewhere. His travels took him all over the region around Lake Encarthan, and he decided to settle down in 4522 after a very profitable adventure. Using a sizable portion of his fortune, he set out to tame a small area of the Fangwood on the banks of the Tourondel River, making it a natural stopover for those traveling up and down the river to Skelt. For the next 10 years, the town, which was then known as Kassen’s Hold, grew and prospered.

All that changed when Asar Vergas came to Kassen’s Hold with a host of mercenaries under his command. Asar was an old companion of Ekat, and the two had traveled together for some time before splitting up just after Ekat’s last adventure. Over the years, Asar became sure that Ekat had cheated him after that adventure. Promising great wealth to his mercenaries, Asar raided the town relentlessly for 2 months. Finally, the townsfolk managed to locate Asar’s camp in an ancient crypt deep in the forest, and Ekat himself went out to deal with his old companion.

The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat suffered a mortal wound. He died 2 days later, on the 11th day of Neth, 4535. In honor of their beloved founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor, above the simple sarcophagi used to inter Asar, his mercenaries, and the townsfolk that lost their lives in the bitter struggle. They placed an eternal flame above Kassen’s final resting place, so that all who visited might find warmth in the wilderness.

Nearly 200 years later, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. The townsfolk view the crypt as a memorial to those difficult first years of the town’s history. Every autumn, a few of the townsfolk make a pilgrimage to the crypt to light a lantern from the flame and bring it back to town, where it is preserved all winter, a symbol of the town’s resilience. Most years, the town mayor and a group of dignitaries perform this quest. Every few years, however, a handful of younger townsfolk are given the honor of lighting the lantern.

You four have been selected to light the lantern this year. For most of you, it marks your coming of age and becoming an adult in Kassen. For Santoval it will mean your acceptance into the community. You have been asked to meet in the village square just before noon. When you arrive, you find only each other.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Since there seem to be more people wanting to play PbP than GMs, I have decided to try GMing a PbP. I have 20 odd years of tabletop experience, but I've never GM'd play by post before. So I thought I'd give it a try on the module scale before I committed to something ambitious like an Adventure Path.

So, character creation rules. 1st level. 20 point buy. Anything from Paizo or Open Design is legal.

In the interest of fairness, I'm going to take the first 4 players who post interest. I would prefer people who are not already involved in an active PbP game to give newer players a chance.

Edit: For background, everyone will have grown up in Kassen, a small town in Nirmanthas. The characters are just coming of age. Population 750. 93% human, 3% halfling, 2% half-orc, elf 1%, half-elf 1%.

Any questions?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I haven't seen anything yet. Have there been any big announcements? Some bold new strategy for the coming year?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

The figure list for the first set is almost certainly set. However, in the interest of future sets, what pre-painted miniatures would you like to see?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

The PDF version of GameMastery Map Pack: Magic Academy never got added to my downloads with my other subscription items.

Thanks.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

This thread is for us to bask in the awesomeness that is being a Paizo Superscriber. Everyone with a purple border should come say hello!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Over at my Apathy Blogs site I started a new weekly series where I talk about my personal experiences running a high level Pathfinder game. I welcome any comments or discussion my fellow Pathfinder players may have.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I don't have any. Please post some here for those of us who couldn't make it.

Thanks!


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My group is heading to Blarney Castle in my game. I need some good sources for Irish mythology and adventure inspiration. Which monsters do you think work best to capture that Irish feel to it? Are there any good published adventures (for any edition or game system really) that I should check out to steal ideas from?

Any links to classic Irish fairy tales that are public domain and freely available on the web would be greatly appreciated too.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My level 16 Pathfinder game is about to assault a battle tech fortress. They don't realize this at once. Some plane hopping and time shifting has occurred. Anyway, I built some mechs as constructs and figured I would share. These are fairly quick and dirty, and probably slightly tougher than the listed CR so they will be reasonable threats to my over-equipped group.
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Firefly:

Firefly CR 13
N Large construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +21
Defense
AC 33, touch 11, flat 26 (+2 Dex, +32 nat, -1 size)
hp 138 (18d10+30)
Fort +6, Ref +8, Will +6
DR 10/adamantine; Immune construct traits
Offense
Speed 45 ft.
Melee 2 slams +25 (2d10+12/19–20)
Ranged 1 medium linked lasers +19 touch (12d8 fire/19–20) and 1 LRM-5 (5ft radius, 5d6 bludgeoning damage DC 22 Reflex for ½ damage)
Space 10 ft.; Reach 10 ft.
Statistics
Str 26, Dex 15, Con —, Int —, Wis 11, Cha 1
Base Atk +18; CMB +27; CMD 39
Special Abilities
Mobile Platform (Ex) May fire all ranged attacks as a standard action that does not provoke an attack of opportunity.
Anti-Missile System (Ex) Immune to normal ranged weapons.
Jump Jets (Ex) May leap 45ft as part of a move every other round.

Mad Dog:

Mad Dog CR 16
N Huge construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +24
Defense
AC 36, touch 9, flat 35 (+1 Dex, +37 nat, -2 size)
hp 166 (21d10+40)
Fort +7, Ref +8, Will +7
DR 15/adamantine; Immune construct traits
Offense
Speed 30 ft.
Melee 2 slams +31 (2d10+18/19–20)
Ranged 1 large linked pulse lasers +20 touch (12d10 fire/19–20x3) and 1 medium linked pulse lasers +15 touch (8d10 fire/19–20x3) and 1 linked LRM-20 (40ft radius 20d6 bludgeoning DC 24 Reflex save for ½ damage)
Space 15 ft.; Reach 15 ft.
Statistics
Str 34, Dex 13, Con —, Int —, Wis 11, Cha 1
Base Atk +21; CMB +35; CMD 46
Special Abilities
Mobile Platform (Ex) May fire all ranged attacks as a standard action that does not provoke an attack of opportunity.

Atlas:

Atlas CR 20
N Gargantuan construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +34
Defense
AC 41, touch 6, flat-footed 41 (+45 natural, -4 size)
hp 246 (31d10+60)
Fort +10, Ref +10, Will +10
DR 20/adamantine; Immune construct traits
Offense
Speed 15 ft.
Melee 2 slams +43 (2d10+24/19–20)
Ranged 1 autocannon-20 +32 (10d12/x3) and 1 medium linked lasers +27 touch (16d8 fire/19–20) and 1 LRM-20 (20ft radius 20d6 bludgeoning DC 27 Reflex save for ½ damage) 1 SRM-6 (5ft radius 6d6 bludgeoning DC 20 Reflex save for ½ damage)
Space 20 ft.; Reach 20 ft.
Statistics
Str 42, Dex 11, Con —, Int —, Wis 11, Cha 1
Base Atk +31; CMB +51; CMD 61
Special Abilities
Mobile Platform (Ex) May fire all ranged attacks as a standard action that does not provoke an attack of opportunity.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My friends want me to run a Gamma World (4E) adventure for them. I have some old classic adventures (GW1-4, GW7). I'm thinking of running the older modules with the newer rules. I know there are 4E releases of the first two, but I want to keep some of the old school feel of the original modules. Or at the very least use the best of both versions.

So first question is, which original module do people think is better, Famine in Far-Go or Legion of Gold? How true to the originals are the remakes? Has anyone else on the internet worked on this sort of conversion?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My group (level 16, but with enough magic gear to be about level 18 in power) is going to break into the greatest thieves guild in my world.

If you were in charge of this vault, what would you do for protection?

I figure the whole thing will be a maze of traps. With CL 20 dimensional anchors and teleport traps. What else?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I recently stopped in to a game store that I only get to infrequently. They had a rack of miniatures for a sea battle game called Uncharted Seas. I used to like Man'o'War back in the day when I spent way too much money on Games Workshop products. This game looks similarly themed: fantasy battles on the high seas. Has anyone played it? What's it like? Should I investigate further?

Edit: It does look like Paizo carries it as well.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

So there was a blog out on the internets that claimed that the 3PP Pathfinder market was overcrowded. I have to disagree. I remember the d20 days when an entire bookcase at my local gaming store was filled with 3PP d20 books. That was overcrowded.

There are good things coming from many 3PP. Far too many of them are still PDF only. I know the market has changed in the last decade, and game stores are wary of glut. But until I see at least a shelf worth of Pathfinder Compatible products in stores I can't consider the market crowded. There are certainly more products being put out that I want than I can afford to buy, so I have to be a little choosier. But that sounds like a sign of a healthy industry to me.

What do other people think? Too many choices for Pathfinder? Or do you still want more?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

It looks like Wizards is finally going to address the dearth of pole-arm types in 4e.


2 people marked this as FAQ candidate.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Pathfinder PRD Glossary wrote:


Invisible: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See Invisibility, under Special Abilities.
Pathfinder PRD Invisibility Spell wrote:


Invisibility: The spell ends if the subject attacks any creature.

This came up in one of the Ninja playtest discussions. We have always played that when someone attacks from invisibility, the opponent is denied their dexterity bonus for the entire action. So if a rogue gets into position invisibly and then performs a full-attack action, all of the rogue's attack get sneak attack. It appears others have interpreted the above rules to mean that the opponent is only denied dexterity for the first attack of the action. I can see how the rules could be read either way.

How do others handle it in game? Is this a change from 3.X?

I doubt I will change the way I run my game, but I am curious if my group is the only ones that run it this way.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I just picked up Dragon Age and like the light feel of the rules. I really enjoy using Paizo's critical hit deck, and was thinking of ways to use it in Dragon Age. Those who have played DA, what would you think of allowing a pull from the critical hit deck as a stunt that costs 4 points? GM would have to be a bit loose in interpreting the mechanics on the cards.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Here is my raw data, for those that are curious. I found it interesting that Summoner is the only APG class that rivals the 4 main core classes, but that could be because people have been using that word for other things (like a wizard specialist.)
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Class Count
Alchemist 469
Barbarian 332
Bard 473
Cavalier 61
Cleric 874
Druid 378
Fighter 758
Inquisitor 116
Magus 34
Monk 337
Oracle 129
Paladin 390
Ranger 485
Rogue 666
Sorcerer 442
Summoner 790
Witch 175
Wizard 778


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Will the APG iconics be added to this sometime in the future?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I don't think Ninja Tricks should be separated from Rogue Talents. I know I will be allowing ninja and rogues to take them interchangeably. If the Ninja Tricks requiring Ki are separated out with a statement like: "The following rogue talents may be chosen if the rogue has access to a Ki Pool." then they can be used by rogue/monks and ninja alike. That also allows the repeated rogue talents to be cut and more cool new rogue talents put in their place.

Once all the ninja tricks are properly balanced, there will be no need to separate them out from regular rogue talents.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

So my group defeated ex-devil lord Geryon last night. Our tiefling rogue is a Sensate, the planescape faction that enjoys new sensations. He wants to know if it is safe to eat Geryon's heart. I'm inclined to say ok, it's just a heart. What do other people think? Should there be some magical implications about this?

There aren't any alignment changes necessary, I already moved him to CE after the dragon turtle soup hunting expedition. I ruled that hunting and killing intelligent creatures purely for the culinary benefits is an evil act.

EDIT: Corrected spelling.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm selling some of my older gaming books on ebay. All bids start at $1.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I am curious what worlds people use with the Pathfinder RPG. I understand that these boards will skew towards people who probably play in Golarian, but how many of you don't? Do you play in settings produced by other companies? Do you craft your own world? Or are you all in with Golarian as your setting?

I myself run a Planescape based game using Pathfinder. They visit lots of other worlds so they've been to places like Greyhawk, Forgotten Realms, Ravenloft, Golarian, and "Ancient Greece".


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I know it will likely be a while (I'm guessing around GenCon) before Paizo will start announcing their plans for 2011, but I think it is worthy of wild speculation. What do you think Paizo should produce for the Pathfinder RPG line next year?

Clearly Bestiary 3 is an obvious choice. We can't stop until all the good OGL/d20 monsters have been converted, plus new ones are always good. I predict a Bestiary a year for at least the first 5 years. So what about the other 2 books for 2011?

Psioncs is a contriversial choice. Paizo staffers have mentioned they'd like to wait for Dreamscar's offering to be out before they make a move on that. I think that's a wise choice so I don't expect psionics to arrive before 2012, or possibly later.

Epic certainly has possibilities. I suspect they will want a little more experience with high level play, so I don't really expect this until 2012 or 2013. Which is too bad because my players will hit level 20 sometime next year. Ah well.

Divine won't happen until after epic, so 2013 or 2014.

So what does that leave for next year?

Alternate Rules A collection of variants, like Unearthed Arcana or the Book of Experimental Might. On the one hand, it might be a little early to start doing wild variants. On the other hand, there are a lot of OGL variants out there which could be compiled and updated to fit the Pathfinder RPG paradigm.

Mass Combat Always a difficult thing to integrate. Every once in a while I want to have my players leading large armies, but I've never found a good solution to this. Of course, we'll see what sort of system shows up in Kingmaker.

Monstrous PCs Expanding player races is always a popular choice. We don't have a level adjustment mechanic, and a fair number of people have been asking for it. On the other hand, our groups centaur barbarian seems to be doing just fine as it is.

Oriental Adventures has been mentioned by staffers a few times, so I think it is the most likely possibility. It doesn't take expanding on the rules very much to add a ninja, samurai (bushi), and eastern sorcerer classes (or blood lines).

Any other obvious options I am missing?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm looking for some premade cultists to use against my players. Something around 7th-9th level. The characters are going to be 12th level. I don't need a serious challenge, those I will craft. I just don't want to spend my prep time on what will basically be mooks.

Anybody have a good source? I'm using the guys from level 6 of Dungeonaday and Masks of a Living God for the lowest level thugs, but I'd like something a little tougher for the sergeant level cultists.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

My friend's got me a DDI subscription as a gift and I'm trying to figure out how to best use the character builder for our game.

We are running Legacy of Fire, so I allowed people to have special trait bonuses. Is there any way to add a house rule bonus to a stat or defense? I want to give a character +1 to Fort from the Forlorn trait, and +2 HP for Finding Haleen. I can't seem to find a place to do that in the builder.

Also, is there anyway to modify the descriptive text of powers or feats? I want to turn a standard channel divinity power into Power of Sarenrae, but that seems impossible also.

Is there something I'm missing?

Thanks


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I want to make an ongoing Dwarf Fortress Game. Each player will play one year of the fortress. They will report on progress as they play. At the beginning of spring (1st of Granite) they will save the game and send it back to me. If our fortress fails, we will start a new one in the same game. I'll try and keep it going as an ever developing world.

Anyone interested? I've already started the game and played through the first year. I also started a record of the game here.

If someone bails (or intentionally destroys the fortress) we'll revert the save and go to the next person.

Strike the earth!

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