This was already one of my favorite Paper Mini sets. The updated version now includes everything you need for the adventure. It even has distinctive figures, labelled with names, for each of the NPCs from bandits to kobolds to mites.
This product line keeps getting better and better. They pack a lot of bang for your buck.
As a patron for Open Design‘s Lost City I am slightly biased. I wasn’t really involved in pitching ideas however; my patronage was really more of a pre-order. A sign of my faith that Open Design would deliver an excellent adventure for 4th Edition Dungeons and Dragons. Logan Bonner does not disappoint.
In a way Lost City brings a taste of classic Dungeons and Dragons to the latest edition. Inspired by such classics as B4: The Lost City and S4: The Lost Caverns of Tsojcanth. Out in the desert, there is a ruined city. Not just any old city, but the wreckage of a once flying city. What treasures await inside? Will the characters befriend the inhabitants still living within, or destroy them? Much of the destiny of the city is left in the character’s hands.
The main inhabitants of city are the Oklu, a race of reptilian humanoids. Servitors to the original builders of the lost city, the Oklu will likely become both allies and obstacles to the characters as they explore. The factions of Oklu are split on how to protect their sacred home. The characters are likely to upset the balance of power. They could unite the Oklu and restore the city to its former glory or just as easily spark a civil war as they plunder it.
My favorite section of the adventure are the hanging gardens. A portion of the city fell upside down. Now plants hang from the floors of the city. Exploring from upside down building to building will be require great athleticism or the aid of magic. Just be careful not to fall when fighting off the insectoid hive that made the area their home.
If you are looking looking for an excellent paragon tier adventure for Dungeons and Dragons, Lost City is a must buy. It could easily be adaptable to Dark Sun or any other setting with a large unexplored desert. Lost City is what adventures are all about.
I always love the monster revisited books. But this one is really excellent. Not only is it filled with great ideas on how to use undead in your campaign, but the sample monsters are fantastic. They assume you already have plenty of low level undead. Other than the lowly CR 6 allip and CR 9 wight lord, everything else is CR 12 and up. With some incredibly villainous CR 19, 20, and 21 monstrosities to terrorize your player characters with.
Alignments tend toward CE overall, but include a few good groups that may not be direct foes. This is an excellent book filled with memorable NPCs. It is especially nice at mid to high levels (10+) where complex high level foes are time consuming to create yourself.
I recommend this book for any long running campaign. I would buy a sequel with 10 more groups if I could.
This product was recently updated. It was a packed one page product originally. Now it is nine pages of paper mini awesomeness. Well worth the investment, even if you aren't running the adventure and just want a lot of goblins.
This set was recently updated. It felt a little sparse before. I still enjoyed the product.
Now it has everything you need to run this book. It features an amazing 3D dust digger. The quality of Ashton's work just keeps getting better. A must for any Arabian themed adventure.
Once again KQ delivers a packed issue of great articles. I like that they're supporting Dragon Age with new stunts. Goblins and fireworks also go well together. I also always enjoyed the article on food, from orcish pie to pickled aboleth brains.
Half fantastic planar supplement, half incredible high-level adventure. The best praise I can give is that this is the next adventure I will run for my players. It is a fun and creative romp in the dream lands. At this level characters shouldn't be traipsing through dungeons anymore, and Coliseum Morpheuon more than delivers an epic feeling adventure.
As a patron for the product, I may be a little biased.
That said, this is a fantastic module. Brandon (and the Paizo development team) did a great job of fitting the best of the crazy ideas we came up with into a 32 page module. If you want to give your players a wild adventure they'll never forget, pick this module up.
I knew before it came out that the adventure was good. Having downloaded the final PDF I was stunned at how amazing it looked. The art does a great job of capturing scenes from the adventure. The cartography is incredible. The map of the island and the obsevatory really stand out.
I don't think I've ever seen a high level module made this compactly before. Great use of space, and I love the hand waving of townsfolk. At this level, you can just walk over them if you really want to. Of course, that wouldn't make the characters very heroic.
There isn't enough high-level content being published. This is a great module and can easily be fit into any upper level campaign. Every should pick this up so Paizo will be convinced to do more like it.