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deinol's page

Paizo Superscriber. 89 posts (137 including aliases). 1 review. Alias: Ulm.

Profile | Recent Posts | Recent Reviews


Recent posts by deinol:

Dragon Age
deinol (Paizo Superscriber),

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James Keegan wrote:
So save nonstop every five minutes or else you're going to pull your hair out.

[Grumpy Old Gamer]Back in my day, we didn't have any fancy auto-save. We had to save the game ourselves and we liked it![/Grumpy]

(Of course, don't get me started on Nethack! When you died you start a brand new character at the beginning!)

Pathfinder Cacodaemon Conversion
deinol (Paizo Superscriber),

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Cralius the Dark wrote:
Shouldn't the HD be d10 for outsiders?

Good call, yes. That brings it more in line with the expected HP for a CR 12.

Cralius the Dark wrote:
I'm getting +6 for the Will save. (2--Wis, 4--bad save for HD 12)

That is a legitimate way to do it, yes. I decided to give it all good save progression because the expected poor saves for a CR 12 is listed as 11.

Cralius the Dark wrote:
Not that's its a big deal but if he wanted to, the Cacodaemon could attack with his sword and a claw during a full attack.

Good point. I'm not sure how you are supposed to handle that in the new PF statblock. I figure if anyone is going to bother with the claw, they'd use both to try and get the rend in.

Glad you like it!

Pathfinder Cacodaemon Conversion
deinol (Paizo Superscriber),

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In perpetration for an upcoming adventure I worked up this conversion of the Cacodaemon from the Tome of Horros. Any suggestions or comments are appreciated. Otherwise, enjoy!

PS: I weep for the lack of underline in the BBCode tags.

DAEMON: CACODAEMON CR 12
XP 19,200

NE Medium Outsider (Evil, Extraplanar)
Initiative +4 Senses Darkvision 60ft.; Perception +17
Defense
AC 28 (+4 Dex, +14 natural), touch 14, flat-footed 24
HP 12d10+96 (162 hp)
Saves Fort +16, Ref +12, Will +10
DR 10/cold iron or silver; Immune acid, poison; Resist electricity 10, cold 10, fire 10; SR 22
Offense
Speed 30 ft
Melee +1 longsword +22/+17/+12 melee (1d8+9, 19-20/x2) or 2 claws +20 melee (2d6+8)
Space 5 ft.; Reach 5 ft.
Special Attacks Rend (2 claws, 2d6+12), alter self
Spell-Like Abilities (CL 12th DC 19)


  • At will—cause fear, deeper darkness, desecrate, detect magic, detect thoughts, see invisibility;
  • 3/day—greater teleport (self plus 50 pounds of objects only);
  • 2/day—hold person, protection from good;
  • 1/day—summon (level 6, 1 cacodaemon or 1d3 derghodaemons 35%);

Statistics
Abilities Str 27, Dex 18, Con 27, Int 14, Wis 14, Cha 16
Base Atk +12; CMB +20; CMD 34
Skills Acrobatics +19, Climb +23, Intimidate +18, Knowledge (the planes) +17, Perception +17, Stealth +19, Sense Motive +17, Survival +17
Feats Blind-Fight, Cleave, Great Cleave, Improved Natural Attack, Power Attack, Weapon Focus (longsword).
Languages Infernal, Abyssal; Telepathy 100ft.
Ecology
Environment Any NE aligned plane
Organization Solitary, team (2-4), or squad (6-10)
Treasure Standard plus +1 longsword
Special Abilities
Alter Self (Su) A cacodaemon can assume the shape of any Small or Medium outsider as a standard action. This supernatural ability works like the alter self spell (caster level 12th), but the cacodaemon can remain in the chosen form indefinitely. It can assume a new form as a standard action or return to its own as a free action.

Best Open Content
deinol (Paizo Superscriber),

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Just about anything from Malhavoc Press.

The Advanced Guides and Book of Fiends from Green Ronin.

Also, everything from Paizo.

Psionics in Pathfinder?
deinol (Paizo Superscriber),

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James Jacobs wrote:
The central idea of "Unspeakable Futures" is that a great apocalypse hit the earth, and in the wake of that event, the Lovecraftian monsters and Great Old Ones took over the world. The apocalyptic landscape's now a deadly place of robots, monsters, magic, psionics, cultists, and several Great Old Ones who have established domains on Earth—and whose very presence causes reality to change. For example; in Ithaqua's domain, there's a never-ending winter. In Hastur's domain, the city of Carcosa has infested the world like a parasite. In Tsathoggua's realm, the dead come back to life in true zombie apocalypse style. And so on.

It's a hoot!


I was mildly interested in hearing about your project before. After reading this, I would definitely buy it!

Where do I sign up for the "Unspeakable Futures" subscription?

;)

Wizards and Spellbooks
deinol (Paizo Superscriber),

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I do not believe there is a limitation on the number of spellbooks a wizard can have. A wizard can only use a spellbook of their own writing because each wizard writes spells in their own cryptic notes. He cannot just memorize a spell from someone else's book because the notations and assumptions that are made by another wizard are somewhat alien to another wizard's mode of thinking. This is why you must use spellcraft to decipher and interpret another wizard's book and translate it into a notation that fits your wizard's style.

Wizard's have always been able to have multiple spellbooks. Often an adventuring wizard will have a single 'travel' spellbook which contains the most used adventuring spells, and keeps a library of other researched spells at home. Part of the tradition for wizards have towers.

Outsiders and Souls
deinol (Paizo Superscriber),

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Ok, you've convinced me. Magic Jar for everyone!

Outsiders and Souls
deinol (Paizo Superscriber),

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Kevin Andrew Murphy wrote:
A devil? If you chop off its tail, the tail probably dissolves into smoke or something. Its body is just a manifestation of its eeeevil soul. But unhinging it from its ectoplasm might send that back to Hell, so wouldn't be a useless power.

What if the Devil is currently in Hell?

My thought was to give true outsiders total immunity, but maybe just making them immune on their home plane is enough. When they are outside their plane it could work much like a banishment.

Outsiders and Souls
deinol (Paizo Superscriber),

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Well my thoughts are that this entry (from the SRD):

Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.

Would indicate that the soul and body cannot be separated. The rule itself only talks about putting the soul back into the body, but wouldn't that also extend to removing the soul in the first place? Native outsiders (which really should have been another type, but that is different discussion) are of course treated like a normal living creature.

Does anyone have examples of demons or devils using Magic Jar in an adventure or source book?

Outsiders and Souls
deinol (Paizo Superscriber),

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Nobody has thoughts?

I probably should have posted this over in the Rules forum.

Outsiders and Souls
deinol (Paizo Superscriber),

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I'm using Secrets of Pact Magic, and one of my players has the 'Unhinge the Spirit' ability. In short, it lets him separate out a beings 'life force' from its body (temporarily). My thought is that this doesn't work on outsiders. Since outsiders can't have souls put back into their body, why should their souls be vulnerable to removal?

So since Magic Jar talks about souls and life force as more or less synonymous, does Magic Jar work on outsiders? Can an outsider use it to possess someone else, leaving their inert body somewhere? Can someone else use Magic Jar on an outsider, trapping the outsider's soul in a jar?

Daemons
deinol (Paizo Superscriber),

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James Jacobs wrote:
Vault of Souls and Great Beyond are both in print, with no real worries of going out of print anytime soon.

They are also both very good, so go buy them! It does help to have a copy of the Revised Tome of Horrors if you want to run Vault of Souls though, there are a few references to daemons from there. If you like daemons, you should buy that PDF anyway.

Name me some gnome settlements
deinol (Paizo Superscriber),

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Yavipho and Tiven’s Reed (Katapesh) - Legacy of Fire Companion, page 3

Dwimovel (Sekamina) - Into the Darklands, page 37 (Deep Gnomes count, right?)

Fort Lauderdale, FL - FLGS
deinol (Paizo Superscriber),

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Found it! They were quite busy, apparently with the slowdown in the economy they had to move to a smaller place, but it was packed with people playing D&D and L5R. Hopefully I'll have more time tomorrow and can take a closer look at their older books. I like to hunt for out of print books for my collection.

Item card confusion
deinol (Paizo Superscriber),

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I use clear card sleeves and then slip a piece of white paper inside (or a preprinted description). Not as pretty, but easy to swap around when I want to change something.

Fort Lauderdale, FL - FLGS
deinol (Paizo Superscriber),

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I'm going to be in Fort Lauderdale for business this week. Are there any good game stores in the area I should visit? I need something to do during my off hours. Thanks.

Pathfinder Module E2: Blood of Dragonscar (OGL)
deinol (Paizo Superscriber),

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zerzix wrote:
deinol wrote:
I finally got around to reading my copy, and had to pop over and say it is great. A nice interlude I will use on my party before subjecting them to "A Paladin in Hell".

More people should buy this module to convince Paizo to produce other excellent level 15+ modules.


Um....Deinol? ANy chance APinH is in 3.5? lol Been lookin for a conversion. jswank007@hotmail.com =P

My party is only 10th level, so I haven't tackled the conversion yet. I just plan way ahead. It will be PFRPG when we get there, so 3.5ish.

IT'S OFFICIAL! Next Open Design Set in Golarion!
deinol (Paizo Superscriber),

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Wolfgang Baur wrote:
Stereofm wrote:
Hey small question : I joined as a patron for from shore ... initially, is the rest included in my package, or do I have to
add extra ?

All that extra stuff (the Sunken Empires book and the print edition of Shore to Sea) is included with your package.

No upgrade, no extra, no requirement to do anything, you just get more.


One of those great perks for being an Open Design Patron, you usually get more than you signed up for! Of course, this particular project is extra special. Thanks for being awesome Paizo!

Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG) Print Edition
deinol (Paizo Superscriber),

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F. Wesley Schneider wrote:
Anguish wrote:
Understand, in a nutshell I view a map in a module as two very simple things. 1} a player handout that represents pretty much what the characters would get if they pulled off a Gather Information and bought themselves a map.

This I think the map does an exceptional job of - not sure if you agree or disagree here - especially in it's comparison to a real world map of 1500s' Venice. As much of Westcrown is modeled around the same, I would expect their presentations of their cities to be similar. Not really trying to be defensive here, but with so much of the city's culture modeled off an individual culture, I'm surprised that one of the things in the volume that could practically have come from Westcrown doesn't seem interest folks.

As someone who has one of those stylized venetian maps on their wall, I liked the map.

I must admit, I must run cities differently than everyone else. As an example, my current planescape game, when my players went to a new tavern "The Chilling Fog", I never pulled out the map to pinpoint which street it was on. I just told them, this is in the Lower Ward. General district descriptions are all I really need. A city isn't the same as a dungeon crawl.

So I'm kind of sad, all of these negative reactions means we probably won't be getting stylized maps anymore. I myself want more maps like this one from the Vatican Hall of Maps.

New Module: Temple of Outsiders
deinol (Paizo Superscriber),

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I have my two reviewers, thank you! I will still be around if anyone has questions though.

New Module: Temple of Outsiders
deinol (Paizo Superscriber),

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I am looking for volunteers willing to write a review of my 4E adventure, Temple of Outsiders, here on Paizo's website. The first two people to e-mail me (deinol at gmail.com) will get a complimentary copy to review. Anyone else who has questions about the module I'd be happy answer them here.

Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PFRPG) Print Edition
deinol (Paizo Superscriber),

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I just downloaded my PDF and I had to pop over here and comment. Best Tiefling article ever! I mean, I really like David “Zeb” Cook's article in KQ6, but 100 alternative tiefling abilities is very cool.

Now I want more articles about planar heritage races!

4E commercial success
deinol (Paizo Superscriber),

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As someone who runs a 3.5 game that has transferred to Pathfinder Beta (and soon to become final) I'd like to add my own thoughts.

4th Edition tried to do a number of new and innovative things. For many players, this was too much of a change. Ease of play does come with the price of less flexibility. I think the main thing to keep in mind is the difference of perspective for different GMs. One of the goals for 4e was making GM prep time easier. But depending on the particular style of GM, this may or may not have affected them.

As an example, I tend to dread adventures where I have to stat up high level casters in 3.X. They take a long time to make, and then they tend to die very quickly due to their low HP. On the other hand, for monstrous encounters where I don't have to touch the stats, my prep time is very light. Or if I have a pre-built adventure I have a lot less work. My group recently infiltrated a drow stronghold. I wasn't running the Second Darkness adventure path, but I did almost zero prep work because I could lift a number of good stat blocks and encounter ideas from SD. So I can appreciate the idea in 4E that monsters don’t need to be fully stated up the way players are. Often when I do make a full caster, I only prep the before combat spells and enough spells for 3 or 4 rounds of combat.

As far as being more accessible, I think that can also vary a lot for different people. Creating a fighter in 3rd edition is arguably easier than in 4th. In 3E you pick race, class, skills, feat, and gear. For 4E you pick race, class, skills, feat, gear, and 4 powers. Not a whole lot more, but still a little more work than before. Obviously a 4E wizard is much simpler to create than a 3E wizard.

Scott, as a frequent DM, tends to focus on the DM savings that come from 4E. I think both are worthwhile games that are here to stay for a while. I am certain that designers will learn from the best parts of both, and in the end our hobby will be stronger for having a variety of styles and ways to play RPGs. So enjoy whichever game you play, and don’t be afraid to steal ideas from the ’other side’.

Are all the set pieces assigned and planned out for CoT adventure path?
deinol (Paizo Superscriber),

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Kirth Gersen wrote:
I understand the decision; I'm just nostalgic for the days when I could buy "S1: The Tomb of Horrors" without it also containing "Stories of a Druid Living in Hardby"... or, more recently, when I could subscribe to Dunegeon, and get just the APs and other adventures.

Isn't that exactly what the modules line is for?

The ENnies Voting Booth Is Now Open!
deinol (Paizo Superscriber),

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I voted! Lots of good stuff this year.

Drow Cuisine
deinol (Paizo Superscriber),

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From an IM conversation:

Chriss wrote:
No coffee and port to follow the 7th course?

deinol wrote:
Perhaps, although what kind of coffee would Drow drink?

Chriss wrote:
Okay, a bottle of 1147 Spider Tear Wine and cups of slow-aged grey lichen tea.

deinol wrote:
nice ;)

Drow Cuisine
deinol (Paizo Superscriber),

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Ok, here's what I think I am going with:

1st course - Rust Monster Pâté
2nd course - Flumph Stew
3rd course - Vegepygmy Salad with Olive Slime Dressing
4th course - Lime Sorbet
5th course - Sautéed Cave Moray
6th course - Roast Deep Gnome Flank with Blood Wine Sauce
7th course - Gelatinous Cube

If anyone else has cool ideas I will file them away for later.

Drow Cuisine
deinol (Paizo Superscriber),

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Hmm, I need a good dessert. What kind of fruit grow in the darklands? Do drow serve a sorbet course?

I'm thinking olive slime should be used on that salad. Cave moray could work for the fish course.

Pathfinder Chronicles: Campaign Setting (OGL)
deinol (Paizo Superscriber),

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Notsonoble wrote:
I know you (paizo) will only reprint it if it sells out... but is there any plans on "errata-ing" the .pdf? If so, should I wait until then, or will .pdf purchasers be allowed to download post-changed versions?

Paizo is very good about notifying via e-mail when a PDF you have purchased changes. You can always redownload files you've purchased from Paizo (with rare exceptions relating to 3rd party licenses.) I have received updates about non-paizo PDFs as well.

Drow Cuisine
deinol (Paizo Superscriber),

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My party is going to be at a drow dinner with some of the higher ups in the noble house they are working for. My tiefling rogue enjoys fine foods, so I want to be able to describe the interesting foods that drow eat. Any ideas for what to serve?

I'm thinking of a flumph stew and a mold salad. What should I have for the main course?

Lords of Sin [D&D 3.5, PBP]
deinol (Paizo Superscriber),

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The Storyteller wrote:
Just under 1 1/2 hours left (11:59 PM, Central Time) before the decision is made.

I read too quickly, I was thinking noon.

Lords of Sin [D&D 3.5, PBP]
deinol (Paizo Superscriber),

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Ok it's Sunday! Who is in? I'm excited.

Lords of Sin [D&D 3.5, PBP]
deinol (Paizo Superscriber),

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I am interested in joining. I will come up with a character concept tonight. Races of Eberon are allowed, but not classes? I would be have tempted to try a dwarven artificer.

Pathfinder Module E2: Blood of Dragonscar (OGL)
deinol (Paizo Superscriber),

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I finally got around to reading my copy, and had to pop over and say it is great. A nice interlude I will use on my party before subjecting them to "A Paladin in Hell".

More people should buy this module to convince Paizo to produce other excellent level 15+ modules.

Pathfinder Adventure Path #23: "The Impossible Eye" (Legacy of Fire 5 of 6) (OGL) Print Edition
deinol (Paizo Superscriber),

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Wolfgang Baur wrote:
I think the Legacy of Fire and SAN are different in a couple ways, but the main distinction is that Legacy is much, much bigger (6 volumes, not just six one-shot adventures). The inspiration for SAN is perhaps closer to the original 1001 Nights, and the execution is all about getting in, having a wahoo adventure, and getting out. That's fairly different from the way that Legacy builds over time.

I think they work fairly well together though. I plan on using adventures from Six Arabian Nights as side quests for a change of pace during the early parts my LoF campaign. Instead of the set pieces, I'm going to work in places for the party to do at least half of the pieces from SAN.

I'm also planning on continuing the campaign with Necromancer's City of Brass material, since the party will already have some exposure during Impossible Eye. I can work in a few hints there and bring them back shortly after the conclusion of LoF. That will make an excellent campaign and bring them all the way from 1-20. I can't wait. ;)

(Bonus Bestiary) Comparing 3.5 and PF RPG Monsters
deinol (Paizo Superscriber),

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jreyst wrote:
Are you saying that there will be Pathfinder books with open content that will not eventually be added to Exhibit B?

I think the official SRD will only contain "Core" rulebooks, things that are part of the Pathfinder RPG subscription. There are currently only 3 books listed in Exhibit B.

If you are using the community use license you can add OGL content from things on this list. It already lists several upcoming PFRPG products that you could include.

So I believe the following products will have OGL content not referenced by the official SRD:
Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PRPG)
Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PRPG)
Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6) (PRPG)
Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6) (PRPG)
Pathfinder Adventure Path #29: Mother of Flies (Council of Thieves 5 of 6) (PRPG)
Pathfinder Adventure Path #30: The Twice-Damned Prince (Council of Thieves 6 of 6) (PRPG)
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PRPG)
Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6) (PRPG)
Pathfinder Adventure Path #33: The Varnhold Vanishing (Kingmaker 3 of 6) (PRPG)
Pathfinder Chronicles: Cities of Golarion (PFRPG)
Pathfinder Chronicles: Classic Horrors Revisited (PFRPG)
Pathfinder Chronicles: Classic Treasures Revisited (PFRPG)
Pathfinder Chronicles: Faction Guide (PFRPG)
Pathfinder Chronicles: Guide to the River Kingdoms (PFRPG)
Pathfinder Chronicles: NPC Guide (PFRPG)
Pathfinder Chronicles: Princes of Darkness—Book of the Damned, Volume 1 (PFRPG)
Pathfinder Companion: Adventurer's Armory (PFRPG)
Pathfinder Companion: Andoran, Spirit of Liberty (PFRPG)
Pathfinder Companion: Cheliax, Empire of Devils (PFRPG)
Pathfinder Companion: Dwarves of Golarion (PFRPG)
Pathfinder Companion: Gnomes of Golarion (PFRPG)
Pathfinder Companion: Qadira, Gateway to the East (PFRPG)
Pathfinder Module: Carrion Hill (PFRPG)
Pathfinder Module: City of Golden Death (PFRPG)
Pathfinder Module: Crypt of the Everflame (PFRPG)
Pathfinder Module: Masks of the Living God (PFRPG)
Pathfinder Module: Realm of the Fellnight Queen (PFRPG)

Of course, you have to wait for them to be released. ;)

Level 17+ content any time soon?
deinol (Paizo Superscriber),

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I like the re-normalize idea, if my campaign makes it that high, I might give it a try.

Whenever they do make epic rules for PFRPG, I thought of an excellent product they should do at the same time. The Chronicles line really needs an "Epic Enemies Revisted" book. That would make me subscribe... Oh, wait.

Council of Thieves 6 Announced
deinol (Paizo Superscriber),

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F. Wesley Schneider wrote:
Level 20 and up means that not only do we have to do all the normal work of building an adventure, but we have to create the monsters to support it, something that even adding a few new creatures in the Bestiary wouldn't really do justice for. Not to mention space concerns when we have to reprint every non-core statblock.

I must admit I would love to see an Adventure Path that started at level 15, and went 1 level per book to end at 20. Double the size of the bestiary in the back and focus the support articles on high level play. A high-end adventure arc that is designed to be the capstone of several earlier APs would be awesome.

I understand the that high-level is logistically difficult, and I am quite happy with all of the APs I have read. Maybe someday you'll be able to do more. Here's hoping for Epic AP 8! ;)

New Combined Shipping Option
deinol (Paizo Superscriber),

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Gary Teter wrote:
Ah, you're right. Now it should be fixed.

It's perfect. Thanks again for being awesome.

New Combined Shipping Option
deinol (Paizo Superscriber),

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Gary Teter wrote:
Thanks for pointing this out. I think we've fixed it now.

Not quite, now my subscriptions page shows me this:

Est. Date Estimated Current
Shipping & Handling
June 2009
1x Pathfinder Chronicles: Curse of the Crimson Throne Map Folio Print Edition
1x Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL) Print Edition
1x GameMastery Module U1: Gallery of Evil (OGL) (Print Edition)
Standard Postal Delivery: $5.82
July 2009
1x GameMastery Flip-Mat: Dungeon
1x Pathfinder Companion: Qadira, Gateway to the East (PFRPG)
1x Pathfinder Module J5: Beyond the Vault of Souls (OGL)
1x Pathfinder Chronicles: Legacy of Fire Map Folio
1x Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)

My June shipment already left though.

New Combined Shipping Option
deinol (Paizo Superscriber),

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I was so excited by the prospect, I added an old module to my next subscriber shipment. Everything is awesome!

Then I remembered that I promised myself I'd pick up 1 Crimson Throne book a month until I filled in the gaps in my library. When I selected to combine it as well, it showed the next estimated subscription shipment to be October 2007. I'm sure it'll all work out when it comes to ship, but I thought I'd let you know of the display issue. It also estimated the shipping cost of the two items together, which means I don't actually know if the last item will increase my actual shipping cost at all.

Overall, I'm definitely thrilled by this addition, and plan on using this feature to pick up a module or two each month.

Pathfinder Roleplaying Game Subscription
deinol (Paizo Superscriber),

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I'm in! Sweet, I have a much smaller tag.

Level 17+ content any time soon?
deinol (Paizo Superscriber),

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Darkwolf wrote:
James Jacobs wrote:
As for an adventure that deals with loose ends from an AP... I would not do those as part of the module line. It would be bigger than that. Much bigger.

Now, that sounds as if you may have something in mind...

Chronicles book perhaps?

Whatever it is, I'd buy it. Of course, I buy just about everything already.

PRPG Call of Cthulhu?
deinol (Paizo Superscriber),

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James Jacobs wrote:
THAT SAID: I vastly prefer Chaosium's system (the Basic Roleplaying System) for Call of Cthulhu. That the d20 system was able to work as well as it did for CoC is neat... but in my opinion, it was more of a proof of concept rather than a viable idea. The Chaosium system works perfectly for the game already, and the d20 version wasn't a "fix" in my opinion.

That said, if you can find a copy of the d20 book it is worth grabbing. I wouldn't use it as to run a Call of Cthulhu game, but it is a great resource for statistics of strange and nasty things to surprise your players with in a D&D game. I once used a color-out-of-space to surprise and scare my party as they were exploring Limbo.

Of course, new PFRPG versions of the monsters will always be welcome.

Froghemoth
deinol (Paizo Superscriber),

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James Jacobs wrote:
You can also find an open version in the Tome of Horrors.

Which should be noted as having many other creatures that originated in Expedition to Barrier Peaks. If you have the PDF I recommend searching for "Barrier Peaks" and it will give you much of what is required to run the module for 3.5.

Pathfinder Companion Feedback
deinol (Paizo Superscriber),

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As I pointed out in the Damned Blog discussion, those of us who are already subscribers need to occasionally post feedback about what we like and want to see more of.

Strangely enough for me, while I'm not as excited about the city and area companion books, I really like them as companion books. Perhaps it is because while I know I won't get around to using them as adventuring settings I am reasonably likely to want the option of a having a character from different parts of the world. I like the new direction of having less adventure path specific companions in favor of the general region companions. As an example, I know I'd want the Cheliax companion even without there being an AP set in the area.

I very much like the races of Golarion series, do at least 2 per year. I wouldn't mind seeing 1 per quarter. You could even do one about humans, I won't mind.

I know you've learned your lesson, but I would love to see the missing Osirion Traits someday. ;)

So once again, I'm a satisfied subscriber. Keep up the good work!

Today's Damned Blog
deinol (Paizo Superscriber),

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F. Wesley Schneider wrote:
So if you already want more, subscribing and preordering is the surest way to influence our 2010 schedule.

For those of us who have already subscribed to everything, our only option is to post feedback here. I can say that I am really looking forward to this book and The Great Beyond.

The Monsters Revisited line is excellent, please produce 2 per year. Gods and Magic was quite good. My favorite of all so far has been Into the Darklands, but I'm not sure exactly what it means that I want more "like that one." I think The Great Beyond will be an example of that kind of book. Although now that I think of it, I wouldn't mind a three book set that detailed Nar-Voth, Sekamina, and Orv individually. Of course, I'm a planescape junkie, so individual books on each of the major planes would be awesome.

The city and area books are fine, but I just don't seem to be excited about them as much. I understand they need to be done, just try not to do more than 1 per quarter. Cities of Golarion looks cool though.

I don't really consider the Map folios part of the Chronicles line, but I do like them.

Overall I am a satisfied subscriber so keep up the good work!

PFS Scenario Compendium. Any word?
deinol (Paizo Superscriber),

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Joshua J. Frost wrote:
There has not. This doesn't mean it won't ever happen, it just means we're not planning on it at the moment.

I would so by a large hard cover, or sets of four plus in soft cover.

The Last Exit Poll '09
deinol (Paizo Superscriber),

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I normally don't do exit polls, but I don't want it to look like Neil's the only one getting votes. I voted for Kevin because I like the sandbox style of adventure, and I like the links to the Ethereal Plane.

All of them had great ideas that I plan on borrowing in games sometime.



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