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Recent posts by
deinol:
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Cralius the Dark wrote:
Shouldn't the HD be d10 for outsiders?
Good call, yes. That brings it more in line with the expected HP for a CR 12.
Cralius the Dark wrote:
I'm getting +6 for the Will save. (2--Wis, 4--bad save for HD 12)
That is a legitimate way to do it, yes. I decided to give it all good save progression because the expected poor saves for a CR 12 is listed as 11.
Cralius the Dark wrote:
Not that's its a big deal but if he wanted to, the Cacodaemon could attack with his sword and a claw during a full attack.
Good point. I'm not sure how you are supposed to handle that in the new PF statblock. I figure if anyone is going to bother with the claw, they'd use both to try and get the rend in.
Glad you like it!
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In perpetration for an upcoming adventure I worked up this conversion of the Cacodaemon from the Tome of Horros. Any suggestions or comments are appreciated. Otherwise, enjoy!
PS: I weep for the lack of underline in the BBCode tags.
DAEMON: CACODAEMON CR 12
XP 19,200
NE Medium Outsider (Evil, Extraplanar)
Initiative +4 Senses Darkvision 60ft.; Perception +17
Defense
AC 28 (+4 Dex, +14 natural), touch 14, flat-footed 24
HP 12d10+96 (162 hp)
Saves Fort +16, Ref +12, Will +10
DR 10/cold iron or silver; Immune acid, poison; Resist electricity 10, cold 10, fire 10; SR 22
Offense
Speed 30 ft
Melee +1 longsword +22/+17/+12 melee (1d8+9, 19-20/x2) or 2 claws +20 melee (2d6+8)
Space 5 ft.; Reach 5 ft.
Special Attacks Rend (2 claws, 2d6+12), alter self
Spell-Like Abilities (CL 12th DC 19)
- At will—cause fear, deeper darkness, desecrate, detect magic, detect thoughts, see invisibility;
- 3/day—greater teleport (self plus 50 pounds of objects only);
- 2/day—hold person, protection from good;
- 1/day—summon (level 6, 1 cacodaemon or 1d3 derghodaemons 35%);
Statistics
Abilities Str 27, Dex 18, Con 27, Int 14, Wis 14, Cha 16
Base Atk +12; CMB +20; CMD 34
Skills Acrobatics +19, Climb +23, Intimidate +18, Knowledge (the planes) +17, Perception +17, Stealth +19, Sense Motive +17, Survival +17
Feats Blind-Fight, Cleave, Great Cleave, Improved Natural Attack, Power Attack, Weapon Focus (longsword).
Languages Infernal, Abyssal; Telepathy 100ft.
Ecology
Environment Any NE aligned plane
Organization Solitary, team (2-4), or squad (6-10)
Treasure Standard plus +1 longsword
Special Abilities
Alter Self (Su) A cacodaemon can assume the shape of any Small or Medium outsider as a standard action. This supernatural ability works like the alter self spell (caster level 12th), but the cacodaemon can remain in the chosen form indefinitely. It can assume a new form as a standard action or return to its own as a free action.
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James Jacobs wrote:
The central idea of "Unspeakable Futures" is that a great apocalypse hit the earth, and in the wake of that event, the Lovecraftian monsters and Great Old Ones took over the world. The apocalyptic landscape's now a deadly place of robots, monsters, magic, psionics, cultists, and several Great Old Ones who have established domains on Earth—and whose very presence causes reality to change. For example; in Ithaqua's domain, there's a never-ending winter. In Hastur's domain, the city of Carcosa has infested the world like a parasite. In Tsathoggua's realm, the dead come back to life in true zombie apocalypse style. And so on.
It's a hoot!
I was mildly interested in hearing about your project before. After reading this, I would definitely buy it!
Where do I sign up for the "Unspeakable Futures" subscription?
;)
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Well my thoughts are that this entry (from the SRD):
Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Would indicate that the soul and body cannot be separated. The rule itself only talks about putting the soul back into the body, but wouldn't that also extend to removing the soul in the first place? Native outsiders (which really should have been another type, but that is different discussion) are of course treated like a normal living creature.
Does anyone have examples of demons or devils using Magic Jar in an adventure or source book?
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zerzix wrote:
deinol wrote:
I finally got around to reading my copy, and had to pop over and say it is great. A nice interlude I will use on my party before subjecting them to "A Paladin in Hell".
More people should buy this module to convince Paizo to produce other excellent level 15+ modules.
Um....Deinol? ANy chance APinH is in 3.5? lol Been lookin for a conversion. jswank007@hotmail.com =P
My party is only 10th level, so I haven't tackled the conversion yet. I just plan way ahead. It will be PFRPG when we get there, so 3.5ish.
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Wolfgang Baur wrote:
Stereofm wrote:
Hey small question : I joined as a patron for from shore ... initially, is the rest included in my package, or do I have to
add extra ?
All that extra stuff (the Sunken Empires book and the print edition of Shore to Sea) is included with your package.
No upgrade, no extra, no requirement to do anything, you just get more.
One of those great perks for being an Open Design Patron, you usually get more than you signed up for! Of course, this particular project is extra special. Thanks for being awesome Paizo!
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F. Wesley Schneider wrote:
Anguish wrote:
Understand, in a nutshell I view a map in a module as two very simple things. 1} a player handout that represents pretty much what the characters would get if they pulled off a Gather Information and bought themselves a map.
This I think the map does an exceptional job of - not sure if you agree or disagree here - especially in it's comparison to a real world map of 1500s' Venice. As much of Westcrown is modeled around the same, I would expect their presentations of their cities to be similar. Not really trying to be defensive here, but with so much of the city's culture modeled off an individual culture, I'm surprised that one of the things in the volume that could practically have come from Westcrown doesn't seem interest folks.
As someone who has one of those stylized venetian maps on their wall, I liked the map.
I must admit, I must run cities differently than everyone else. As an example, my current planescape game, when my players went to a new tavern "The Chilling Fog", I never pulled out the map to pinpoint which street it was on. I just told them, this is in the Lower Ward. General district descriptions are all I really need. A city isn't the same as a dungeon crawl.
So I'm kind of sad, all of these negative reactions means we probably won't be getting stylized maps anymore. I myself want more maps like this one from the Vatican Hall of Maps.
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As someone who runs a 3.5 game that has transferred to Pathfinder Beta (and soon to become final) I'd like to add my own thoughts.
4th Edition tried to do a number of new and innovative things. For many players, this was too much of a change. Ease of play does come with the price of less flexibility. I think the main thing to keep in mind is the difference of perspective for different GMs. One of the goals for 4e was making GM prep time easier. But depending on the particular style of GM, this may or may not have affected them.
As an example, I tend to dread adventures where I have to stat up high level casters in 3.X. They take a long time to make, and then they tend to die very quickly due to their low HP. On the other hand, for monstrous encounters where I don't have to touch the stats, my prep time is very light. Or if I have a pre-built adventure I have a lot less work. My group recently infiltrated a drow stronghold. I wasn't running the Second Darkness adventure path, but I did almost zero prep work because I could lift a number of good stat blocks and encounter ideas from SD. So I can appreciate the idea in 4E that monsters don’t need to be fully stated up the way players are. Often when I do make a full caster, I only prep the before combat spells and enough spells for 3 or 4 rounds of combat.
As far as being more accessible, I think that can also vary a lot for different people. Creating a fighter in 3rd edition is arguably easier than in 4th. In 3E you pick race, class, skills, feat, and gear. For 4E you pick race, class, skills, feat, gear, and 4 powers. Not a whole lot more, but still a little more work than before. Obviously a 4E wizard is much simpler to create than a 3E wizard.
Scott, as a frequent DM, tends to focus on the DM savings that come from 4E. I think both are worthwhile games that are here to stay for a while. I am certain that designers will learn from the best parts of both, and in the end our hobby will be stronger for having a variety of styles and ways to play RPGs. So enjoy whichever game you play, and don’t be afraid to steal ideas from the ’other side’.
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From an IM conversation:
Chriss wrote:
No coffee and port to follow the 7th course?
deinol wrote:
Perhaps, although what kind of coffee would Drow drink?
Chriss wrote:
Okay, a bottle of 1147 Spider Tear Wine and cups of slow-aged grey lichen tea.
deinol wrote:
nice ;)
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jreyst wrote:
Are you saying that there will be Pathfinder books with open content that will not eventually be added to Exhibit B?
I think the official SRD will only contain "Core" rulebooks, things that are part of the Pathfinder RPG subscription. There are currently only 3 books listed in Exhibit B.
If you are using the community use license you can add OGL content from things on this list. It already lists several upcoming PFRPG products that you could include.
So I believe the following products will have OGL content not referenced by the official SRD:
Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6) (PRPG)
Pathfinder Adventure Path #26: The Sixfold Trial (Council of Thieves 2 of 6) (PRPG)
Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6) (PRPG)
Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6) (PRPG)
Pathfinder Adventure Path #29: Mother of Flies (Council of Thieves 5 of 6) (PRPG)
Pathfinder Adventure Path #30: The Twice-Damned Prince (Council of Thieves 6 of 6) (PRPG)
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) (PRPG)
Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6) (PRPG)
Pathfinder Adventure Path #33: The Varnhold Vanishing (Kingmaker 3 of 6) (PRPG)
Pathfinder Chronicles: Cities of Golarion (PFRPG)
Pathfinder Chronicles: Classic Horrors Revisited (PFRPG)
Pathfinder Chronicles: Classic Treasures Revisited (PFRPG)
Pathfinder Chronicles: Faction Guide (PFRPG)
Pathfinder Chronicles: Guide to the River Kingdoms (PFRPG)
Pathfinder Chronicles: NPC Guide (PFRPG)
Pathfinder Chronicles: Princes of Darkness—Book of the Damned, Volume 1 (PFRPG)
Pathfinder Companion: Adventurer's Armory (PFRPG)
Pathfinder Companion: Andoran, Spirit of Liberty (PFRPG)
Pathfinder Companion: Cheliax, Empire of Devils (PFRPG)
Pathfinder Companion: Dwarves of Golarion (PFRPG)
Pathfinder Companion: Gnomes of Golarion (PFRPG)
Pathfinder Companion: Qadira, Gateway to the East (PFRPG)
Pathfinder Module: Carrion Hill (PFRPG)
Pathfinder Module: City of Golden Death (PFRPG)
Pathfinder Module: Crypt of the Everflame (PFRPG)
Pathfinder Module: Masks of the Living God (PFRPG)
Pathfinder Module: Realm of the Fellnight Queen (PFRPG)
Of course, you have to wait for them to be released. ;)
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Gary Teter wrote:
Thanks for pointing this out. I think we've fixed it now.
Not quite, now my subscriptions page shows me this:
Est. Date Estimated Current
Shipping & Handling
June 2009
1x Pathfinder Chronicles: Curse of the Crimson Throne Map Folio Print Edition
1x Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL) Print Edition
1x GameMastery Module U1: Gallery of Evil (OGL) (Print Edition)
Standard Postal Delivery: $5.82
July 2009
1x GameMastery Flip-Mat: Dungeon
1x Pathfinder Companion: Qadira, Gateway to the East (PFRPG)
1x Pathfinder Module J5: Beyond the Vault of Souls (OGL)
1x Pathfinder Chronicles: Legacy of Fire Map Folio
1x Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
My June shipment already left though.
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Darkwolf wrote:
James Jacobs wrote:
As for an adventure that deals with loose ends from an AP... I would not do those as part of the module line. It would be bigger than that. Much bigger.
Now, that sounds as if you may have something in mind...
Chronicles book perhaps?
Whatever it is, I'd buy it. Of course, I buy just about everything already.
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As I pointed out in the Damned Blog discussion, those of us who are already subscribers need to occasionally post feedback about what we like and want to see more of.
Strangely enough for me, while I'm not as excited about the city and area companion books, I really like them as companion books. Perhaps it is because while I know I won't get around to using them as adventuring settings I am reasonably likely to want the option of a having a character from different parts of the world. I like the new direction of having less adventure path specific companions in favor of the general region companions. As an example, I know I'd want the Cheliax companion even without there being an AP set in the area.
I very much like the races of Golarion series, do at least 2 per year. I wouldn't mind seeing 1 per quarter. You could even do one about humans, I won't mind.
I know you've learned your lesson, but I would love to see the missing Osirion Traits someday. ;)
So once again, I'm a satisfied subscriber. Keep up the good work!
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F. Wesley Schneider wrote:
So if you already want more, subscribing and preordering is the surest way to influence our 2010 schedule.
For those of us who have already subscribed to everything, our only option is to post feedback here. I can say that I am really looking forward to this book and The Great Beyond.
The Monsters Revisited line is excellent, please produce 2 per year. Gods and Magic was quite good. My favorite of all so far has been Into the Darklands, but I'm not sure exactly what it means that I want more "like that one." I think The Great Beyond will be an example of that kind of book. Although now that I think of it, I wouldn't mind a three book set that detailed Nar-Voth, Sekamina, and Orv individually. Of course, I'm a planescape junkie, so individual books on each of the major planes would be awesome.
The city and area books are fine, but I just don't seem to be excited about them as much. I understand they need to be done, just try not to do more than 1 per quarter. Cities of Golarion looks cool though.
I don't really consider the Map folios part of the Chronicles line, but I do like them.
Overall I am a satisfied subscriber so keep up the good work!
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