Ancient Solar Dragon

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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Thank you, I am playing a pouncing barbarian who charges whenever possible and I am trying to improve the damage. My goal is to keep a decent AC as I have found that it is keeping me alive over DR.


Mammoth Hide Armor/rhino hide armor could you add this ability to a different set of armor? I want more AC than either suit offers. The added damage makes charging with pounce well worth investing feats for.


I am not sure if this is the right forum to post, I am new to Pathfinder, however I have played other versions of D&D.

I need advice on what magic items to purchase, I have about 6k to spend and we just reached the first chance to purchase things. Movement seems to be a really big issue for this campaign and our group. It is causing our group noticeable issues at every turn.

the whole group is level 5, we have just reach Irasen(large city were we can purchase stuff)
Group: Me, Cleric (took some of the basic ideas from a reach cleric, not fully kitted that way) My feats are some melee, but strongly heading toward Sacred Summons. The only damage I take is when our warrior gets hit and I have Shield Other running. The +1 long spear is something i will grab later. I seem to very rarely get to melee and use it.

Rogue
Druid
Warrior
Arcane caster

Pearl of Power level 1

Mithral BP +1

Belt of Tumbling

Rod of lessor metamagic extend

Feather Step Slippers

Price 2,000 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.

These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.

Boots of the Winterlands

Price 2,500 gp; Aura faint abjuration and transmutation; CL 5th; Weight 1 lb.

The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if she were affected by an endure elements spell.

Boots of Striding and Springing

Price 5,500 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.

These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.


Thank you.


I am not sure if this is the right forum to post, I am new to Pathfinder, however I have played other versions of D&D.

I need advice on what magic items to purchase, I have about 6k to spend and we just reached the first chance to purchase things. Movement seems to be a really big issue for this campaign and our group. It is causing our group noticeable issues at every turn.

the whole group is level 5
Group: Me, Cleric (took some of the basic ideas from a reach cleric, not fully kitted that way) My feats are some melee, but strongly heading toward Sacred Summons
Rogue
Druid
Warrior
Arcane caster

Pearl of Power level 1

Belt of Tumbling

Rod of lessor metamagic extend

Feather Step Slippers

Price 2,000 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.

These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.

Boots of the Winterlands

Price 2,500 gp; Aura faint abjuration and transmutation; CL 5th; Weight 1 lb.

The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping. Finally, boots of the winterlands warm the wearer, as if she were affected by an endure elements spell.

Boots of Striding and Springing

Price 5,500 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.

These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.