Aargh - just lost my text.
Yes Doug - I think you come over a little bit bitter. But I can't fault you too much on contents written.
I did GM the game for tier 4-5 with 6 players.
Act 1: the group managed to bluff their way in. They surprised two of the Grunts, the third only wasn't affected because he was in the back hiding the adept. Grunt 1 went down very fast. Due to space only part of the group really could deal damage with one member climbing over a stack of crates.
He got welcomed by a sneak attack from number 3 (had used his potion when trouble started) and the player even climbed down the other side which would have been fatal if my dice would have rolled better. He got flanked from the half dead grunt 2 (1 was down and dead) and grunt 3 after having received already one sneak attack.
Act 2: I didn't rebuild the scenario but used the outside - hazard of building up using DF. There was never a big danger but concentrating on the weak members with the saps did get some players a little bit afraid.
Act 3: they used the one legged dwarf to get over to the ship. They already searched him out ahead of Act 1. With help of a silence spell they got up without much problem. I admit I had all three people on deck.
The Barbarian DPR dealer got slowed down by a Tanglefoot bag but not for long. The rest of the group tried ranged attacks/spells with the second guard going asleep. I did two bombs on the barbarian but there was never real danger.
That way they still had a crew and two captains.
Act 4: at Viper Cave the rogue sneaked ahead using a potion of invisibility from act 1. That way the group suprised Aleja who only could do a single attack on her captive. She smeared her sword with blood before hitting him and the group struggled to heal him (he wasn't down by much and did make his saving throw - but they didn't know).
The group then never fought the Trollhound. They used sift to make a drawing of the cages and left without another fight - stealing two ships back.
What Doug missed out - the cove is too small for a sea faring ship. The one on the map is ridiculously small and I had trouble to get the other one in at all.
The link shows some photos from the game. One good bit - the scenario can be nicely build up in DF - at least acts 1-2 and 4-5. This will give me the opportunity to build a new board as my Blackros Museum gets old and most people have played it.
Pictures from the Game including Viper Cove
Despite all criticism - the players liked the game and had lots of fun.