A Diplomat class. A class that is based around charm, charisma, and diplomacy -- essentially a Pathfinder version of Final Fantasy Tactics' "Orator" class. For clarification, here is the Orator's description according to http://finalfantasy.wikia.com/wiki/Orator
The Orator, also known as Mediator in the original version or Talker in the Japanese version, is a job class from Final Fantasy Tactics. A magical-based job, the Orators use their voice as their main form of attack, along with guns. It is through the Orator the player can recruit monsters into their party, but they can also be used to recruit human characters.
It could maybe be a bard archtype?
Yah I see your point, but i still think your class needs a little more buffing ability, and a healing ability seems perfect to me. If not that than maybe....
United effort.: beggining at level 4, once per day, when any spell with the qualifier "equal to 1/2 your character level" is cast on an ally within range of the captains coordination ability, the captain may choose to let that ally instead experience the effects of the spell as if it instead said "equal to your character level." Beginning at level 10, this ability may be used twice per day. At level 16, three times per day.
Confident presence: A caption may use his coordination ability to give one ally in range +2 + 1/2 your captain level temporary HP that lasts for one minute. At level 9, a captain may choose two allies instead of one to grant this bonus to. At level 15, he may choose three instead of two.
Also, I think that, in keeping with the lotr captain theme, some minor healing/divine casting abilities would be perfect. So I thought of this:
Beginning at level 4, a captain chooses a single domain, as in the cleric domain/ sub domain. The captain gains all spells, but not abilities, associated with this domain. A captain must have an intelligence score equal to 10 + the spell level to prepare or cast the spell. A captains spells per day are equal to the ranger spell list given on table 3-12. A captains spell list is extremely limited. He may only cast spells granted through their domain plus the following spells: cure light wounds or inflict light wounds, cure moderate wounds or inflict moderate wounds, cure serious wounds or inflict serious wounds, cure critical wounds or inflict critical wounds. If a captains chosen domain already grants these spells (as in the healing domain), a player may choose one spell to learn in place of the cure/inflict spell taken from the cleric spell list. They receive one such spell to learn per spell that is already granted by their domain/ sub domain. A captain may only choose one spell to learn, and this is a permanent decision. The spell chosen is subject to GM approval, and cannot be of a higher spell level than the spell being replaced.
See's title of thread. Jumps out of seat and begins to read voraciously...
Ok, with the books in the mail to the previous winners, now's your chance to get in!
Inside my brain is doing cartwheels and making amazing Acrobatics checks.
Inside my brain my amazing mental gymnist just rolled a "1," and, on a re-roll granted by my GM, proceeded to somehow roll a "-1," which resulted in my mental gymnist doing a series of faceplants in the all-around, the rings, and every other gymnastic event, in rapid succession.
LOL. But in all seriousness thanks for doing this. Hopefully more people get the word out about your site. Really awesome reference.
I sent you a message with my address. Thanks!!
I'm third in line, so I'm not sure if the other guys will take what I want...but this is the order of things that i would like to have if possible:
1) Ultimate Magic
To be honest, if you had a 2nd edition printing of the core rule book, I would prefer that above anything right now, but since I don't imagine you have any of those, I'll take any of the above three in that order.
Thanks so much! And it was a pleasure getting the word out for your website. You are awesome!!
This is why obamacare scares me. Go ahead and disagree with me all you'd like. It's your right to express your opinion, just as it is mine. Note: for some reason when I try to post this website it adds an extra space on the word "where," so delete the space when you take a look and it should send you to the right site.
I also found this conversation, from the point of dental students, online. I did not contribute to it, and it presents arguments (in blog form, so yes, there are intelligent and stupid comments in abundance) from both side. I especially found the summary about 1/2 the way down useful in deciphering the legalese that is the CPPACA. And I also like the rant by Member 459982 about 3/4 of the way down. Very true from a dental student's point of view.
In regards to my comments about being forced to do-more-and-fast-or-go-bankrupt, this was written a few days ago from the point of view of a dentist. One thing to note, the writer makes the assumption that a dentist's overhead is around $100/hour. I just talked to a dentist two weeks ago who said that, for his practice, he had to make $250/hour to cover his overhead. The implications, after reading this article, are not fun to think about.
There. I've had my say.
The truth is the media is biased. Period. FOX is right wing, MSNBC is left wing. It's just the way it is.
If you want to be educated about politics you have to either 1) listen to both sides of the arguement with an open mind (which usually means listening to multiple news stations and reading lots of articles from CNN...a hastle), or 2) you realize that everyone has an opinion that to them seems valid, and respect that.
Full disclosure: I'm a republican. I'm also a dental student who's looking to buy my own practice right about the same time that Obamacare is looking to change the healthcare landscape. From my totally selfish standpoint, I want to be able to treat people the way I want to be treat them, and not be dictated or limited by goverment sanctions. I want to charge what I think is fair, and have people agree or disagree to my treatments and costs of their own free will without compulsion. I do NOT want to run a "meat factory" practice, which is what Obamacare would likely due to my field or work, where I get paid crap and the only way to put food on my table for my wife and kid (after paying off over a quarter million in debt that I took on to pay for school) will be to work as fast as possible, thus emphasizing quantity over quality. That kind of practice/mindset is not why I entered this field at all, not to mention a lawsuit just waiting to happen.
Here's a crazy idea. So my main villain in my campaign is a dragon rider riding a white dragon. My players will probably be in the level 12-15 range when they finally engage him in combat...but I was thinking how cool would it be if, instead of just the dragon rider template, if he was also a vampire?
A vampiric dragon rider...sounds pretty fun to throw at my players right?
But that of course, because of the bond between the rider and his dragon, would mean that the dragon would also be affected by his rider being a vampire...
...so I had the idea for a vampiric dragon. The idea sounds freakin awesome to me.
So Mr. Epic Meepo, could you make a dragon that has vampiric qualities to it? I don't know if it would help, but I imagine that the dragon would be white in color, so perhaps start with the white dragon template and then do some hard core adjusting?
I'd be interested in seeing a melee class (fighter archetype?) that is based around anger/rage. Not to be confused with our beloved barbarian, think more FF7 Limits. Based on damage he has taken, he either A) deals slightly more damage or B) can deal an explosive amount of damage in one swoop.
I'm not sure if this would work, but I'm thinking that it would be a system of "points," kind of like the gunslinger, that the character gets based on how much damage the character has taken, which could be expended as a free action. So a character with 3 "points" could deal +3 damage with each successful hit, OR, could spend all 3 to have access, for one turn, to a feat or two that they would otherwise have no access to.
What do you think?
Oh by the way, any thoughts on the spell-less Paladin?
You should mention this to smilodan in his "help me think of a new base class i can design" thread. He'd probably love the idea.
Owen K. C. Stephens wrote:
In that case, might I suggest that one of your bullet point feats (for the Mobius Weapon Greatwork) would be something similar to the Spellbreaker feat? I would love for this class to have access to that feat or something similar to it considering the machinesmith's anti-magic theme. And could you imagine how fun it would be to be playing a machinesmith with a big ol' nasty greatwork weapon, while taking on a magician trying to defend himself? Ahhh....~smiles~