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An easy way to start roleplaying is to rip off a character you like from a movie, TV show, or book. For example, if you thought Legolas from the Lord of the Rings movie was awesome, then make an elven archer build. The idea with role playing over wargaming ("min-maxing") is not to have awesome stats, but an awesome character. All great heroes should have flaws. For example, Legolas really hated dwarves at the beginning, including Gimli, but he eventually became friends with him. Russ Taylor wrote:
I have a problem with people who say "War is good for the economy" and then turn around and say "government spending can not create jobs" because the two statements are contradictory. War *IS* government spending and it does create jobs which is good for the economy. At least in the short term. The question to ask is whether government spending, regardless of either war or peacetime uses, is worth the debt it causes in the long term. In other words, what will be the return on this investment? My biggest problem is that Dr. Glass (whose doctorate appears to be in speech disorders) proclaims herself an "expert" in a field, which as far as I know, is limited to anthropologists, psychologists, and sociologists. Even then, everything else I read about body language is that it is limited to simple, basic emotions and interpreted by other individuals and cultures in different but equally valid ways. Not the wealth of information she is gleaning from minutiae. The even more disturbing thing is that I could hardly find any places where anybody is calling her on this. She is called in as an expert commentator for CNN and a plethora of celebrities and nobody seems to even care that her credentials might be spurious. She claims to have used her body language skills in an official capacity in actual court cases. It makes me shudder that this "body language" is used as evidence to determine criminal guilt. Maybe I'm wrong though. Maybe nobody is calling her on this because it is a valid technique, but I sure get pseudo-science vibe from it. Not all Gallifreyans were Timelords. Gallifreyan should be the race and Timelord should be a prestige class. For the 11th doctor, I'm going with Alchemist 5, Bard (Detective) 10, Inquisitor 5. Of course, each incarnation probably had a different mix of levels. For example, the 3rd doctor had a few levels of monk. I don't understand what happens if I go over the maximum allowed for a Power Level. For example, I want to make a standard race. Am I only limited to 10? If so, why are there some examples in the back that have more than 10 but less than 20? Are Catfolk and Aasimar Standard or Advanced? Since they have more RP than the standard races, do they have a higher CR than standard too? Dr. Lillian Glass, self-proclaimed "expert" in body language, analyzes President Obama greeting various world leaders and comes to the conclusion he is being subservient. galvatron42 wrote: Awesome job man! I can't wait to run this for my group. A question, what are my options for printing this thing? Are there still online places that will print/bind PDF documents and ship them to you at home? I would love to get a good binding job done for this. Thanks again! I find its too expensive to have it printed professionally like lulu. I just print them, use my three-hole punch and put it in a slim binder. Dragon78 wrote: For those of you who played 2nd edition do you remember: Azmyth(bat), Night hunter(bat), Sinister(bat), Broken one, Gorgimera, Elven cat, Crabman, Deepspawn, Eye wing, Feyr, Firebolg, Doll Golem, Bone Golem, Snappersaw(plant), Thornslinger(plant), Shedu, Winged snake, Sprite, Sea sprite, Su-monster, Swanmay, Tabaxi, Tako, Thought Eater, Brain mole, Leviathan, Living wall, Zaratan I never liked 2nd ed, but was a big fan of 0ed (Basic) and 1e. I remember some of those from the classic adventure modules. My list: Angels, All 9 orders of angels (Seraphim, Cherubim, Ophanim, Dominions, Virtues, Powers, Principalities, Archangels, and Angels)
In general, keep up the good work! I like what you have done so far. The_Hanged_Man wrote:
What he said. ulgulanoth wrote: lets try this one Nice! If I can't find a way to do it through RAW, I'll use that. ulgulanoth wrote: maybe use awaken and this template? bipedal Your link just loads the Paizo home page. JoelF847 wrote:
Always good to see another Zelazny fan. A TV series of the Chronicles of Amber would be cool. If not that, then a Damnation Alley series. I read through the whole module. Aside from some minor spelling errors and some odd mechanics (mostly from the original module), it looks to me like professional work. On the mechanics side, and I fully understand these are being inherited from the original module, there are numerous "no save, no spell resistance, permanent" things that can happen to the characters. Sometimes with no chance of them even having a clue as to what would happen. I especially liked the major NPC stat blocks. Excellent job on pathfinder-izing them but keeping the original intent of the author (like some have ranks in summoner, witch, etc). Here are some specific examples that contain spoilers.:
The ghost feast in Area 4: Dining Room has some effects that appear to be permanent. No mention is made of how to undo them (like the Wheat Bread on a failed save). Are they curses? The last one mentions it is a DC 22 curse but they others don't. The whole encounter could use the haunt mechanic too. In area 35. The Ballroom, Little Ape is missing the equipment section of his stat block. (I remember he had a Murlynd's Spoon). In area 38. The Card Room, Cards 7 and 9 don't give a duration or mention a saving throw. In part 6, Room 46, the letter squares, there is no mention if the Lunacy is a curse that can be broken. It seems to imply it is permanent. What happens if the PC do not step on any of the tiles? (By climbing the wall, jumping, or flying over them). I always had an issue with this in the original module, as there is nothing that gives a clue as to what the correct thing to do here. The_Kurgan wrote: Is point-buy just assumed for a standardized method's sake, or is this the way that people play in their games? Its the Pathfinder Society standard and most people are finding out its the best way to go. Quote:
The powergamers want to roll stats. Trust me on this. Point buy is how you reign them into something realistic. 4d6 drop the lowest, while it sounds like you could get an a variety of stat scores, statistically speaking, you can count on the stats being higher than a 20 point. Kevin Andrew Murphy wrote:
Evil beings in a good society would be better able to hide and survive than good beings in an evil society. One of evil's traits is lack of tolerance. Stewart Perkins wrote:
They added it as a series of feats. I think they needed a whole class. At high levels, Force Powers are even better. The skill bonus gets so high that some Force users can beat the defense of high level NPCs like Darth Vader or The Emperor without even rolling. And since there are numerous abilities that quicken Force powers, you could Force Grip everybody in the room and maintain it every round as a swift action while you Force Lightning them round after round with them restricted to swift actions only. AND you get to hack them with your lightsaber. Direct damage doesn't matter if you just essentially turned it into a multi-opponent damage-over-time. A rogue is caught stealing by the city guard. Four guards stand 20' away from with crossbows, ready to fire. How do you handle this under the rules? They don't have surprise, since they were all aware of each other before the start of combat. The guards can't have a readied action yet, because they are not in initiative. I have played every version of Star Wars RPG from d6 to d20 OCR to d20 RCR and Saga. I even played the GURPS and BESM conversions. d6 had too many issues to list. . . but Oh! the supplements and modules were awesome. OCR was a joke. The d20 RCR Star Wars was a mess. Inconsistent class features, inconsistent rules, overpowered species, extremely dangerous combat, arduous starship combat, etc. . . and don't forget 100+ pages of errata. It was still fun and it had decent supplements and support. The Saga rules still had some issues, but they were a lot cleaner and I think closer to Pathfinder than the predecessors. Here is what I would do: Trash the Saga combat system and replace it with PFRPG. Do the same thing with the skills. (Yeah! we are able to buy skill ranks again!) Replace the skills with Pathfinder skills. (Except for obvious things that Star Wars has that Pathfinder doesn't like "Use Computer" and "Use the Force"). Keep the classes the way they are (at least at start). Eventually, the first thing I would look into would be some talents and feats for each class that should have been "no brainers" and gained as class features (i.e. what Jedi is not going to take block and deflect?). The next thing would be re-integrating the Tech Specialist and Force Adept classes (I think Saga made a mistake in dropping those). The Force Power system should work fine. The 8th Dwarf wrote:
I got into Zelazny the same way! I did find out that the "Amber" family in the X2 module was inspired by Zelazny's Nine Princes in Amber (who was also inspired by Clark Ashton Smith). Goth Guru wrote:
Is it intelligence or a complex pattern of instinctual behavior that has evolved over millions of years? Just about every behavior we see in our pet dogs and cats has an analog in wolves and wild cats. daemonslye wrote:
Great Scott! This is amazingly fine work. This is one of my favorite modules. I discovered the works of Roger Zelazny (the inspiration of the Amber family) and Clark Ashton Smith (inspiration for the 2nd half of the module). Might you want to convert Dungeonland and the Land Beyond the Magic Mirror next? lonewolf-rob wrote:
If you have a Mac version, would a Linux version be on the horizon too? nosig wrote:
I have a mental picture of an eidolon that look like a beautiful woman until it attacks. :) If it can ever pass for normal I think is up to the summoner and the GM. I would say it would only pass as a normal creature with a successful disguise check. Is there an official ruling somewhere? Cheapy wrote: AM BARBARIAN, your thoughts? Holy Guacamole! Is that really in Golarion? I just use the rules and don't follow the official campaign, so I am just wondering. Quote:
There's a science fiction story called "Frost and Thunder" by Randall Garrett where a gunslinger travels back in time and finds some Vikings. They fight "Frost Giants" which turn out to be barbarian tribes in animal skins. He takes out his pistol and starts shooting them. The Vikings see him take out his weapon, hear a thunder-like noise, see an enemy drop and look back to see the gun is still in his hand. Best they can figure out, he's throwing the strange hammer and hitting them and its returning back faster than they can see. The time traveller thus starts the myth of Thor. LazarX wrote:
Because nothing exciting ever happens to handicapped people? Quote: You want a con of 3 for roleplaying reasons? No problem. then you shouldn't mind not getting extra points for it. "I see you are a serious role-player, therefore I can screw you over with impunity!" <-- GMs that I hate. Quote: And if you show up with a 3 score on my table, don't expect to have your limitations just hand-waved away. Because quite frankly, if the rest of the players don't cover for you, you're not likely to survive a table of mine. Isn't the entire party supposed to be covering each other anyway? Vakr wrote:
Are you saying Inquisitor class is out completely or change the theme to a fantasy adventuring "Lagman"?
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