The press is having a field day calling these things white house scandals.
IRS: Not a scandal really. The white house had nothing to do with it. It was a couple of office workers who were trying to cut their workload by getting creative in search terms. It amounted to profiling. So, how do you feel about profiling now?
Benghazi: I fail to understand what they are trying to find. So we get things wrong occasionally? The IRS does not have a clairvoyants on staff? I just don't get it.
AP News: Remember when you had a problem with Bradley Manning leaking information? Well, now you see the other end. What do you think now?
I've been looking for more family-friendly adventures too. Seems everybody wants "darker and grittier." these days.
The free Paizo module "D0: Hollow's Last Hope" is mostly family friendly. It was written for Dungeons & Dragons 3.5, but it's similar enough to convert. It has the main characters searching for ingredients to make a cure for a plague.
I'm thinking of house ruling bonded objects in the following ways. Can anybody see potential problems in them?
1) In addition to the standard bonded object possibilities, you may also choose anything else that will take up a magic item slot. For example: Hat, Gloves, Boots, Belt, Bracelet.
2) Witches may also choose the bonded object option. It holds their spells just like a standard witch's familiar and is treated as one for the purposes of learning spells from other witches.
Ranger -- Always versatile
Monk/Cleric -- Take a 1 level dip into cleric and you can use Wands of Cure Light Wounds and cleric scrolls.
Bard -- Just chock full of abilities and has access healing magic
Druid -- Concentrate on shapeshifting and get a tough animal companion
Oracle (of Battle) -- Nice abilities and spell list
Fighter -- Yes, fighter. I know you said you wanted healing, but let your companion handle that. Fighter is the best at dealing and taking damage reliably in all situations. You can always carry healing potions.
James Jacobs wrote:
Yes, speaking of the tane. . . are there more in bestiary 4?
Kevin Andrew Murphy wrote:
Not exactly. While it was sometimes attributed to him, Tolkien never claimed to have invented the word, "Hobbit," just the concept of a race of people like the ones in his books. The word "hobbit" itself as referring to fairy creatures is much older and prior sources have been uncovered proving it.
I think what Dinklage was talking about are the stereotypical roles that small people are usually handed.
There is a tendency for fantasy races to be flat characters with unidimensional personalities. What I don't like are the typical lazy fantasy worlds where you draw a map and throw the races at it like a Jackson Pollock painting. The dwarves go here. The dwarves are stout, dour, and like to mine things. The elves go here. The elves are beautiful, haughty, and wise. Halflings like to steal things, but prefer their comfy agrarian holes-in-the-ground with fine food .
But humans. Humans have many different cultures, languages, countries, personalities. They are treated as individuals.
I usually play halflings, but roleplay all my characters as unique individuals--so much so that DMs have gotten upset with me for not playing halflings "correctly".
In some eyes, all halflings are either Bilbo/Frodo or hyper-active children.
I say as long as a player halfling is more than a walking cliche, but a full-fledged character, then it's not what Dinklage meant.
I take offense to the idea that any PC needs to behave like a stereotype or is being played wrong.
1) When making a new character, should a player beforehand, tell the GM what class he wants to run and ask what materials he's allowed to use? Or should a player create the character he wants and the GM should figure out a way to accomodate him?
The player and GM should work together. The player should tell them GM what he or she wants in a character and the GM can decide how such a character can fit into the campaign.
The best option is for the GM to pre-clear books or other material as allowable in the campaign. Players may ask for other materials to be included, but the GM has the final say.
The reason why is that GMs do much more work than players in preparing for the adventure. They have an entire campaign world to balance. If something they did not expect can cause problems, players cannot reasonably expect for them to be allowed.
The reason medical bills are so high is due to the cost of college education.
It works like this:
There you go. Notice it all started with the cost of doctors attending college. That's where we need to start. Obamacare is a band-aid for the symptoms of a broken system at best.
DMCA -- Digital Millenium Copyright Act
Anything you do that could possibly help someone else infringe on copyright is itself an infringement. Also, somebody can demand a take-down of material without proving that any of their copyrights have actually been violated.
Now that's pretty silly.
Vic Wertz wrote:
Frankly, of all of the one- or two-episode candidates for animation they had, The Reign of Terror is the least interesting. Though you do get to see the Doctor beat a French guy into unconsciousness with a shovel.
The Dalek's Masterplan needs restoration. I read the synopsis and it sounded like it was awesome.
Lord Snow wrote:
Anybody interested Dungeons & Dragons, Pathfinder, or urban fantasy will love the series.
It gets better with each novel. The author didn't think he could get an audience for his story arc until his 3rd book., so the first two were written mostly as one-shots. It's the events in that book that set a story arc that continue throughout the series.
Harry is often anachronistic and clueless in dealing with the modern world. He grew up training to be a wizard in isolation and only has childhood memories of watching TV and some movies for cultural reference. Wizards in the series are all old fashioned and set in their ways due to not being able to use technology. While he has a sense of chivalry towards protecting women, he never expresses any sexist attitudes that women should stick to their traditional roles. In fact, he seems to like women who are confident, intelligent, and capable if taking care of themselves.
There are some undertones of sexism in that even though all the women are strong and independent, they all are clamouring to get physical with Harry, while he remains mostly naive about until they throw themselves at him. But really, Harry is a nice guy character and I think he treats his female companions with respect, even if the author keeps throwing him into romantic situations with them.
Let's see, RPGs that have a history of not working:
I've been a long-term fan of Doctor Who, but I have to say I've never seen a Doctor Who RPG that actually worked. Sure, its fun for a session or two with other fans of the series, but it just falls apart quickly.
Another genre I've seen attempted many times but to date but never succeed is any game based off anime or manga. For some reason, they just can never seem to capture the fun of the source material.
Same thing happens with real-world espionage/military RPGs. Spycraft was briefly popular, but quickly disappeared. There was a James Bond RPG that really tried to make a splash but failed. I don't know anybody who played Palladium's Ninjas & Superspies (without some other palladium setting). I remember a company that tried to put out a WWII RPG that nobody liked either. I think real-life RPGs in general are just too dull.
And strangely enough: Star Trek. You would think this would be easy to do but for some reason, they never seem to stay in print. Star Wars doesn't have this problem, so I never figured out why Star Trek did.
I would also like to add mystery/detective/police RPGs, unless they are some kind of LARP. I think its the real-life problem that the epsionage/military RPGs have.
Book series, no matter how old or popular never seem doomed to fail: Narnia, Dune, Amber, Middle Earth, and others all failed. I personally liked Amber and it seemed to have a cult following briefly but it went away. Middle Earth RPGs never seem to last long either (how many different versions have there been again?). Dresden Files RPG looked cool but I haven't seen any new material out for it after the first two books.
Keep in mind that comedy is subjective, so this is just my opinion.
I think the BBT characters are not stereotypes. Yes, they display some stereotypical behavior, but are realistic characters themselves. They have more than flat personalities and each one has shown many facets during the course of the series.
Compare this to How I Met Your Mother, where the characters never change or break from their assigned niches.
Diego Rossi wrote:
I guess we have to agree to disagree then.
I personally have seen this happen in real life, so I have no doubt it is possible.
Do you think NPCs should be able to intimidate PCs into submission too? Should NPCs be able to use Diplomacy to change the attitudes of the PCs?
For me, those answers are both no, so Antagonize shouldn't make PCs lose control of their characters either.