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Frost Giant Ice Mage

darth_borehd's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 1,567 posts (2,119 including aliases). 1 review. No lists. 1 wishlist. 3 aliases.


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1 person marked this as a favorite.

This is not in the rules, but I don't think it would unreasonable for the GM to allow you to use the Improved Familiar feat to give your regular familiar more hit dice.

7 people marked this as FAQ candidate. 1 person marked this as a favorite.

I know other casters that prepare spells, like wizards, can spend a few minutes preparing any spell they know into an empty spell slot as the need arises.

Can arcanists do that too?

Find the Path

Why has nobody else mentioned this one? This can ruin entire adventures.

"We must embark on an epic quest to find the lost City of The Ancients. But where in the world could it be?"
<Druid casts Find the Path>
"It's that way."

chbgraphicarts wrote:

It's pretty unreasonable to ask the DM to bend over backwards so you can do something that's patently not legal.

If it was patently not legal, it would actually say "You cannot intentionally miss".

The other thing is: you need to be Flanking in order to use that Rogue Talent - WHY would you purposefully miss and not just hit the enemy

Because like you, the designers didn't seem to foresee situations where you would want to give up your attack so another can get one.

Let me give you an example: If you, as a rogue, and your party member are fighting a creature that has high DR and you don't have a weapon that can bypass the DR, but your party member does. It would be better to "give" your attack to your friend in that case.

Any character generators that have the hybrid classes that are free to get?

OK. How about the GM can just assume that the character is doing everything possible to miss but sometimes in combat it just can't be avoided, so therefore the player must roll and misses on any result other than natural 20?


They are not villains, they are anti-heroes.

All this piling on penalties seems like it is getting very silly. Can't you just cut right to it and say you intentionally miss?

0-level chaarcters?

I suppose you can also fight defensively to get a penalty to help you miss?

What about just forfeiting your attack that round?

Byakko wrote:
Byakko: Where does the "consumes your off hand" rule come from? That FAQ they posted. It an unwritten rule they came up with, so you aren't going to find it anywhere else.

Isn't that the same thing as saying there is no rule, it's just good manners? Seems odd when discussing combat.

Byakko: Where does the "consumes your off hand" rule come from?

Chess Pwn wrote:
darth_borehd wrote:
So no to kicking if you are dual wielding but yes if using a 2-handed weapon?
no it's no to both with the FAQ that blackbloodtroll linked

The FAQ was talking about hands, not feet. It said you could not use your hands for unarmed attacks. No mention of feet, elbows, knees, or headbutts.

So no to kicking if you are dual wielding but yes if using a 2-handed weapon?

1 person marked this as FAQ candidate.

Can a rogue using Assault Leader intentionally miss to grant his ally an extra attack?

What are the penalties for adding an extra unarmed attack in with your regular weapon attacks?

We are using the Hero Point system and one or two players want to play antiheroes. They have pointed out the anti-hero option of getting an extra feat is not a fair trade.

Any suggestions on how else they can be compensated for giving up hero points?

1 person marked this as FAQ candidate.

Is a character allowed to attack with a two-handed weapon or make two attacks with dual-wielded weapons and then also add a kick attack?

Would that be treated as two weapon fighting as if the kick was another "off-hand"?

Would Unarmed Strike be required?

I want to make sure I am reading this correctly.

So a witch with Prehensile Hair and +4 Int mod uses the Natural Attack rules with the Int mod instead of the Str.

Assuming the witch does not also take claws or some other natural attack type, does that mean the witch, because Prehensile Hair is her only natural attack, adds 1.5 times her "Strength" (now Intelligence) modifier so that her bonus is now +6?

Can Rime spell be used with Ray of Frost? If so what is the duration?

What about the Elemental Arcane Schools?

Pathfinder's version of Unearthed Arcana?

I'm very concerned that the "new take" on the barbarian, monk, rogue, and summoner will become due facto replacements for the existing classes. Will Paizo products after Unearthed Arcana use these versions or the previous ones?

Anybody know if they kept the "undercast" mechanic? I thought that was a little off.

I'm not sure if wildblooded counts as an archetype for determining whether or not the arcanist can take it.

Larkos wrote:
There's already a magic item for that so the hex would be redundant.

Items can be stolen or broken, hexes can't be taken away.

What if, for every wish you get, one of your friends has to die? Ruthless, but it might curtail somebody trying to be clever and break the game.

What should happen to a character who tries to wish for more wishes?

I would say that drugs require a large amount, relative to most poisons, that takes time and effort to consume so can't be delivered through combat.

It seems weird but I could not find a rule that says elementals are immune to grappling.

3 people marked this as a favorite.

Maybe consider a broom "the perfect tool for the job" and grant a +2 to the Fly skill when using a broom and magical flying?

Maybe this is a question for the designers:

I'm just wondering why witches don't need a broom to use the Fly hex. It seems to be the most iconic thing about a witch. Why the omission?

Witches have no limit to the number of spells their familiar can learn.

Hexes are a witches main feature. You want as many hexes as you can get.

Here is what I suggest for First level:

Human Witch

Highest Stat: Int
2nd Highest Stat: Cha
3rd Highest Stat: Dex
4th Highest Stat: Wis
5th Highest Stat: Con
Dump Stat: Str

Traits: Fast Talker, Reactionary

1st Level Feat: Extra Hex
Bonus Human Feat: Extra Hex

Skills: Bluff (from Fast Talker trait), Intimidate, Knowledge (Arcana), Heal, Use Magic Device

Hexes: Evil Eye, Misfortune, Cackle

Cantrips: Light, Detect Magic, Mending

1st level Spell: Summon Monster I

Bonus Spells from high intelligence/spells to learn next: Cure Light Wounds, Burning Hands, Ear Piercing Scream, Adhesive Spittle, Mudball, Ray of Sickening

Weapons: Crossbow or Sling, Heavy Mace, Dagger, Wooden Stakes (10 of them)

Note: Stay out of Melee. Focus your abilities on debuffing the enemy leader. Witches are weak vs the undead so avoid them. Cackle as a move action to extend evil eye/misfortune and use your standard action to cast a spell or use your missile weapon.

What about abilities that "work like" a certain spell?

For example, could Shadow Dancer or Horizon Walker fulfill the requirements for Dimensional Agility?

Designer. I like making things.

Would you rather your house be attacked by 16 banshees or 1 jabberwock?

1 person marked this as a favorite.

Hmm... I can only speculate that somebody pointed out to WOTC that they don't own Pathfinder.

Well, I'm glad the Pathfinder one is back up now.

So are they going after the Excel spreadsheets like Heroforge next?

2 people marked this as a favorite.

WOTC/Hasbro has developed the same adversarial relationship with their customers as TSR had before them.

Character generators like his attract the customer base to buy books, not discourage them from it. This is just bullying in legalese, but it also creates bad marketing karma. If you treat your customers like crap they will go away, so I think the market will take care of WOTC and the Dungeons & Dragons branded products in time.

But they should have no right to Pathfinder materials. It seems to me like WOTC is asserting its ownership over Pathfinder too. I don't think Paizo should stand for this.

WOTC lawyers shutdown Pathguy's Star Wars Saga edition and Dungeons & Dragons 3e, 4e, and 5e generators.

They also required him to shutdown the Pathfinder generators.

How can they do that if they do not own Pathfinder?

You got it, NarcoticSqurl!

Vrog Skyreaver has submitted his bard and it has been accepted.

I am thinking about having people advance two levels each duel with the final duel going to level 20.

I understand people would like to keep their character sheet private. Is this correct?

If so, use the same format as the NPC codex and send them to me in a private message.

You have convinced me Nyaa, that one duel is enough for a whole day. Is this agreeable to everyone?

Nyaa wrote:
1vs1 pvp between characters of equal level is CR+3 encounter for them. CR+3 encounter should be the only encounter in a given day.

I think you are saying that one duel should see characters use 100% of their resources?

What does everybody think of that?

Bane88 wrote:
Throwing in for an anti paladin

You got it!

As a primarily martial type, what is your opinion on when casters should recover spells?

Entryhazard wrote:
darth_borehd wrote:
For characters, the CR is one less than the total class levels.

Actually, given the wealth of a player character, the CR is equal to the character level. Only NPCs have level-1 as they have less gear

Anyway, there's a spot? I'd really like to play a Brawler

I stand corrected on that.

You got it.

So what is the most fair way to both casters and martial types?

Sorry, to hear that Gilthanis. I was hoping to come to some kind of agreement.

For characters, the CR is one less than the total class levels.

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