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Nox Aeterna wrote:
Lust??!!?? I like the sound of it already. Where is that?
I was looking at doing a synthesist archtype. Which would mean constantly having the eidolon out in the open until i could afford the Hat of Disguise
Synthesists don't have to wear the eidolon "suit" all the time. They can dismiss their eidolon and look normal when they want. When they summon it again, it forms around them.
Quicken Magic (feat or rod) and Summon Eidolon will work to summon the eidolon quickly.
Also, you can craft a Ring of Summon Eidolon (or other magic item) that summons it as a standard action.
Casual Viking wrote:
Where does it say "one attack"? That's the part I'm not clear on. If they have two natural attacks, and the spiritualist is high enough level for two attacks or more, can the phantom deliver two attacks as an immediate action?
^ This is exactly what I mean. What are the characteristics of science?
Science is 1) Measurable 2) Repeatable 3) Explainable 4) Exchangeable
So there we have it. Magic can't be a science. My disclaimer is that maybe this can vary from campaign setting to campaign setting. For most campaigns, the explanation is well, magic.
There is an argument that Pathfinder magic is just science with different rules.
I'm not convinced. You still have wizards and the like who are special people. If it was really like science everybody who check out a spellbook could follow the instructions and fling spells. Spells wouldn't run out either. Science is repeatable by everybody all the time.
Sure, somebody else who is a caster can make a magic item and then sell them, but you are still right back to it needing somebody special. The reason why, in the real world, it takes a lot longer to develop technology is because we have generations of people who have to build on the discoveries of the previous generations. Discoveries need time for other discoveries to catch up to the point where a technology can take those disparate elements and combine them. But you don't have that with magic spells. All of them exist already. You have humans and beings with human level intelligence or beyond that already know how how to make anything they want happen. There is no lead time. There is already a spell to make a automobile-like magic carriage. Just use "Magic Mouth" to make a magic radio. The reason they don't have those things is because it requires special people with special knowledge. That is the definition of magic.
This drifted off topic, we can continue this on another thread.
I don't agree with that. If it was like real-world science, then everybody would be able to cast spells. It would be as simple as pouring vinegar on baking soda to make a model volcano. Every farmer would be casting spells to help himself out in his work. Spell-driven technology would be cheap and ubiquitous. Everybody would have crystal ball TV sets, Bard-in-box radios, genie-powered automobiles, and so on. It very clearly is not that way, as only certain special people; wizards, sorcerers, etc., are able to do magic.
Whatever your name for him, how would make his stats?
I propose a contest!
Post your best stat block for Santa Claus here. Then everybody hits "favorite" on the ones they like. Vote as often as you want.
The stat block with the most favorites by 11:59 pm on December 25th PST wins!
Dragons run the gamut from sadistic bullies to aloof hermits. I ignore the alignment entries and make all dragons unique.
Younger dragons tend to want to interact with other races more, some by genuinely helping, some by being sadistic, and some by manipulating humanoids like pieces in a chess game to suit their own amusement or ideology.
The older they get, the more withdrawn they become and more likely they are to just be left alone.
Of course, there are exceptions.
I'll be visiting some family overseas and would like to know the best way to bring Pathfinder RPG with me to play there. My luggage space is limited.
While my relatives have wi-fi, they do not have game stores near them. For the books, I have a tablet and I can put dice in my pocket.
The Chessex battle mat I usually use will not fit. Anybody have a suggestion for a portable alternative?
I have a huge collection of miniatures at home, but they also will not fit in my luggage. Any suggestion for alternatives?
When a master dies, the familiar seeks out the next of kin that also is a class, or can be convinced to become a class, that has a familiar.
If there is no such person, then they become an Awakened animal free to do as they please until there is a person that can use their services. Improved familiars become a normal creature of their type but still remember their time as familiars.
I never got that impression. It seems to follow sympathetic magic but is still magic.
Myth Lord wrote:
Yes, even the Romans used lead pipes to carry water. The term plumber comes from the latin word for lead: plumbum
Interestingly, even in Roman times, lead was known as a poison that caused madness and death but it still continued to be widely used.
There are many different kinds of oil, including ones from modern plants and animals. Petroleum, extracted from fossil sources, has been used since ancient times in various forms. Primarily it was used a building material but it was also burned as a source of heat. The early internal combustion engines chose oil-derivatives as a fuel source because at the time it was cheap and plentiful.