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Whatever happened to role playing and character development? How did we fall into this "all positive bonus stats or don't bother" mentality? So what if you make a character with low intelligence. You ever see Forrest Gump? I don't want to raise the point buy just to get higher stats. The idea is to make players who really want that 18 to make hard decisions about having very low stats in other areas. I expect the power gamer and min/maxer of the group to make characters with very low dump stats. That's OK. The die-hard role player will create a heroic, but tragically flawed character. I am expecting that too. I'm designing the campaign with an even mix of battles, skill challenges, puzzles, and social conundrums. Everybody will at some point have to face something that they are weakest at. I think FireclawDrake hit the formula dead on and I will be using that. Army of Darkness
Steel_Wind wrote:
NWN1 is the better of the two. I want to extend the Point Buy downward so people can "sell down" any attribute score down to 3 to get more points. I am fully aware some players are going to move their dump stat as low as it will go. The problem is, there doesn't seem to be a pattern for the values going up to 18. What should be the values going down to 3? 3 ?
thejeff wrote:
You have a problem because in the real world, we've grown to realize that, with few exceptions, it's more a case of "culture clash" than "good vs evil". But that's not all that exciting in a fantasy world. We want some clearly defined "evil" so we can clearly have "good guys". However, we want verisimilitude so we don't want it too simplistic (at least I don't). you can also think of it as the "De-fascism" campaign in Germany after WWII. Wicked K Games wrote:
Let's look at the standard Pathfinder sheet. 1) It's dull. Hardly any graphics and just a bunch of lines and text. I want full-color pizazz and beautiful arrangements. If you ever saw "Ema's Character Sheets" for 3.5, you know what I mean. 2) It's not organized optimally. I want all the important and often used stuff bigger and arranged so that it you see it on the front page. Having everything the same size makes stuff harder to find. 3) Everything a level 1 character needs should fit on the front and back. 4) I want a "paper doll" graphic to show where all my magical items slot have in them right now. 5) An easy way to track what is in my backpack versus what is in my belt pouch and what I have on my mule/horse/dog/whatever. 6) Weapon section should have a place to note two-weapon versus one handed or two-handed. There should also be a place to jot things down like "+2d6 versus undead". Ammunition should be easy to track too. 7) Adding bonuses up should be really clear and easy to do. +2 from that source and +4 from that and so on = whatever. 8) As you level up and acquire more things, there should be additional pages for familiars, mounts, cohorts, more spells and the like. 9) Just be awesome. Tamago wrote:
Can you elaborate on what style you are looking for? You need to ask yourself: What kind of world do I want? In one, you have the ol' fashioned alignments. Creatures are always evil and are born that way. Baby goblins will try to choke you if you give me a bottle of milk. The world is black and white. There are good and evil....err 9 alignments and that's that. Neutral you can let slide if they behave themselves but evil MUST be destroyed no matter how cute it is. In the second, you have a more sophisticated and modern view. There is no good or evil, just conflicting cultural norms. Evil is a relative term. Maybe they are just misunderstand and the "heroes" are the villains to them? What you have to to do is design a "skill challenge" or role-playing type of adventure where the PCs bring the human and goblin villages together to come to a mutual understanding and respect of each other. The third way is a mixture of the two. Evil is evil and good is good, but anything or anybody can become good or evil. In this view, ideas, not beings, are inherently good or evil. Evil alignments mean they believe in the evil ideals. A goblin child chooses to follow good or evil as he matures, just like a human child does. It has elements of both of the two approaches above. To me, this is the unofficial current viewpoint in the Pathfinder/D&D games now. In this case, you want to "re-educate" the goblins so they adopt the human culture, or at least the parts of it that are less willing to go raiding. Bardess wrote:
I thought it was a frozen wasteland? Quote: And Odin's always TN for me, he can't be other. Would a TN person go out of his way to help people? Or give presents to kids? Its things like these that leave me with a "good" vibe after reading his stories. Darkwing Duck wrote:
In the version I read, the giantess was Loki in disguise. Killing people just to prove a point is evil. I put a note that Loki begins as CN but becomes CE by Ragnarok. dave.gillam wrote:
The question is would the ends justify the means? Should he serve the greater good? It wouldn't be just him that dies at Raganarok but a lot of the gods and the mortals on midgard too. Darkwing Duck wrote:
I agree he starts off more morally neutral. Like CN. However, he starts to slowly become evil. By the time of Ragnarok he is plotting to kill Balder and seems to be interested in causing pain and destruction. I say that is evil. LazarX wrote:
In the story I read, he only promised that because he didn't think he would have to deliver. When he realized he would have to lose his daughter-in-law, he swallowed some pride and begged Loki for help. I would not call it as evidence of non-good behavior--just not lawful. For me it's a choice between NG or CG. Golden-Esque wrote:
All L. Frank Baum Oz books are public domain. Chomp on that, MGM! David Fryer wrote:
It raises their INT to 3 but keeps them as the animal type. You would have to do some shenanigans with Time Stop or the like to get both Awaken and Anthropomorphic. At least as far I can tell. Dragon78 wrote: We have the scarecrow and the cowerdly lion would be easy just take a lion and awaken it or use Fey animal template. But as for the tinman well we will just have to wait for a medium size "tin golem" or something similar but with human level int. In the Oz novels, the tin man was like a magical cyborg. The witch had enchanted him to attack himself and he had to replace his missing body parts with tin replicas. What fey animal template? Would awaken make him anthropomorphic at the same time? Icyshadow wrote:
Or anybody with master crafter, but that is irrelevant. Who says the fighter has to find people to make this gear when he can take it from treasure troves? Character Wealth by Level shows the value of possessions that PCs are entitled to have at every level. If not by outright purchase, then by slow acquisition of rewards. Quote:
Are you claiming that you can make a single caster and complete a published adventure written for a balanced group of 4+ PCs? I have played Pathfinder since it was in Beta. I have played D&D for 30 years in every edition. I have never, ever, seen or heard of this happening anywhere. The only way this could happen is the GM designing or altering an adventure for a single character (I guess that would include no "anti-caster" monsters, whatever those are.) Quote:
Insert "the consensus" into it then. Yes, some people refuse to have fun. That is not important. What is important is that every class has a role to play in the game at every level and Pathfinder has provided that. cranewings wrote:
I second that. It's like people forget fighters at high levels carry an arsenal of magical weapons and armor. Plus, no man is an island. You're supposed to work as a team, remember? The bottomline is: are all classes fun to play at all levels? The answer is yes. P.H. Dungeon wrote: I've played lots of 3.5, but for the past few years I've been running 4E games. I haven't tried Pathfinder yet. We're starting a new campaign and we've decided to take a break from 4E. I've been trying to decide whether to use Pathfinder or True20. I like a lot of the flavour and such in Pathfinder, but I'm a bit hesitant to use the system because on the surface it looks like it would have all the same balance issues that 3.5 had (primarily- magic dominating the game at higher levels and melee characters having few combat options beyond "full attack, again"). For those of you who have played the game past level 9 or so, is this the case or have they managed to make some changes to alleviate that trend? No balance issues between PCs at all in Pathfinder. It is one of the most perfectly balanced systems I have ever seen. There are plenty of things for spellcasters to do at low levels and plenty of things for the martial types to do at high levels. Mind you, this is including what I can consider to be the whole system (Core Rulebook, Advanced Player's Guide, Ultimate Magic, and Ultimate Combat). We have played through one campaign up to level 20 and absolutely nobody got bored or felt useless at any time. The black raven wrote:
King Arthur did not buy Excalibur in a magic shop. Cheapy wrote:
What's THF? Quote:
The most effective wizard is one who controls the battlefield. Blasting is for recreation. Quote:
Define overpowered. What are using for comparison? Yes, they are overpowered compared to everything of the same CR. So are all the other PC classes. A more prevalent meme I have seen is that they are underpowered. Not sure what they mean by that. They are equally as much fun to play as any other class and equally valuable members of any party. No, I am not crazy. Bascaria wrote:
So are they considered smart enough to understand me?
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