|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Xaimum Mafire wrote:
Good one. I had not heard of the toxophilite archetype before.
j b 200 wrote:
You are probably thinking of the spell bowstaff. I don't think there is a feat.
Multi-Billionaire. Which, at least in the superhero world, is apparently the best super power ever. (Green Arrow, Batman, Tony Stark, etc.) It makes you wonder why Bill Gates is not out fighting crime.
Mike Shel wrote:
When they show up to collect the reward, he'll be brought before a magistrate. The magistrate will then sentence him to 100 hours of community service in the form of clearing and tagging Hunclay's tower.
Despite my best efforts as Lady Devy, the players insisted on going straight to Hunclay's tower. I had Deputies Hodde and Mulle show up and try to persuade them they did not have the authority to enter until they heard back from the next of kin.
All characters reluctantly agreed to leave except for one half-orc fighter that refused to go. The deputies then started questioning him about his motives. He became belligerent and I had the deputies say he was under arrest for trespassing. The player then chose to run off "into the woods somewhere outside of town."
I decided that by coincidence he ran to the flooded quarry right into the kobold guards at area B1. The rest of the party told the deputies they would track down fighter and arrived just in time to help in the battle.
Now they are all outside the kobold caves anyway. Problem solved.
What I do is succeeding on a natural 1 means you "succeed with a problem." For example, yes, you Bluff the guard into thinking you are a fellow guard, but then he launches into a loud and annoying tirade about how you are out of uniform and late for your shift.
Rolling a natural 20 and still failing means you failed but got some kind of lucky break. For example, you fail the Acrobatics check to jump to the other rooftop but fortunately land on top of a passing wagon full of hay that just so happens to be headed to where you wanted to go anyway.
All of these are online here.
Shadow Caller Spiritualist gets Shadow Jump too, which is how this came up again.
I searched, but I can't seem to find it either.
The kiss should be a touch attack that can only be performed when the target has the grappled condition.
I can imagine somebody grappling her in such a way as to avoid being kissed by her (pushing her puckered lips away or grabbing her from behind, for example). So whether or not she is the controlling or initiating grappler, I would make the kiss a touch attack.
If she initiated the successful grapple or becomes the controlling grappler, I would make the kiss a free touch attack.
First off it is my firm opinion that you should never let a player control more than one character. Even animal companions, familiars, eidolons, mounts, and cohorts should only be controlled by the GM.
Secondly, I find the need for "missing" character types are usually worked out by the players in some fashion sooner or later. I've had parties that were missing martial, healer, arcane, and roguish types. Yes, the party suffered more than they should for a while, but they eventually worked it out.
Don't change anything. Continue with the campaign exactly as if the cleric was still there, but have that character leave. Let the remaining party members figure out a solution.
I have some questions about the Dragon's Demand.
How exactly did Lady Devy's husband die in the tower? The players kept searching for his remains and were puzzled they could not find them. Now they don't trust her.
The players are also not interested in going after the kobold warrens. They want to go straight to Hunclay's tower instead. Is that going to be a problem?
please explain the caster/martial disparity
There isn't one so stop worrying about it and just play the game.
When they behave more like Lex Luthor and less like Superman.
how do I do grappling
Because they are an awesome and fun class.
how do armor spikes work
is charm person an evil act
why are most CN characters complete dumpsters
explain sacred geometry interactions plz
I don't play in Golarion, so I don't know.
should I rollplay or roleplay
There is no such word as "rollplay."
how much can I optimize before I am considered a cheesing powergamer
When you start asking this question.
why do the forums smell like burning tires
Your computer has a cooling fan that is blocked or not working.
There was a comedy skit (I don't remember where) that revealed to Superman's shock that he had never fooled anybody. They just respected him so much that they just went along with not mentioning Superman when he was Clark Kent to give him a sense of privacy. LOL
Seriously though, I think his disguise is somewhat believable because it sort of happened to me. While I was away at vacation, I shaved my beard, got a haircut, starting wearing contacts, and dropped a few pounds. When I came back to work, the security guard and co-workers didn't recognize me.
Drahliana Moonrunner wrote:
You mean will the rest of the party know the vigilante's secret identity? I don't know. It can go either way on that. I guess if the vigilante is in "hero" for most of the adventure, the rest of the party may not know his alter ego.
I would say no. They are worse than animals. At least animals have some instincts. Mindless undead don't even have those. They attack in straight lines without regard for tactics and continue attacking until destroyed or dropping their opponent.
However, a clever creator can position them or arrange the room in such a way so as to raise the chances that the undead will attack in a strategic manner.
For example, one of my favorite traps is something I call "Opposing Skeletons in the Closets". A character who walks into the center of the room steps on a pressure plate that opens closets on her left and right that have skeletons in them. When the skeletons attack, they do so in a straight line towards the character in the center, most likely flanking her.
Unweave Xenjer's spirit from reality. It would stop the cycle of his rebirth, potentially leaving the powerful horn and associated bonuses. To fully destroy the horn, each of its effects need to be removed individually, then the horn itself must be fed to the terrasque.
I like how you added "then the horn itself must be fed to the terrasque". It seems to be a popular answer.