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Boggard Hunter

darth_borehd's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 1,842 posts (2,511 including aliases). 1 review. No lists. 1 wishlist. 5 aliases.


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I just wanted to say that I received the figures.

2 people marked this as a favorite.
QuidEst wrote:

As for Pathfinder games turning out like GoT or LotR, it sounds like this will probably help. There's also Skull and Shackles for something with a rather different feel. Unless you mean in terms of seriousness/grittiness?

I mean I'm surprised by the number of players who seem to want deadpan seriousness and dark gritty horror. Sure, I like LotR and GoT/SoI&F, but does *EVERY* game need to be like that? It seems like everybody wants to go out of their way to make each game "scary," "dark," "gritty," and so on.

I'd like a book that goes the other way--tips for adding more whimsical elements. The "We Be Goblins" and "Harrowing" modules were steps closer to what I would like to see.

I'm sure Horror Adventures will be a good book for those who want even more "horror" but I just find it tiring and old hat now.

This sounds like nothing new. There is already an abundance of horror elements in Pathfinder. More than I can ever need or want anyway.

I'm tired of every single Pathfinder/D&D game turning out to be like Game of Thrones and Lord of the Rings.

Am I the only one that finds it exhausting?

Campaign world based on The Labyrinth.

How would you build a halfling outrider? Paladin? Cavalier? Fighter? Something else?

Melkiador wrote:
Note that the built-in weapon finesse is with natural attacks only.

It's just an owl. He's not going to be swinging a broadsword.

graystone wrote:
darth_borehd wrote:

I'm not playing PFS.

I always thought this was something implied in the standard rules. I remember JJ verifying back in 2009? that yes, the Weapon Finesse feat on some animal familiars is redundant and you can swap it out for something else. This is something that, to the best of my knowledge, predates the Animal Archive.

There was a post like that about animal companions and people wanting Combat Trained mounts. It was said that you could buy/find a mount that had armor proficiency instead of it's normal feat.

The FAQ for the Core Rulebook addresses Combat Trained:



Does training an animal using Handle Animal to be Combat Trained (pg 98 in the Core Rulebook) grant it Light Armor Proficiency?

No, using Handle Animal to train an animal, or mount, in this way does not grant it a free bonus feat. It is not unreasonable, however to assume that an animal specifically designed to be ridden (such as a horse or dog) could be purchased with Light Armor Proficiency as one of its feats (swapping out Endurance or Skill Focus respectively) for the same cost. (JMB, 10/21/10)

–Jason Bulmahn (10/21/10)

Thank you, it was JB not JJ. I think that's the one that I took to mean that you can always swap out the default feats on companion creatures.

I'm not playing PFS.

I always thought this was something implied in the standard rules. I remember JJ verifying back in 2009? that yes, the Weapon Finesse feat on some animal familiars is redundant and you can swap it out for something else. This is something that, to the best of my knowledge, predates the Animal Archive.

Because all familiars get Weapon Finesse, can I swap out the Weapon Finesse feat that the standard animal has, put Cosmopolitan in its place, and then pick two languages that the familiar will be able to speak?

I assume that the two skills I pick will also get the familiar a +3 bonus if I have ranks in them as the master.

Is this correct?

I am going for Lore Spirit and I want concentrate on buffing and debuffing. I might wind up as the healer as the party's cleric might be leaving.

In your opinion is the "anti-hero" option of taking an extra feat a fair trade for giving up the ability to use Hero Points?

Why or why not? If not, what would be?

2 people marked this as FAQ candidate.

Anybody know if there is an official answer on whether a shaman can qualify for Improved Familiar?

What do you think of the animist archetype? Is spirit wrangling worth giving up the first hex? The way I read it, I won't be able to take the Extra Hex feat until 5th level if taking this archetype. Is that correct?

What about the other archetypes? Is it better just to stick with standard shaman for a support role?

mittean wrote:

Alright guys, you may have already stated it, but for ease of me writing all of these characters down:

If you had to list a class (yes it can change) what is your starting class and race for your character?

Shaman and halfling


Do you plan on multi-classing? Prestige classes?

No and No.


What're you drinking for New Years? And what's your character drinking?

Ice Tea, Water


Happy New Years, mates. I hope to see you all on the other side.

Happy New Year!

Watches-Shadow-Behind-You is a halfling shaman from one of the tribes of the Talenta Plains. When his son and and granddaughter disappeared one night, he went walkabout with his raven to look for them. He found evidence of a struggle and followed some tracks to the lightning rail system. He found his granddaughter's doll on the train and bartered some healing magic in exchange for a ride. One of the porters said he remembered seeing a young halfling girl get off at a station in Breland. He disembarked there to continue the search. It has been weeks now and has been saddened that no new leads have appeared. He has survived here by taking donations for healing the sick and injured. His faith that the spirits will guide him to where he needs to be is still strong. Perhaps he can find his path through helping others?

What country were you born in?

Talenta Plains

Do you currently call Breland your home?
All things are my home as long as my love is there.

Do you think Breland is a 'good' government?
How the tribe here picks their leader is their business. Most of the people seem happy, so that is good.

What does your character lie about?
Watches-Shadow-Behind-You often finds it useful to tell what he calls “lies to children” (no matter the age of the person he is talking to). These are simplified truths, half-truths, or “truths of a certain light” so that he can help get the more unwise or impatient to understand enough for them to act.

What is your defining strength?
My wisdom and connection to the spirit world.

What is your motto?
Spirits whisper to us from the world around us, we need only to listen.

What is your most treasured posession?
My granddaughter's doll made of sticks and leather.

I am very disappointed that I could not use them as a Christmas gift, but I still want them. Please let me know as soon as they can be sent.

It's been over a month and I never received my goblin warriors. I thought it would arrive before Christmas.

Is there a problem?

1. Familiarity with Fallout and it's incarnations. (Moderately important.)

I played Fallout 1 and 2. I also played Wasteland 1 and 2.

2. Familiarity with Florida (not very important, but it will let me know how much detail you need about where things are located, etc).

That's the state with the hurricanes and hanging chads, right?

3. Your PbP history and posting habits. (Rather important, but if I have any newbies, I will give preference to at least one, if not a couple, because we've all been one once.)

I'm currently playing in a campaign that's been going for about 2 years. I've played in a couple others that either completed or were ended by the GM. I post at least every couple of days as long as other people are posting. If not, I will wait as I don't like to post out of turn.

4. Your character concept. You are human vault dwellers being exiled at random lottery draw. This gives you a built in alliance to begin with.

Maximilian "Wrench" Benedictine Lynch VI is an engineer with a knack for knowing how to fix broken machinery. His family was very rich and bribed their way into the vault. While aloof, highly educated, and well-mannered, "Wrench" is not haughty about his family's past. He tries to be humble but his upbringing shows through in his speech and mannerisms.

5. Things you'd like to accomplish. This is sandbox, so I will try to build around your desires, but I will also push to get the game moving at times. It's easier to push with a goal or ten.

I'd like to be on a quest of some kind (like a looking for a water chip or GECK). Looking for some kind of tech to save the vault or the world.

6. If you want to throw a quick build together from some of
the new characters conversion stuff

I don't quite understand how these rules and stats work. I'm familiar with the SPECIAL system and other RPGs.

Daniel Gunther 346 wrote:
Amsheagar wrote:
I didn't know that there was a system for the Dresden Files. I would love to play it.
It uses the FATE system from Evil Hat.

I think FATE was based on FUDGE too.

I remember there is, or at least was, a rule that said a mounted combatant gets a +1 attack bonus against those not mounted. Is this in Pathfinder? I could be remember an older version of D&D but I'm not sure.

I found this odd take on A Christmas Carol too.

I would prefer somebody more familiar with the system to GM, but I would consider giving it a shot if nobody else is available.

So are you looking for iconoclast characters or "useless" character creations with a comedic touch?

Are you still looking for people?

Is this still active?

What is discord?

I have never played it but I am a fan of the novels and TV series.

I would be interested in playing whatever rules you decide.

There is also Exodus which was to be Fallout D20 until Interplay sold the IP to Bethesda.

I'll play any class in any AP you need.

What about Weapon Focus (Slam)?

Can a regular spellcaster use a wordcaster scroll, wand, or staff without making a UMD roll?

I found Lair of the Winter Dragon which is made for the Beginner's Box. It is winter-themed at least.

Nox Aeterna wrote:

I havent seen a guide for this yet.

I tried making these, for now im still far from one i would consider ... great.

I really want to try one with a fear phantom using dazzling display , since it should stack with the level 7 aura.

I also got a look on the new phantoms , i think lust has potential also.

Lust??!!?? I like the sound of it already. Where is that?

Any guides on spiritualists?

If not, any suggestions on which emotional focus to take?

Emotional Conduit and Distant Delivery seem like no-brainers for feats.

Any Christmas/Chanukkah/Yuletide theme adventures out there?

Thank you for the quick response.

dracomancer wrote:
I was looking at doing a synthesist archtype. Which would mean constantly having the eidolon out in the open until i could afford the Hat of Disguise

Synthesists don't have to wear the eidolon "suit" all the time. They can dismiss their eidolon and look normal when they want. When they summon it again, it forms around them.

Quicken Magic (feat or rod) and Summon Eidolon will work to summon the eidolon quickly.

Also, you can craft a Ring of Summon Eidolon (or other magic item) that summons it as a standard action.

If an annunaki uses a chisel on an opponent, does it only affect future descendents or does it affect children living now?

For example, if he used it on a king, would the crown prince be immediately affected?

I have been informed that the d20 versions of Lankhmar, Dark Sun, Planescape, Mystara, and Dragon Fist were fan creations and shouldn't count. Just ignore them on my list if that bothers you.

  • 1. Planescape
  • 2. Dragonlance
  • 3. Mystara
  • 4. Eberron
  • 5. Dragon Fist
  • 6. Lankhmar
  • 7. Golarion
  • 8. Dark Sun
  • 9. Rokugan
  • 10. Ghostwalk

What are you top ten campaign worlds?

Casual Viking wrote:
darth_borehd wrote:
So is the phantom delivering the Chill Touch like using Spectral Hand in that it uses the spiritualists BAB to determine how many touch attacks can be delivered?

No, the phantoms deliver touch spells ability is very clear. Immediate action, one attack, after which any held charge is lost.

Where does it say "one attack"? That's the part I'm not clear on. If they have two natural attacks, and the spiritualist is high enough level for two attacks or more, can the phantom deliver two attacks as an immediate action?

So is the phantom delivering the Chill Touch like using Spectral Hand in that it uses the spiritualists BAB to determine how many touch attacks can be delivered?

1 person marked this as FAQ candidate.

Can a spiritualist change a phantom's emotional focus after it has been created?

1 person marked this as FAQ candidate.

If a 3rd level spiritualist casts Chill Touch and has his phantom deliver it, how many touch attacks can the phantom make?

Because the phantom has two natural slam attacks, does that mean it can deliver two Chill Touch attacks as an immediate action?

thejeff wrote:

As for the larger topic, one difference is that you can't do cookbook magic in PF. You can't just follow the instructions, mouth the words, wiggle your fingers appropriately and have the spell happen. Or assembly line magic items. Casting a spell requires something more - whether it's innate power or special training.
I've seen fantasy novels where that isn't true - where the protagonist, without being a mage or understanding what he's doing can cast some spell simply by following precise written...

^ This is exactly what I mean. What are the characteristics of science?

Science is 1) Measurable 2) Repeatable 3) Explainable 4) Exchangeable

  • Measurable: Imagine trying to measure a fireball spell. The effects are variable not only from casting to casting using the same person and the same ingredients, but only certain people who have "practiced" magic in general can even attempt it. If it was really scientific, there would be a measurable relationship to the amount of bat guano and sulfur. There is not. Verdict: Fail
  • Repeatable: You can only cast that fireball x number of times per day and it varies from person to person. It doesn't matter if you combine bat guano and sulfur after your spells per day are up, nothing happens. Verdict: Fail
  • Explainable: Why does bat guano and sulfur produce a fireball effect at some times for some people and not others? Maybe your campaign has an explanation, but I bet it relies on vibrations in the shadow weave or the phase of the moon or something. Explanation stops there. In the real world, we pour two chemicals together and we can explain what is happening down at the atomic level (and we're working on explaining past that.) Verdict: Fail
  • Exchangeable: Have the wizard show the fighter how to do everything he does and combine bat guano and sulfur in the same way. Yes, maybe the wizard is smarter and is able to figure it out but after he figures it out, he should be able to write it down or demonstrate it and have anybody else replicate the results. That's just not going to happen unless the fighter becomes a wizard. Verdict: Fail

So there we have it. Magic can't be a science. My disclaimer is that maybe this can vary from campaign setting to campaign setting. For most campaigns, the explanation is well, magic.

There is an argument that Pathfinder magic is just science with different rules.

I'm not convinced. You still have wizards and the like who are special people. If it was really like science everybody who check out a spellbook could follow the instructions and fling spells. Spells wouldn't run out either. Science is repeatable by everybody all the time.

Sure, somebody else who is a caster can make a magic item and then sell them, but you are still right back to it needing somebody special. The reason why, in the real world, it takes a lot longer to develop technology is because we have generations of people who have to build on the discoveries of the previous generations. Discoveries need time for other discoveries to catch up to the point where a technology can take those disparate elements and combine them. But you don't have that with magic spells. All of them exist already. You have humans and beings with human level intelligence or beyond that already know how how to make anything they want happen. There is no lead time. There is already a spell to make a automobile-like magic carriage. Just use "Magic Mouth" to make a magic radio. The reason they don't have those things is because it requires special people with special knowledge. That is the definition of magic.

1 person marked this as a favorite.
Weirdo wrote:

Wizards in PF aren't innately special, though. They are simply people of at least average intelligence (Int 10+) who have studied arcane magic. This is in contrast to worlds like Harry Potter or the Dresden Files, where wizards have innate talent often linked to a bloodline - or Lord of the Rings, where wizards are actual demigods.

Why should it take some level of intelligence to cast spells? Because the processes involved in manipulating magic directly are somewhat more complicated than pouring one chemical into another. The spell memorization mechanic, in which a wizard prepares magic at the beginning of the day for later triggering, supports the complexity explanation.

Now, magic items can generally be used by anyone, just like technology, and their presentation in PF does suggest that like technology they are available to those who can afford them. Consider the noble's vigilant pillbox or the philanderous compact, or the fact that the diplomat in the NPC Codex is equipped with a Silver Raven Wondrous Figurine, and even the commoners and experts have a few potions.

And it's not surprising that magic would be primarily in the hands of the wealthy. Technology also takes a while to develop, and longer to trickle down to the masses. It took 1600 years from the first steam engine to the first commercial steam engine, and about 150 years from the invention of the automobile to it becoming affordable to the middle class. The typical PF setting is roughly medieval, technologically - if they don't have electric radios, why should they have magical ones?

This drifted off topic, we can continue this on another thread.

What if I were just to have a Beginner Box shipped to them. Would that have everything needed?

For example, I see that it has a fold out map. Can you draw on it? How big is it? Is there a 2nd side to it?

Jiggy wrote:

In-universe, magic is very much a natural force which can be studied (or not) as you please.

I don't agree with that. If it was like real-world science, then everybody would be able to cast spells. It would be as simple as pouring vinegar on baking soda to make a model volcano. Every farmer would be casting spells to help himself out in his work. Spell-driven technology would be cheap and ubiquitous. Everybody would have crystal ball TV sets, Bard-in-box radios, genie-powered automobiles, and so on. It very clearly is not that way, as only certain special people; wizards, sorcerers, etc., are able to do magic.

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