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darth_borehd's page
Pathfinder Society Member. 675 posts. No reviews. No lists. 1 wishlist.
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Sun Tzu would say to always go straight to the leader.
For spells not normally on the witch spell list, what level does the witch cast patron spells at for figuring out DCs?
Adamantine Dragon wrote: You make an item using the spell "bestow curse." Where is that rule located?
1 person marked this as FAQ candidate.
When two witch familiar teach each other spells, who actually makes the spellcraft roll to learn the spell? The Witch, with her intelligence bonus, or the familiar with its INT bonus? Is it the other way around if the witch learns it from a scroll?
4. Any gear the eidolon carries disappears with him if slain or dismissed and reappears with him when summoned again.
How can you intentionally create a cursed object?
What would you suggest as the best to use with Beguiling Gift?
Or Scorching Ray?
deusvult wrote: You are ground zero of the detonation (the target). Great! So I can make a potion of fireball and then use Beguiling Gift to get somebody to drink it?
If I make a potion of fireball, what happens if I drink it? Does it allow you to cast fireball or does it make you the target of the Fireball?
I'm shocked at the number of people who banned it. I've never played any games where a DM/GM banned it.
I allow it exactly as written.
As a GM, I create the NPC or find a stock NPC that fits the request. The PC must command him in battle and assign him tasks. The cohorts or followers make their own decisions and keep their own consul.
I have never seen it cause a problem under any version of D&D or Pathfinder, even with hardcore min/maxers and power gamers.
I think too many people think of it as an easy way to play multiple PCs or have a horde of zombie-like thralls, but that is not the way it is written nor intended. If used as such, I can understand how it could cause balance issues.
A city of interconnected towers. Like New York City, but with the skyscrapers all connected by sky-ways, slides, tunnels, tubes, and elevated walkways.
Is there a Pathfinder conversion of White Plume Mountains?
I looked at Modern Path and like it more that d20 Modern.
The campaign world concept will be that fantasy creatures still exist in Modern Day but are hidden and preying on people. Some seemingly ordinary people find they are descended from heroes who fought monsters in the legendary past. So you could be a guy who works a fast food job who finds out he is actually a paladin. Or an office worker who discovers she is a summoner.
I'm going to use both the modern classes and pathfinder classes together. I want players to have the option to also play a totally normal human who accidentally falls in with the fantasy characters.
I'm considering making a special feat called "Magically Aware" that will be a prerequisite to using any kind of magic spells or supernatural abilities.
I'm considering using this to make critical hits more dramatic.
When you roll to confirm a threat, if the confirmation roll succeeds and would also be a threat, roll again. If the roll would hit, add 1 to the critical damage. If it would also be a threat, roll again. Repeat doing so until the roll is not a threat.
Example: You roll a 19 with a longsword and hit. When you roll to confirm the threat, you roll another 19. Roll again. You roll an 18, which hits. Add 1 to the critical multiplier for a total of x3 damage.
If it had been a 19-20 you could have rolled again to try add another 1 to the multiplier.
1 person marked this as FAQ candidate.
I'm surprised there are no clarifications concerning Pounce and iterative attacks.
Cheapy wrote: One of the big things about Witches is that if they are targeted by AoE spells, their familiar could go bye-bye quite fast.
With a book, that's not an issue.
Are you saying that allowing a witch without a familiar would be unbalanced?
A player is asking to play a witch but is adamantly opposed to having a familiar. She is proposing that she have a spellbook instead (a "Book of Shadows"). Should I allow this? Would having it follow the rules of a bonded object be appropriate?
Here's an idea: give cavaliers the option of taking a bonus combat feat instead of the mount-related abilities.
I was under-impressed by Buffy and the Dresden RPG. I really don't like skill-based systems. I feel much more comfortable with PF.
d20 Modern suffered from dull classes like "fast hero" or "strong hero". The "Purchase DC" system was annoying. I would prefer prices in dollars.
I haven't heard of Modern Path before, but I'll look into it.
I'd like to create an "Urban Fantasy" setting (such as The Dresden Files, Buffy the Vampire Slayer, or Harry Potter) using the Pathfinder rules.
Is anybody else working on something like this?
The biggest issues so far are
- Rules for powered vehicles (cars, airplanes, etc)
- Modern firearm stats
- Modern skills (like computers, etc)
- Classes for the modern age (hackers, doctors, scientists, etc) that are equals to PF classes.
- How does magic interact with technology? Does magic cause technology to fizzle like in The Dresden Files, or do they coexist fine like Harry Potter?
- Is the magic "world" hidden from the modern one? How? How do creatures like ogres, gnolls, etc disguise themselves or hide?
- Domains for modern religions?
Summoned creatures are treated just as if the caster used some other spell. They act on the caster's initiative.
Yes, cavalier really needs an option to trade in the mount. He has lots of fine abilities that are not mount-related.
I would say trade in the mount abilities for shield bash feats.
I am creating a witch and I'm going to make her 70 years old. The GM opinion is if I'm willing to take the STR, Dex, and CON hit, then I can have the +3 to all the mental stats.
I'm trying to write and adventure using the Dark Folk but I realized the information about them in the Bestiaries tends to be vague.
I realize that if killed, they burn up, but what if somebody paralyses them and then takes off the wrappings? What would they see?
Anybody else use them in adventures?
We have rogue 4 / scout 3 that we are trying to convert to Pathfinder. What is the best way to get the equivalent of both skirmish and sneak attacks?
You can also see the monk as a wrestler or boxer. Greco-Roman Pankration would fit. So would Norse Glima.
Witches are the first thing you should target at the beginning of every combat.
Is it possible for a witch to teach spells to a wizard and vice versa provided that the spells taught are on both of their class spell lists?
What is the DC for it?
"Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher."
So is gaining feats an effect of hit dice?
Yes, that is exactly what I was asking about. Thank you.
2 people marked this as FAQ candidate.
The witch class Prehensile Hair says it is a secondary natural attack with INT bonus used for STR bonus. The Natural Attack description says that if you only have a single natural attack you use 1.5 times your strength bonus. I'm confused. How do you calculate Attack Bonus and Damage with Prehensile hair?
Can you deliver touch attacks with prehensile hair?
1 person marked this as FAQ candidate.
Is it updated in the latest printing of Ultimate Magic?
Cheapy wrote: Quatar wrote: Yes you mentioned the two things they can do. Any hex works on the target for up to a mile, and they are considered having a bodypart for scrying.
FAQ How he was able to correctly guess what it actually does without knowing it amazes me. It just sounded like something typical from fantasy and mythology that a witch would do.
1 person marked this as FAQ candidate.
It is strange this is not in the PRD.
Thanks, I can see how it can be useful.
The Sidhe from the Dresden Files books.
Not the ones from the 3.0 Epic Level Handbook.
I'm puzzled by the Witch's Scar hex.
What possible reason is there to use it? Can you hex victims of it at a distance? Scry on them? Anything useful?
Fake an important person's death by casting stone to flesh on a statue of him.
Cast Flesh to Stone to preserve somebody dying of disease or poison.
Cast Baleful Polymorph on an ally to give him a last ditch tactic to escape.
Cast Anthropormorphic Animal on enemy animal companions to debuff them (removes natural attacks, etc).
Use Arcane Mark to mark bad guys so your party can identify them later if disguised. Also, use Arcane Mark to send secret messages by putting it on animals (horses, mice, etc). "Come here", "Do not trust", "Flee".
Cast Enlarge Person on enemies to make it harder to fit into tight spaces in which you flee.
Cast expeditious retreat in combination with somebody who has Spring Attack for great hit and run action.
Cast Shrink Item on something dangerous (like a fire) and toss it at your enemies offensively.
Use Exploding Runes as an assassination weapon by sending a message to the enemy leader.
Because Eidolons are technically not humanoid, right? Or would a bipedal eidolon be close enough to be affected by the spell?
If a creature has multiple natural attacks, like bite, 2 claws, rake, tail slap, and it charges, does it pick any attack type it wants? If it picks claws, does it get two attacks since it has two claws?
Savage Tide?
No, don't use psionics at all.
It seems to me that it doesn't belong in the same universe as magic. Psionics would be fine for a science fiction campaign (like the Force in Star Wars) but not for the sword-swinging fantasy.
I have not seen the Dreamscarred product, but in my opinion all previous D&D versions of psionics were outrageously overpowered compared to magic.
Still making it?
What I am asking though is if an eidolon has Swallow Whole and both Grab (bite) and grab (claws) and succeeds in a grab (claws), can it transfer the grapple to its bite to swallow whole next round?
If an eidolon has grab (claws) and grab (bite), and it grab somebody with claws, how can it transfer that grab to bite so it can use swallow whole?
I'm picturing it picking up goblins and dropping them into its mouth.
Kelsey MacAilbert wrote: darth_borehd wrote: There is no disparity and thus nothing to fix. Patently false. Prove it.
People love to cherry-pick certain rules and make wild claims about power gaps between classes such as Wizard domination or cleric-or-driud-zilla but nobody has ever proven it's true.
There is no disparity and thus nothing to fix.
Get protection items for both you and your familiar. Witches are the #1 target of all intelligent opponents.
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