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Witches have no limit to the number of spells their familiar can learn.
Hexes are a witches main feature. You want as many hexes as you can get.
Here is what I suggest for First level:
Highest Stat: Int
Traits: Fast Talker, Reactionary
1st Level Feat: Extra Hex
Skills: Bluff (from Fast Talker trait), Intimidate, Knowledge (Arcana), Heal, Use Magic Device
Hexes: Evil Eye, Misfortune, Cackle
Cantrips: Light, Detect Magic, Mending
1st level Spell: Summon Monster I
Bonus Spells from high intelligence/spells to learn next: Cure Light Wounds, Burning Hands, Ear Piercing Scream, Adhesive Spittle, Mudball, Ray of Sickening
Weapons: Crossbow or Sling, Heavy Mace, Dagger, Wooden Stakes (10 of them)
Note: Stay out of Melee. Focus your abilities on debuffing the enemy leader. Witches are weak vs the undead so avoid them. Cackle as a move action to extend evil eye/misfortune and use your standard action to cast a spell or use your missile weapon.
WOTC/Hasbro has developed the same adversarial relationship with their customers as TSR had before them.
Character generators like his attract the customer base to buy books, not discourage them from it. This is just bullying in legalese, but it also creates bad marketing karma. If you treat your customers like crap they will go away, so I think the market will take care of WOTC and the Dungeons & Dragons branded products in time.
But they should have no right to Pathfinder materials. It seems to me like WOTC is asserting its ownership over Pathfinder too. I don't think Paizo should stand for this.
I stand corrected on that.
You got it.
Here's the amended plan for tournament:
Every 3rd duel is the end of a "day" and you are both leveled up three levels and restored to full hit points before the 4th duel. Consumable items and ammunition are still gone. You may buy what you want as listed in UE (no custom items*) with standard WBL.
Is this fair to both martial types and casters?
I made the changes above. Reload the page to see them.
Yes, There will be random maps (About 6). One will be completely flat like a Roman arena. One will be a maze filled with traps. One will have islands in a arena filled with water. I'm working on the others. In all of them, you start some distance away. I'm thinking somewhere between 30' and 100' depending on the map.
If we don't get more people by 11:59 pm PST on the 7th, then you I'll start allowing secondary characters.
Yes, casters start with all their spells prepared. Keep in mind this tournament will take place during a single day, so you won't be able to recover spells.
I was under the impression that the "animal" type was supposed to be used for real-world animals, both extant and extinct.
As far as I know, the gorthek is completely fictional. Why is it an animal and not magical beast? Other combination animals like griffons are magical beasts.
Can anybody explain the reasoning for making it an animal?
Core Races only:
Books allowed for Feats, Class Features, Class Abilities, Familiars, Animal Companions, Archetypes, Weapons, Items, and Spells:
Class -- Player
This is an idea I've had for a while about a class elimination tournament.
Contestants would choose a class and submit the best character they can make. They are then teleported to an arena where they fight each other one-on-one. The winners advance to the next round.
Each class will be represented by one contestant. Once a class has been chosen, other players must choose another class.
Those that advance to the next round are advanced in XP by one level.
At the end, the winner and the class played will be crowned the winner of the year.
I'm trying to find out how much interest there is for such a game.
I'm still very sceptical. I've never seen another class "out-rogue" a rogue and in fact, more often than not, I have seen rogue characters dominate the party as the most useful member.
It makes me wonder how much of this "rogue needs fixing" notion is based on hypothetical situations and how much is based on actual play examples.