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Boggard Hunter

darth_borehd's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 2,011 posts (2,829 including aliases). 1 review. No lists. 1 wishlist. 7 aliases.


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What penalties does a cavalier's horse incur when going down a dungeon corridor that is 5' wide?

Does the cavalier himself have any penalties while mounted and going down the hallway?

Does this have suggestions for eidolon builds too?

TOZ wrote:
Azten wrote:
That includes invisibility.
Again, YMMV.

What is YMMV?

It's up to GM fiat what spells look like. The rules imply that they look like something visual. For example, I leave it up to the players to describe. Every spellcaster in my world has an idiosyncratic style that can be identified like fingerprints.

King_Namazu wrote:
So either I missed something along the way or I don't understand the rules surrounding unarmed strikes because there's seemingly really no reason to use monk weapons considering they do less damage by a massive amount, my monk in the group dropped his sword the second le learnd that he could do more damage with an unarmed strike, the only benefit over fists I see is magical monk weapons and damage type but that's it

Yes, you got it. For example, your unarmed strikes are bludgeoning. If you get attacked by zombies, you want to switch to a slashing weapon to get past their Damage Resistance.

Nightterror wrote:
Fetch = Pretty much the Doppelganger.

The stories I read described them as incorporeal ghosts of some kind.

Dragon78 wrote:

The Wild Hunt will be in B6.

The Storm Hag was already in B5.

I missed it. I looked under "hag, storm" and couldn't find it because it is alphabetized as "storm hag". Weird.

My wish list:

Awakened Animal, Template (an revised version of the Awaken spell's effects that make playing using them as cohorts easier)
Changeling, Fairy (fairy version of changeling)
Cheshire Cat
Clockwork, Toy Soldier (like an army of them!)
Cyborg, Tin (a template for Tin Woodman style characters)
Golem, Bubble
Golem, Vegetable
Golem, Free-willed (template)
Hag, Mute (from the Harrowing module)
Hag, Storm (Irish folklore)
Kangaroo, Dire
Lilliputian (Gulliver's Travels)
Mantis-Folk (Anthropomorphic praying mantis playable race)
Mantis (Familiar)
Mara (Buddhist demon)
Monopod (Chronicles of Narnia)
Squirrel-Folk (playable race)
Tane (I want more Tane and more information about them)
Vampire Roses
Wild Hunt, The
Yahoo (Gulliver's Travels)

Please continue using cryptids, folklore/mythological monsters, and Alice in Wonderland, rather than just inventing them from whole cloth. I would also like to see creatures from the Wizard of Oz books.

I have loved every Bestiary so far and it seems you have statted out many monsters I have wanted for years in the previous volumes. Keep up the good work!

Check out Ed O' War's conversions. He has made a Beginner's Box version for every class in the full game.

From what you said, I would suggest hunter or ranger.

You are also missing the "everyman" class. The everyday person, like Arthur Dent, Alice in Wonderland, or Dorothy Gale, who somehow get involved in extraordinary things.

Arthur has no special powers. He's useless in combat. He can't disarm traps. He isn't good at stealth and probably could not sneak attack anybody. How would you make somebody like Arthur, Alice, or Dorothy?

Dragonlance and Star Wars had a noble class that came close but nothing like it exists in Pathfinder.

Fighters have a problem in that they have few abilities to use outside of combat. Every other class has some kind of skill or abilities useful in non-combat situations. So the person playing the fighter just winds up standing in the corner waiting for another fight.

Claxon wrote:

Stormwind Fallacy....mostly because I know the discussion following after is going to be laborious and annoying.

Falling (within the context of classes losing power) because of the same reasons as above.

I am not familiar with this Stormwind Fallacy.

Haladir wrote:


Fluff for non-rules world lore.

Yes, and using fluff for rules that are not numerical or stat-affecting. Just because it isn't math does not mean it's not important.

Adam Daigle wrote:
I agree with you on those two. One of mine is overuse of acronyms, mainly because I often don't know what the person is trying to convey which might just be on me. ;)

Amen! Is it going to kill people to write the acronym out at least once?

An even bigger annoyance to me are arbitrary pejorative labels. "Oh, the munckin is upset by rules, big surprise!" or "Only carebears complain about evil characters."

2 people marked this as a favorite.

You know what would be cool? A chart that shows which adventures can be used with which flip mats and vice versa so you can buy both together.

Byakko wrote:

Alternatively, if you want to take fluff as rules text, it states that you grow "an extra tail". You can't have an extra of something you don't already possess, so you better already have a tail... and new ones will duplicate your existing one. Also, have fun enforcing all the other rules fluff in the rulebooks.

We take "fluff" as rules all the time. You have an example of where that isn't the case? Just because it doesn't have numbers does not mean it's not a rule.

Saethori wrote:

Imagine the following scenario:

With this premise, consider the following questions:

1) If this character selects Ranger as their favored class, may they select Magical Tail as a style feat, considering the class permits them to ignore prerequisites? Or does it asking them to select from among a list of feats count as a specific feat for the trait's exception?

No, Ranger Combat Style feats are like a monk's Stunning Fist.


2) If this character selects Fighter as their favored class, may they select Magical Tail as a bonus combat feat? Fighter does not allow one to ignore prerequisites, but does the trait saying "you may select" make it an option when it otherwise would not be?

Yes, this is completely legal. If your GM takes umbrage at you gaining a physical characteristic by adoption that was not in your genome, ask your GM to explain, using science, how anthropomorphic foxes can speak and have magic powers. :P

Where is Ultimate Intrigue?

I suggest using 20-point buy.

Do you want limit what books are used?

1 person marked this as a favorite.

Get Lair of The Winter Dragon from the online PFBeginner Box. It's a great adventure for Beginner Box characters and it is has a great winter holiday theme.

Secret Wizard wrote:
darth_borehd wrote:
Simpler is not better. Monks with a weak Will save is just wrong and always will be wrong.

Mechanically, this is a huge myth. Core Monks do not have the breadth of stats to invest well in Wisdom, almost always traded away Still Mind with archetypes, and didn't have the feats to spend on Iron Will. Unchained Monks have less stat pressure and can afford better WIS, have extra feats for Iron Will, and do not need to trade away Still Mind to be viable.

In terms of flavor, it's silly to even consider it. What's more flavorful, a 10th level Monk with 12 WIS and a passable Will save just because he is a Monk... or a 10th level Monk that would normally have a poor Will save, but due to his own Wisdom, his training through feats and use of his class skills has achieved to steel his own mind? Both work, and neither is better than the other.

If you are playing a monk with only 12 Wisdom, you are doing it wrong.

2 people marked this as a favorite.
johnlocke90 wrote:

Well they released Unchained Monk because of how bad the original monk was. Its not something thats contested.

No, it totally is contested. They released it to make it easier for new players and Pathfinder Society GMs and nerfed the monk in the process.


Some of the archetypes attempted to make monk better as well, but they are clunkier. Going full unchained monk is much simpler.

Simpler is not better. Monks with a weak Will save is just wrong and always will be wrong.

Secret Wizard wrote:

Use an Unchained Monk and not a CRB Monk. Use Dragon Style + Dragon Ferocity. Take the Flying Kick Style Strike. Use the Qinggong Power ki power to pick up Barkskin.

Everything else is gravy.

My opinion is the Unchained monk is inferior. Stick with CRB. Your saves will be better.

Max out Acrobatics and Perception in every way you can. Plan your feats for Spring Attack, Weapon Finesse, and Weapon Focus (Unarmed Strike). Your tactics should be tumbling through the rank and file to attack the spellcasters, archers, leaders, and other soft targets. You will also have good out of combat utility with acrobatic areas. That and maxing out Perception (Wisdom is your highest stat, right?) will make the party love you and the GM hate you.

My elemental sorcerer used flame jet a lot.

Cone and Selected Flame Jet are both 0-level spells so you can spam them as much as you want.

Cone Flame Jet does 1d4 fire damage to everything in a cone in 10 feet. It's great and unlimited.

Line Flame Jet was also very useful as a 1st level spell.

You can Boost them when you need that added range.

The best part is due to the bloodline arcana of the sorcerer, you can change Flame Jet into your element or any other effect word into your element.

What are some of the best Words of Power (from Ultimate Magic) spells?

Please say what class and spell level it is for and what it does.

1 person marked this as a favorite.

The starship combat rules have been the Achilles heal of many Sci fi rpgs.

How do you take a rules system made for tactical combat counted in feet and scale it to bigger-than-colossal ships at ranges of thousands or millions of kilometers?

That's the question few such games have handled well.

1 person marked this as a favorite.
Drahliana Moonrunner wrote:
The key thing to keep in mind is that Starfinder is not going to be a SciFi game. So if you're looking for Star Frontiers, Star Trek, or a hard sciencey game.... you're boarding the wrong starship.

I agree with your point. I think somebody mentioned Farscape and everything I heard about Starfinder seems to jive with that.

I wish people would stop using Star Trek as an example of hard sci-fi. I like Star Trek, but I am also a fan of hard sci-fi and some occasional techno-babble does not make the story hard sci-fi. The difference between Star Trek and Star Wars is not hard vs soft but instead that Star Wars technology has become so mundane and ubiquitous to its characters that they no longer stop to explain how it works.

Ashram wrote:
Remember that Penumbra is not PFS legal, if that matters.

Very strange that Protective Penumbra is a 2nd level spell and all it gives is protection to creatures like spectres and a +2 save on glare and sunburn. (I don't recall ever rolling a save for that ever.)

I have a level 4 drow character that's out in the daylight.

Is there some cheap way to overcome light sensitivity?

Would smoky goggles help? The description does not actually say.

Where can I get minis for the grioths?

. . . IN SPACE!

Vic Wertz wrote:
It uses the same exact layout file as the regular hardcover, with the output scaled to 78%. Full-color, softcover.

Do you sell a magnifying glass with it? :)

I'll pass on this. Nice idea, as all these books are very heavy, but being reduced 78% is too hard for me to read. It still doesn't beat a tablet or laptop in terms of portability.

Lord Fyre wrote:
Flash Gordon

Good one!

Yeah, I forgot Babylon 5 too.

2 people marked this as a favorite.
Brew Bird wrote:
Well, what fantasy universe is Pathfinder most similar to?

I would say mostly Discworld, with influences from Nehwon, Call of Cthulhu, Hyboria, and Alice in Wonderland, and aspirations towards Middle Earth.

Giorgo wrote:
How was Dragonstar not the first option on the list? :)

Because I never played it and know nothing about it.

Greylurker wrote:
Norman Osborne wrote:
Kryzbyn wrote:
So, I wonder if Arya is going to go down her list...

Well, according to the rules that were previously shown to be true, she should be going blind rather quickly after Frey's death.

But it's Arya, so her ridiculously strong plot armor won't allow it.

one slight difference.

She would have had to have made that particular face herself since I doubt they let her take a bunch from the hall when she said "FU guys I'm going home"

She went blind because she took a face without permission.

She didn't go blind because she made the face herself and thus automatically has permission.

which does of course mean there is a dead girl someplace with her face skinned off.

Or they are just letting her use it anyway. Either for their own purposes or because they respect her now for "graduating." Maybe this whole thing was a manipulation and they really just want those people on her list dead too. They did ask her a lot of questions about who was on the list and let her walk out of the House of Black and White and go home. They could have easily made her blind again or sent another assassin after her and they didn't.

I know it's not going to be exactly like another sci-fi universe, but if you were to pick one that Starfinder's style has the most in common with, which would it be?

Star Trek?
Star Wars?
Star Frontiers?
Doctor Who?

An elevator that just looks like an empty room. The party goes in and the doors close. They hear a "roaring noise" and feel the ground tremble. When they open the door, they are on another level. Do not give any indication that it is just an elevator.

Another question. About the "Wall of Light" spell. Is this "learnable" by a sorcerer? I know wizards can copy spells they find into their spellbooks. Can sorcerers do that?

The Thrush (Ultimate Magic) is Diminutive. That might work.

Wicht wrote:
darth_borehd wrote:
Wheldrake wrote:

How about the slime crawler?

Or just use the D&D 3.5 stats.

What is the legal status of the "Tome of Horrors" monsters? Can one write the stats in full so readers don't have to refer to the book or go to a webpage? It appears to be $109 for a hardcopy and $29 for a PDF. That's pretty steep.

Some people don't have access to D&D 3.5 books and the Carrion Crawler is not in the SRD.

All creatures found in the Tome of Horrors are OGL and can be used in other publications so long as you properly reference the Tome of Horrors in your own section 15 of the OGL.

You can write the stats in full.

W00t! I'm not publishing it for profit but will be posting an adventure for free online.

Wheldrake wrote:

How about the slime crawler?

Or just use the D&D 3.5 stats.

What is the legal status of the "Tome of Horrors" monsters? Can one write the stats in full so readers don't have to refer to the book or go to a webpage? It appears to be $109 for a hardcopy and $29 for a PDF. That's pretty steep.

Some people don't have access to D&D 3.5 books and the Carrion Crawler is not in the SRD.

What is the best replacement made by Paizo for the Carrion Crawler?

Avatar-1 wrote:
MeanMutton wrote:
Val'bryn2 wrote:
Darkness wrote:

If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.

Based on that, it should work.
I stridently disagree. Based on that, it explicitly would not work. The cover is removed so the spell's effect is no longer blocked. It's only blocked as long as it is completely inside or under a lightproof covering with the cover in place.
It's an awkward picture, but I'm inclined to think this is the spirit of that wording. It's either in the bag or out of the bag - half way doesn't count.

Does it go through walls and doors? For example, would the effect continue down a hall and turn a corner, as well as continue through a locked door into the next room?

Ascalaphus wrote:

@Mauve: that's not really helpful since it's neither.

Darkness works like, well, darkness and light. It's simplest to think of Darkness as radiating anti-light like some sort of weird black lightbulb that makes everything darker. Anything that would block a ray of light blocks a ray of anti-light.

Could also be done with a bullseye lantern, I'd think.

If it does work that way, then objects and creatures will cast "anti-shadows" of light when the darkness reaches them. For example, some ogres standing in front of some orc archers would provide them light by blocking the darkness, thus allowing the archers to see. Another situation would be a person pointing a "flashdark" at a rogue's back while he is trying to pick the lock on a door. If it works like a real-world flashlight, the rogue could still be able to see because his back would stop the darkness reaching his eyes or the lock.

The other interpretation is that any portion of the "en-darkened" object that is uncovered triggers the effect everywhere in a 60' radius. In this way, the darkness turns around corners and surrounds objects and creatures. The ogres and orcs in the above example would both be in darkness. As would the rogue and the lock he is trying to pick. For support, the spell description says nothing about the area behind the person holding the object that darkness is cast upon as not being affected.

I can't decide which one is more correct, more desirable, or more confusing.

1 person marked this as a favorite.
Menacing Shade of mauve wrote:

Read the descriptions of Burst and Spread, then see if your spell is one of those.

I did read those. I didn't find them illuminating.

The spell description does not actually say either way.

Yes, I meant the pun.

Jedi Padawan:

Roc Trellian CL 1

Medium Human Jedi 1
Destiny 1; Force 5
Init +7; Senses Perception +7
Languages Basic, Binary, Shyriiwook

Defenses Ref 14 (flat-footed 12), Fort 12, Will 14; Block
hp 30; Threshold 12

Speed 6 squares
Melee lightsaber +3 (2d8) or
Melee unarmed +3 (1d4)

Base Atk +1; Grp +3
Force Powers Known (Use The Force +5) Force disarm, mind trick, move object

Abilities Str 10, Dex 14, Con 10, Int 14, Wis 14, Cha 10
Talents Deflect
Feats Force Sensitivity, Force Training, Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +7, Initiative +7, Jump +5, Perception +7, Use the Force +5
Possessions audiorecorder, earbud comlink, lightsaber with 4 spare special energy cells, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), breathing apparatus

Val'bryn2 wrote:
I should clarify, that only works for Darkness, Deeper Darkness doesn't have that little rider about coverings.

But it says it works like the spell Darkness.

4 people marked this as FAQ candidate. 2 people marked this as a favorite.

Control the direction of Deeper Darkness:

1. Cast Deeper Darkness on a coin.
2. Put the coin in one end of a scroll case.
3. Point the unopened end of the scroll case to create a 60' cone of darkness.
4. Point the cone at enemies and away from allies to put them in darkness while keeping everybody else in the ambient light level (or vice versa as desired).

Is this valid in the rules? Does Darkness and Deeper darkness work that way or is it more like "fog" in that opening one end of the tube puts everything in darkness in a 60' radius?

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