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No, it totally is contested. They released it to make it easier for new players and Pathfinder Society GMs and nerfed the monk in the process.
Simpler is not better. Monks with a weak Will save is just wrong and always will be wrong.
Drahliana Moonrunner wrote:
The key thing to keep in mind is that Starfinder is not going to be a SciFi game. So if you're looking for Star Frontiers, Star Trek, or a hard sciencey game.... you're boarding the wrong starship.
I agree with your point. I think somebody mentioned Farscape and everything I heard about Starfinder seems to jive with that.
Ninja is a Rogue in black pajamas.
You can't take levels in both. Pick one or the other.
It is a fun class in its own right and well worth taking. It is just different enough that there can be a Rogue and a Ninja in the same party and they will have little overlap.
GM Hint: Give your goblins levels in Ninja. It's fun!
Control the direction of Deeper Darkness:
1. Cast Deeper Darkness on a coin.
Is this valid in the rules? Does Darkness and Deeper darkness work that way or is it more like "fog" in that opening one end of the tube puts everything in darkness in a 60' radius?
I think caster/martial disparity is all in the mind too.
Look, if it were true, *everybody* would be playing casters and nobody would play martial characters and that's simply doesn't happen.
You think that it would at least be more true among veteran players and it is not.
Even among the die-hard min/maxers it's not true. It's not even close.
Trust me, it's all in your head. Now relax and just play the game.
What I do is succeeding on a natural 1 means you "succeed with a problem." For example, yes, you Bluff the guard into thinking you are a fellow guard, but then he launches into a loud and annoying tirade about how you are out of uniform and late for your shift.
Rolling a natural 20 and still failing means you failed but got some kind of lucky break. For example, you fail the Acrobatics check to jump to the other rooftop but fortunately land on top of a passing wagon full of hay that just so happens to be headed to where you wanted to go anyway.
All of these are online here.
The kiss should be a touch attack that can only be performed when the target has the grappled condition.
I can imagine somebody grappling her in such a way as to avoid being kissed by her (pushing her puckered lips away or grabbing her from behind, for example). So whether or not she is the controlling or initiating grappler, I would make the kiss a touch attack.
If she initiated the successful grapple or becomes the controlling grappler, I would make the kiss a free touch attack.
First off it is my firm opinion that you should never let a player control more than one character. Even animal companions, familiars, eidolons, mounts, and cohorts should only be controlled by the GM.
Secondly, I find the need for "missing" character types are usually worked out by the players in some fashion sooner or later. I've had parties that were missing martial, healer, arcane, and roguish types. Yes, the party suffered more than they should for a while, but they eventually worked it out.
Don't change anything. Continue with the campaign exactly as if the cleric was still there, but have that character leave. Let the remaining party members figure out a solution.
please explain the caster/martial disparity
There isn't one so stop worrying about it and just play the game.
When they behave more like Lex Luthor and less like Superman.
how do I do grappling
Because they are an awesome and fun class.
how do armor spikes work
is charm person an evil act
why are most CN characters complete dumpsters
explain sacred geometry interactions plz
I don't play in Golarion, so I don't know.
should I rollplay or roleplay
There is no such word as "rollplay."
how much can I optimize before I am considered a cheesing powergamer
When you start asking this question.
why do the forums smell like burning tires
Your computer has a cooling fan that is blocked or not working.
There was a comedy skit (I don't remember where) that revealed to Superman's shock that he had never fooled anybody. They just respected him so much that they just went along with not mentioning Superman when he was Clark Kent to give him a sense of privacy. LOL
Seriously though, I think his disguise is somewhat believable because it sort of happened to me. While I was away at vacation, I shaved my beard, got a haircut, starting wearing contacts, and dropped a few pounds. When I came back to work, the security guard and co-workers didn't recognize me.
That's not that bad, really. Compare to human as the gold standard. How are they toxic?
Blizzard did not invent this, plenty of fantasy novels were doing it years in advance.
The original dark elves from Norse mythology were not evil, nor did they live underground and worship a spider queen. All of those tropes were invented by Gary Gygax.
It was the R.A. Salvatore's novels that made them not quite so universally evil in D&D anymore.
As for the Drow Noble, 41 is actually too low a number. If you add up all of their SLAs, you'll find their actual number should be much higher. I no longer allow drow nobles for that reason. Even in a game that starts at higher levels, their SLAs are just too unbalancing. It works much better if characters take regular drow and use the feat chain to slowly gain the drow noble abilities.
The ARG says "Typically, only members of the section's race can take the listed archetype. . . Because adventurers are often societal outliers, sometimes these archetypes feature a theme that is the exception to the norm for racial tendencies."
PCs are not typical, so there is nothing stopping her from taking it except the GM. You can easily say that she learned to be a Treesinger from her elf friend or maybe she was adopted.
In my opinion, racial restrictions are things that belong in the trash bin with 1st and 2nd edition D&D anyway.
I say as far as this spell goes, you can not vocalize a scream when silenced. It specifically calls out the vocalization of pain, not going through the motions. It might be the sounds or telepathy of agony that counters the effect. It's magic, not physics. I had someone insist that freedom of movement cast on someone swimming causes them falling damage as they fall to the bottom of the river due to the removal of resistance.
You can't hide behind the laws of physics after you have already broken them.
It seems to me the intent of the spell is that you have to be communicating your pain the loudest way possible to avoid the penalties. Most creatures communicate pain by screaming, hence the screaming reference. The reference to telepathy is for those creatures that communicate via telepathy.
So unless the target has telepathic abilities to broadcast his pain, it is prevented from screaming when magically silenced, so therefore the negative effects apply.
No sound or no telepathy = No communication of pain = No screaming
Where do monsters poop? And other questions of realistic dungeon design.
I feel that that having a huge underground complex of living creatures without sanitation facilities, not even latrines, breaks verisimilitude.
When you design a dungeon, do you find yourself wanting to put in cesspools and refuse pits into every area?
What about how they get water or food? Is it important to put in underground rivers for fresh water and mushroom farms to explain what they eat?
Do you feel most players care? Does the layer of attention to detail add anything to a dungeon?
Am I alone in this?
Knowing all the 1st level spells would be helpful, but even Charm Person and Disguise Self would be enough to put herself into positions of power where she could control whole countries and vast fortunes of wealth.
If you want to do it honestly, show some Level 0 spells to Amazing Randi to make the first million dollars. Then tour the talk show circuit charging millions for shows and interviews. You would be a billionaire in a short period of time. From there, just use your fortune to manipulate elections. Done.
I mean I'm surprised by the number of players who seem to want deadpan seriousness and dark gritty horror. Sure, I like LotR and GoT/SoI&F, but does *EVERY* game need to be like that? It seems like everybody wants to go out of their way to make each game "scary," "dark," "gritty," and so on.
I'd like a book that goes the other way--tips for adding more whimsical elements. The "We Be Goblins" and "Harrowing" modules were steps closer to what I would like to see.
I'm sure Horror Adventures will be a good book for those who want even more "horror" but I just find it tiring and old hat now.
Male Halfling Shaman 1
I awoke to the sound of chewing. We were in our tent, my wife and I. Our young son lay sleeping between us on the bed of leaves, grass, and skins. Our small pet compsognathus lay curled up at our feet--sound asleep as the rest of the family. All around was the sound of thousands of tiny mouths masticating crunchy meals. I stood up in a start and looked frantically around. I could see nothing.
Outside the flap of the tent, a shadow moved. I grabbed my staff and charged outside to confront this thing. All was still. The sound of the chewing mouths had quieted. I held my staff high and my feet moved as silent as a cat hunting. My eyes roamed through the the moonlight. I saw the tents of the rest of tribe casting long silhouettes. Water churned around the river’s bank as it bent nearby. Long grasses bowed slowly in the breeze to the east. Dinosaurs were tied up with ropes made of braided hair in the center of the tents. Sometimes, they growled as they breathed in and out. There were no other sounds.
One of the sleeping dinosaurs turned over and went back to sleep. The shadow on the other side of it turned too--but then turned once more. I chased it. Chewing could be heard again, but it was softer and quieter this time. I could not place where the sound came from. Everywhere I turned, it sounded the same. I saw the shadow behind my neighbor’s tent, and then it darted out again on the far side of the tent next to it. I chased now on my toes, no longer being stealthy but quick. Again, I saw the shadow and again I chased. I could not tell what shape it was. It was only a glimpse of a thing and never still long enough to have a form. It passed by the rack of drying skins, and then passed the remains of the bonfire on the edge of the camp.
Should I call out? I wondered for naught but the butterfly's wing beat, for every time I was about to call or thought I had lost the umbral visitor, it appeared and I was off again, chasing after it.
I ran into the long grasses now, breathing like a dinosaur on a hunt. Grasses waved more heavily as the breeze from the south quickened. Where had it gone? Had I only imagined it from the beginning? My skin tingled as the wind grew cold. Wait. . . was that the shadow again? I chased it far into grasses taller than myself. All around me, small lights bubbled up from the grasses and swirled around. Still the shadow moved and still I followed.
It was when I had lost sight of it that I paused to admire the beauty of the fireflies swirling around me. I forgot my quarry in the wondrous sight. I held out my hand to catch one. Then I saw to my surprise, not a firefly but a tiny glowing girl with wings. They were fairies--spirits of the wild. All of them. All around me. I suddenly could see them for what they really were.
She spoke, but her words came to me as rustling grass and crickets. She repeated her strange message again and again but I could not understand. Then, I looked behind her and saw the shadow pour itself like water into the shape of an owl.
“What are you?” I asked.
“Who,” it replied.
“Are we friends?” I continued. I felt that it should understand me and I should understand it.
“Who,” the owl said unfurling its wings.
“Are we enemies?” I said with my staff raised in a menacing way.
“Who,” it said again as it folded its wing back calmly in place.
“Why were you in our camp?” I asked.
“Who are you?” The fairy in front of the shadow asked.
“I am he that watches the shadow behind you,” I replied. Of course! I could understand if only I take the time to listen.
“Who,” said the shadow that is an owl.
“Why did you lead me here?” I asked angrily of the shadow.
I lowered my staff. “Is it because there is something I need to see?”
“Something I need to do?” I said, feeling foolish that I could not understand.
“I must do what I can to help.”
“I need to guide my tribe.”
“I need to be wise.”
“I need to protect my family.”
My eyes hurt like I was staring into the dawning sun. As I shut them, I could hear the chewing again and . . .
“I need to listen,” I said.
“Who.” The owl said and bobbed its head.
Filling the space all around me was the awful chewing sound, but now I could hear the screams. Voices of the Earth, the trees, the tent, and the animals of the fields all shouted at me. Now I understood. I opened my eyes and the owl was right before me.
“Go! Watches-Shadow-Behind-You, for there is little time and you must be wise,” it said.
I was back on the bed of grass and leaves with my wife and son. Darkness had not yet completely pulled its veil over the land.
“Leave! We must leave?” I shouted.
“What is it, husband?” My wife said.
“Wake every one! We must all go!” I insisted. It took some convincing but my conviction was such that I convinced the entire tribe to break camp and move far east into the tall grasses. It was late that night when we saw the hungry beasts.
Legions upon legions of army ants scurried through the spot by the river we had been just hours before, eating everything in their path. If we had been there, we would have been eaten alive. There was a great feast in my honor.
From then on, I was shaman and I listened.
This drifted off topic, we can continue this on another thread.
I don't agree with that. If it was like real-world science, then everybody would be able to cast spells. It would be as simple as pouring vinegar on baking soda to make a model volcano. Every farmer would be casting spells to help himself out in his work. Spell-driven technology would be cheap and ubiquitous. Everybody would have crystal ball TV sets, Bard-in-box radios, genie-powered automobiles, and so on. It very clearly is not that way, as only certain special people; wizards, sorcerers, etc., are able to do magic.
Dragons run the gamut from sadistic bullies to aloof hermits. I ignore the alignment entries and make all dragons unique.
Younger dragons tend to want to interact with other races more, some by genuinely helping, some by being sadistic, and some by manipulating humanoids like pieces in a chess game to suit their own amusement or ideology.
The older they get, the more withdrawn they become and more likely they are to just be left alone.
Of course, there are exceptions.
Myth Lord wrote:
Yes, even the Romans used lead pipes to carry water. The term plumber comes from the latin word for lead: plumbum
Interestingly, even in Roman times, lead was known as a poison that caused madness and death but it still continued to be widely used.
There are many different kinds of oil, including ones from modern plants and animals. Petroleum, extracted from fossil sources, has been used since ancient times in various forms. Primarily it was used a building material but it was also burned as a source of heat. The early internal combustion engines chose oil-derivatives as a fuel source because at the time it was cheap and plentiful.
"Demons run when a good man goes to war." -- Doctor Who
This gives an idea on how it is done with photoshop.
Here is a way to do it using the free Inkscape software instead of Adobe Illustrator.
While not as pretty, I've made fairly good maps using Dungeonographer.
Another free software, GIMP, can be used instead of Adobe Photoshop to make classic blue and white D&D module maps.
You can even do it with Excel.
Nox Aeterna wrote:
GMs who forbid summoners are bad GMs. Yep, I said it. Disagree if you want, but I'm firmly convinced I'm right.