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Boggard Hunter

darth_borehd's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 1,603 posts (2,179 including aliases). 1 review. No lists. 1 wishlist. 3 aliases.

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For those that don't know, Discworld is a brilliant series of fantasy novels by the late great Terry Pratchett. If you like your fantasy more like The Pricess Bride, these are the books for you. I suggest finding them at the library or Amazon.

I am trying to do versions of Discworld characters and concepts with as few house rules as possible.

1 person marked this as a favorite.


"No, Mr. Connery."

"But it begins with a bloody 's'!"

2 people marked this as a favorite.

It's a conflict of interest. Even if the GM is totally fair and free of bias about the GMPC, it still has the appearance and potential of abuse.

It's like being a judge at your relative's trial. Just don't do it.

1 person marked this as a favorite.

This is not in the rules, but I don't think it would unreasonable for the GM to allow you to use the Improved Familiar feat to give your regular familiar more hit dice.

8 people marked this as FAQ candidate. 1 person marked this as a favorite.

I know other casters that prepare spells, like wizards, can spend a few minutes preparing any spell they know into an empty spell slot as the need arises.

Can arcanists do that too?

1 person marked this as a favorite.

Find the Path

Why has nobody else mentioned this one? This can ruin entire adventures.

"We must embark on an epic quest to find the lost City of The Ancients. But where in the world could it be?"
<Druid casts Find the Path>
"It's that way."

3 people marked this as a favorite.

Maybe consider a broom "the perfect tool for the job" and grant a +2 to the Fly skill when using a broom and magical flying?

1 person marked this as a favorite.

Hmm... I can only speculate that somebody pointed out to WOTC that they don't own Pathfinder.

Well, I'm glad the Pathfinder one is back up now.

So are they going after the Excel spreadsheets like Heroforge next?

2 people marked this as a favorite.

WOTC/Hasbro has developed the same adversarial relationship with their customers as TSR had before them.

Character generators like his attract the customer base to buy books, not discourage them from it. This is just bullying in legalese, but it also creates bad marketing karma. If you treat your customers like crap they will go away, so I think the market will take care of WOTC and the Dungeons & Dragons branded products in time.

But they should have no right to Pathfinder materials. It seems to me like WOTC is asserting its ownership over Pathfinder too. I don't think Paizo should stand for this.

1 person marked this as a favorite.

I roleplay it all the time and personally never get tired of it!

Everybody else. . . that's a different story.

I am a roleplayer and not ashamed of it!

1 person marked this as a favorite.

Things to tweak for the Fighter:

* Bravery is now a bonus against all mind-affecting magic
* Profession (Soldier) skill can be used to analyze the tactics of enemies (opposed by enemy leader's Profession (Soldier) or Bluff check). Success lets the fighter figure out the enemy's plan. Failing by 10 or more leads him to the wrong conclusion.
* 4 skill points per level

Fighters are OK as they are but if I were to change anything those would be it.

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This is from 1st ed D&D:

Characters were about 40th level in a campaign that had lasted 4+ years. We were chasing down the main bad guy in a marathon all-night session. We tracked him across planes and finally corned him in the demiplane of oil.

Everything there was covered in oil and it rained oil from the sky. Lamp-type oil. The DM was very clear about that several times.

We had a tactic where the warrior types would get the opponents into melee and my wizard would cast fireballs on top of them. They had Rings of Fire Resistance so they would only take minimal damage. But here on the demiplane of oil, everything is flammable. We forgot about this and when I announced casting a fireball, the DM was surprised and reminded us about the oil raining from the sky. Sleep-deprived, we still didn't see a problem and insisted on doing it. The DM threw up his hands and said roll damage. So we did and then the DM multiplied the yield and area several times over. We destroyed everything. The whole plane. The bad guys and us all perished.

We decided to call it a win. End of the campaign.

2 people marked this as a favorite.

As long as it properly cut and balanced it doesn't make any difference.

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Is there a guide on how to use wordcasting with the new classes in Advanced Class Guide? I would like to see one for the Occult classes too.

1 person marked this as a favorite.

You come upon what looks like a group of large flying insects that seems to be laughing. Upon closer inspection (Perception DC 10), you see that the insects are tiny flying humanoids. These creatures are sprites and are a type of fey that are generally not hostile [Knowledge (Nature) DC 10].

If the party stops to speak to them, they will behave friendly towards them and give directions or answer questions about the area. They will run and hide if the party is rude or attacks them.

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You're not my supervisor!

1 person marked this as a favorite.

Paizo is losing a very talented and likable guy. Good luck in everything you do, Sean.

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Trying this again without the bolded large text.


  • Drop Spellcasting
  • Kennings are still possible as a SLA
  • Rage Song should qualify for Bardic Performance feats.
  • Full BAB/Level

What do you think?

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My bottomline is this: Drop the spellcasting.

2 people marked this as a favorite.

I don't see what's wrong with starting with the bard, dropping spellcasting, and swapping in some barbarian abilities and some of unique skald abilities to compensate.

Seem the most logical way to go.

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I propose the following changes to the skald:

  • Drop spellcasting
  • d12 hit dice
  • Full Bab
  • Martial Weapon Proficiency
  • Give them Bardic Performance
  • Change Rage Song to a type of bardic performance than only skalds can do (and allies can benefit from if they choose).
  • Change Spell Kenning to a special type of bardic performance as well. The Perform DC would be 20 + spell level. If successful, they can cast any spell from any class as a spell like ability once a day. (Twice at 11th level and thrice at 17th level.) The maximum spell is equal to the skald level divided by 4 (for 6th level spells at level 16).

I think that will be an awesome class to play.

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Ricardo Pennacchia wrote:

The answer for your question is simple: just play a barbarian bard. My intention here is trying to contribute to the discussion about the skald.

Fixed that for you. Can we put away the snarky comments now?

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Ricardo Pennacchia wrote:
Well, i'm pretty sure is too late for that suggestion, but maybe the skald would fit better in the concept of the bloodrager: full BAB, d10 Hit Die, 4 levels of spells taken from the Bard spell list (up to 4th level spells).

How about d12 hit die and no spells?

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Sean K Reynolds wrote:

We're revising the skald.

As mentioned in today's blog, raging song will be changing—your allies will be able to jump in or out as they need to, it'll "play nice" with other rage class abilities.

We need to clarify what rage powers can be used.

You'll see an upgrade in armor and weapons, and a couple of other things that'll push it more toward the barbarian side of things than the bard side of things.

What about losing the spellcasting?

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In Norse legends, a skald can levy a litany of insults and condemnations on an opponent so severe that it could cause bleeding from the ears and loss of honor if the recipient does not attack immediately. Other cultures have similar legends about their bard-type members.

With that in mind, I would like to also to suggest the following abilities:

Saga of Insults (Su)Starting at first level, a skald can select one opponent to loudly proclaim a string of insults upon so severe, it causes damage. The damage is 1d4 + CHA modifier of the skald (minimum 1 damage). This ability increases by 1 die for every two levels (2d4 at level 3, 3d4 at level 5, etc). This is a mind-affecting and language-dependent effect. A skald can use this attack a number of times each day equal to his class level + his Charisma modifier. Those targeted by the insults can attempt a Will save for half damage. The DC of this save is equal to 10 + 1/2 the skald’s level + the skald’s Charisma modifier. This ability can be used at any range. The only restriction is that the target see, hear, and understand the skald.

Proclaim Nithe (Su)This is a word so insulting, that to call an opponent this is to invite an instant attack. In Norse cultures, this was called nithe or nīþ. Starting at 4th level, a skald can use the word against a single opponent. The opponent must attempt a Will save or be affected as if by a Rage spell of a caster level equal to the skald's class level. The DC of this save is equal to 10 + 1/2 the skald’s level + the skald’s Charisma modifier. A skald can use this attack against a number of foes per day equal to one for every 4 levels he has. He can target any number up to his maximum at once, but all must be able to see, hear, and understand him. Even if the target makes the save, if it chooses to ignore it, it still loses honor or reputation points equal to the skald's level, but this has no effect if the target does not use honor or reputation.

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I agree, Level 1 Commoner, with more weapon selection.

So far, we have on the table:

  • Dropping or Diminishing Spell casting?
  • Inspiration through rage
  • Full BAB
  • 4 + INT or 6 + INT skills?
  • d10 HP
  • Martial Weapon Proficiency
  • Expanding Rage Song
  • Turning Kennings into a SLA activated through bardic perfomance

1 person marked this as a favorite.
Glutton wrote:

Ok I'm going to take a run at this.

Yeah, I'm with you, Glutton.

3 people marked this as a favorite.

Moved this from a thread that was closed. Apparently, they want all discussions to happen within the same thread.

Anybody else feel that skalds should lose all spellcasting in favor of something else?

Maybe they can get more bardic abilities. I think spellcasting is just all wrong for Viking skalds.

I understand that skalds in some Viking sagas had some type of magic, but it was not like the typical bard spell list. Sorcery and witchcraft, or sejdr, were considered evil and cowardly.

The magic they had were more like supernatural abilities contained within songs.

Trickery, illusion, and charm spells do not fit the flavor.

You can keep the kennings idea, but make it part of their bardic performance.

Like the Assassin prestige class, this class is just better without spells.

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Anybody else feel that skalds should lose all spellcasting in favor of something else?

Maybe they can get a few hexes or more bardic abilities. I think spellcasting is just all wrong for Viking skalds.

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Male Dasun (half-orc) Oracle 5

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23 +1 if fear thanks to bless.

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Male Dasun (half-orc) Oracle 5

Rushing to his side, Nästrod puts his hands on Thorgrim and brings soothing energy through his hands.

Cure Light Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

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They also have been known to eat cookies, prevent those that pay them homage from getting viruses, keep tabs on things, aggressively attack creatures that pop-up, and are a known enemy of Trojan Horses and malicious robots.

2 people marked this as a favorite.

People who complain that there is not enough realism in fantasy games just don't get the point of fantasy games.

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Changing Man wrote:

A family-friendly Pathfinder AP that would be suitable to be played with kids aged 10-15 (perhaps as an "after-school extracurricular" offering)

Something to introduce younger players to the game, yet not "freak out" anybody (especially uptight parents).

That'd be nice (and useful for my line of work...)

I also would like kid-friendly adventures like was mentioned above. Something like The Labrinth, Shrek, or the Neverending Story.

2 people marked this as a favorite.

Comedy Campaign Guide!

I am so tired of campaigns that are clones of ultra-serious fantasy worlds like Lord of the Rings and Game of Thrones. I like those too, but there are too many of them!

I want to see campaigns like The Princess Bride and Discworld.


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Rolling for stats always produces better average stats than is statistically possible. Nearly every player will throw away "sets" of rolls that are not high enough as "practice" and start over again.

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This whole thread is a guide on how to start Paizo message board arguments!
Here's my list. Any of which I guarantee would start at least a 50 post argument.

  • There is nothing wrong with leadership. It is not the best feat in the game. If your GM thinks Leadership is broken, its because they don't know how to GM properly.
  • All the classes are approximately equal in power level. Wizards/Druids/Clerics/Summoners are not overpowered. Fighters/Rogues are not underpowered. If you have anecdotes that show one is superior to the other it's because of a crafty player and an unskilled GM.
  • Paladins should act like knights in shining armor.
  • Evil characters suck. PCs should be heroes, not villains.

1 person marked this as a favorite.
Shore wrote:
As the title says beating down vamps while holding a sunrod. I can't seem to find any definitive information on these things, which is surprising considering every adventure and his grandmother have one tucked away.

Yes, but it only works on vampires that sparkle in sunlight.

1 person marked this as a favorite.

Some archetypes that seem to have been overlooked:

  • Noble (A bard that does not cast spells but whose presence boosts those around him and can requests resources the party needs.)

  • An archetype for cavalier that does not have a mount or any other kind of "pet." (Like Eric from the D&D cartoon or Captain America)

  • An alchemist who makes gadgets and clockwork constructs.

  • A druid that gets shapeshifting at level 1.

  • A summoner that does not cast spells but instead acts as a combat partner for the eidolon (i.e. Gilgamesh and Enkidu) or has roguish skills (Pete's Dragon).

  • A witch that casts with charisma and focuses on illusions and mind control, especially with the opposite sex.

  • A sorcerer that really needs no material components at all (all SLAs or supernatural).

I would also like some witch hexes that are good-only.

1 person marked this as a favorite.
Kennethray wrote:

Oh and another one I just recently found out. Clerics can chose to leave a spell slot empty and spend an hour (or 15 mins if less then 25% of spell slots) during any point of the day to fill that slot. Its under Divine casters in the Magic chapter in the core book. LIFE CHANGING, well it was until I just made a crap load of scrolls.


All casters that prepare spells can do that.

2 people marked this as a favorite.

It's a fantasy game. Some people, like me, are bored with Tolkien-esque elves, dwarves, and halflings and want to play something different.

Another reason is that playing iconoclast monsters are cool. You saw Shrek, right?

1 person marked this as a favorite.

I research the movie myself before I take the kids to see it. I also watch all the cartoons with them.

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As a parent, I find the movie rating system completely useless. It seems to me it is designed more as a marketing tool than an actual advisory for parents.

I decide for myself what to introduce them to, but if they express a desire to see something, I have never censored it.

I find the kids naturally want to watch what is appropriate for them, so there is little need to micro-manage what's on the screen. Really, if the kids are going to be more influenced by something they see on the screen than by me, then I'm just not doing a good job.

If it frightens them or they run away, which has even happened with so-called "G" movies, I take it off or we leaved the theater. If they are enjoying, I let them watch it.

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"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” -- C.S. Lewis

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How about this:

Shooter has quickdraw feat and just keeps drawing multiple loaded crossbows. He drops the empty ones as a free action.

Loaders keep loading the empty ones. Then use Sleight of Hand to place the loaded crossbows back on the shooter's person.

Would that work?

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The Shadow Clone is an illusionary figment. It can't attack. It is simply there to confuse enemies and hopefully take a hit for you.

So, the swarming ability of ratfolk does not apply.

1 person marked this as a favorite.

I miss the noble class from Dragonlance. I think it filled a missing roleplaying niche for a variety of different character concepts.

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The press is having a field day calling these things white house scandals.

IRS: Not a scandal really. The white house had nothing to do with it. It was a couple of office workers who were trying to cut their workload by getting creative in search terms. It amounted to profiling. So, how do you feel about profiling now?

Benghazi: I fail to understand what they are trying to find. So we get things wrong occasionally? The IRS does not have a clairvoyants on staff? I just don't get it.

AP News: Remember when you had a problem with Bradley Manning leaking information? Well, now you see the other end. What do you think now?

2 people marked this as a favorite.

Werthead, I vehemently disagree that Doctor Who is not serious science fiction. The show holds, in the both the 20th and 21st centuries, the top 5 best characters and plots ever.

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I think what Dinklage was talking about are the stereotypical roles that small people are usually handed.

There is a tendency for fantasy races to be flat characters with unidimensional personalities. What I don't like are the typical lazy fantasy worlds where you draw a map and throw the races at it like a Jackson Pollock painting. The dwarves go here. The dwarves are stout, dour, and like to mine things. The elves go here. The elves are beautiful, haughty, and wise. Halflings like to steal things, but prefer their comfy agrarian holes-in-the-ground with fine food .

But humans. Humans have many different cultures, languages, countries, personalities. They are treated as individuals.

I usually play halflings, but roleplay all my characters as unique individuals--so much so that DMs have gotten upset with me for not playing halflings "correctly".

In some eyes, all halflings are either Bilbo/Frodo or hyper-active children.

I say as long as a player halfling is more than a walking cliche, but a full-fledged character, then it's not what Dinklage meant.

I take offense to the idea that any PC needs to behave like a stereotype or is being played wrong.

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