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Bit of an aside:
That was then. Although it's still a nice pet, the Fairy Dragon ends up with an edge over it: It's a sorcerer. Even as it gets, by default, ranks of UMD, it can still use any wand that has spells on the wizard/sorcerer list without rolling, as well as scrolls. And it talks.
They may have gotten a Ra deal.
Enough to turn you into a Nut.
David knott 242 wrote:
Isis what you did there.
The other way to speed up your game is to have the party encounter a quartet of goblin gunslingers. Those who have surviving characters can keep playing, but with a smaller group ;-)
I used to place "Easter Eggs" in my games
2nd edition: A PC finds a dark, bat winged helm of fear. Command Word: "I'm Batman".
Eberron: No matter where the heroes went, they kept running into the same four goons, originally nameless thugs working for the Emerald Claw (good pay and health benefits). The poor guys always got beat up. They finally proposed working for the party. It was less painful.
Eberron: Pump-action repeating crossbows as martial weapons. (Rule of Cool).
Eberron: Running gag. The party rogue/swashbuckler was first attacked by a plant creature. Thereafter, he ALWAYS got attacked by plant creatures first. Even charging through the party to get to him.
Related gag: The group's warforged got a weird houseplant popular among warforged, from X'endrik. No one noticed it was sentient except the rogue. Because it kept trying to eat him when no one was looking/around. They thought he was nuts.
By invoking this mythic spell and using up 1 mythic point, the caster brings to reality any possible word pun.
Target is surrounded by 8 20th level female barnarians armed with chakrams.
Richard Castle, CG Human Bard (Celebrity) 6 (Series start) 9 now
+1 to this. Stop micromanaging your players.
Kydeem de'Morcaine wrote:
Agreed... with the same kind of personal experience.
This all falls around changing your expectations.
I hear complaints about fly and teleport ruining encounters... and I wonder why the encounter isn't designed around needing fly and teleport to succeed?.
I don't GM these days (used to for 3.5, no time now), but when I did,I kept it cinematic (Influenced from my days running Torg and original Star Wars) as the OP suggests. There were a few curbstomps so my players could feel powerful. But when the serious opposition showed up, it wasn't a cakewalk for them.
Ancien Osirion Battle Chant, used by bards to inspire in battle:
Vivianne Laflamme wrote:
"Don't worry. Just sit next to these speakers... no, they're not refrigerators, just about the same size. Oh, by-the-way, do you like Rhapsody?"
I personally loathe the term "overpowered and broken", as it's usually used by people who simply don't like something, theorycraft corner cases, suffer from nerdrage or don't want to change their expectations.
However, if this is what they published... yeah, these read like epic spells from 3.5.
Actually, I think the first one WAS an epic spell.
Depends on the character.
A good, honourable one: "Beat it, punk. I see you again, I so much as hear you're back in this business, I'm coming to finish our fight. This is the part where you run."
The Shaft: <lays a smackdown on the dude> "Ok, punk! You see me?" (answers yes) "Wrong answer!" <lays smackdown until thug realizes he should say 'no'> "Good answer!"
Generally, just let them go (Not like Arnie in Commando, though...)
- Do not stop and ask for directions at the temple of Sarenrae
Now, question: are you a necromancer?
Otherwise, you'll need something that can channel negative energy in some way.
You hit it with crossed streams from at least 3 proton packs
You'll get every reaction from "No" to "OMG!!!! Point Buy is best" and waxing philosophies about 15 pt buys. You should be asking your GM: it's his/her rules.
There's no shame in having a well-rounded character, BTW.
Garrick Williams wrote:
No. If it did exist, I personally wouldn't allow it as a GM. I despise items that give you feats and class features for free.
They're not "free". If they exist, it's a significant investment in your assumed wealth. For the cost of a +3 weapon, you get a feat.
I see it the other way. Feats and class features are a way of NOT using magic to do something.
That being said, run your games as you see fit.
James Jacobs wrote:
But will they be the ones we're looking for?
From the description of Zyphus... his followers might be convinced, especially if they arrange "accidents" (cave-ins and such) vs the monsters. this would be their reward.
The Cultists of Urgathoa might arrange to have the followers of Zyphus get "accidented" after, but that won't be the paladin's problem. (reminds me of the Bear Cult from the Belgariad series... use them as shock troops)
Dispater is a pretty decent fellow for a Lord of Hell. His own followers would probably be most helpful and actually NOT stab the PCs in the back. After all, it helps to have a Paladin owe you one... and know it, always afraid that the cult would call in the favour. they can offer to broker and act as "middleman" to the other two cults, pointing out that they can best handle the distasteful task. Their motivation to help? legitimacy. After all, it's a noble family. It's their land!
20% of new classes will be judged "meh"
1) Rolling for stats is not an error, it's a play style.
2) OP, you need more system mastery. You seem to have players who know the rules better than you and they are using that against you.
3) Running a game is more than just plopping down an adventure path and following it like a checklist. You must make allowances for your party composition and modify as needed.