From the description of Zyphus... his followers might be convinced, especially if they arrange "accidents" (cave-ins and such) vs the monsters. this would be their reward.
The Cultists of Urgathoa might arrange to have the followers of Zyphus get "accidented" after, but that won't be the paladin's problem. (reminds me of the Bear Cult from the Belgariad series... use them as shock troops)
Dispater is a pretty decent fellow for a Lord of Hell. His own followers would probably be most helpful and actually NOT stab the PCs in the back. After all, it helps to have a Paladin owe you one... and know it, always afraid that the cult would call in the favour. they can offer to broker and act as "middleman" to the other two cults, pointing out that they can best handle the distasteful task. Their motivation to help? legitimacy. After all, it's a noble family. It's their land!
20% of new classes will be judged "meh"
1) Rolling for stats is not an error, it's a play style.
2) OP, you need more system mastery. You seem to have players who know the rules better than you and they are using that against you.
3) Running a game is more than just plopping down an adventure path and following it like a checklist. You must make allowances for your party composition and modify as needed.
*Pathfinder Council assembles.*
"Our city is under siege! Those damned pirates are trying to acquire the Starstone! And they'll tear the city apart before realizing it's pointless!"
"We have no choice, then... we must... open the Vault."
Sir Thugsalot wrote:
And I would invite such a GM to let me know when his fantasy novel is published. I game to make the story, not act it out.
David C Smith wrote:
1) What is your definition of munchkining?2) How is his AC going up to 32?
3) he can't possibly be doing any worthwhile damage.
4) 4th level? Drop him with a colour spray or sleep.
Darigaaz the Igniter wrote:
Tengu inquisitor "I am the terror that flaps in the night..."
1) Grab another cup of coffee :-)
You are missing something. All his attacks are at -2.
Essentially, he gets 1 attack due to his sword and he simultaneiusly casts a spell with a touch attack, say shocking grasp or arcane mark. Instead of doing the touch attack, he channels the spell through his blade.
Arcane mark is valid and this was clarified through the FAQ
Generally, the characters retire from active adventuring when that happens. It's incredibly irresponsible for a pregnant woman to adventure, as well as bringing an infant along after that.
That assumes that "adventuring" is a profession. Depending on the scope of the game, she (or he) might not have a choice.
Concepts (not for everyone):
1) Lone Wolf and Cub (Although the main character is male, can do similar with a woman)
2) Your village is attacked by goblins. You're one of the sole survivors, along with your child. Of, you're of the vengeful type.
3) Your character (female, natch) was married to an Important Person. You are carrying his heir. The assassins are after you.
I'd talk to the DM. Ask him what difference it makes if he allows rerolling or you just keep making new characters that die until you can get one that's closer to what the others are playing.
He needs a bit of give-and-take, otherwise you won't have fun, which kills the point of the game.
I could picture a mythic/epic game where some upstarrs claim the titles. Lissala's Return, and she's ckeaning house. Or, at least, that's what they think. In reality, it would be a nascent devil lord (whore queen), looking to take the portfolio, the power and the titr of a god in order to offer an alternative to Asmodeus andhis mysogenistic hierarchy
Charlie Bell wrote:
Almost as good sarcasm as Roberta Yang :-)
The GM provides guidance and perhaps story ideas:
I don't ban classes and combos, but some may not fit in certain points. (Paladins in skulls and shackles, probably undead lord in Wrath of the Righteous...) But that's the subject of a different thread.
"Taxes? Not a problem my good man. You can deposit them in our account."
"No, you misunderstand... I am here to collect..." (thinking of the thousands of gold pieces potentially owed)
"Not a problem, my good man. You will need to the funds to pay for the damages and resurrections anyway."
"Our accountant just finished sealing a pit fiend away. You know, the one that almost conquered your country? He will be filing his objections with your superiors. He might even remand it into their custody. Mind you, the iron flask he used is his personal property and so he'll be keeping that."
I don't get the need to do that.
For the rogue: Human raised by nasty elves. (adopted trait)
I'm not a big fan of reskinning as race to another existing race. Just play the existing race.
You don't discuss it in-character:
"My knowledge is limited, but I can counter enchantments (dispel magic) and incinerate opponents (fireball)"
"The more powerful blessings of Sarenrae escape me, but I can prevent teh vampire from leeching your life and, with her blessing, allow you to walk upon air to the top of the tower."
So basically the complaint is that the 1-trick pony is actually efficient at the 1 trick?
Undead and constructs are a bane to such a character.
Try using this build in Carrion Crown.
I understand that it's a save or suck 1-trick poney. It's like having a Confessor (Sword of truth series) or an Emma Frost on the team, so there are very few "heroic" endings to combat, just sock puppets.
<kobolds begin Haka>
"Threats against our manhood, how fearsome they are, how they will tear out our throats... you get the picture..."
"Quite amusing. How should we respond?"
"Notice that they remain well within thirty feet of each other?"