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You know your GM is out to get your wizard when every opportunity to rest is interrupted.
You know your gm is out to get your conjurer/summoner when every 2-bit rogue and spellcaster has a scroll of banishment.
1) your gm insulted you and resorted to name-calling
For the first item, I would just leave. But then, I'm in my 40's, and I don't hang with brats. For the second item, well, that wouldn't be an issue. I'd be gone already.
I've walked out of more than one game in the past with a gm rage shouting (with spittle) that HE was in charge of the game. Thier games didn't last long afterwards. And yes, I would then sit behind the screen myself. With said former gms as players, sometimes.
So walk, man. The most polite thing I can say is that your playstyles don't match.
Maybe the OPs group is composed of MPAA and RIAA lawyers?
1) you should not have been 2nd level going through Thistletop.
Kintargo is house to the Order of thr Torrent, right? So I guess we'll se plenty of hellknights action in #98 =)
So these knights go around chasing bards and forcing them to eitther pay for any bardic performances performed or be hit with Imprisonment?
The fee would be 2500 gp/(performance xlistener) for each level of bard, of course.
Wait, you're complainibg about guards not detecting invisible characters? That's the point of invisibilitty in previous editions you had 0 chance of perceivinv an invisible opponent.
As to the rest, pretty much not a problem for any of us:
If you make a character who's an aceat trapfinding, his very build is supposed to eventually trivialize traps.
An ace at stealth? He's the one you send in to flank the enemy before attacking.
You seem to want a different game than your players. Maybe even a different game system.
Sorry, but you seem to want 10th level parties to have the same challenges as 3rd level parties.
Situation 2: Duration is concentration. Player moves more than 1/2 speed, probably loses it. And who cares? So the doorway is covered with an abjuration. Detecting is not disarming and still requires the consumption of resources.
Situation 3: Some groups actually do that as a tactic. And by 10th level, mechanical traps are supposed to be a joke anyway. Even if 1st edition, you were disarming traps to 90+% by 10th level.
Take 10: Gets rid of excessive die rolling. What's the issue? You can't use it if there would be a penalty for failiure.
Skill bloat. DCs top out. Roll with it!
Protecting the big bad:
You let it play out. Character is an assassin, doing what he's the best at.
This is due having a high SR (spell resistance)
1) have fun and cooperate with your players
Part of the issue is bad players (psychotic lawfulk stupid) and bad GMs (ohhh, class with a shiny built-in off switch)
Another part is current north american culture (I include Canada in this... and I am Canadian) where lawful= joy-killing douche who gets in the way of getting things done. Perhaps this is a side effect of the 90's anti-hero trope
What are the popular heroes/shows these days? I will note any lawful influences. These are all IMO
Then there are shows like
Where the characters are just plain socio/psycho pathic
So we have a generation or 2 raised on "break the law if it feels wrong, lawful/ordered behaviour is the sign of someone who, at best, is dragging their heels...".
Such characters are fun in novels, not so much in a game. Arethe other players able to take up the slack?
Is the druid a hypocrite who will support those who do violence but claim to be a pacifist?
And what is the theme of the game? It's easier to be a pacifist if you're a diplomatic envoy, not so much in Wrath of the Righteous.
Bit of an aside:
That was then. Although it's still a nice pet, the Fairy Dragon ends up with an edge over it: It's a sorcerer. Even as it gets, by default, ranks of UMD, it can still use any wand that has spells on the wizard/sorcerer list without rolling, as well as scrolls. And it talks.
They may have gotten a Ra deal.
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