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darkwarriorkarg's page

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Wait, you're complainibg about guards not detecting invisible characters? That's the point of invisibilitty in previous editions you had 0 chance of perceivinv an invisible opponent.

As to the rest, pretty much not a problem for any of us:

If you make a character who's an aceat trapfinding, his very build is supposed to eventually trivialize traps.

An ace at stealth? He's the one you send in to flank the enemy before attacking.

You seem to want a different game than your players. Maybe even a different game system.

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Sorry, but you seem to want 10th level parties to have the same challenges as 3rd level parties.

Instant win:
Situation 1: what level were the party members, or is just a theorycraft? Too bad the princess was locked in a suite elsewhere.

Situation 2: Duration is concentration. Player moves more than 1/2 speed, probably loses it. And who cares? So the doorway is covered with an abjuration. Detecting is not disarming and still requires the consumption of resources.

Situation 3: Some groups actually do that as a tactic. And by 10th level, mechanical traps are supposed to be a joke anyway. Even if 1st edition, you were disarming traps to 90+% by 10th level.

Take 10: Gets rid of excessive die rolling. What's the issue? You can't use it if there would be a penalty for failiure.

Skill bloat. DCs top out. Roll with it!

Protecting the big bad:

Situation 1:
Bypassed the mooks? What a shame they all creeped up on the rest of the party just as you were all about to gang up on the BBEG. Plus, was this discussed with the other players? RP-wise, they might want to hold back until vengence is served. If so, then it's teh players being uncooperative.

Situation 2:
Bad call by the GM. Death attack is SUPPOSED to be played that way. By negating the Asassin's key ability, which takes 3 rounds to pull off. He's just nerfed the entire class. I'd be ticked too. It's the equivalent of being passive-aggressive about a class. "Sure, play the paladin ==> All foes are neutral", "Sure, play a wizard: ==> I make sure you can only rest a maximum of 7.5 hours. No spells for you!" "ooh!, you're a fighter specialising in longsword! ==> You only find maces and shortspears."

You let it play out. Character is an assassin, doing what he's the best at.

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1) target does nothing that round.
2) yup. Resist fire 5 makes 1d6 flames a joke

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All planar travellers must be cleared by the Transdimensional Safety Agency. If that doesn't impede planar travel, nothing will.

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How to not frighten a DM:

Approach him/her carefully
Make no sudden moves, as this creature maybe skittish
Place something edible nearby (chips, mountain dew)
Watch carefully. Replace the snacks as they are consumed

After a while, the wild DM may relax in your presence.

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JoelF847 wrote:
James Jacobs wrote:
MMCJawa wrote:
Paladins of Asmodeus have been retconned out of the setting, at least as NPCs with actual levels of paladin.

Correct. That wasn't a retcon, actually. That was us correcting an actual and legitimate error. In the same way if we spell the word "Wizard" as "Wziard," that doesn't mean that there are actually characters out there with levels in a new class called "Wziard."

I was so looking forward to playing a Wziard though! Are you saying there isn't going to be a book called Misspelled Class Guide?

This is due having a high SR (spell resistance)

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1) have fun and cooperate with your players
2) ignore most of the advice here. Some people's opinions of classes and playstyles brings on banhammers as they expect all players to maximise and break the game. Or they are control freaks.
3) if you have more experienced players, use them to help the newer players make characters and suggest sub-quests/plots for their or other's characters.
4) establish an agreement on rules arguments: during game, unless you ask for an opinion, you'll make good-faith rulings. Rules discussions can be saved for breaks or after game. Exception for this: character death.

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I would think that the favorite whipping girl is Laori Vaus (ok, not an iconic)

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Part of the issue is bad players (psychotic lawfulk stupid) and bad GMs (ohhh, class with a shiny built-in off switch)

Another part is current north american culture (I include Canada in this... and I am Canadian) where lawful= joy-killing douche who gets in the way of getting things done. Perhaps this is a side effect of the 90's anti-hero trope

What are the popular heroes/shows these days? I will note any lawful influences. These are all IMO
- Batman (Chris Nolan variant... yeah, right)
- 24
- Person of interest
- Burn Notice
- Continuum
- Deliverance
- Avengers
- Agents of SHIELD
- Actually, just about any Marvel-related property, except Captain America (haven't seen Winter Soldier yet)
- Castle (Finally, an example where lawful <> douche, but the main characters would be NG or CG, with the NG sometimes concerned about procedure)
- Bones (Mostly lawful behaviour in the end, but evidence gathering is sometimes... questionable)
- Law & Order (all variants...): by it's nature, lawful examples
- the JAG universe is: JAG->NCIS->NCIS:Los Angeles
The JAG universe starts with upholding Lawful Goodness, but NCIS: Los Angeles? Almost everyone there is CG, the lawful characters are basically douches at best.

Then there are shows like

Where the characters are just plain socio/psycho pathic

So we have a generation or 2 raised on "break the law if it feels wrong, lawful/ordered behaviour is the sign of someone who, at best, is dragging their heels...".

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LazarX wrote:
Xavier319 wrote:

When someone grabs the Improved Familiar feat, they are looking for a particular something. Usually it's combat survivability, SLAs, special abilities, and a UMD buddy. In short, extra actions. Many familiars have several of these things, but no one has all of them, and certain choices are seen as clearly superior than the others.

Back in the day, I remember when the little fake drake WAS the thing to have, while other magic-users looked on in envy.

Bit of an aside:

That was then. Although it's still a nice pet, the Fairy Dragon ends up with an edge over it: It's a sorcerer. Even as it gets, by default, ranks of UMD, it can still use any wand that has spells on the wizard/sorcerer list without rolling, as well as scrolls. And it talks.

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Will she have a goatee?

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Odraude wrote:
I thought parodies were supposed to be funny?

Have you seen a Wayans brothers movie?

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After Iron Gods?

The mythic Iron Gods vs Rovazilla AP.

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Quandary wrote:

Hmm... Overall, pretty awesome, although I do have to say I was disappointed that Wadjet didn't end up with Scalykind or even Animal, to give her equal connection to serpent-dom as her evil counterpart. Perhaps that might be rectified with access to Sub-domains in those themes?

The whole pantheon does make wonder what these gods and their followers were up to in their prime, and how they got along with other gods/entities... One coming to mind would be Erastil, also an 'old god of early human culture'

They may have gotten a Ra deal.

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Mikaze wrote:
Majuba wrote:
This thread isn't big enough for the Osirion fans and the Punsters. As a member of the Osirion-fanship, I call on the Paizo Staff to ban your posts. Regardless of what they decide, it's you Horus.
Oh, Sothis is what it comes down to then?

Enough to turn you into a Nut.

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David knott 242 wrote:

They hold separate rituals to cheer for Apep. Those rituals are, of course, known as Apep rallies. Osirionite worshipers wince at the foreigners who drop that initial A.

Isis what you did there.

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The other way to speed up your game is to have the party encounter a quartet of goblin gunslingers. Those who have surviving characters can keep playing, but with a smaller group ;-)

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"If you go to Rahadoum, you will die."

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I used to place "Easter Eggs" in my games

2nd edition: A PC finds a dark, bat winged helm of fear. Command Word: "I'm Batman".

Eberron: No matter where the heroes went, they kept running into the same four goons, originally nameless thugs working for the Emerald Claw (good pay and health benefits). The poor guys always got beat up. They finally proposed working for the party. It was less painful.

Eberron: Pump-action repeating crossbows as martial weapons. (Rule of Cool).

Eberron: Running gag. The party rogue/swashbuckler was first attacked by a plant creature. Thereafter, he ALWAYS got attacked by plant creatures first. Even charging through the party to get to him.

Related gag: The group's warforged got a weird houseplant popular among warforged, from X'endrik. No one noticed it was sentient except the rogue. Because it kept trying to eat him when no one was looking/around. They thought he was nuts.

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the Crane Wing debacle?

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X'an^(th) Wish
School: Universal (Mythic)
Casting Time: 1 standard action
Range: Touch
Target: self
Components: V
Duration: Instantaneous
Save: None SR: None

By invoking this mythic spell and using up 1 mythic point, the caster brings to reality any possible word pun.

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School: Polymorph (Mythic)
Sorcere/wizard 9, Alchemist 6
Components: F(Chakram)
Casting time: 10 minutes
DurationL 1 hour/level
Range: Medium size Humanoid touch
Save: (fortitude, harmless (toeveryone except ypur enemies)
Target touches by the chakram becomes a mythic female barbarian amazon with abarbarian level equal to teh cater level and a mythic level equal to 1/2 the caster's level.

School: Conjuration (Summoning)

Target is surrounded by 8 20th level female barnarians armed with chakrams.

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Britney Spears
CE Human Cleric(Evangelist, Lamashtu) 10
STR 8, DEX 12, CON: 12, INT: 8, WIS: 18, CHA: 18
Domain: Madness

The Rock
NG Aasimar Monk (Tetori, of course) 10, Bard (Celebrity) 4
STR: 20, Dex: 16, CON: 18, Int: 12, WIS: 18, CHA: 16

Hulk Hogan
CN orc Fighter (Brawler) 20
STR: 20, DEX: 16, CON: 20, Int: 10. Wis: 8, Cha: 16

Celine Dion
N Human Bard 18 (Chelish Diva)
STR: 8, Dex: 12, Con: 12, Int: 12, Wis: 12, Cha: 26

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Also, you can demonstrate argument fallacies

Oh, wait... that's the messageboards.

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Snorter wrote:
darkwarriorkarg wrote:
I'd say Aboleth ARE soles
This is a serious thread; no need to fillet with silly posts.

I got hooked by the lure of the subject.

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I'd say Aboleth ARE soles

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So many straw man arguments here I'm looking at a field of scarecrows.

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Richard Castle, CG Human Bard (Celebrity) 6 (Series start) 9 now
Kate Beckett, NG Inquisitor 6 (Series start) 10 now
Javier Esposito, CG Gunslinger (Musket Master) 7, Rogue 3 (former sniper)
Kevin Ryan, NG Inquisitor (Infiltrator)9

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5. They fail to tie their bootlaces.
6. The arcane trickster secretly ties his bootlaces together.

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Nearyn wrote:

Or my preffered solution:

Stop meddling in your players' characters.

Trust that the player is mature enough to handle his own paladin code and make tough decisions, and stop acting like its your job to be the arbiter. It becomes your job to be the arbiter if the player is NOT mature enough to handle his own character, in which case he should not play that character in the first place, or be guided with an easy hand, so as to become a better player, fit to play said character.

I have a paladin in my RotR campaign, and the only person at the table who is even commenting on whether or not something he does is within his code or alignment is himself, because he knows what he rolled up, and the other players and I trust him to play his character.


+1 to this. Stop micromanaging your players.

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Kydeem de'Morcaine wrote:

I will make an observation, based on my real life experience for whatever that is worth.

While not a master by any means, I have had some martial arts training. I would say above level 1 monk rough equivalent (maybe even above level 2 depending upon how you judge such things). I have been in a few non-dojo fights (but not all that many).

I can not usually tell just by initial glance at someone if they are looking to knock me out as soon as they get a chance (standard type actions), mostly just blocking while looking for a good opening (fighting defensively), or just trying to keep me from hurting them (total defense). After a few seconds yes, then I can tell. But not immediately.
Total defense is not cowering in the corner behind a shield. That would actually make you very easy to hurt. Defense means concentrating on blocking attacks, dodging attacks, etc... Part of that is making feints back at the other person, changing your stance to look like you are getting ready to throw a powerful hook, pulling up like you are going to launch a kick, etc... If you don't keep the other person on their defensive toes, your defense doesn't work very well. If they would know they don't have to guard against counter blows at all and can concentrate exclusively on offense, it becomes easier to hit you. So a good 'total defense' will not immediately look significantly different from fighting while trying not to get hit.

Even then, when I have decided that someone is not seriously trying to hit me. There is no way they are so oblivious that I could just ignore them and walk past without them being able to change their mind and me getting walloped when I try it.

This is only possible due to the turn based approximation of this combat simulation's rules. Anyone taking advantage of an opponent's total defense to know they can waltz by someone without risk, is definitely metagaming.

Agreed... with the same kind of personal experience.

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What you need to do is store your accumulated treasure in an underground location. Surround it with traps. Then hire goblin mercenaries to guard it...

Then beat up the other adventurers raiding the goblins...

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I'd ask for earplugs of sonic resistance 30.

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This all falls around changing your expectations.

I hear complaints about fly and teleport ruining encounters... and I wonder why the encounter isn't designed around needing fly and teleport to succeed?.

I don't GM these days (used to for 3.5, no time now), but when I did,I kept it cinematic (Influenced from my days running Torg and original Star Wars) as the OP suggests. There were a few curbstomps so my players could feel powerful. But when the serious opposition showed up, it wasn't a cakewalk for them.

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Axial wrote:

Besides reiterating my unbridled enthusiasm to play a paladin of Ra, I'm really impressed that there's going to be twenty Osirian deities. That's enough to make an entire homebrew "Egyptian campaign" out of!

Quick questions: Will Sobek be one of the 20?

Ancien Osirion Battle Chant, used by bards to inspire in battle:


Ra! Ra! Ra! Ra!

He's a sun god! he's a fun god!
Ra! Ra! Ra! Ra!
Test your mettle in a battle!
Ra! Ra! Ra! Ra!

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Vivianne Laflamme wrote:

It amuses me to imagine that's a setup for an event at the next Paizo con. 4--6 attendees will be whisked away to a stage where Iomedae (James Jacobs in a cosplay outfit) will put them through a trivia quiz! Iomedae/James Jacobs is impressed if they can answer the questions correctly without using the internet.

If they are wrong, they get blasted with sonic damage.

"Don't worry. Just sit next to these speakers... no, they're not refrigerators, just about the same size. Oh, by-the-way, do you like Rhapsody?"

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MMCJawa wrote:
I don't see a seduction of an ogre or aboleth going that well...

You don<t NEED to seduce ogres.

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I personally loathe the term "overpowered and broken", as it's usually used by people who simply don't like something, theorycraft corner cases, suffer from nerdrage or don't want to change their expectations.

However, if this is what they published... yeah, these read like epic spells from 3.5.

Actually, I think the first one WAS an epic spell.

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Depends on the character.

A good, honourable one: "Beat it, punk. I see you again, I so much as hear you're back in this business, I'm coming to finish our fight. This is the part where you run."

The Shaft: <lays a smackdown on the dude> "Ok, punk! You see me?" (answers yes) "Wrong answer!" <lays smackdown until thug realizes he should say 'no'> "Good answer!"

Generally, just let them go (Not like Arnie in Commando, though...)

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- Do not stop and ask for directions at the temple of Sarenrae
- You should not do this at the local temple to Pharasma either

Now, question: are you a necromancer?

Otherwise, you'll need something that can channel negative energy in some way.

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It's a special kind of stone cheese :-)

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Albatoonoe wrote:

As far as Pathfinder is concerned, Gods don't have to be "free" (like Rovagug) or even well worshiped (like the Peacock spirit) to grant power.

And seriously, how does one just "capture a god"?

You hit it with crossed streams from at least 3 proton packs

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- vital striie is useful?
- and helps make a better rogue?

Nerf errata should be coming along soon

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... combine concept with the evolutionist archetype...

"I feel like a redhead tonight!"

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For Sandpoint, the important thing is that they ain't goblins...

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You'll get every reaction from "No" to "OMG!!!! Point Buy is best" and waxing philosophies about 15 pt buys. You should be asking your GM: it's his/her rules.

There's no shame in having a well-rounded character, BTW.

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Garrick Williams wrote:
No. If it did exist, I personally wouldn't allow it as a GM. I despise items that give you feats and class features for free.

They're not "free". If they exist, it's a significant investment in your assumed wealth. For the cost of a +3 weapon, you get a feat.

I see it the other way. Feats and class features are a way of NOT using magic to do something.

That being said, run your games as you see fit.

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James Jacobs wrote:

Will there be important, key, load-bearing android NPCS in the AP itself? Guaranteed.

But will they be the ones we're looking for?

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From the description of Zyphus... his followers might be convinced, especially if they arrange "accidents" (cave-ins and such) vs the monsters. this would be their reward.

The Cultists of Urgathoa might arrange to have the followers of Zyphus get "accidented" after, but that won't be the paladin's problem. (reminds me of the Bear Cult from the Belgariad series... use them as shock troops)

Dispater is a pretty decent fellow for a Lord of Hell. His own followers would probably be most helpful and actually NOT stab the PCs in the back. After all, it helps to have a Paladin owe you one... and know it, always afraid that the cult would call in the favour. they can offer to broker and act as "middleman" to the other two cults, pointing out that they can best handle the distasteful task. Their motivation to help? legitimacy. After all, it's a noble family. It's their land!

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