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747 posts. No reviews. 1 list. No wishlists.



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1 person marked this as a favorite.
Journ-O-LST-3 wrote:

They go to Silicone Heven. However they will always reassure non androids that they too have sould so the fleshbags don't go mad.

Pamela Anderson?


1 person marked this as a favorite.

In 3.X, CoDZilla was born by people who theorized that a cleric could spend 3-5 rounds buffing before getting into combat. Even with persistant metamagic saving you a couple of rounds. I only saw one attempt in the past. Basically because the cleric was still more effective in boosting the party.

What it comes down to was the "me first!" style of playing that overcame the team-based play of earlier editions.

In one game I was in, we did have a screwball attempt to make a ClericZilla, refusing to cooperate and strategize with the rest of the players. He left the day before we were going to kick him out.


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Just get the feat to improve your critical range later.
Agile FTW


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Your fighter dies a dramatic, heroic death.
Make spellcaster after.

The harefolk is blatant favoritism and sounds like a ninja-type optimisation... but still playable.

One of you should be playing a musket master or a dual-pistol dwarven gunslinger


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"You heard the town cryer"
"I give him a hanky."


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Or, have a mythic character that can only be slain by beheading...


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I'd talk to the DM. Ask him what difference it makes if he allows rerolling or you just keep making new characters that die until you can get one that's closer to what the others are playing.

He needs a bit of give-and-take, otherwise you won't have fun, which kills the point of the game.


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I could picture a mythic/epic game where some upstarrs claim the titles. Lissala's Return, and she's ckeaning house. Or, at least, that's what they think. In reality, it would be a nascent devil lord (whore queen), looking to take the portfolio, the power and the titr of a god in order to offer an alternative to Asmodeus andhis mysogenistic hierarchy


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And do they dream of electrical elemental templated sheep?


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Charlie Bell wrote:

No, the GM should not have any say whatsoever in how I build my character. If I want to play a 3PP class with everything from the Genius Guide to Horrifically Overpowered Feats, the GM should not be able to veto any of it. Anything for which rules exist is just fine. Hell, if I want to play a Strong Hero 2/inquisitor 3/Hellknight Signifer 3/Mecha Pilot 4 with a particle rifle, the GM should let me because otherwise he's trampling all over my player agency.

** spoiler omitted **

Almost as good sarcasm as Roberta Yang :-)

The GM provides guidance and perhaps story ideas:
"Y'know, maybe the angel-blooded aassimar paladin with Oath vs Fiends might not fit in with Council of Theives... at least not yet. maybe we can fit him later as a brother to your PC... say, want to do a tragic, heroic death later, in order to bring him in?"

I don't ban classes and combos, but some may not fit in certain points. (Paladins in skulls and shackles, probably undead lord in Wrath of the Righteous...) But that's the subject of a different thread.


2 people marked this as a favorite.
ANebulousMistress wrote:

Only if your GM says so.

And even then there's no reason your PC can't skip town and go adventuring. What's the church gonna do, send tax collectors after you?

Although... That might just be something the Church of Abadar would try...

"Taxes? Not a problem my good man. You can deposit them in our account."

"No, you misunderstand... I am here to collect..." (thinking of the thousands of gold pieces potentially owed)

"Not a problem, my good man. You will need to the funds to pay for the damages and resurrections anyway."

"What..."

"Our accountant just finished sealing a pit fiend away. You know, the one that almost conquered your country? He will be filing his objections with your superiors. He might even remand it into their custody. Mind you, the iron flask he used is his personal property and so he'll be keeping that."


1 person marked this as a favorite.

You need the Antagonize feat to force opponents to attack you :-)


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Might be mixing up the bikini with Vallejo-inspired reprinted covers.


3 people marked this as a favorite.

Final Fantasy
Anime
Warhammer (have you seen their armour designs?)
Rob Liefeld (esp in the 90's)

Mind you, the chainmail bikini has been around since Robert E. Howard wrote Conan, at least.


1 person marked this as a favorite.

I don't get the need to do that.

For the rogue: Human raised by nasty elves. (adopted trait)
For Kitsune: they have a human form, so the RP purposes does not make sense to me imo.

I'm not a big fan of reskinning as race to another existing race. Just play the existing race.


2 people marked this as a favorite.
Googleshng wrote:

I don't think I've ever actually had the issue come up. If hard pressed though, I'd probably go with benchmarks:

"A servant of Sarenrae so powerful she can restore the dead to life."

"A wizard so powerful that with a mere gesture she can reduce her enemies to dust."

"A warrior so mighty she once felled a troll in a single swing."

"A champion of Iomedae who has been blessed with a heavenly stallion to carry her into battle."

It's trickier to pin down a rogue than most other classes this way, but if you're super great at sneaking around, people shouldn't be able to accurately assess you anyway.

You don't discuss it in-character:

"My knowledge is limited, but I can counter enchantments (dispel magic) and incinerate opponents (fireball)"

"The more powerful blessings of Sarenrae escape me, but I can prevent teh vampire from leeching your life and, with her blessing, allow you to walk upon air to the top of the tower."


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So basically the complaint is that the 1-trick pony is actually efficient at the 1 trick?

Undead and constructs are a bane to such a character.

Try using this build in Carrion Crown.

I understand that it's a save or suck 1-trick poney. It's like having a Confessor (Sword of truth series) or an Emma Frost on the team, so there are very few "heroic" endings to combat, just sock puppets.


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Kobold haka...
(yes, I know what a haka is...)

<kobolds begin Haka>
<Fighter looks at party wizard>
"You speak draconic, what are they saying?"

"Threats against our manhood, how fearsome they are, how they will tear out our throats... you get the picture..."

"Quite amusing. How should we respond?"

"Notice that they remain well within thirty feet of each other?"

"Yes?"
<Fireball>


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maybe an artifact used by aboleths against aboleths...

"Aroden's fishing lure of aberration domination"

"Large frypan of aboleth preperation", causes panic in any aboleth that sees it.


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Third Mind wrote:

Ok, so recently I took the Craft Wondrous Items feat in a Kingmaker campaign. I've read a portion of the long thread that had to do with adding an extra charge and more or less have seen that most agree that doing so is probably a bad idea. I can understand that.

This leads me to my own question of your opinions of how I intend to do things. I believe I should be perfectly fine as I think this is how everyone does it, but I could be wrong, who knows.

Anyways, what I intend to do is at the very least is, if the other party members that wants something made, they must pay the cost for creating the item itself. So if the item would normally cost 2,000gp, they must provide me with 1,000gp to make the item. If later I pick up Craft Arms & Armor they must also provide the necessary weapon or armor.

Or, is it generally the rule that the wizard pays all of the costs as well? I doubt this is the case, I'm just interested in opinion.

I'll probably hold the right to say "No" about crafting others items as well. I understand that it's potentially helping the party, but at the same time I could end up spending months of in-game time just to make their special item.

I assume this will be easily answered as it's more a matter of opinion. Let me know how you handle your crafting feats.

1) You should talk with your GM, but I beleive Kingmaker is very generous towards downtime and is crafter -friendly. You should discuss things with your GM.

2) You're not the party's crafting B**** either. Don't neglect your own character.

2) Your client pays the costs. However as you're spending time doing this, it would be normal for you to expect 1st dibs on magic treasure.

1) You're the item identification guy anyway.
2) You're customizing for other people. Don't feel shy about declering first dibs on wizard (or cleric if that's what you're playing) oriented goodies.


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chaoseffect wrote:
Azaelas Fayth wrote:
I had a Fighter whom his Captors made a point to remove his gear thinking he would be crippled without it... They didn't know he had a AoMF Tattoo, IUS, or was a Brawler.
I can only imagine their faces when all of that was revealed in the middle of their smug taunting.

<Anime taunt>

"You idiots. I was trying to save your lives by wearing the armour, so you'd have a chance."

"What? We have all your stuff..."

"That I wear to weigh myself down for training..."

An earlier poster seems to have had it right... the majority of these posts seems to be "watch me teach these guys a lesson"

Makes me want to make a monk. Who's at least decent without gear.


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Was it witnessed by anyone important?
Does the common soldier know this happened? (ie: affect morale and discipline)

If not publicly known:
*Gets called into commander's office, alone*

*after a bit of small talk*
"Don't let it happen again. Otherwise I can't ignore it."

If witnessed by common soldiers:
*Gets called into commander's office, alone*

"We have a problem. Not that I appreciate what you called me and I know it won't happen again.... right? But it's becoming public knowledge and it's affecting morale. What do you suggest?"

Have the player become part of the solution.

Imposing in-character discipline as it would happen in RL is generally a recipe for disaster (unless you want to generate antagonism, like the SS AP). Sadly,RP a hierarchy-based situation like this is frequently seen a railroading or forcing someone to play a certain way. It's a problem I noticed with military-type RPGs (Robotech,Mechwarrior, some aspects of Rifts). Only people who were in military reserves and such played into it properly. Many gamers emulate anti-authority figures...


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Mikaze wrote:
Umbral Reaver wrote:
Degoon Squad wrote:
If you Good and die you get to hang around hot babes like the Azata and the Archon trumpet( Or the Astral deva for the ladies) in the afterlife. If you are evil you end up as a Lemure in the afterlife. Think evils have much higher motivation to avoid their reward then Good guys.
Hey. Don't assume we're all straight. I think brijidines are hot!

Well there's another motivation for some characters to pass on: Not having to worry about life-threatening injuries having relationships with certain outsiders.

Also, lillendi and chaotic angels FTW.

Strumpet archon?


5 people marked this as a favorite.

The game is based on this.

(Beat up monsters, take loot)

The basic idea is that the monsters don't need the stuff when they're dead.

In world of darkness, progression and power has a different basis.

You're comparing different basic concepts and worldviews.


1 person marked this as a favorite.
Ross Byers wrote:
IIRC, it's because they view the creation of souls as their province, but the Gods have a huge trade in used souls.

They exercise their influence through the Birthing Industry Association of Avistan.


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They usually see her as the one of models for the annual Outsiders Illustrated swimsuit issue.


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None whatsoever. If they have fly, you plan on them using it. If theyhave teleport, then they need it to get to where they're going. At the level you get teleport, you shouldn't be mere dungeoncrawling.

It's all about adjusting your expectations.

Sound to be like you're prefer E6.

As for the LOTR example, why didn't Gandalf just have his giant eahgle buddies fly Frodo over mount doom and drop the darn ring in in the first place? (Fridge Logic)


1 person marked this as a favorite.

The Jean Bomb!


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IMO

TwiceGreat wrote:

How do the Runelords feel about Aroden? He was not a deity at the time of their empire, and the world was influenced greatly by the last Azlanti. Would you say his Death might be of interest to them, and possibly, could he have been alive during Thassilon i.e. could they have information on the mortal Aroden?

"After I have disposed of you, I shall direct myself to this... Starstone... I have heard of. If some upstart peasant could become a god in this manner, I should have no issues."

TwiceGreat wrote:
What would the Thassilonians have to say about the Empires of Taldor and Cheliax, especially (as big powers) and nations such as Nex and Geb?

"Cheliax would make useful puppets and their queen suitable as my main consort. After I dispose of her... councillor... I will also teach her the proper values of leadership."

TwiceGreat wrote:
Inquiring about the most powerful magic users in the realm, would Tar-Baphon be worth mentioning, and again, what might a Runelord do in regards to the sealed Lich - leave him be or try and find an alliance there?

"Tar-Baphon reminds me of one of my brothers. Let us leave him there."


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Just strains credulity:

If your doctor killed 5% of his patients (failed heal check), he would soon be unlicensed.

And a 1st level character has a 5% chance of unlocking the DC45 lock


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Your makeup (rouge) is definitely neutral.

Sounds like neutral behaviour to me for the rogue in question.


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Strange Doc wrote:


To me, if a spell is written is ink on a character sheet, it's too powerful. This cleric takes it every time, no matter the situation! It is an automatic cast if he ever thinks there is going to be combat. If a spell becomes a no-brainer, it is unbalancing IMHO.

Wait, so bless, shield, mage armour must be unbalancing by that definition.

Would you penalize a wizard for preparing haste?


1 person marked this as a favorite.

...back to silliness...

... you cast Raise Dead by using an intimidate check on Pharasma
... you used improved familiar to get a solar
... Rovagug allies with the oither dieties to seal your character away
... Chthulu worries you might find him
... You scare Azathoth sane.


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Mind you, Spears can be used to deliver a nasty sonic/poison attack.


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... you have an ability to summon 1d6 master summoners 3/day
... dieties worship your character
... Gorum is your bodyguard cohort
... your racial type is humanoid(Kryptonian)
... or humanoid(saijin)
... your name is Chuck Norris


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<Bit of a rant>
Position A
You'll have the Control Freaks who don't trust their players, audit character sheets down to the copper piece and will outright ban, if not nerf into uselessness, any item creation.

Position Z
You'll have the relaxed GMS, who game with friends, and simply ask to not make an item that breaks the game and follows the rules.

Between those two, you have a wide variance, from A-Z. Unfortunately, it seems the most vocal tend more towards position A.

Myself and my current DMs are closer to position Z

As to the following comment

Quote:
Sorry if any of this came across as hostile, this is just something we see a lot of on the forums - a player trying to pull one over their GM by making a broken custom item using the "formula."

After 3 years of frequenting these boards, I may have seen 2-3 threads like the above. Otherwise what I see the most is fearmongering of the above. Have I gamed with twinks that would abuse the item creation rules if given the chance? in the past, yes, but they generally don't know the rules and hate playing anything that isn't a fighter or a barbarian with max hit points.

<end rant>

What do you mean by "custom magic items anyway"?
It's unlikely he'd have much custom jewllery unless he spent feats on crafting magic items himself or was created as part of a group of adventurers who had someone specializing in it. This does not preclude the enhancement of existing magic items, though.

eg:
+5 Celestial Armour
+5 adamantine agile holy evil outsider bane rapier

For what you proposed earlier, nothing exists that already does that. This does require GM adjudication and won't get you a straight answer from the boards


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Android bard (Celebrity Archetype): I AM the 'droid you're looking for!


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Or... she could be in town due to a previous accidental encounter with a certain nobleman (fell off his horse, needed nursing?) who invited her to join him as a thank you...


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Roberta Yang wrote:

Even if you see the demon attack people, does that give you the right to kill them? It might be a rare Lawful Good demon who still has a misleading evil aura due to the [evil] subtype and who is only attacking people because it has fallen victim to a Dominate effect. The only correct thing for a paladin to do is subdue it nonlethally, restrain it, and study it while attempting to break any enchantments that might be affecting its behavior. And even if it turns out to actually be evil, you could take care of it nonlethally by giving it a Helm of Opposite Alignment, right?

Sure, it sounds like a lot of work, but paladins have to be held to a higher standard, and you can't just go around killing sentient beings without proof that there is no other option. Nobody said the path of good and honor was always easy. If you're a rollplayer who can't take that kind of responsibility, maybe you should play a different class so you can act like the murderhobo you are.

But you're acting as judge, jury and executioner! What about the trial? No jury of its peers? And you're removing its free will with the helm! No, you need to use diplomacy and convince it that putting on the help is to its best interest.


1 person marked this as a favorite.

10th level party? 1000 gp is a rounding error.

If they look official (well dressed):
I'd pay the giants the 1000 gp, then invite them for a meal. Ask them about what the land is like, who rules and what dangers there are.

But then, I'm the guy who suggests knocking on doors in an enemy lair. To ask for directions.

If they don't look official (eg: a hill giant and ogre thugs)
I'd aks them to pay me 1000 gp for their safety.


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Imp or quasit eats the previous familiar :-)


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He can even take gangnam style.


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Quote:

Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

Congradulations, you have a scenario designed to more than offend a paladin. WWCAD? (what would captain america do?)

1) Talk down his mercenary captain. Kipnapping does not resolve the situation, endangers the captain's soul and would give them a bad reputation.

is there some sort of mercenary guild in your campaign world in order to seek redress?

2) Go and negociate with the leaders. They are shortiung thge mercenaries they needed to defend them. Obviously, they needed help to defend themselves. Plus, word is now getting out that they renege on payments due, so who will fight for them now?


1 person marked this as a favorite.
Rynjin wrote:


And an Anti-Wizard who is the paragon of ignorance. He gets more powerful the lower his Int score goes, and once it reaches zero he can keep functioning and gains immunity to all spells (negatives give spell reflection) whilst simultaneously losing the knowledge of how to chew.

AM BARBARIAN!


3 people marked this as a favorite.

Vuron: Pcs can't make money by item crafting.

They make it for 50% of price (aka: cost), they can only sell it for 50% of price (aka: cost), barring specific feats, possible class features and campaign traits.

Princeimrahil:
As Anguish pointed out, PCs and GM should be on the same page. If you're in Kingmaker, item crafting is a good option. If you're in Carrion Crown, anything beyond potions and scrolls is essentially a wasted feat slot.

Higher level campaigns might even be based around needing to craft the item to defeat the foe. Don't think just "what can the PC do with it", think about "what plots can I derive from it"

Usually, if the treasure guidelines (not WBL) are at least given a passing nod, only about 1/3 of treasure should be in GP/gems. These GPs, if used for crafting, generally grant the equivalent of a +1 bonus to hit and damage. There is no doubling of WBL.

Also, most players are reasonable people. If they want to craft custoim items, discuss it with them (as I've discussed with players and as I discuss with my GM). This avoids both control-freak mentality and over-the-top crafting.

You'll find on these boards people adept at catastrophizing any feat/ability usable by PCs. Beware their advice.


1 person marked this as a favorite.

Well, if the other guy is taking magus and not oracle, and you want to french-fry undead:

Aasimar cleric of Sarenrae with Sun and Glory domains
Get +1/2/level damage using channel energy (aasimar favored class)
Get +1/level damage from domain using channel energy
Ignore channel resistance
Charisma bonus
Wisdom bonus
Traits: Birthmark

Switch celestial resistance to negative energy resistance.


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James Jacobs wrote:
TheWarriorPoet519 wrote:
Animation wrote:
Plus, Sarenrae is pro-slavery in some places, anti-slavery in others. Which probably seems pretty Chaotic.

Some of Sarenae's FOLLOWERS are pro-slavery in some places.

I don't think anything on the Goddess has her as being pro-slavery.

Correct.

One of the thigns we're exploring in Qadira and with some bleedover into Taldor and Osirion is what happens when a neutral good church (Sarenrae) has a sort of schism in its church, where one group continues to worship the goddess in the way she has traditionally been worshiped, while another group drifts away from her teachings into increasingly warlike behavior. It's all building toward something... I'd love to some day do an adventure path about the schism in Sarenrae's church and the conflict between Taldor and Qadira reaching a breaking point, with ALL of the PCs playing worshipers of Sarenrae who would then have to repair the church and deal with a group of zealots who have drifted so far away from the Dawnflower's teachings that they're essentially a totally new faith or philosophy (Likely with all of their clerics losing access to their spells and having to start worshiping some new deity... maybe Asmodeus or Szuriel!).

Wouldn't this be a nice opening for some minor sun domain dieties to weasel their way in: Nurgal, Aldinach, and Iaozrael (last one being an infernal duke... and I can see NG flipping to LE rather easily... "for the good of all" becomes "we do it this way because it's better for all")?


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toasterrage wrote:
darkwarriorkarg wrote:

Possible origin:

Warforged as a new race, brought forth by their maker, whom they refer to as the "Lord of Blades".

They are the Children of Gorum and Brigh, brought forth to do battle against the festering Worldwound.

Darkwarriorkarg, that sounds like an amazing start to an entire campaign. I may borrow that in the future if you don't mind for a campaign once my group finishes the Jade Regent AP.

Go for it... who knows, might blend well with the Worldwound AP next year...

Perhasps in this case, the "Lord of Blades" is a new diety, created by Brigh and Gorum from an Inevitable (get the Chaos-neutral-Law angle: destroyer, preserver, creator).

So you get a small "racial" pantheon

From Gorum: they are made for battle and have free will
From Brigh: They have the spark of life and are human-like
From the LOB: They have a purpose and direction.

Creation process:
They are created fully formed in forges brought forth from Mechanus, created from materials native to Golarion (wood, metal). There is a set number of them, but when they perish, their "spark/soul" returns to be born anew.

Pharasma would NOT be amused,as they don't answer to her in the end.

I can help flesh it out (I find this entertaining)


1 person marked this as a favorite.

Various ways
1) Take a real-world name, spell slightly differently
2) Puns
3) Foreign languages
4) Old English
5) Real-world cultures resembling Golarion

Human
Paul==> Phal, Robert==>Rovert or Trebor

Elves traditionally have "soft" sames
Sylvia==> Silviana

Dwarves tend towards "harsh" names (Puns or foreign languages)
Brick ==> Bryckwhal Stoneheart

Current campaign our main fighter is a chelish fighter: Proctar Sylax
We have a Human (Quadiran) Musket Master from Alkenstar: Abbas al Ra'ad (Roughly: Lion of the thunderous roar... sort of... Internet arabic, so it might be off)


3 people marked this as a favorite.
Zonto wrote:
Why do we need another thread about this?

It's Tuesday?

Monday Monk Threads
Tuesday Tentacle Threads
Friday Paladin Threads

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