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Just odd, most likely with a player that is ill-socialized with a wish-fulfillment. Fantasy.
His character has the true fantasy gf. Did he also take the achetype that allows him to reshape his eidolon at will (forgot the name)
Wait, you're complainibg about guards not detecting invisible characters? That's the point of invisibilitty in previous editions you had 0 chance of perceivinv an invisible opponent.
As to the rest, pretty much not a problem for any of us:
If you make a character who's an aceat trapfinding, his very build is supposed to eventually trivialize traps.
An ace at stealth? He's the one you send in to flank the enemy before attacking.
You seem to want a different game than your players. Maybe even a different game system.
Sorry, but you seem to want 10th level parties to have the same challenges as 3rd level parties.
Situation 2: Duration is concentration. Player moves more than 1/2 speed, probably loses it. And who cares? So the doorway is covered with an abjuration. Detecting is not disarming and still requires the consumption of resources.
Situation 3: Some groups actually do that as a tactic. And by 10th level, mechanical traps are supposed to be a joke anyway. Even if 1st edition, you were disarming traps to 90+% by 10th level.
Take 10: Gets rid of excessive die rolling. What's the issue? You can't use it if there would be a penalty for failiure.
Skill bloat. DCs top out. Roll with it!
Protecting the big bad:
You let it play out. Character is an assassin, doing what he's the best at.
How to not frighten a DM:
Approach him/her carefully
After a while, the wild DM may relax in your presence.
This is due having a high SR (spell resistance)
1) have fun and cooperate with your players
Part of the issue is bad players (psychotic lawfulk stupid) and bad GMs (ohhh, class with a shiny built-in off switch)
Another part is current north american culture (I include Canada in this... and I am Canadian) where lawful= joy-killing douche who gets in the way of getting things done. Perhaps this is a side effect of the 90's anti-hero trope
What are the popular heroes/shows these days? I will note any lawful influences. These are all IMO
Then there are shows like
Where the characters are just plain socio/psycho pathic
So we have a generation or 2 raised on "break the law if it feels wrong, lawful/ordered behaviour is the sign of someone who, at best, is dragging their heels...".
Bit of an aside:
That was then. Although it's still a nice pet, the Fairy Dragon ends up with an edge over it: It's a sorcerer. Even as it gets, by default, ranks of UMD, it can still use any wand that has spells on the wizard/sorcerer list without rolling, as well as scrolls. And it talks.
They may have gotten a Ra deal.
Enough to turn you into a Nut.
David knott 242 wrote:
Isis what you did there.
The other way to speed up your game is to have the party encounter a quartet of goblin gunslingers. Those who have surviving characters can keep playing, but with a smaller group ;-)
I used to place "Easter Eggs" in my games
2nd edition: A PC finds a dark, bat winged helm of fear. Command Word: "I'm Batman".
Eberron: No matter where the heroes went, they kept running into the same four goons, originally nameless thugs working for the Emerald Claw (good pay and health benefits). The poor guys always got beat up. They finally proposed working for the party. It was less painful.
Eberron: Pump-action repeating crossbows as martial weapons. (Rule of Cool).
Eberron: Running gag. The party rogue/swashbuckler was first attacked by a plant creature. Thereafter, he ALWAYS got attacked by plant creatures first. Even charging through the party to get to him.
Related gag: The group's warforged got a weird houseplant popular among warforged, from X'endrik. No one noticed it was sentient except the rogue. Because it kept trying to eat him when no one was looking/around. They thought he was nuts.
By invoking this mythic spell and using up 1 mythic point, the caster brings to reality any possible word pun.
Target is surrounded by 8 20th level female barnarians armed with chakrams.
Richard Castle, CG Human Bard (Celebrity) 6 (Series start) 9 now
+1 to this. Stop micromanaging your players.
Kydeem de'Morcaine wrote:
Agreed... with the same kind of personal experience.
What you need to do is store your accumulated treasure in an underground location. Surround it with traps. Then hire goblin mercenaries to guard it...
Then beat up the other adventurers raiding the goblins...
This all falls around changing your expectations.
I hear complaints about fly and teleport ruining encounters... and I wonder why the encounter isn't designed around needing fly and teleport to succeed?.
I don't GM these days (used to for 3.5, no time now), but when I did,I kept it cinematic (Influenced from my days running Torg and original Star Wars) as the OP suggests. There were a few curbstomps so my players could feel powerful. But when the serious opposition showed up, it wasn't a cakewalk for them.
Ancien Osirion Battle Chant, used by bards to inspire in battle:
Vivianne Laflamme wrote:
"Don't worry. Just sit next to these speakers... no, they're not refrigerators, just about the same size. Oh, by-the-way, do you like Rhapsody?"
I personally loathe the term "overpowered and broken", as it's usually used by people who simply don't like something, theorycraft corner cases, suffer from nerdrage or don't want to change their expectations.
However, if this is what they published... yeah, these read like epic spells from 3.5.
Actually, I think the first one WAS an epic spell.
Depends on the character.
A good, honourable one: "Beat it, punk. I see you again, I so much as hear you're back in this business, I'm coming to finish our fight. This is the part where you run."
The Shaft: <lays a smackdown on the dude> "Ok, punk! You see me?" (answers yes) "Wrong answer!" <lays smackdown until thug realizes he should say 'no'> "Good answer!"
Generally, just let them go (Not like Arnie in Commando, though...)
- Do not stop and ask for directions at the temple of Sarenrae
Now, question: are you a necromancer?
Otherwise, you'll need something that can channel negative energy in some way.
You hit it with crossed streams from at least 3 proton packs
You'll get every reaction from "No" to "OMG!!!! Point Buy is best" and waxing philosophies about 15 pt buys. You should be asking your GM: it's his/her rules.
There's no shame in having a well-rounded character, BTW.
Garrick Williams wrote:
No. If it did exist, I personally wouldn't allow it as a GM. I despise items that give you feats and class features for free.
They're not "free". If they exist, it's a significant investment in your assumed wealth. For the cost of a +3 weapon, you get a feat.
I see it the other way. Feats and class features are a way of NOT using magic to do something.
That being said, run your games as you see fit.