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I like this idea. The sahuagin subplot seemed too similar to the grindlylows in the first AP book- at least from encounter standpoint... Go inside aquatic creature lair and crawl...
My players are loving it so far, the muntineed before getting to bonewrack in book 1 and the last time we left it they had been shipwrecked (on hold for a month due to holidays),I'm also finding this book fairly easy to change around and keep the good bits. Rickety Squibs I kept, the piracy sandbox im keeping, tiderock is being kept (I'm having Pegsworthy and Kroop explain the background of it so it makes more sense for them to want it). The whole Shaughin subplot is going and I'm replacing the reason for the attack at Tiderock by Inkskin as a reprisal by Harrigan. I figure he is a bit miffed by having his new ship stolen which has thrown him into a rage (the start of his decline in to madness in book 5). He is lashing out at anyone and just wants the lady of the Rock dead and the rock finally his. Inkskin is his weapon as he is elsewhere (gives me a chance of having Harrigans presence in the book which I think is lacking, it seems a shame to not have him somewhere in it as his is a major villan).
This will also mean that I could have Inkskin change sides and become an NPC fairy easily. The map on her back Im using to get them to the Bonjo Tomo Isle adventure in Dead Mans Chest which is a really good jungle island with cannibals, apes a Giant Ape god and a really good cave/dungeon with good traps and puzzles to get to the treasure. I plan to finsh it with the Death Knell chasing the party being the dead crew claiming their treasure back and wanting them dead.