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dain120475's page

32 posts (7,787 including aliases). No reviews. No lists. 1 wishlist. 13 aliases.

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Oh well, bad luck.

Does anyone here know of another Skull and Shackles game that is recruiting? If anyone does - please let me know.

Thank you.


Aramuth wrote:
@dain120475 That class makes me think an Errol Flynn type character swinging on a rope doing a Captain Morgan stance. Even better Chunk sliding down the sail in the Goonies. You should check out the Duelist PrC from the basic book. The two classes are pretty much the same thing.

I believe you meant Sloth sliding down the sail; Chunk just held on to his back... ;)

Actually, in the other Skull and Shackles game I was playing, my guy was actually named "Flynn".

However "Flynn" was a bit too bookish and somewhat uncomfortable about being a pirate (I thought the game was more "nice guys" - I picked the "Surgeon Template" and modeled part of him after Erol Flynn's "Captain Blood" and "Serenity's" Simon Tamm.

Sadly the Simon Tamm part was a bit too overplayed, and eventually I ended up being the monkey in the wrench because I wasn't "piratey" enough.

This guy is a bit harder; a bit more darker.

I modeled him off of Lucius Vorrenus from HBO's "Rome" (second season, when he formally became the leader of the criminal gang in the subura); coupled with a bit of "Alexander 'Lex' Luthor" from Smallville (from the earlier seasons, when Lex was a pretty decent guy, who was slowly being corrupted by his surroundings).

But his movement and action will be more flamboyant and elegant; his fighting style is more suited to "Starkiller" from "The Force Unleashed" - and I guess in Dante's case his Bridget would be akin to "Juno Eclipse" :)

Other than that, I guess we'll see how things unfold.

All of this assumes the GM is willing to allow me to play, of course. But I'm keeping my fingers crossed.

My other option was a ronnin turned wako from the lands of Minkai - I thought that might be fun, too - but I'm excited to have the chance to play this class.

Well, wish me luck! I'm looking forward to meeting you guys in-game :)


DM Bound Shade - here are the notes for my character. Please let me know what you think, and if you're interested in having me play. Thanks again!

Backstory Details:

Name: Dante Vorrenus
Country of Origin: Cheliax

Brief History:

Dante’s history is a bit complex. To know him best we must first go back to his maternal grandfather, Martin.

Martin was a minor nobleman and a Hellknight (though he had retired from their service). His wife died in child birth and he had one child – a daughter known as Isabella.

He was not an affectionate father; and paid little attention to his daughter, except as a device to enlarge his house.

When Isabella was seventeen she was on a journey from the harbors Cheliax to travel east over sea to the southeastern spur of the Empire. It was faster for her to travel by ship; and as the daughter of a modest nobleman, she was afforded the rank and privilege to do so.

During the journey her ship was attacked by pirates from The Shackles; it was presumed that all were lost in the assault.

Hearing of the news Martin was grief stricken and reproached himself for the distance between him and his kin. Further; his determination to enact vengeance on an insult to his family prompted him to marshal a small company of men, charter a privateer and strike out to enact vengeance on these rogues.

During the next year he attacked and slaughtered many pirates in the Inner Seas; as well as many innocent sailors; simply to bring vengeance on anyone who may have killed his daughter.

Eventually, though, he found a ship and upon attacking it he discovered that his daughter lived, and was now a consort to the captain of the ship. During the melee he was grievously wounded and would die of his wounds in less than a month, yet he was still responsible for freeing his daughter and slaughtering the men who took her from him.

His daughter was reunited with Martin, and the two returned to his estates.

Soon after Martin had passed on because of his wounds and Isabella was the sole heir. However, it was discovered that she was pregnant by the former captain of the ship who her own father had slain in liberating her.

When her son Dante was born, she did what she could to raise him well; but having a son out of wedlock, born of a pirate with no rank and title did not attract suitors. Her lands and property were not tempting enough to draw the attention of a potential husband, and with no personal income, the property fell into gradual disrepair and she was forced to do what she could to keep her son living.

By the time he was six years old, all of the family servants and serfs were let go and allowed to leave due to lack of income. By the time Dante was thirteen years old the lands of the estate were rented out for “sharecropping” purposes. By the time Dante was seventeen his mother was forced to sell the property to a local squire who paid far less than its true worth, even with the disrepair.

Isabella took the bulk of the money and paid for his enlistment into the Imperial Naval academy. She used the rest of the money and purchased a small tavern and currently runs it to make a living.

With the commission purchased by his mother, Dante joined the Imperial Navy as acting Ensign and served with them for about two years (he was given his commission at 18). At that time he was granted his formal officers papers and given command of a minor vessel. During one of the missions he encountered a group of rebels and captured them.

It was Imperial law that the rebels must be executed; yet the ship was currently ferrying an Imperial Diplomat (Ferdinand Vespucci); who insisted that the rebels endure torture before execution.

Dante felt that was inappropriate. There was no legal reason to torture these folk, and in any case, Dante did not care for torture, feeling it distasteful and, in this case - unnecessary. Furthermore, he sensed that Vespucci was doing it out of personal amusement and simply because he enjoyed the action.

Vespucci insisted that his legal rights overruled Dante’s; claiming legal authority on the ship as Imperial Diplomat, and that Dante was not even a formally commissioned captain, only “acting captain” as he was merely the skipper to bring the diplomat to the next port of call.

However, Vespucci’s claim was incorrect; Dante was formally “captain” of the ship, even provisionally, and – as such; his word was law. This did not dissuade Vespucci, instead, it only seemed to encourage a righteous zealotry in the form of arrogant behavior to Dante that this “young pup” would have the impudence to stand against his formal authority.

Even so, Dante refused to torture the folk or allow it to occur, and at this time Vespucci’s personal body-guard attempted to force the issue.

A melee ensued between those loyal to Dante and those to Vespucci. However, the fracas was small as there were few men on board at this time on both sides.

Even so; Vespucci’s men may have prevailed, yet some of the rebels who were waiting their fate managed to break out and aid Dante; killing Vespucci’s men, and any who stood against Dante’s action.

After the combat ensued Dante was in a dilemma.

He had killed an Imperial Diplomat – and though he had the legal right as Master of the ship – he was also aided by rebels who had escaped their bonds in the fight. In short – he would be damned if he returned for trial.

Meanwhile, one of the rebel leaders; a young lass from Sargava (Bridget Teach) – prevailed upon him to get out when he could; to quit the Imperial Navy and come with them.

In truth, Dante was more moved by the woman herself rather than her arguments. He found her beautiful, passionate, and exciting. Furthermore, her enthusiasm for her cause stirred him.

The few sailors on board left alive understood that if any of them returned to Cheliax, they would be considered outlaw and traitor – and therefore executed. Meanwhile, they had a possession of the ship (though it was not very large or fast) and with it the means to escape south before this incident would be detected.

Furthermore, Bridget suggested to Dante that the Shackles was filled with the chance for a man to get a fresh start.

Dante allowed himself to be persuaded to travel south.

He was not eager to do so, but felt that he had little choice. Also, he was intrigued by Bridget’s passion for her assaults on Cheliax.

A curious metamorphosis had come over Dante and a sense of fatalism in the young man (he was now 21). He no longer cared for the strict rules of law that he had been hammered into his head. His opinion was that such rules of law were put aside by powerful men when it suited them, and the nuances of law could be disregarded and maneuvered around with ease, not because a man was “right” but because he knew how to manipulate precedent.

Though this was the norm in most houses in Cheliax, Dante had grown up with another side of that angle. His mother’s praise for his grandfather’s efforts to free her – his unrelenting pursuit to get the job done, his determination to free her no matter what; these details encouraged him to believe that there was a unique sense of honor among his people; a code that made sense to him, and one he had naively believed in without question.

With the understanding that this code was no longer true; even the fabrication he held dear – he believed instead that no code was worthwhile and nothing really mattered.

A sense of cynicism and bitterness hardened him as they sailed south – and it drove him to do vicious acts against any ship he encountered. Even so – he was always good to his men; and always fair with his crew. He never was unjust with them, always made sure they got their equal cut, and always made sure they were taken care of.

These actions were instinctual for him, however, he did not reason them out, he merely acted with that in mind.

Meanwhile, seeing his actions growing darker disturbed Bridget and she encouraged him to mellow his fatalism, and suggested that there were indeed some causes which were worth fighting for. Losing what you believe in did not mean you needed to end up giving up everything.

Dante was conflicted – the hatred he used to push himself was comfortable, it didn’t allow the feeling of any emotion; including shame, or guilt, or fear, or self-doubt or loathing. Only hate at the world for robbing him of what he held dear.

Even so – his heart was moved by Bridget, who had stayed his hand more than once on more brutal actions. Yet his anger remained, and he sense that in time his love for Bridget and his own anger would ignite a dangerous situation for her. In short, he was afraid that one day he may grow angry at her, and hurt her; and he could not live with that.

Arriving at a new port; Dante took his cut of the ship’s loot as acting captain and turned over the ship to Bridget and the crew; who had by now bonded well together.

It was sad partings on both sides, but Dante felt he must get away from his past and “find himself” on the seas, not knowing what the future would bring, only that the sea’s infinite possibilities, and they prompted him to seek a new start in general.

This is now where we find Dante Vorrenus.

I hope the backstory was okay to read and sets the stage for the character. If you like him – let me know, and I’ll have his sheet up and running for you as soon as possible.

Thank you again for your consideration!


DM Bound Shade wrote:
@dain120475: My main problem with the class right now is that it seems to be poorly written. Clarification is needed on many of the abilities. Other than that, it seems okay to me. I'd just have to iron out some of what's there first.

Outstanding! I'll have a backstory up for you very soon.

It should be up by tomorrow evening at the latest.

I'm looking forward to coming aboard!


DM Bound Shade wrote:

I'm reopening recruitment for this game. We've recently lost two players, and as I generally favor a group ranging from 5 - 7 people, I'm looking for 1 to 2 more players. Mainly, I'm looking for skill users, although I'm sure another front-liner or healer wouldn't be turned down.

My expectations of a player:

  • Able to post once daily. I understand that life gets in the way, so long as it feels like you’re posting daily, I’m good. Issues come up in my own life as well, but I’d ask that you inform me if something is coming up that is going to keep you away.

  • Quality posting. I prefer not to have to root through spelling mistakes and terrible grammar. Consistent structure is a boon.

  • The ability to work in a team together. I don’t mind party conflict as long as people are enjoying it. It can often add spice to the game. I’ve seen this only happen amongst people that communicate and are up for it. Which is to say, not often. Thus, I am leery of it.

  • Keep talking, even if it is only in the discussion thread. Ask questions, be proactive rather than reactive. I don’t mind handling questions for things that you might even be the least little unsure about. PM me about problems, plans, goals, if you had an issue with a call I made, so on and so forth. Communication is key to me.

  • Roleplaying. I love engaging others in telling stories rather than playing a skirmish game. Personally, I still feel that this is one of my weak points, and I want to have players that engage and challenge not only myself, but also the other players.

  • People who are willing to do risky things. I like to reward those that try to pull off unlikely, but epic stunts. It's not about trying to do anything that comes to mind, but rather about throwing some memorable actions into play.

Stat Stuff
** spoiler omitted **...

I am extremely interested in the position.

That said - I have a few concepts and I noticed your caveat regarding "3rd Party Character Concepts". I have an idea for a concept, but I wanted to know; what do you think of the Swashbuckler class?

I am not married to the idea, but it will effect my concept.

I enjoy social RP quite a bit, and I love to write. I typically post at least once a day; though generally more, so long as the game allows it.

As soon as I know more about the potential Swashbuckler class, I'll have a formal concept for you to peruse.

Thank you again for your consideration, I look forward to hearing from you soon!


I am specifically looking to play in Skull and Shackles game.

I have been playing in a group for a while; but it seems to be dropping off via interest.

I'm looking for a group that is just starting on book 2; when we're already friends and have bonded together and have our ship and are ready for actual action (plus we only started book 2 in the game I'm in; I don't want to get ahead of the story :)

If anyone is putting together such a game - please let me know.

I'm down with it, and I like to write.

Thanks!


Note: The last two songs were penned by dain.


DM Immortal wrote:

Happy Birthday Variels Daughter!

Ok first Rickety et al.

Rickety makes his way into the Commons and immediately goes and speaks to the Steward of the Commons, Chandra Bristlewick. She immediately goes pale when Rickety informs her what happened. At which point, she reaches below the bar and pulls out a small brightly colored bird. She whispers in the birds ear for a few moments before letting it loose. It wings its way out through a hole in the wall near the eaves and heads north.

Rickety turns around and seeing you there says Well I done what I could. Chandra's sent one o'her animal messengers to let them know what happened. Likely they know already with their magics and all. Pausing he runs his hands over his bald head and says You all done right by me an mine and I pay my debts. I'll take 500 gold off the price I quoted ye already. Bartlet's a good man and I'm happy he didn't go sliding down that snakes gullet.

----------------------------------------------

Horatio et al

You make your way around to the watch tower without too much fuss. It took you most of the morning to make it there even with the path as it is narrow and full of switchbacks as it makes its way through the jungle and up the cliff. Getting to the top you come upon the cleverly hidden, from the sea side that is, tower. It is little more than a covered platform 60 feet up. You hear snoring even from 60 feet away up there.

Upon hearing the snores, I spit a stream of tobacco juice to the leeward and scowl furiously.

Looking at the platform, my eyes narrow in disgust and I hoist myself up to the tower’s platform above.

”Oh for gods’ sake... Hey! Get on your feet you piss poor sons of squid filth. You hear me?” I yell out as I swing myself onto the wooden deck and look down at the man who is snoring.

While I’m up there, I will check the woodwork to see its current condition.

Knowledge: Engineering to gauge the construction and see if any work needs to be done.
1d20 + 7 ⇒ (5) + 7 = 12


imimrtl wrote:
I would be fine with getting back into Kingmaker on the second book. Anyone willing to run?

I am willing to run the game, if you are interested in playing.


shrodingerscat wrote:

Checking interest for a homebrew fantasy game, using the pathfinder rules, with the E6 subset (for keeping things a bit more gritty)

All I can say now is that it would be an original world, most likely something I create with heavy player input and that it would be VERY sandboxy and character driven, so characters with their own motivations are what I'd be looking for.

Link for E6, for those not familiar: E6

I'm interested - it kind of reminds me of the old Star Wars "D6" system - which is very similar in a lot of ways; but far more streamlined.

But I need to know more about it before I say yes or no.

What other details are there at this time?


I will keep your mom in my prayers - I hope she feels better soon and that you are okay, too.


You should see an edited sheet. Let me know if I am missing things.

Thanks!


The following site is for Dain’s Kingmaker Chronicles and is not open for recruitment. It exists for players who are specifically trained and recruited for the purpose of gathering information, compiling facts, and solving cases involving paranormal, extra-planar, otherworldly and supernatural mysteries in the nation of Praxis.

Praxis is situated south of Brevoy and in the northern area formally known as the River Kingdoms. It is filled with great challenges, including many complex and unusual mysteries. As such - a team of specialist investigators was needed to be compiled to solve these cases.

These are their stories. Dramatic Entrance


This thread is dedicated to the province of Arasmes.


Ariarh Kane wrote:

Since none of us are working with coordinates and positions and Ras moved back to us last round, it can be VERY difficult to discern where any of us are at this time. I supposed Ras was within 5 ft of us but again no coordinates to confirm exactly where. Ry called down lightning this round which is only a standard action as casting was a full round previously. Doesn't this allow her more leeway?

Indeed! Didn't know it was only a standard action.

However - you also need to 1. Draw your weapon (move action) - and 2. Attack the Creature (attack action) and 3. Move to hit the creature (he is not standing next to you - because you and Brett are already at the cave mouth - and I would assume Ras and Shae are right behind, not to mention Dior).

The creature needs to occupy at least a 5x5 square - he isn't on top of you and Brett - nor is he on top of Shae or Arasmes - with Kae and Clari gone from the group - and Isani - he'd be as close to Ras as possible - because he already knows what Ras is capable of from last battle, which would put him back farther from you and the front of the cave...

Meanwhile - you believe that he'd be going after the spellcasters now...

Then - when the "artillery" is taken out - he'll downshift - probably - with the healing staff - who will likely be exhausting powers on keeping the fighters up.


Ka'etil Malas'rae wrote:

Ka'etil will respond to Grishnak with a hearty pat on the back. "Something to eat sounds good." Kae follows Grishank along, into the room, and takes a seat in one chair, putting his feet up on another. He'll take a cup of what Grishnak offers, and have a sip, then get down to business.

hearing grishnak's responses

"I'll figure out how exactly i want to handle the situation publicly, but there's gotta be some kind of consequence for hassling Sylvath, like you suggested. Levying a fine sounds like an idea, I'll figure it out. Now, to keep things running smoothly, It'd make things easier if you got a license for running events, call the cut you were going to give me a tax, maybe tax winnings in general... Anyway I'll work out those sorts of details. You'll still make your money, and things should run more smoothly for me," Ka'etil suggests.

Then with a nod and another sip of the drink, he continues, "However it works out, if you take the slap on the wrist, and step in line and stay under the radar for a while I should be able to get things settled."

Kae laughs and smiles as Grishnak tells him about the drug shipment. He stands up and extends a hand to Grishnak to shake it. "Now that's something i can work with. Sharing that information, we can seize the shipment, stop the Pesh from entering the city. Perfect!"

"In terms of what we've been doing, there was a threat up north in the Temple of Erastil. It has been purged. From where exactly do these northerners that you mentioned come from? Who are they, and where can they be found? I'd like to meet with them, if they are so interested in us and our activities. And any other word about the other city that's been established, and the place to he south with the portals that you warned me about previously?"

last time grishnak mentioned: 3. Bombshell news: Grishnak heard that there has been a cult operating near your city for years, far away to the south – about a week or two – so they...

Grishank takes another gulp of the stale ale -

"The lads that looking for rumor on you be from Brevoy, lad - as I said - they all have the same trick of the accent, and lingo and such - most of them be real sly in questioning - we only put that together recent-like..." Grishank adds.

"I don't know if things be correct about the temple - whatever you done to it be out of my concern - I'm thinking you have something north more... mundane, but that doesn't mean less dangerous, eh?" Grishnak adds.

Grishnak then resolves to take your advice and be more subtle - though he is somewhat confused on what this "radar" you speak of is...

It seems quite clear the city to the south west he told you about is one and the same as the one Khromm mentioned - though that shall all be clear later - point is - in this case his information is accurate!

Finally -

I don't know who you run into first until I know more about your plans - for now, everyone is in Cloudwatch Keep - except Ariarh who is with DeVille - though you don't know that. If you have any other plans - let me know - and we can go form there. I won't be able to tell you who in the party you meet next - until I know more about your plans and where you go next.


Shaezon Silverfall wrote:
I'd like to go on a mission of some kind with Shaezon. Loot and XP!

Regarding Loot and XP:

Okay, right now I’ve come to a bit of a conundrum. The ways I’ve given out XP have not been fair to the gang at this time. For example – I gave bonuses to people who posted a lot – but if you’re out of town on business, during finals, or your internet connection is down, that created a gap in the party – this wasn’t really fair, because there simply times when people want to play, or write – but business/life/accidents come first and they can’t. I don’t like to punish people for not showing up – but when I hand out XP or Bonus XP for doing good work, it can feel like the people who missed out on things missed out on that.

The same is true for combat. You miss a “Skype Combat” because you have a personal errand that cannot be skipped – then you miss combat and are behind.

This seemed to me unfair. So I resolved to level people across the board for reaching certain stages in the game. I trusted that everyone would participate, and if they couldn’t make it a couple of times, they would still level up with the rest of the group.

However – this next part regards game rewards and “loot”.

By now you see I am not very generous with “magical items” or gear. This is on purpose. As your town grows in size you will eventually have the opportunity to have townspeople simply “Craft” your goods and gear for you – at cost. You don’t need to make rolls, and you will get the gear on discount from the book prices, since your own folk are crafting them.

This assumes, however, that the town has what it takes to “Craft” said gear.

For example – let’s say you want Magical Armor – very good. Have someone in town Craft it for you – it won’t be too expensive, and they can do it for you while you go on quests. But to do that you need certain buildings. You need a Exotic Craftsmen – 10 BP and an Armor Smith – 6 BP.

This is because “Kingmaker” is about building a kingdom – you will eventually have a mighty nation and control armies and soldiers and all sorts of things. Having a city is important. Spending half your inventory on a magic sword now is fine – but your city will fall eventually to another Troll attack if you don’t have an army, or protection, or whatever.

I am “tweaking” the rules somewhat on what certain buildings give you later – so that you have incentive to build buildings and make your city more productive. You will actually be able to recruit soldiers, cavalry, an army – and (in time – if you want) invade a nation, or take over a country – and (theoretically) rule the world!

Bonus XP, Loot and You:

So where does this leave us? In time, you will gain side quests – they don’t give you XP, because that causes gaps – they give you bonus Build Points and Gold for your one day city. This is because by around Level 7, you’ll have your own “City” to work with, and on that city you’ll be able to do pretty much what YOU want to do.

If you prefer weapons to magic – you become “lord” of your own city – and build it how you want – no vote no argument with a council – it’s yours to do with how you like it. As it grows in power – you can mold it the way you like.

You will eventually gain a dedicated “staff” of followers – not unlike the “Village Elders” in Oleg’s. They are not the same as “Followers” – re: Leadership Feat – they don’t simply “obey you” – but they do work for you, and you can build them as a standard character (albeit with less point buy then you – more on that later, though) – provided you pay them you can take them on private quests and make them more powerful – because they gain XP the normal way. They can even go up in level higher then you, if you want them too, but they don’t have to.

So when you see a “side quest” with BP and GP – you take it and complete it – the treasure is for your own private town (which is coming up). You control it, nurture it, and make it function. You want to create an academy for Wizards and have them Craft Potions – be my guest, if you can afford it! You want to make an army of soldiers – it’s your call!

If, for example, you want to make a crack commando unit that was sent to prison by a military court for a crime they didn't commit – and who then promptly escaped from a maximum security stockade to the Los Angeles underground and are (even today) still wanted by the government and living as soldiers of fortune - Well, I’d say hire the A-Team – or you could simply build, train, and equip such a team yourselves.

This allows you to begin to create new characters, not unlike a Follower or Cohorts - but not as buff - and they will live in YOUR town, and do what YOU demand (within reason - you don't own them, but you can make them, and play them - for certain quests). Essentially, when you gain Followers, you can make a new character - but you can also make a whole Town Council and play them out too - with different personalities and side quests and missions for them to do and level in.

Now, I shall be giving you some treasure as you head out on quests, and some leveling through the next several chapters, but it is not standard types of loot you may want. This is because you are supposed to be building your town - and if you want magical arms and armor and so on - you can have it - but your people will build it for you, you don't have to build it yourself. This is on purpose - it is supposed to make you interested in your town and becoming a powerful ruler. As your town grows, you can begin ordering your people to "Craft" exactly what you need them to Craft.

As for bonus treasure for doing extra posts or completing a cool combat? Such things can will happen, but they will generally be more exotic and personal then what is in the book. It is the kind of stuff that is mainly bonus for good work, but nothing that would/should theoretically break the game.

For example – Ariarh recently received a gift in game worth quite a bit of coin – largely due to her posting. It is not the Master Work armor she wanted, and it is not what she was really looking for – but she likes it and it can help her, and is fairly valuable.

So – if a person wants more “Magic Items” I will be giving them sparsely, for now – but that is only so you can create more of them later with the power of your Capital City, or your own private city – you’ll see more of that on level 7, though, once you (theoretically) take on a Cohort and gain Followers – assuming you’re a member of the Council – you will probably be finishing book 2 and be established as a Lord with your own land.

However: Though this is my plan for rewards, I want to make sure everyone is having fun. That said – if you prefer another method of reward or bonus, please let me know at this time.

To Shaezon – Speaking about all of this – you can take a level now. You’re currently at level 5; now on par with the team. You can “refresh” spells and HP at the start of the next day!


Ariarh Kane wrote:

If Shaezon decides to share the information about the ring with those in the chamber, Ariarh will wait to hear it before leaving with Lady Turon to find Anuk-Su Seti. Otherwise, as soon as Oleg leaves and the others decide on what they will do, Ariarh and Sylvianya Turon will go to Anuk-Su (the timing will be way before sundown). Dior had been waiting outside the meeting chamber door and has followed Ry and Sylvianya to the tower chamber. He will be standing guard outside as the ladies move into the room.

Ariarh is perplexed at the significant changes made to the girl's chamber. The lock had been removed for a purpose and it seemed obvious to her it was to stop the girl from refusing access to another. This did not bode well.

The jars of skulls and teeth reminded her of the Osirions and her skin shivered. Why would such items be in her sleeping chamber? She made a mental note to ask Anuk-Su at a later time.

As the Lady Turon gently spoke to the little girl, Ariarh listened but quietly moved about, drawing closer to the shelves lined with the jars of teeth, curious to the inscriptions on the scraps of parchment.

Perception (re inscriptions): 1d20+10

The magnitude of the silver wyrmling's words reached Ariarh's ears and her system went into shock. Ariarh clenched her fists and breathed in air, enough to compose herself before she attempted to speak or act.

Turning around and seeing the little girl backed up against the wall, Ariarh halts her movement forward and remains still where she stands.

In a gentle, contrite voice, Ariarh begins,

"We are not here upon anyone's behest. I came to apologise to you. When I asked Alaric to mete discipline, I meant removing a favourite trinket or toy or setting you up with a chore; mayhap have you apologise to the Council. I did not mean for him to inflict actual, physical harm to you. Please believe me, Milady, such a thing is abhorrent." Requiring clarification of events going on in the Keep that she was...

Note to all: If you all plan on rolling Natural 20's be warned - that's MY job! So... just saying...


New Chapter begins...


New quests coming soon - keep an ear cocked and eye peeled for them on the main board....


Foghammer wrote:

I am a huge fan of the force skills from the d20 RCR. I think that was pure genius.

As far as converting it to Pathfinder, I'm not sure you'd have to do a lot. If you have been playing Pathfinder a while and are familiar with most of the changes from 3.5, then all you have to do is modify the character sheets to reflect the Pathfinder skill lists and add in force skills, make sure to keep in mind the way certain feats work now, and how advancement works.

I've just been going over the RCR as of last night because I've been playing The Force Unleashed. I don't think much is required at all. I'd love to start up an Old Republic game with lots of awesome lightsaber action.

I don't like that you have to take feats to have access to force skills, and that there are three groups. Three groups, I understand, but not having to take feats to use any of them. You also have to divide your skill points up into them after you do that, so your "mundane" skills suffer for it. At least as far as I can tell. If I missed something in that, let me know, please.

I also like the advancement that "leveling up" provides, but the problem I found in the Force games were that Jedi were always broken. The fact that you can sacrifice Vitality to HEAL Vitality means that two Jedi can pretty much go back and forth with healing each other no worries. Makes it kind of a pain...

Tweaking some stuff like that via house rules would be nice, but I think it would be fun to play the universe, though.


These ideas all look pretty good.... but I think the real question on MY mind, and probably everyone else's is... will they be making a RPG playable that is compatible with Star Wars: The Old Republic?

I am already trying to come up with ways to do that right now, at least play by post (West End games... the "d6" version, has the most material, including source books based on details that took place during The Old Republic... visa via based on Exar Kun and Nomi Sunrider, among others...).

But the "crunchy stuff"... blueprints on ships, details on blasters, variations on lightsabers... I'd like to see it in a fun, free-flowing system I can enjoy for a Star Wars game, as well as Play-by-Post.

Anyway, that's just my two cents.


Horse is nearly dead... Smendor, you are charging full on to the horse at this time... if you can, glancing over your shoulder you see the man is moving slowly after you... no rush, he is walking...

at this point you have moved forward (as I am understanding) another 80 feet... starting in the first place at 160 feet plus 160 feet... you are 320 feet from the cottage... the man has moved slowly forward... in time he has no moved a total of 90 feet... long behind you...

Your horse has run far faster and longer... after three rounds after your advance it is now 750 feet further then when you started...

Or, if you prefer, it has moved a total of 910 feet all told from the man's 90 feet... but, as I said, he is only walking, not charging...

Your horse is well out of ear shot, however...

One of these creatures has disapeared, the other will make one more poke at your horse... If it hits, chances are your horse will be dead, if not, your horse shoud be okay... then thing disapears too...

Question is: if your horse lives, what is your plan?

If your horse dies, what is your plan?

1 attack

1d20 + 6 ⇒ (8) + 6 = 14

IF it hits

1d4 + 1 ⇒ (1) + 1 = 2


Technically Brett will NOT be taking "everything" we will leaving behind some basic stuff that is not worth our time. Meanwhile, you guys can sort out the rest... if you want, if you like it.

8 suits of damaged leather
All the barrels of beer, as it can't be hauled.

He's also leaving:
Salt 1 lbs
Rations Common (12 meals)
1 jar of honey
Playing cards
Game board

Bed clothes for beds and basic cooking utensils; etc. in the "common room". This should give you basic gear and supplies for the rest of you.

Brett is also taking the extra horses back to the camp as well.

Brett looks up at the sky above...

"By my count it's nearing noon,"Brett finally says after all the loading and packing. "If I'm right it will take us near 8 hours, maybe. We'd get back to Oleg's by around eight or nine, I'd think... mayhap. Then we sleep, have a fine breakfest, and be back here four tomorrow... ye lads stay safe while we be gone."

Hearing Smendor's comment to Ariarh, he turns sourly to the dwarf.

"Oh don't worry... WE'LL do our best..."he adds then kick his pony into a canter and begins the trek back to Oleg.


Dain GM wrote:
Gideon Samus Shaw wrote:

What's a hobbit walking expedition?

have no survival skill

Anyone can make a Survival Check, no matter what their skill rank is. If you have no ranks, it defaults to a Wisdom Check.

Further, after your Survival roll, make a Perception check.

Brett looks at your comment flatly before he urges his mount outward from the gate.

Succesful Survival Check:

You see the ground has been severly trambled in the rain. There are damp tracks in the mud, it looks like a herd of deer or elk have bedded down in the rain, but they are long gone. You see, however, there are heavy hoof prints in the ground. Horse tracks, at least three horses, and they seem to have scared off the deer lately, within the past hour or so. The horse tracks came from the south west, and are now heading north.


Ryuko wrote:
Dain GM wrote:

Ok, this was really hard as there were a lot of really good submissions, so hard that i decided to take an extra person into the group. To those that didnt make it I really enjoyed reading your submissions and if a spot opens up I will be happy to have you resubmit a character.

Now as for the group, here it is:

Alaric Winter (Preselcted) Sorcerer,

Ry (Preselected) Druid,

Tessara (New) Ranger,

Smendor (New) Fighter,

Leto (New) Summoner,

Tiny Cofee Golem (New) Jedi/Cleric or Staff Magus/Cleric

I myself will be playing an NPC, named Brett. But he will be a supporting player mainly, now that we have a crew.

The plan is to start playing by Sunday night. You each will be getting a "signature item" forwarded on to your character soon. Once I see your backstory and characters posted you're on board, and I will have your item to you in a day or so. The hope is we will start on Sunday. Check out this link here for the game.

http://paizo.com/paizo/messageboards/community/gaming/playByPost/dainsKingM akerChronicles

Huzzah, should be able to get Leto done tonight or early tomorrow. *Skips off to work on character*

PS: Just so I get it, only change in building is 3 traits, 28 point buy right?

you are correct


Vesta Groveborn wrote:
Dain GM wrote:
Vesta Groveborn wrote:
Fey child raised by Druids who has a real "imaginary" friend. Then she grew up. :-) class will be master summoner.
I think I may already have a summoner. Is there anything else you may be interested in playing? Let me know...

I have more ideas floating in my head than I can count. So the short answer is yes.

Off of the top of my head:

Elementalist cleric (fire and air domains) - Has a large scar caused by a traumatic burn on her left face and upper chest. Instead of fearing fire she revered it. The scar doesn't heal with magic.

Staff Magus - Haven't totally worked out the personality, but i want a very Jedi/monk feel to him

Dwarven Dragon disciple- very druid'y bestial when fighting. When possible makes a neckpiece that allows him to use his claws more often (Dm discretion, but preferably at will) May take a level of Barbarian to add the "crazed bezerker" feel to him.

Earth child Dwarf - Either clerice with stone, earth elemental sorcerer, earth oracle, or metal wizard. with the exception of cleric these builds are typically not optimal, so I've never actually seen one played. However I love the idea and would be fun to be able to play.

Any of those sound like they might fit? If so point me in the right direction and I'll come up with good character background and motivations.

Edit: Also I played a radiant servant of Pelor character in a previous edition. It would be fun to build that character again, minus the prestige class of course. He's a very sheltered cleric who isn't traditionally violent, but very protective of his friends.

Very cool... by Jedi do you mean like a "Force Adapt" or a Sith. Or... do you mean it more like a Zen-like philosophical ideology? Just curious... Fire/Air cleric works too... we could ALWAYS use more healing...


Grif Hallisp wrote:

I'm interested in joining the group as well, I offer you Grif Hallisp the quiet and noble berserker. He's a Half-elf Barbarian(Invulnerable rager) and built as a tank. Here is his background and everything else can be found on his alias.

** spoiler omitted **...

Quite and noble bereserker, eh? Well, I'm not saying no, but I will be thinking about it. They probably could use a tank in this group.


Dain GM wrote:
Ryuko wrote:

Ok so I suppose that throws out my gunslinger idea. I suppose I'll go with summoner. With no further ado: Letohandrines North-Orlovsky.

** spoiler omitted **...

It does not throw out Gunslinger, if you are still intereted. While any character can get pistols (theoretically) the current method of attack is like any other method of attack.

A Gunslinger's natural skill and talent can allow him to use Grit, but also, it can allow a Gunslinger (and ONLY a gunslinger) to use the rules for Gunslingers weapons and ammo in the book. If they choose to do so, it will mean they only need to hit on a range touch attack. Everyone else treats a firearm as a standard "ranged weapon".

I also enjoyed your summoner concept, but don't feel stymied into one idea or the other. Play what you enjoy. If what I just wrote improves your thoughts on Gunslinger, I say go for it. With three traits, rich parents allow you to play Gunslinger with somewhat relative ease.

Yikes! I should add that if any players wishes to "craft" weapons and ammo, they still need to use the regular rules for "craft" such gear (including prices) found in the Gunsmithing feat. Which means that though ammo prices may have changed, the base "cost" of ammo for building your own and the math involved is designed around origional prices.

Also, a "Gunsmith Kit" weighs 5 lbs.


character sheet:

Name : Joe
PC Name: Lance Antares
Race : Human
Class : Gunslinger
Level : 1 EXP : ___
Sex : Male Age : 24
Height : 6’1” Weight : 160 lbs
Skin : Tan Hair : Black
Eyes : Blue Size : Medium
Alignment: LN Star Sign: Satyr

Stats
Str. : 13 (+1) Int. : 14 (+2)
Dex. : 18 (+4) Wis. : 15 (+2)
Con. : 10 (+0) Cha. : 10 (+0)

Light : 0-50 lbs Medium: 51-100 lbs
Heavy : 101-150 lbs Speed : 30 ft

Saving Throws
Save Base Ability Misc. Total
Fort. 2 1 0 3
Refl. 2 4 0 6
Will. 0 1 0 1

Combat Bonuses
Type Base Ability Misc. Total
Melee 1 1 0 2
Ranged 1 4 0 5
CMB 1 1 0 2
CMD 10+2 4 0 16
Init. 0 4 0 4

Defense Bonuses
Armor Type AC Bonus
Dexterity Mod : 4
Flat Footed : 13
AC : 17
HP : 10

Weapons/Damage
Weapon Attack Dam. Crit.
MW Pistol +6 1d8 20x4
-Range: 20 feet increments B/P
Curved E. Blade +6 1d10 18-20x2
Daggers (4) +2/5 1d4+1 19-20x2

Feats
Weapon Finesse Rapid Reload
Gunsmithing

Weapons/Armor Proficiencies
Firearms Light/Medium Armor
Simple/Martial Weapons

Skills
Skill Name Total Rank Ability Mis
Acrobatics 8 1 4 3
Appraise 2 0 2 0
Bluff 4 1 0 3
Craft (Alchemy) 6 1 2 3
Climb 1 0 1 0
Craft 0 0 0 0
Diplomacy 0 0 0 0
Disable Device x
Disguise 0 0 0 0
Escape Artist 4 0 4 0
Fly x
Handle Animal 0 0 0 0
Heal 2 0 2 0
Intimidate 0 0 0 0
Jump 1 0 1 0
Know. Arcana x
Know. Dungeon x
Know. Engineer x
Know. Geo. x
Know. History x
Know. Local x
Know. Nature x
Know. Nobility x
Know. Planes x
Know. Religion x
Linguistics 2 0 2 0
Perception 6 1 2 3
Perform 0 0 0 0
Prof.: 2 0 2 0
Ride 4 0 4 0
Sense Motive 2 0 2 0
Sleight of Hand 4 0 4 0
Spellcraft x
Stealth 8 1 4 3
Survival 2 0 2 0
Swim 1 0 1 0
Use Magic Dev. x

# This Skill is modified with Gear (see below)
* Armor Check Penalty Applies : __0__

Languages
Lang. Lit. Lang. Lit.
Common x Elven x
Draconic x

Racial Abilities/Traits
+1 Bonus Feat, +1 Skill Point per level
+2 to One Stat (Dexterity)
Favored Class: Rouge
Trait: Rich Parents
Trait: Heirloom Weapon; Curved Elven Blade

Gear

On Person
Name Weight Cost
Masterwork Pistol 4 lbs 300 GP
“Telcontar” Curved Elven Blade 7 lbs 80 GP
Dagger (2) 1x2 lbs (2) 4 GP
Master Work “Parade Armor” 20 lbs 175 GP
+2 to Diplomacy/Intimidate
while in Xoth Sarandi
Courtier’s Outfit/with finery --- 76 GP

Gold Pieces in Gems, Etc. 154 GP

Total 33 lbs 789 GP

In Backpack
Playing Cards --- 1 GP
1 lbs tobacco 1 lbs 10 SP
Gunsmith Kit 5 lbs 15 GP
Shaving Kit 1 lbs 15 SP
Thieves Tools l lbs 30 GP
Water Skin 4 lbs 1 GP
3 days, trail rations 3 lbs 15 SP

Total 15 lbs 51 GP

In Satchel
Powder Horn/Shot 50/__ --- 55 GP
Pipe --- 5 GP
1 Serving of tobacco --- ---

Total --- 60 GP

Total 48 lbs 900 GP

Feat Description
Gunsmithing: Access to a Gunsmith Kit allows you to craft firearms and ammunition. No check required.

Craft Firearm: Can craft firearm for 1 day of work every 1,000 GP per cost of Firearm and half the cost of firearm.

Craft Ammunition: You can craft basic ammunition at 10% market value with Gunsmith Kit. If you have one Rank in Craft: Alchemy, you can craft Alchemical ammunition for half the cost of item. The same applies to cartridges. This task takes one day per 1,000 GP of value, minimum of 1 day.

Repair Broken Firearm: Each day you can repair a broken firearm in one hour. No check needed.

Rapid Reload: Reloading a firearm is now a move action. This used to be a Standard Action.

Weapon Finesse: Use Dexterity instead of Strength on light or special weaponse.
Class Ability Description
Deeds: Deeds are specific tasks a Gunslinger can do each day with the use of “Grit”.

Deadeye: The Gunslinger can perform an attack as a “touch attack” beyond their range increment, provided they spend 1 Grit Point. They still suffer the usual penalty to Range Increment.

Gunslingers Dodge: At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Grit: Gunslinger starts each day with “Grit” equal to Wisdom Modifier. In this case “+2”.

Gunsmith: Gain the Feat “Gunsmith” for free and starts the game with a battered gun which he can upgrade to “Masterwork” at the cost of 300 GP.

1. Background for Character

Where was your character born?
– Xoth Sarandi

Who raised him?
-- Lance was raised by his parents. The Antares family first got its big start when several centuries one of the ancestors of the modern family ended up saving the life of a minor elven noblewoman. The man, one Orion Antares, was a wealthy merchant and free trader. The elven maid was promised to him as wife, if he cemented a shipping industry with the city; which he did. The marriage prospered, and occasionally his offspring have intra-married with Elven stock, though it is predominately human. Even today, Orion’s sword has been passed down father to son, and was now given to Lance by his father Elriq on graduation from the Naval Academy.

Lance’s father, Elriq, is a stout man of power who has encouraged his son to enlist in the town’s naval academy and serve the nation of Xoth Sarandi. Lance did so, to placate his father’s needs, and was bequeathed a weapon that was passed down for his efforts. However, after a four year term in the naval academy, he purchased a small sloop and set sail to make his fortune.

What was happening in the region when your character was growing up?
– Xoth Sarandi was, and is, a metropolis of great renown. To this day, when in town, Lance is recognized as a ship’s captain, a former member of the Elven Navy, and is regarded with minor respect and accolades due his title. However, he spends little time there, preferring the open sea and the freedom to chart his own course.

Does your character have any relatives?
– Yes. He has a mother and a father (Elriq) a human 50 years old. His mother is Josephine, a human of 41 years of age. He also has a younger sister Madeline, who is 15 and engaged to a 18 year old Human ensign (Derek Rand) that has recently received his papers to serve a 2 year term with the Elven Navy. Derek completely loves the Antares family, though is often distrusting and suspicious of Lance, feeling he should have continued to serve with the people that helped him instead of leaving the empire.

2. Motivation

What are your character’s immediate goals? What would he like to do in the coming year?
– Get back his ship! Lance is a competent sailor, and a good fighter. However, his sloop “The Scarlet Succubus” was taken from him in a raid by a pirate lord. More on this below.

What are his long-term goals?
-- Get his ship and kill the miserable sod who took it!

What type of person would be his ideal mate?
– Someone with heart, compassion, spirit, and beauty. Someone with danger, mystery and intrigue.

Who is his patron deity? Is he a devout worshiper?
--- No specific patron deity. He respects all gods alike, both Avillon and Callistan but is a bit partial to Old Heakun and Arosi, though he will place most of his “patronage” to Valkazz.

Is he a devout member of any nonreligious cause?
-- He is a former member of the Naval Academy of the Xoth Sarandi. He is respectful of their military heirchy, and the government of his home. He also respects the “laws” of the sea, honoring the codes he traveled under while during his time as a Free Trader/Privateer. He still possesses his letters of marquee from Xoth Sarandi, even though he does not have a ship.

Is there any race, creed, alignment, religion or the like against which he is strongly prejudiced?
-- He mistrusts many, specifically those of “evil alignment”. But believes actions, not race should call the man what he is. Those who deliberately choose to align with a cause that he feels to be dangerous or deadly, or evil, he will judge by the actions of the cause.

What is his greatest fear?
– Becoming a slave, and having his freedom stolen.

What is the one task he absolutely refuses to do?
– Carry or transport slavers. Lance may be a bit of a wild person, but he has his own “code” that he always sticks to.

Idiosyncrasies
What is your character’s motto or favorite saying?
– “Never tell me the odds!”
What is his favorite color?
--- Silver
Describe what he would wear if money were no object?
-- He is already wearing it, though if he had the time, it would be better mended and cared for.

What is his favorite food? Drink?
-- He enjoys seafood; shellfish, salmon steaks, lobsters, cracked crabs, oyster stew, gumbo, shrimp, and so forth. He has a refined taste for wine, preferring “Elven” wine, to human style; he enjoys white with his sea food, namely mead, and also likes sweater types; liquor’s, port, and a type of Elven Sangria.

What is his favorite animal?
-- He enjoys falcon’s and also dolphins. Both are wise beasts that are good to sailors and epitomize “freedom” to him.

What habits of his friends annoy him most?
-- His tendency to go on with long stories and occasionally talk down to “common folk” a bad trait he developed while being “classically educated” while serving with his family.

Traits: rank each trait from 1 to 10 (ten being highest)

Courtesy 8
Valor 6
Self-sacrifice 6
Generosity 4
Sobriety 4
Calm temper 4
Optimism 8
Curiosity 5
Forgiveness 4
Cheerfulness 6
Patience 3
Honesty 8
Helpfulness 7
Loyalty 10

Miscellaneous

What well-known media figure from sports, movies or politics most closely resembles your character?
-- Most likely Harrison Ford, with a touch of Nathon Fillion.

What would be his theme song?
-- As for THAT… go here: http://www.youtube.com/watch?v=4LZcMv0H1bI

If his friends were to write his epitaph, what would it be?
-- Here lies Lance Antares. He may have been a bit of a bastard from time to time, but he was always true to his friends, and good to his word. We’ll miss him.

What would be his job in modern society?
-- Soldier of Fortune.

The above is a simple description of my character for the game. I will have a more detailed "backstory" added soon for consideration. I'm looking forward to gaming soon.


GM seeking PC interested in taming an unspoiled and wild frontier. Prefer companions with pluck and daring willing to take personal initiative and mold world around them into something greater. Prefer combat training, some knowledge of healing or arcane arts.

Party prefers long walks in the woods, horseback riding after sunset, rock climbing, spelunking, good food, good company, and the chance to slaughter evil. If this sounds agreeable, please let us know.

Remember; the gods gave us hands so that we may take life by the throat.

25 point buy
3 traits one must be from kingmaker
allowing content from the d20pfsrd.com with approval for anything non-core

Look forward to hearing from you soon: so far we have one "rouge type", one "alchemist type" and one "healer type" and one "mage type". Looking for new options, but will take good story types.


This is for the King Maker Campaign Chronicle. I am not currently in the process of recruiting, though I may advertise for players later on the Gamer Connection Board.

In the meantime, this is a game dedicated to "story" rather then simple hack and slash. Role-playing, not "roll" playing. I hope you enjoy reading it as much as I enjoy writing it!

peace



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