Pathfinder Adventure Path Subscriber
DeciusNero wrote:
That's kinda the impression I got from her in Chronicle of the Righteous - sort of a kyton-flavored angel. She's a really unnerving figure, I'll give her that. I wonder if the other Empyreal Lords find her disturbing?
Pathfinder Adventure Path Subscriber
My group just made it into the grounds of Renchurch last night and after a few delightful encounters with an Augnagar Qlippoth, Caelandara the Banshee, a stable full of bloody skeleton Nightmares, two members of the Night Harrows, and a few haunts. But to keep on point I want to make the Tyrant's Whispers especially memorable for my group and was surprised to find this haunt didn't already have its own thread on these boards. Let's fill this page with horrendously cruel torments for player's to experience! I'll get the ball rolling with this one: When the haunt is triggered player's are immediately targeted by successive Sands of Time and Disfiguring Touch spells as if cast by Wish within the haunt's radius as their bodies are wracked with agony from aging decades in moments and twisted into vile shapes by the Tyrant's Whispers.
Pathfinder Adventure Path Subscriber
I've been taking a similar approach with letters to the PC's. Adivion first took note of them during Trial of the Beast when my brother's ranger cast Residual Tracking and found out what he looks like. That was such a fun hook to use! By the time they finished Broken Moon he'd left a letter with Vrood for the PC's and periodically been sending feather tokens with new messages. After one of them was slain by vampires in Caliphas he sent the party a diamond (conveniently worth 5,000gp) as a twisted condolence and to goad them on into pursuing him.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Tar-Baphon too please!
Pathfinder Adventure Path Subscriber
It's easy to forget that evil doesn't necessarily mean that he can't be a team player. As a lawful character he's probably more likely to see the benefits of a group dynamic and to value the rest of the party, even if it's just for the skills that they possess instead of the bonds you've created as companions. That said it's still really important that you communicate with your GM and they other players involved. Evil characters are kind of like the S&M factor that way: you've got to be comfortable and trust the people you're playing with for it to be any fun at all. Good luck and I hope your game goes well!
Pathfinder Adventure Path Subscriber
I really like the Magaabyan Arcanist. But after taking over GMing duties for the past year among my friends, I really would like to introduce our party to a Noble Scion or a Sleepless Detective in our Carrion Crown campaign. The Hellknight Signifer, Tattooed Mystic, and the Daggermark Poisoner are others I'd love to play someday. I'd love to make a Blackfire Adept and Umbral Court Agent as antagonists in future games. Paths of Prestige was really full of win.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
James you big tease! Skull and Shackles, Shattered Star, and all the other awesome goodies on the horizon... why did I have to have student loans?! Is there a contract devil in Paizo HQ that will give me a decent price for my soul?
Pathfinder Adventure Path Subscriber
Batman could be said have been every alignment because of how he's been reinterpreted by so many different writers who bring their own baggage to the character. The Juju oracle in question sounds more akin to L/N to me because of the specific self-imposed code of conduct he follows. Good and Evil seem kind of arbitrary to this character because he doesn't define evaluate them outside of the existing code he follows, because they are an extension of this code instead of existing independently. It's getting early and I could be wrong (or just loony) but that's my two cents.
Pathfinder Adventure Path Subscriber
It's true a fighter or wizard to get past various obstacles that a rogue can too but the fighter should always be wary of the unknown and the wizard blows spells he could have spent elsewhere (and more wisely). The rogue isn't as vulnerable to all those trapped panels and doors like the fighter and he also doesn't generally have to blow any precious resources to bypass these pitfalls or there locks. Plus the rogue gets bonus style points for leaving the trap he just bypassed armed and ready for the next sucker that falls for it. |