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cwslyclgh's page

RPG Superstar 2013 Marathon Voter. 1,635 posts (1,684 including aliases). No reviews. No lists. No wishlists. 1 alias.



Marathon Voter

1 person marked this as a favorite.

I have finished voting, but have decided not to reveal my picks until the final day of voting this year, in an attempt to stave off swaying the voting process... people thinking stuff like "Joseph Kellog seems to have enough votes already that he should make it through with out my help, so I am going to vote for Adman Blanchard instead because even though I hated his archetype I loved his item and would like to see what he can do in the next round"... (note that I just used those names as examples, it is not indicative of what I thought of their archetypes).

Marathon Voter

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I recorded the Fellhound Collar, Irrisen Sacrificial Athame, Paint of Discerning Demise, Battle Standard of Perilous Defiance and the Helm of Hive in my list post cull.


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Grayfeather wrote:

Yes but grappled on top of dazed doesnt give you anything. Also the CMB check vs something big like a golem or a giant is not very high %.

Well it means that the creature is going to stay grappled and take the damage each round for a minimum of 4 rounds if it fails its initial will save... and like all spell combinations it is going to be situational... don't cast it on golems or giants then (although assuming that a rod is not used, the min caster level for a dazing black tentacles means that the tentacles CMB is +20, easily affecting hill giants, flesh, wood, and ice golems, and having a better than 50% chance of working on stone, fire and frost giants and clay golems.

If cast on a group of 6 Hill giants (a CR 13 encounter), each tentacle would need to roll above a 3 on d20 to successfully grapple a giant, inflicting 1d6+4 damage and requiring the giant to make a will save (with its whopping +3 to will saves) or be dazed for 4 rounds, each of those rounds it cannot attempt to escape from the grapple, so it automatically takes the 1d6+4 damage and must will save again or reset the daze to 4 rounds from that save...basically any hill giant from the group that is grappled (80% chance) and that fails its initial will save (chance will vary by caster, but likely at at least gonna happen 80% of the time) is very unlikely to ever get free taking the full 15d6+60 (112.5 average over the course of 15 rounds, enough to kill a hill giant)...

Marathon Voter

1 person marked this as a favorite.

The winners of round one are still chosen by the judges, all of our feverish voting was just to determine the order in which the judges look at the items.


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since cover is a named bonus (based upon the various places in the rules grick cites) improved cover and soft cover shouldn't stack.


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I'd say that the snake could move through such an area at normal speed, but would still take the combat penalties for being squeezed (because it can't coil to defend itself or strike as effectively)... there is something to be said about GM common sense playing a part in interacting with the letter of the rules sometimes.

Marathon Voter

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Possibly the only time it is the right button to use.


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I like the elemental native outsiders (oread, ifrit, sylph, undine) and tengu (although they are not really a 'new' race)... and I agree with BBT, this is not a rules question... and should probably be in the general discussion forum.

Marathon Voter

1 person marked this as a favorite.

Plus I have been a marathon voter since before they gave us the titles (It is the only voting title I have ever had), and I have only seen my item 4 times... so I doubt that I am unduly influencing its placement.

Marathon Voter

1 person marked this as a favorite.
The Red Ninja wrote:


5. Should we consider it a problem if we notice the marathon voters' items are particularly well represented in the top 32? Is that mathematically likely to happen given the way the voting is going, and assuming those people are upvoting their items whenever they see them?

Remember that the Judges still pick the top 32, all our votes do is decide what order the judges look at the items in.... I would be shocked if all the items that make the top 32 are simply the 32 items that get the most votes from the public voting period. Even if John Doe rigged the system somehow to get 1 million up votes against each other item for his misformated Astounding Codpiece of Stupendousness (a Camping Spell in a Can that also makes one immune to a personal range spell when cast by others and has a market price of $4.95), putting it firmly in first place in the voting.. the judges are simply going to reject it and move on.

Marathon Voter

2 people marked this as a favorite.

It depends... if that item's "unique way of activation" requires a character to slit his own wrists or eat a baby or something like that I am not really interested.

Marathon Voter

1 person marked this as a favorite.

Shadowborn...NOOOOOOOOO :::waving arms in slow motion:::

Now we will see a ton of items using that kind of crappy back-story next year because it is "active and there for good" :::sighs:::

Marathon Voter

2 people marked this as a favorite.

It might also be pertinent to note that in the past the judges have said that the vast many to most of the items in the core rule book are not "superstar" enough to make the top 32 if they were entered into the contest.

Marathon Voter

2 people marked this as a favorite.

They don't waste time on unimportant stuff like who made the first one (or only one... I have seen a few items that seemed to be unique) or how this item is made in x city from y material.

They know what rule system that they were designed for, and don't include elements that have been changed (listen, spot, tumble checks) or dropped altogether (I have seen items that reference spells that either do not exist in Pathfinder or have had the names changed).

They have a cool effect (or small, logical suite there of), that is (are) unique, with out trying to do too much and bogging it down with extraneous BS and tacked on powers that make no sense.

Marathon Voter

1 person marked this as a favorite.
James Raine wrote:
...no it doesn't.

maul of the titans? gauntlets of anything (gauntlets are listed on the weapon table in the equipment chapter)... etc.

Marathon Voter

1 person marked this as a favorite.

This morning between about 5 and 8 am pacific time, I voted 100 times (so saw 200 items), and this time I created an excel spread sheet to keep track of which items appeared (and in which column) and which items I voted for… here are some numbers that I pulled out of the data, I thought I would post them for those who might be interested in such things.

Total number of unique items: 175

21 items appeared twice, 2 items appeared 3 times

One of the items that appeared twice did so in back-to-back votes (on opposite sides), it did not get my vote either time.

2 items were items I had not seen previously, 4 were items that I had seen previously but not recently (since the cut down).

I did not see my own item.

I voted for the item on the left 53 times and the item on the right 47 times.

Later this today, probably starting around 1 pm pacific time, I plan on doing it again and comparing the results (to see if time of day really matters). Over the course of this week I plan on doing this at least 9 more times (at various times of day) giving me record of 1000 votes.

I invite others to attempt similar experiments and post them to this thread. comparing the data derived could prove to be interesting.

Marathon Voter

1 person marked this as a favorite.

I had voted well over 500 times before I saw my item the first time.

Marathon Voter

1 person marked this as a favorite.

probably the item that "does nothing other than potentially kill its user". :P

Marathon Voter

1 person marked this as a favorite.
Eric Morton wrote:
Yeah, I've encountered several items where I found myself yelling, "Perfect. Now stop writing. Stop writing. Stop writing!" (Okay, I didn't actually yell it, but I did think it really hard.)

I did actually yell it at one point, prompting my wife to rush into the room and ask me what was wrong....

Marathon Voter

2 people marked this as a favorite.

I just had the first new item in a couple of days pop up... and better yet it was a good item that I actually liked.

Marathon Voter

1 person marked this as a favorite.

That is correct, unless the creator asks for a critique once voting is over, keep your thoughts about any given item to yourself.

I would be surprised if a 'critique my item thread' does not pop up this year after the top 32 are announced, just like it has in all previous years... giving people who want feedback the chance to get it from fellow posters (and occasionally from judges as well).

Marathon Voter

1 person marked this as a favorite.

Honestly I think people should refrain from offering critiques of individual items (once voting is over) unless the creator asks for such.

Marathon Voter

1 person marked this as a favorite.

when I can make a judgement quickly enough for the timer maters (ei they are both items I have seen before and already know the relative merits of)... I simply open a nnew window and come here to read the message boards, or check my email, or check facebook, or go to cracked.com, or... you get the picture, reopening the voting window every so often to cast my vote.

Marathon Voter

3 people marked this as a favorite.
Sean K Reynolds wrote:

I think anything that encourages you to spend at least 30 seconds thinking about a particular item is a good thing.

Just because you can read it in ten seconds (as I can) doesn't mean you've thought about it long enough to properly evaluate it compared to the other item.

I'd agree with this Sean, if 4/5ths to 5/6th of the items that we see were not items that we have seen and read multiple times before... after a while you get to know the items pretty well, and judging between two such items is a very swift process (note that this speaks for those of use that have done a a lot of voting since the poles opened... somebody who sits down to vote for the first time probably won't have this problem for the first couple of hours).

Marathon Voter

1 person marked this as a favorite.

I find those three methods to be the best (but in reversed order of that listed by Jacob)

First compare to other items with similar abilities or usefulness, second look at caster level of the item and what level of character the item might be fore, finally look at the crafting 'formulas' in the CRB.

It is a little different to determine if an item you are looking at is priced well rather than pricing your own though, for determining if pricing on an item you are voting on is correct, look at the price given and compare it to other items with the same price point, if it is about as powerful as those items it is probably pried well, if it is slightly lees or more powerful or useful than those items it is probably still okay, if it is way more/less powerful or useful than those items you know it was priced poorly.

Of course the ability to price an item correctly is, while important, not a make or break quality of a RPG Superstar candidate, and item price is quite frankly one of the last things I consider when voting.

Marathon Voter

1 person marked this as a favorite.

At this point I am seeing one repeat item about 1/4 to 1/3 of the time, and I even saw one that was a double repeat (as in both items were repeats, but not matched against the same item as before)... and I have twice got the same item two times in a row.

Marathon Voter

1 person marked this as a favorite.

I have blocked out Thursday for voting (the whole day) so I am hopeful I can get through them all.


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it is a game mechanic designed to limit the power of the spell so that a caster with it doesn't always just automatically win. give it any fluff you want.


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artificer wrote:
TGMaxMaxer wrote:


A 20 int caster then does 1d3+10 with unlimited touch ac cantrip...
Sorry, but I dont understand where the +10 come from!

TGM is saying that if you have the Kirin Style feat and the Kirin Strike Feat, you can use a swift action to gain double your intelligence bonus to damage against an identified foe.... his example wizard has a 20 intelligence (a +5 bonus) using Kirin Strike as a free action after casting acid splash he could add double that bonus (so +10) to the damage...


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How About:

When you are all out of other offensive spells

When it is the only source of fire or acid you have access to and your party fighter has just dropped a troll unconscious

When you want to annoy somebody with out danger of killing them (although first level commoners better watch out)

When you have rogue levels and the opponent is flat footed with in 30' (sneak attack damage baby)


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unless the person that the character is attacking has improved unarmed strike (or is a monk or what not) the character throwing the first punch does not provoke an attack of opportunity because the unarmed foe does not threaten an area. If the defender does have IUAS (or is a monk) he gets an AoO, but the attacker does not get an AoO in response to the defenders AoO because the defender is considered armed while the attacker is not (and thus does not threaten an area).

Or in other words you must be armed (or have natural weapons, Improved Unarmed Strike, be a monk or so forth) to threaten an area and be eligible to take Attacks of Opportunity, so in a typical fist fight no attacks of opportunity will occur.


1 person marked this as a favorite.

perhaps Sean could make a big list of which spells and effects use positive or negative energy (and keep updating it as new books come out) I mean it is not like he has other questions to worry or think about instead of this rare ability that only affects a handful of creatures that many (if not most) GMs probably won't use unless they happen to appear in a module they are running anyway.



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