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My own instinct on this matter would be to require a weapon of the same size as the creature being "sundered". Just as a general rule. I can think of lots of exceptions but say for example I would think that a medium sized greatsword could not sunder a large sized dragons leg. I'd require a LARGE sized greatsword to sunder a LARGE sized dragon's leg. That to me sounds like a solid workable mechanic for those who like myself like a more descriptive combat experience.

-Darren


I'd like to implement some way of doing called shots in a campaign. Are there any such rules in existance? Other than to simply say -4 to hit?
-Darren


GIGANTOR wrote:
cthulhudarren wrote:
MaxSlasher26 wrote:
Erik Goldman wrote:
MaxSlasher: I withdraw; the field is yours, sir.

Then let me end by saying that we agree that both of the artists we like have some strong points and some weak points, just as most artists do.

Didn't want to start a flamewar either. Just wanted to defend my favorite D&D artist. :)

I thought it was funny how a thread about a request for Erol Otus art drifted ( at least in part) into artist vs. artist. It ain't a competition, folks.

That is fantastic. We gamers here in RI have an Erol Otus fanclub devoted to everything Erol does...well not everything but man, we sure like his artwork! I think a lot of it is in fact nostalgic but he would do some great Far Realms or strange bubbling monster art for sure.

LONG LIVE EROL!!!

-Gigantor

I wonder if he does sketches/etc on commission. I love his Cthulhu Mythos work in 1st Ed Dieties and Demigods.


MaxSlasher26 wrote:


Reynolds doesn't need to take anatomy lessons. What picture shows people with enormous heads or arms? As for the greatsword thing, it's cool, but you're probably right from a physics point-of view. Of course, this is D&D, where a fighter can have enough strength to damage iron with his bare fists.

Reynolds did the cover for Dungeon 143, right? It's the female wizard w/ familiar? That's a GREAT looking cover. No complaints here!


Takasi wrote:
King in Yellow wrote:
It ships on the 23rd of this month.

Anyone receive issue 144 yet? I have not (in FL).


All of the Savage Tide adventures so far have been outstanding. As is SCAP and Age of Worms. IMO the adventure path adventures are a notch up from many of the other adventures. If the Savage Tide campaign is half as fun to play as it is to simply READ, it'll be one of the best campaigns ever. But I might be a little biased because I enjoy low level adventures the most and Savage tide is just getting up there in player levels.

Too bad my players hate nautical/swashbuckler type themes <cry>

The Savage Tide writers got game in lipstick city.


MaxSlasher26 wrote:
Erik Goldman wrote:
MaxSlasher: I withdraw; the field is yours, sir.

Then let me end by saying that we agree that both of the artists we like have some strong points and some weak points, just as most artists do.

Didn't want to start a flamewar either. Just wanted to defend my favorite D&D artist. :)

I thought it was funny how a thread about a request for Erol Otus art drifted ( at least in part) into artist vs. artist. It ain't a competition, folks.


Erik Mona wrote:


I have contacted Otus about working on a project for Paizo, though it probably won't be something in the magazines and at any rate things haven't moved past the discussion phase.

--Erik

You are a fantastic human being, Mr Mona.

I knew I couldn't be alone in my Erol Otus fanboyism. I look forward to something from him from Paizo! I hope it is for D&D.
-Darren


So.. is there ever going to be an errata released on the SCAP hardcover? I realise that folks are very busy, but I don't think an errata is too much to ask -especially ~2 years out from release.


I'm surprised that Sakeema had a full round action to attack Id after going crazy. I'd figure he'd have a standard action to shoot him.

Poor Id!

This campaign journal is excellent SG! I'm enjoying the hell out of it. I hope you keep the entries as updated as possible.

I'm starting up a campaign and I had wanted to do Savage Tide but the main players both said they hated aquatic themed/swashbuckler type games. No ships for them. Shackled City it is then. It's sad, ST is an excellent adventure path. IMO, more fun (to read at least) than SC.


Yet another humble subscriber requesting that you please send me the files you've created!

Thanks in advance,

BuettnerD @ hotmail.com


Steve Greer wrote:
No, I actually ran the adventure pretty free-form. I had a layout in my head which I drew on our ginormous game table (we use minis a LOT) when I ran this side trek, but no maps commited to paper. Pretty much the map details can be however you want them to be where no specific dimension are listed in what I wrote (even then, you can change it if you want).

Great job on the ideas for the dungeon SG.


Steve Greer wrote:

Dungeon of Rust and Fire

A Savage Tide Adventure Path side adventure by Stephen S. Greer

High in a stony alpine valley stands the massive Dungeon of Rust and Fire, a windowless pillar of jagged, rusting metal. No paths lead to or from this monument, but those tracing the Emerald River to its subterranean headwaters occasionally catch a glimpse of the tower outlined against the sky. Several of these tributaries spring forth from caves and tunnels which burrow endlessly into the earth, some large enough to admit a person, and deep thrumming and clanking noises grow louder the deeper one explores.
At night, the top of the silent tower erupts in periodic bursts of flame, and close to dawn spindly, insect-like forms can sometimes be seen moving ponderously around its base, several stories high and glinting metallically. It’s at these times that the streams feeding the Emerald run black or red, with fish floating belly-up or bearing strange mutations.
Though scholars who have studied the tower from afar believe it to be somehow related to the ruined gnomic enclave of Jzadirine in Cauldron, perhaps a project left unfinished in the wake of the Vanishing, such conjecture has yet to be supported, and the few who have braved the mountainsides for a closer look have not returned.
—Savage Tidings: Beyond Sasserine, Dragon 349

The tower atop this mountain peak some 50 miles south of Sasserine is a venting shaft for an enormous iron factory deep beneath the earth. It is powered by water turbines, iron golems, massive furnaces, and enslaved duergar miners. The factory once supplied the gnomish enclave of Jzadurine beneath Cauldon with its marvelous mechanical wonders. However, the same mysterious cause for the Jzadurine gnomes’ disappearance also claimed the gnomes of this factory which at that time was called Rhexchlon. Years later, a gnome artificer learned of this place. His name was Paralane Goldhammer.
Paralane was the first of any living beings to enter Rhexchlon. He found what he had...

SG,

did you ever draw a map of the tower? I'd love to see it as well as any other ideas you may have.


Great Green God wrote:
Erik Goldman wrote:
I miss Erol Otus. He was the coolest ever. Sorry kids, but Wayne Reynolds just can't hold a candle to him.

He and a number of other good artists could, and Erol would go up like kindling; in my opinion anyhow. Nostalgia I think is the main draw and while I like his work I would put folks like Parkinson, Diterlizzi, Elmore, Caldwell, Brom, and Reynolds ahead of him in my personal line up of artists heavily associated with the game (even ones who have to draw formless abberations). Art though is subjective, so to each his own, but there should be little doubt that third edition (like it or not) belongs to Wayne, just as Erol's art still owns the beginnings of D&D.

GGG

Folks, this isn't about competition. Art is not a competition. It is as GGG said, subjective. There's no "Otus totally PWNS Reynolds, DOODZ!". In my case it is not about nostalgia, it's about STYLE. Erol Otis art given his STYLE is what I want to see more of in Dragon/Dungeon.

Come on Paizo, give us some Erol Otus!


He's been doing some work for Goodman games recently so I know "he's back". He's been my favorite fantasy artist ever since the beginnings of D&D.

Please please please get him to do some new art for Dragon and Dungeon!

Can I get an "Amen"?
-Darren


Brent wrote:
Wow great job on the Demonomicon article for Dagon guys. That is just freakin awesome.

+1

Any Lovecraftian content is very appreciated. I'd LOVE to see a Cthulhu entry as well, but I guess that's a fevered dream in light of copyrights. I imagine him as a greater power than Dagon, no doubt.

Oh well, there's always my 1st Ed Dieties and Demigods with the awesome Erol Otis art.


Dag Hammarskjold wrote:

I will be starting SWW next week, and my group has always had a particularly mercantile bent. With 60 tons of cargo space (30 after horse and balista) and a few thousand gold between them, they will be looking for trade goods intstead of magic. Does anyone have any ideas for cargo, with approximate weights and costs?

I figure they (PCs) can try to use thier affiliation scores to "borrow" based on expected future return. When the ship gets hulled and the cargo lost/spoiled it will leave them with some heavy debt back in Sasserine.

I would suggest

1) quality finished goods. including cloth and textiles.
2) metal ore


Ikor wrote:

I would advise you tweak prices in order to impart the personality of various shopkeepers. Gurnezarn is a merchant trying to stay in operation after all the other smithies have pretty much been bought out - his prices are higher, but the quality of his work is also higher. This doesn't have to mean masterwork, it simply means that an item from Gurnezarn might be a little more prestigious, like wearing name brand jeans instead of K-Mart. The CK's wont last any longer, but you look a lot nicer, and they're probably more comfortable. I try to emphasize 'status' of citizens in Cauldron - who you're seen with, what you're wearing, etc.

I've also played Zanathor as a beloved but slightly deranged local merchant, who is convinced everything he sells is of extreme value. An old beat up crossbow which still needs repair before it will fire, is in his eyes, an antique, a classic "They don't make em like this anymore!" and he can charge an extra 10% without blinking. Of course, being a bit senile, he isn't a great businessman, and is easily swayed into selling items at cost, or even less, especially if he likes the customer, if they are regular, or with a good diplomacy check.

In general though, I've decided that with a self-sufficient economy, complete with some growing monopolies, competition is low, and so prices in my version of Cauldron have generally been higher than list price in the PHB.

With all the other detail given for the cities (Cauldron AND Sasserin) I was surprised that fundamental stuff like this was left out. Not even a mention that prices were straight from PHB either.

Not all inns would charge the same price for a night's stay, for example. Even something like X charges 110% of PHB prices while Y charges 95% would have been good. Prices are one thing the PCs will be asking about over and over and it would have been nice to not have to go to the PHB and have everybody charge the same prices and have the same inventory. I realise that this might have made it more work for the setting but with all the detail given for the players guide to Sasserin (for example) I'm quite surprised that prices were left out. That's all.

I'll have to add lots of additional notes in my book, that's all.

peace out,
Darren


I'm going to be starting a SCAP campaign soon and I have been unable to find a list for prices at inns and such in the SCAP hardcover book. There seems to be prices for magic items only. Where can I find the prices for each tavern/inn and equipment stores??

Same thing for Savage Tide. No prices given for services in Sasserin.

help please!
-Darren

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