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Pathfinder Society Member. 356 posts. No reviews. No lists. No wishlists. 2 Pathfinder Society characters.



1 person marked this as FAQ candidate.

Please FAQ this.

Heighten is a fairly unused feat. You pay a feat tax to make a spell that usually still somewhat less powerful than other spells of comparable level.

Nonetheless, there are some mechanical questions:
It is my belief that RAW/RAI the DC for the spell slot is merely the DC of the spell slot used to power the spell. 6th level spell slot - DC 16 + mods.

Second interpetation: that the spell adds some kind of differential.

Dazing magic missile = 4th level spell. DC to save is as a first level spell. By this interpretation, even if you use a 4th level spell to power it, save DC is still 1rst. If you use a 5th level spell to power DC is now +1.. etc.

Ruling please!


There has been a lot of discussion about which class is best.. Can a raging barbarian beat a druid? Is a sorceror better than a monk.

In the sorc vs Wizard thread I proposed a grudge match - and several people were interested, so I thought to open it up and see if we could get enough people interested to run a real, online event.

In concept, competition would be in 4 man teams. Three of the players would play pregenerated, competent characters from a stable of 8-10 pregens.

The captain would create a character, and it would be subjected to rules scrutiny. Each captain would be responsible to arrange his own team.

Each team would be subjected to a standard series of rooms. The team that completed the most rooms would win. Rooms would be referred by a senior, impartial judge.

Game would be held using D20Pro (and free trial licenses would be available to participate in the tourney). Hero lab preferred.

What do you think pathfinders? ... Dare you enter the arena?
You can be strong, but do you have what it takes to be #1?


RAC (Ranger 4, UMD).

If the mount, bonded animal, (improved) familiar is an outsider, casting a raise dead will not function.

Considering the intent of the spell, and the cost, I'd like to see that it functions as a limited wish solely for returning these creatures from death.

I think this is the intent of the spell. And I believe the interpretation reasonable for the cost. Could people FAQ this please for the purpose of getting a clarification?


A. Suppose your bonded object is a ring, aka invis.
Can climbing and swimming be added to it? Under 3.5 the answer was yes, additional enchantments could be added.

I believe the answer is yes, and at 2x cost. Comments?

B. Is their a feat to gain a familiar. Aka you're an arcane object wiz and you wish to have a familiar. Possible?


Brawler.

- Adds class level to Grapple.

Class features
- 1rst Level
- 2nd Level: Gains Unarmed grapple
3rd Level: May treat an opponent as one size larger or smaller for the purposes of movement and grappling. May not be decreased or increased greater than the size of the brawler. For every three levels, the brawler may add an additional size category.
- 8th level: Blinding Speed. Once per day, the brawler may execute two grappling actions in an attempt to pin, as part of one attack. 1 additional attempt per 4 levels.
-10th Level: Patronage. A Patron grants an item for use, of a type useable by the character. Value up to 10000gp +2000 gp /level over 10.

Proficient in simple weapons and armor. 12/hp level.
Brawler levels stack with Barbarian levels (for rage)
OR with monk levels for Movement, and AC bonuses.

Brawlers progress at full BAB. Good saves are Fort/Reflex.
Gains feat as a fighter.


I have played 8 scenarios with a wizard character.
7 of these same scenarios had plot constructions that REQUIRED the the scenarios to be completed in one day. AKA No resting.

In contrast, I have encountered ZERO scenarios that have required fighters to to fight without weapons.

I get that spellcasters are supposed to be nerfed. I get that judges want to speed the game.

But really its getting to the point where it becomes black humor. Guess-the-idiotic-plot-hook-that-will-require-you-to-finish-it-in-24 hours-THIS-time. Its like a 24hrs the Fantasy RPG.

Puhlease!


Form follows function. A rule in architecture, that says.. the form of a building - its appearance, its design, follows the function it was intended for.

In Biology, Darwin said it similiarly, in two ways. A creature evolves to fill a niche; he additionally said a creature will grow until it outgrows its niche.

Which brings me to halflings.
Halflings as nomadic creatures exist merely to differentiate themselves from Tolkiens hobbits. And as such its believability is laughable.

Settling down - was a survival advantage. And nothing in the write up
suggests any reason while halfings would be anything other than mobile hors d'ouvres.

Contrarily, short stature suggests living in confined spaces. Living in close proximity with another race - suggests either the ability to escape notice, or the ability to be charismatic and affable neighbors.

Halflings are not notably fast. They have no racial abilities with mounts or nature skills such as nomadic peoples usually have.

On the other hand canon suggest they do love elaborate meals - something again that points to established food sources.

Halflings as farmers, as almost ne'eer seen helpers a la brownies - or thieves.. these are believable back stories for halflings.

Nomads is just brain dead. According to your design documents your challenge is 'to fix it'. Have at it!


1. Grappling mounted characters. Per the sage opinion I solicited, the D&D 3.5 rules do not cover grappling mounted characters.

Per the sage's opinion, he would not allow the grappling of a mounted character due in no small part, to the failure on step 5: Move into the mounted characters square was impossible. You may not sharea square with a creature you have not grappled - in this case the mount.

Why its an issue:
Mounted characters spend a lot of feats on the mounted tree; feats which already are neutered by circumstances where mounts need not apply.

The mounted feats, unlike many general fighter feats have *no* usability in a grapple. So the simplest way to take that fighter out of the fight is a simple grapple.

The current pathfinder rules exacerbate the problem by removing step 5.

Finally, grappling a rider was a *difficult* thing to do - as shown by medievel experience.

Suggestion:
Allow a rider to make either a riding or grappling roll to oppose being grappled. The riding roll simulates his ability to cause the mount to evade the grapple.



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