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Durkon Thundershield

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 201 posts. 1 review. 1 list. 1 wishlist.


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The shaman PC in my Wrath of the Righteous game went with Hierophant. He could dual path into Archmage to pick up the hex abilities, maybe.

But a quick check shows that there seem to only be two, though. Maybe just replace one or two hierophant path abilities with Coupled Arcana and/or Mythic Hexes. Inverted Spontaneous Casting, Mythic Wild Shape, and Pack Wild Shape all seem like friendly choices to dump.


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Change the age at which they mature. I don't think the current numbers make sense for elves or drow. Let them be culturally considered as "youths" until 100 or whatever, but be physically and mentally mature about the same time as humans or half-elves.

Basically, I think D&D 5e nailed it.


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This one.


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Hey, quick question: in my authorization email, my Pathfinder Battles Dungeons Deep case is listed as $80 more than the last case was (for Lost Coast), yet the price listed online is the same. Why the difference? Same price, same subscription discount, yet a different final amount?

Thanks,

-Bob


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You're playing in Golarion, right? As I understand it, typically no soul can be returned to life except by powerful spells (i.e., true resurrection or the like) once it has been judged by Pharasma. There is no defined time it takes for that to happen; the convention is that for PCs, it doesn't happen fast. But for an NPC? Yeah, you could just say that Pharasma judged Sosiel already, and he has gone to join Shelyn.

(Edit: maybe not even true resurrection will work; see James Jacobs post here.)


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The Monstrous Companion feat has confused me. If I am a druid, I can have an animal companion as normal, then take Leadership at 7th level, and get a cohort whose type is up to me and the GM (it can totally be a magical beast), and whose level will be as high as my total level-2.

Monostrous Companion allows me to take a magical beast as companion instead of an animal, and is not compatible with Leadership. In effect, it replaces both the cohort and the animal companion (and the followers!) with one magical beast. Except the maximum effective level of that magical beast starts out at druid level -3, and ends at druid level-8 - so it's got fewer levels than a cohort (character level-6 to -3) and fewer HD than an animal companion (16 HD at level 20), despite somehow being a replacement for both. Worse, it only gets animal companion abilities if its base effective level is low enough to allow it to take levels.

So a 20th level druid that wants a unicorn for an animal companion can have a unicorn with 4 levels of ranger, and only link, share spells, and evasion animal companion abilities. That's 8 whole hit dice of companion, at 20th level. If the same druid took leadership, his unicorn pal could have 6-9 levels of ranger, for 10-13 HD total. His animal companion would have 16 HD.

This seems like a terrible deal - it's not just worse than taking Leadership to get a magical beast cohort, it's in many ways worse than just having a regular animal companion. Combining a feat with animal companion shouldn't give worse results than just the feat or just the animal companion.

Am I missing something? Are the effective cohort levels supposed to be in addition to animal companion stuff?


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I think I've been doing daylight wrong - the more you know! <insert shooting star gif here>

Now if only low-light vision let people see better in low-light. (IMO, it ought to remove the concealment from dim light.)


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In Pathfinder Unchained's section on consolidated skills, it lists all the skill functions and tasks of the various skills. Under Perception, one section is on Search Locations, and it says it takes a move action to search a 10 ft by 10 ft area.


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chbgraphicarts wrote:


wikiepdia wrote:
The original monk character class was created by Brian Blume, inspired by the fictional martial arts of the Destroyer series of novels.[2] The monk was introduced in 1975's Blackmoor supplement.

Ah, right, I forgot that while Arnesson created Blackmoor, it was Blume who designed the Monk.

I guess the question then is, who was responsible for adding things like the Quivering Palm technique, the poison/mind-affecting immunities, etc. - was it Blume further fleshing out the class with references to Destroyer, or had someone familiar with martial arts films and/or ancient Chinese tales of Immortals and characters like Wukong gotten their hands on the class and turned it into a proto-Wuxia class?

Quivering Palm is straight out of the Destroyer, IIRC. Poison resistance, too, I believe. But it's been a long time since I've read any of those books, and I only read a few.


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Insain Dragoon wrote:
So does the Unchained Monk lose any features, or is it just straight the boost they needed?

They haven't got quite the willpower their chained brethren have. (They have poor Will save progression.)

Many of their special abilities (diamond body, diamond soul, etc) are now ki power options, not automatic abilities.


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Presuming our 20th level fighter is in fact a regular fighter, then all he needs to do is pick up a shield - any shield - to get DR 5/-. That won't save him entirely, but it will help (especially versus the Warrior 1 in his gear).

Hmm, are there rules for improvised shields? There should be.


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My question: why are the callback spells not shaman spells? Heck, they're even druid spells, and they won't even work for regular druids.

Otherwise, it looks fun. I think I want to run a game where every PC has a familiar. :)


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Ultimate Battle, from Legendary Games, modifies the strategy track, toning it down so that it isn't quite so extreme, and IIRC, explains it better.


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Today, in my Wrath of the Righteous game, the warpriest got an ear sliced off and became Len Half-ear, and the bloodrager ended up a pinky short and became Ruarc Ninefingers, all thanks to the Critical Hit Deck.

Thanks, Critical Hit Deck!

>:)


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I'm GMing Wrath of the Righteous, just about at the end of part 1 of Sword of Valor. The PCs are just a few miles from Drezen.


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Ah, bummer. I was trying to save on the shipping costs. Oh well, if the Lost Battles come out next month, I'll be way up there on shipping costs.

Dang, I miss the My Subscriptions page.


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I wanted to buy some stuff from the Great Golem sale to ship with my October shipment, but the website was slow or down when I tried last week, then I was busy. So I got my October shipment email, and then finally remembered & was able to make my order.

So will the sidecart order (#3295392) ship with the October shipment (#3289114)?

Thanks,


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Rakshaka wrote:

Is there a regional map on the inside cover like some of the other releases showing where everyone is located?

If so, are any of these in or around Ustalav? (Asking because I'm running Carrion Crown, and love incorporating historical juiciness that accompanies such horrors). I might have to get this one if so...

Yes, there is a map. None of them appear to be in Ustalav.

Jolanera is on the Isle of Terror, in Lake Encarthan, and Imaloka Ghalmont-Neverhome is in the Worldwound. That's as close as any get.


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thegreenteagamer wrote:

Seems moderately suboptimal to use bloodrager for arcane archer.

1. You need to carry two bows, one composite for your pre-rage stats, one for your post-rage stats.

You'd just get an adaptive bow, surely?


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I think it's like everything else -- up to the GM and players in a particular group. Unless you're talking about PFS, in which case they already updated their guidelines to list what's allowed in PFS from the ACG. Check the PFS forum.


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It has been noted once or twice before.

I'm going with proficiency with all crossbows in lieu of firearms, and Rapid Reload instead of Gunsmith.


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My Wrath of the Righteous game just wrapped up book 1, so I have been reading Ultimate Battle in preparation to use it in book 2. I hit the new army size rules, and I wanted to make sure I'm understanding correctly.

In Sword of Valor, the PCs get an army of 100 4th level, CR 3 paladins. Under the basic Ultimate Campaign rules, that makes it a Medium army with ACR 3.

But under Ultimate Battle, the army becomes a battalion with ACR 9, meaning its OM, hp, etc. are much higher. Is that correct? OM +14, 49 hp, rather than 16 & +8.

Thanks.


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Yeah, I am going to go with proficiency with all crossbows (or at least hand & repeating) instead of firearms, and Rapid Reload instead of Gunsmith. That should make a 1st level bolt ace about as capable with a light crossbow as a first level archer with a longbow.


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Perhaps that "or" is supposed to be "and"? "If a swashbuckler wearing the cloak of feinting performs the superior feint deed and uses this cape’s ability, the opponent is also dazed until the start of the swashbuckler’s next turn."

That would be nice, but not crazy.


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justmebd wrote:
Rob McCreary wrote:
JoelF847 wrote:

1) Will there be a section of the adventure that involved a dwarven outpost/cit, such as Janderhoff?

2) If so, will there be a gazetteer entry for that city?

Sadly, no for both, but primarily because I don't want to steal any thunder from the Dwarves vs. Orcs AP that I eventually hope to do.

Dwarves vs. Orcs AP?

You have my attention, sir.

Just so everyone at Paizo HQ knows, I am so IN for a Dwarves vs. Orcs AP. Put this on the 2016 AP schedule and just take my money.

Same here.

Of course, some of my players will see "Giant" in the AP's name, and make up nothing but dwarves anyways.

Well, maybe a gnome, if one player finally makes that mounted PC he's always talking about.


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Deadmanwalking wrote:
Agreed, I'm probably using House Rules to make Charmed Life actually really good to make them more viable.

What were you going to do with charmed life? I think it needs to change, but I am not sure how (more uses? No action to use, rather than immediate action? Replace with flat "add Charisma bonus to saves"?).


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Duraxis wrote:
I'd house rule that you start with repeating crossbow proficiency (edit: possibly even hand crossbow proficiency, so they can use one something one handed) instead of firearms, and rapid reload instead of gunsmith,

That's what I was going to do, basically. I might just make it "all crossbows".


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Zark wrote:

Still doesn't work properly and is not intuitive. I'm on a Samsung so and can't get access tables on right hand on old stuff such as the sorcerer and bard. Fix this please or people will turn to d20pfsrd.com.

I see the same thing, FWIW. The class tables aren't scaling to match screen size, so that the right-hand portions are off the edge of the screen and unviewable. I have a Samsung Galaxy S4, and am using Chrome to view the site.

The rest of the pages seem fine -- it's just tables don't scale. I can rotate the device to landscape, and see a bit more, but the whole table still isn't viewable.


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The nature spirit's True Spirit ability turns the familiar into a combo familiar-animal companion. That doesn't kick in until 16th level, though.


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Master of many misses?


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Roelandt wrote:


You missed the point, Necro. Wiz/Sorcs don't have hexes, so why are they listed as able to cast this spell? That's an error.

Screw the hex thing, the spell lets you plant a fog cloud that the caster can see through. Play an arcane trickster, drop a barrow haze, and begin sneak attacking. Neutralize a bunch of enemy archers, while still being able to nail them with your spells (or arrows, should you be an arcane archer).

Also, the spirit whisperer is a wizard archetype that gets hexes.


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angellus00 wrote:
Is this going to be added to the PRD?

Next month, I believe.


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There's no rule that I know of that says you can't have warrior as favored class. The guard lists 3d10+6 as HD. That's consistent with 3 levels, plus 3 for Toughness, plus 3 for favored class.

The buccaneer on the same page has 16 skill points spent, which is only possible with favored class bonuses applied to skills.


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The rouge (rogue/expert) - mentioned so frequently, everyone must want one!


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I had one character beat his head against a stone column.


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j b 200 wrote:
Melkiador wrote:
The shield brawler doesn't seem to have the weapon proficiencies for shield. I find this sad.
Some one already mentioned this, they get proficiency with a shield through the "close" weapon group.

Nope. Shield champion replaces all armor and weapon proficiencies of the base brawler, and only gets simple weapons. No close weapons group.


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That fly is Mikaze: Hell's Rebels.

Warm up the AC/DC soundtrack!


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With the right players, you might not even have to tell them "ACG only" -- my Wrath of the Righteous campaign has one paladin PC, and four ACG PCs. The paladin player was considering a brawler, too.


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The PDF has the correct logo.


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Maybe they're going to adapt the system in Pillars of Eternity to reflect Pathfinder classes, and use it.


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Adam B. 135 wrote:
Shisumo wrote:
Adam B. 135 wrote:
Did you seriously just say that Greater Weapon of the Chosen has to be with your deity's favored weapon? Is this debate about to be revived? I really hope that was a miss-type because I was incredibly excited for a second there.
The entire chain is about enhancing your use of your deity's favored weapon, so yes.

Guess what I'll be asking for an errata for when I get my book? All those posts many people and myself made in the Warpriest thread should not have been for nothing. Pharasman warpriests should not be using their ceremonial daggers for this. Gorum should not care about what weapon a warpriest wields. Rovagug cares not for your implement of destruction, just the destruction caused by it.

I am with Rynjin on this one. I feel like a lot of good feedback was ignored. Totally logical arguments thrown out the window. Actual combat data swept under the rug.

I think there is some confusion.

Weapon of the Chosen is a feat (a three feat chain, actually). It wasn't in the ACG playtest.

The war priest class ability is Sacred Weapon.

The feat has to be for your deity's favored weapon.

The class ability works with whatever weapon(s) for which you have Weapon Focus.


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Ritual magic would be <sunglasses> off the chain.


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The Bolt Ace as written retains proficiency with all firearms and the Gunsmith class ability, meaning they get the Gunsmithing feat and start with a battered firearm of some sort.

Is that intentional, or should those things have been traded away, too?

(I think I'll give them proficiency with all crossbows, and some other feat or ability.)


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Lukas Stariha wrote:
This may be rules discussion outside of the scope of this thread, but does anyone know if the Bolt Ace and Gun Tank archetypes stack?

Looks like they're compatible.

Amusingly, it seems like the Bolt Ace retains proficiency with all firearms, and keeps the Gunsmith ability - so they get he Gunsmithing feat, and get to start with a gun.

I smell a house rule! Or maybe some errata.


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Gisher wrote:
I don't think I've seen anyone mention the White Mage archetype for the arcanist. Can anyone give us a quick overview.

It swaps out the 1st & 9th level exploits for the ability to spend 1 or 5 points from the arcane reservoir to cast any cure spell or breath of life (using an appropriate spell slot), and adds a greater exploit that lets the white mage spend an arcane reservoir point to use a spell slot to give allies fast healing for Charisma rounds.


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Armor check penalty and max Dex are different things. What the max Dex entry says has nothing to do with what ACP does.


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Axial wrote:
John Kretzer wrote:
Axial wrote:
John Kretzer wrote:
Axial wrote:
So, besides not having a horse, what does Daring Champion actually do? And aren't a lot of the Order bonuses mount-dependent?

They get the swashbuckler's Weapon Finesse ability (called Champion't Finesse along with the Panache pool and some deeds...and the Swashbuckler' capstone ability. Pretty much (I think they might be some slight variation).

[...]
Ohhh. I guess that means I'd have to use a dex weapon if I was a Daring Champion.
It would help...also I forgot to mention they loose heavy and medium armor prof....
Not too much of a cavalier then. :(

More this kind or this kind of cavalier, rather than this kind.


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For what it's worth*, somewhat relevant to the conversation: the Advanced Class Guide seems to have Annevia's elixir in it: elixir of sex shift. Instantaneous, irreversible (except via another dose of the elixir), recognizably the same person.

*2250 gp.


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Besides being a publisher, Paizo also runs a web store, where they sell all kinds of stuff. Wizards doesn't.

Hence, Paizo will sell D&D (and always has, as I recall), I don't think you can buy anything directly from WotC.


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Alchemists need metamagic swizzle sticks.

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