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1. Nobody is saying never ever heal your buddy and/or let them die. That is ridiculous.
PRD wrote:
Now we have a spell known as Cold Ice Strike Cold Ice Strike wrote:
I don't think there is any RAW for this. I would like for any of you to that view this to press the FAQ button unless of course we can find a RAW answer that I missed. edit:I am asking what kind of action is casting a metamagiched version of a swift spell for spontaneous spellcasters. spell combat wrote: At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Dimension Door wrote: You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn........ Since this is a case of specific rules I am wondering which one takes precedence. 1. Does DD trump Spell combat meaning the spell would have to be cast at the end of the full attack or the full attack is canceled
A more general question is that when rules collide is there an unspoken hierarchy such as Class features/monster abilities then feats, then spells. The first thing I will say is that this is an exercise in combat. There is no adventure to be had here. With that said a little background and other info: There have been times when not all my players have shown up, but they still want something to do. For story reason I did not want to advance the story so I modified an idea I stole from another GM, and created the gauntlet. info not needed for the PbP version, but it might be something a GM wants to steal from me:
I would normally have an NPC that showed up in all of my games introduce himself to the players offering a chance at treasure, but with no chance of death if only they would entertain him. I also told the players there were no shenanigans OOC. The idea was that there would be 10 fights. The fights would take place starting at CR equal to the APL of the party, and slowly get more difficult. Fights of the same CR would be wildly different. As an example one fight be against a melee brute. The next fight could be against a caster. The 10th fight was normally about 4+APL, and if they happened to win that fight I would give them a bonus fight to win something special. Nobody ever made it to that last fight, but it was designed to be really difficult, probably coming in at an APL of +5 or +6. Each fight had a different map/battleground. The map had a safehouse which would restore all HP and spells, remove all status effects...etc. Each player could use it one per map. The placement of it was random. The house would hold 2 PC's. Nobody could attack from within it or into it. The first fight would start with a low amount of gold that doubled after every fight. At any point you could take the exit to leave the fight, if you could make it to the exit that is. Taking the exit before a fight was finished would keep you from advancing to the next fight with the rest of the party, but you got to keep any gold you had. If you were killed then any gold you had won from the entire gauntlet was reduced by 50%. The gauntlet never caused actual death, but it did use actual resources. It was always fun to see if the players would abandon their buddies for the loot. PS: No XP was gained because there was no real risk
In the real life version there were 10 fights. To make sure people don't bail out of boredom I am thinking of reducing this to 5 fights with the 5th fight being the boss(APL+4) fight, with the one superfight being fight number 6. I will pair people up by classes. As an example 1 fighter type, 1 divine type, 1 arcane caster, and so on. There is no selection process so I might have team of 4 or 6, and a team might get 2 casters of the same type. The idea of this is two fold.
If I get enough people for more than one team I will most likely run several play threads, and not every team will fight the same monster, and while I don't plan to give the monsters extra items there is a good posibility that any stock monster might get a feat or skill swapped out. Rules:
WBL:140,000 gp, with no more than 25%(35,000) of your wealth going to any one item. Now if an item is 36,000 or otherwise very close then let me know. I will probably overlook that. Point Buy: 20 points--Dump to your hearts content, but I do attack in several ways when I GM in real life*. With it only being 5 or 6 fights you may get lucky, and not have to deal with it. Books allowed: CRB, APG, UC, UM. Any other books will be limited to 1 per character if allowed.
You get two traits, and no two traits can be in the same category. Races:Ask about any non-core 0-HD race. *That also applies to any weakness. house rules:
Sorcerers use the spell known, and spells per day chart as if they were one level higher. That does not mean they get a free caster level. Oracles get to do this also. Clerics can both affect both living and undead with their channels instead of having to choose, just like in the beta version. The monk's Wholeness of Body now does {½ character level x Wisdom modifier}
All classes have perception as a class skill. This is mostly a feeler for interest. If I can get at least one group I will create the material(maps and enemies). The post in question is post number 46. It shows up in my post tab, but not in the actual thread, and if you allow the mouse to hover over the links it shows that one post is 45 and the next one is 47. Link to missing post.<---It won't take you to the post, but it takes you to the thread.
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What I am asking is could a caster provoke once for the casting of the spell, and once again for the ranged attack portion. Discuss. PS:The point of this is to get this FAQ'd since no exact answer has yet to be given.
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Quote: Clever Explorer (Ex): At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability. I just think this should be FAQ'd since not giving them disable device as a class skill seems strange. Ashiel wrote:
How long do I get to control a creature since the 3.5 SRD text was removed? FAQ please.This comes from another thread.
Others believe that abilities and items that add caster levels only apply to certain spells. Example
Things like prayer beads boost caster levels. Here is my stance:
Quote:
Discuss Everyone once in while a person will present a proposition. For whatever reason and through various means such as mathematical analysis, theory craft, and actual gameplay the community(90%+) will basically disagree. The poster then wants to get upset, and accuse the dissenters of being power games, being upset, or always wanting to be right. If you are going to post here accept the that people might disagree with you. If they provide valid, and logical responses then address the responses. Otherwise there is no point to the discussion. I had several PM's with a poster who did not know the rules well, nor had a good concept of balance. Not being able to counter any statements they got upset. Other times people will be in a post and say ____ is broken, only to countered by idea X, Y, and Z. Instead of saying "thanks", or trying to present a counter they get upset. While everyone likes to be correct the point of the discussion isn't to be correct, but to share ideas. If I am correct as an example then good for me. I have probably just educated someone. If they are correct then good for them. I just got educated, and I am now a better gamer for it.
When a class has an SLA, but no effective spell level is indicated how is the level determined? I am not really asking this for debate purposes. Due to the way SLA's work with the concentration rules they should have assigned levels. They however are not printed in the books. I am basically asking everyone to FAQ this so they either go back and assign levels or give an official way to determine what the level should be. I figured this would be fixed by now. edit:AFAIK all the monsters have the effective spell level listed by their SLA's if they don't duplicate a spell. When a class has an SLA, but no effective spell level is indicated how is the level determined? I am not really asking this for debate purposes. Due to the way SLA's work with the concentration rules they should have assigned levels. They however are not printed in the books. I am basically asking everyone to FAQ this so they either go back and assign levels or give an official way to determine what the level should be. I figured this would be fixed by now. The game is now open again for an arcane caster type.
The exception is that the part is now 4th level, but your gear is still chosen with 3rd level gold. If you get bitten you might turn, just like in the movies, but it is not guaranteed. I will take on two people if I like more than 1 entry. edit:The storyline is basically that about 3 years ago people and animals that died would rise again. Even some people who had been dead for a while rose again. Rumors are not circulating that many of the big cities have been overrun.
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I think I have found a solution.
prd/rogue wrote:
Now according to this a denial of dex to AC sets someone up for sneak attack. This is what I call point 1. If anyone refutes point one please address it as point 1 in your counter claim. Second Piece of Evidence is the Dexterity Ability itself:
prd/dex wrote:
Point 2: In order to not be denied dex you must be able to react to the attack. If anyone has a counterclaim please address it as point 2. Third Piece of Evidence is the Perception skill:
Quote: Check: Perception has a number of uses, the most common of which is an opposed check versus an opponent's Stealth check to notice the opponent and avoid being surprised. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you. Point 3: If you fail this check you can not react accordingly. If anyone refutes this please address it as point 3. Final Conclusion:
PS:I apologize if this has all been combined before, because while I have seen this subject come up before I have not seen these 3 points all put together. The Intro:In rural Dalaston, a quiet wedding festival is ruined when a rampaging dragon descends from its mountain aerie to rain fire and destruction on the peaceful celebration. In desperation, the town’s leader turns to a mysterious stranger who promises protection from the dragon—in exchange for a few sacrifices. Now the children of Dalaston rise from the dead as ghastly abominations to enforce martial law and kidnap people for their mysterious master... including the blushing bride herself. With time quickly slipping away, can the PCs break the undead curse on the town and stop the dragon from destroying what remains? Da Rulez:
Character Creation Rules: Level: 15 Money: 410,000 gp Races: All core races, other races subject to GM approval, but most 0 HD races will be approved. Classes: All CRB and APG, UC and UM by GM approval, 3rd party by GM approval Feats: CRB and APG allowed, UC and UM by GM approval, 3rd party by GM approval Abilities: 20 point buy Traits: 2 Alignments: No evil I plan to accept 4-6 players. Deadline for background submissions is 2/19 at 11:59pm. After that the group can build characters. That does not mean you can't build them in advance, but I would hate for you to spend the time on a character, and not be selected. My paizomate Kelsey feels like humans are head and tails better than all the other races. Well those are not her words, but that is what I got. Kelsey wrote:
wraithstrike wrote:
Crippling Strike* (Ex): A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Not that I disagree with the arguments that the rogue could be improved, but I never see this ability mentioned as a reason to go rogue. Is it because the ability only works once per round? PS:This might be a rules issue. I understand that you can't use other people's official things(characters, campaign worlds and so on) if you make product, but could you reference them legally.
If you are using Golarion instead of the campaign world this adventure is designed to be played in then Nethys could replace "insert 3pp deity". Resounding Blow:
School evocation [sonic]; Level antipaladin 4, inquisitor 5, paladin 4 Casting Time 1 swift action Components V Range personal Target you Duration 1 round/level Saving Throw Fortitude partial; see text; Spell Resistance no You must have a melee weapon in hand to cast this spell. On a successful melee attack, your weapon resounds with a thunderous clash. The target takes 1d6 points of sonic damage. Your weapon is not harmed by this attack. If you are using your judgment ability or smite ability against the target, it is staggered for 1 round on a successful attack. A successful Fortitude save negates the staggering effect. On a successful critical hit, the target is stunned for 1 round and deafened for 1d6 rounds. A successful Fortitude save negates the stunning and deafening effects. If you are also using judgment or smite, your foe makes only a single save against all effects. This spell immediately ends if your weapon leaves your hand. Resounding blow stacks with the thundering weapon property. Is the save made once per round, per successful attack, once per spell(once one creature has been forced to make a save no other creature has to), or once per creature per spell(No creature can be forced to make a save by the same casting of the spell more than once). Many people including myself would like to delete aliases. Well I actually only want to get rid of PbP aliases, but right now they are weighted(lack of a better word) just like any other alias. My first idea was to have the option to mark an alias as a pbp alias so it could be deleted later, but I thought of a lot of issues with that. Before I go into my final idea I will say that when I go into my account I see all those aliases I have. Yeah I know that compared to others I don't have a lot. Anyway the idea is to be able to hide certain alias, and if I need access to them maybe having a way to be able to see them again could be made available. The ones from failed PbP's are the ones I want to hide or if I ever get into PFS, and the character reaches level 12 I would like to be able to hide those also. Disclaimer-->This might be in the wrong area. With that out of the way I will get to the heart of the matter. Many of us have tried to get into PbP games, and go through a lot of trouble including writing long background stories to get in them in the hopes of being selected.
PS: I dropped out of the thread that is being ignored already so there are no hurt feelings on my part. I just think the action is jerkish in nature. edit:The message was left for him about 2 days ago at least. Scenario: You are all a members of a party. Your primary goal as a group was to help Dr.Throme Frennel a professor/archeologist working for a museum in Absalom. He was trying to find a relic lost long ago in the Mwangi Expanse. The professor met you all in Quantium, a city in Nex. From there you traveled to the Mwangi Expanse. After 3 years of searching the relic was proven to be a myth so you are on your back to Quantium. When the story begins you are on the way to Navinia(not on the map because I made it up), to get some rest in an actual bed. In short it is an R&R stop. Spoiler:
Character Creation Rules:
Level: 3 Money: 3,000 gp Races: All core races, other races subject to GM approval, but most 0 HD races will be approved. Classes: All CRB and APG, UC and UM by GM approval, 3rd party by GM approval Feats: CRB and APG allowed, UC and UM by GM approval, 3rd party by GM approval Abilities: 20 point buy Traits: 2. Additional trait made by GM if you provide a background story. Alignments: All(I am trusting you guys) 1 hero point:This is not the APG version.
PS:They are not guaranteed to save the day. That quickened empowered spell might just leave him(BBEG) with 1 hp left, and you still might die, but hey whoever said being a hero, or just surviving the possible end of the world was going to be easy. :) I will also add that if you were on this journey to the Mwangi Expanse for a reason other than money that is ok also. Maybe you are a student of the professor who is also an adventurer. Maybe you had your own research you wanted to conduct. You could have a lost a friend in the area a long time ago..... Important Stuff:
I have no idea whether you will be able to save the world or not. You don't even have to try if you don't want to. Maybe you just want to survive. Death is a very real possibility in any event though, but not guaranteed. How long will this last in game terms? I have no idea. I only know there will be zombies, and they will be the kind that turn you into one. I also have a few special zombies that will be showing up. One last thing: I have never ran a PbP before so feel free to speak up. My main concern is pacing right now.
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Quote:
Now the issue is this, that by the rules if a monk is wearing armor he can't flurry. Being proficient in it does nothing to remove that penalty. I think this needs errata. The resist energy spell has exhaustion linked to the status effect as if a spell can actually be exhausted the same way characters can.
prd wrote: Counter-Grapple (Ex): At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he may use counter-grapple even if his attacker has concealment or total concealment, at 8th level even if he is flat-footed, and at 10th level even if his attacker has exceptional reach. I am assuming exception reach to mean that the opponent is outside of the reach normal range where he can make an attack of opportunity. As an example a tetori monk using this ability could make an AoO against a dragon with 15 feet of reach if the dragon tries to grapple him from that distance. I think this should be reworded since "exceptional reach" has no definition in the game to something along the lines of "this allows you to make attacks of opportunity against opponents that you do not threaten if they try to grapple you."
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