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Sangalor wrote:
Number 3 is no longer true. They changed that. Quote: Note: This is a revision of this FAQ entry based on a Paizo blog about combat maneuvers with weapons. The previous version of this FAQ stated that using a trip weapon was the only way you could apply weapon enhancement bonuses, Weapon Focus bonuses, and other such bonuses to the trip combat maneuver roll. The clarification in that blog means any weapon used to trip applies these bonuses when making a trip combat maneuver, so this FAQ was updated to omit the "only trip weapons let you apply these bonuses" limitation.
My point is that the limitation is to the off-hand, and not just the first attack.
The general TWF section in the combat section say the offhand attack because you only one off-hand attack at that time, but it never has any verbage limiting it to that particular off-hand attack like the feats do.
That is why the "fight this way" verbage comes into play. By specifying the off hand attack(singular) the feats get kept out of the discussion, but it still keeps the penalty active whenever that type of combat(TWF) comes up. There would be no reason to include "fight this way" if not to allow it to always apply when that style of combat was being used. It could have just been left out. As I said before a literal interpretation would have to literally say that it refers to that first attack only. Being literal: It says off-hand attack, but never says first, second, 3rd or 4th, and so on, so do I get to choose which attack to apply it to? At least the feats specify attacks. The point is that if someone is willing to be obtuse enough nothing can be written perfectly. I have seen arguments for 9th level spells at level 1, and not as part of a thought exercise. Bob either you or the OP already asked about that 2nd line, and we already answered it, but I will do so again.
With regard to your side thought:
ShadowcatX wrote:
Darn I was ninja'd, and with a lot less words. Bobson the Literalist wrote:
I answered that one a long time ago. The -2 from "fighting in that way applies anytime you are using the TWF style of attacking. The feats specifically call out which attack they apply too. ITWF calls out the second offhand attack meaning it is limited to that attack. GTWF specifically calls out the 3rd attack.
PS:I do like the name. A chance to miss is not a "miss chance". "Miss chance" is a specific game term that refers to using the d100 dice when you have a certain percentile of automatically missing, which is normally 20% or 50%. As an example of something that specifically helps to get past "miss chance" I will post a feat. prd wrote:
The MT does not increase class abilities. All you get is the caster level of that class. There are not feats or magic items to bypass it. The MT does not even allow the wizard to get his 2 new free spells when he levels up. If he wants new spells he has to buy scrolls or get them from another wizard's book. JohnBear wrote:
Not done. There is a general rule that says penalties stack. You are asking for the ITWF and GTWF feats to state that they add to the TWF penalty. I do understand that sometimes PF will repeat a rule as a reminder, but it is not needed. Should they either repeat all the time or never to stay consistent? For me the answer is not, but that would still be a valid arguement if someone said said. In order for the feat penalties to supersede the TWF penalties already in place that would need a specific rule, since it would mean penalties are not stacking like they normally do. I have already quoted where penalties stack. You would need to prove that the feat supersedes and does not stack by RAW or least list why the general stacking rule is not going to apply in this case. Your arguement that the feats don't say what the penalty applies to is also false. If that were the case then nobody would know where to apply the penalty to at all. They would not know to apply it to AC, saves, and so on, but the feat does say. prd wrote: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. The "it" refers to the off-hand attack so the break is that you get the penalty to the off-hand. You already have a -2 already for TWF'ing for fighting in that way. Since you are still fighting in that way the penalty still applies. Since penalties stack the answer is academic unless the "it" refers to something else. If that is the case I would like to hear what "it" is. No pun intended. Fighting this way involves TWF'ing as a whole as written, which I already explained. The RAW is correct, and needs no adjusting. edit:clarification It does not work well with every spell, but not metamagic feat does. Charm Person is a good candidate though if you are fighting high level humanoids. The others are correct. Heighten spell increases the base spell level to another level. The other metamagic feats only take up higher level slots. As an example if you fireball the base spell level is still 3, but the slot is a 7th level slot. You now add heighten to a max of 2 more levels for a 5th level base spell, and a 9th level slot. If you look at it as adding heighten first, but you still want to quicken it can use heighten to push it to a 5th level base spell taking up a 5th level slot. That give you room for the 4 slots from quicken to come into play, but since quicken only affects the slot level used, and not the actual spell level then you still end up with a 5th level spell taking up a 9th level slot. What you don't get to do is add a metamagic feat to make it take up a 7th level slot, throw heighten in to now make it a 7th level actual spell. If it did that then almost everyone would take it, and there would be no reason to even say metamagic feats only affect the slot level. Bobson the Literalist wrote:
Ok, after reading it again I see what you are saying since I am assuming the focus is on the phrase "attack with your off hand" which I am guessing you think should read "attack", but look at it like this. The "fight this way" is not referring to a single attack. It is referring to the TWF situation as a whole. Normally the TWF situation as a whole only gives you one extra attack that occurs through the off-hand. I think we can agree on that. The text also refers you to the table for what basically amounts to complete instructions in which it gives you the penalties for using the TWF style. For the sake of saving time, if the word "style" irritates you replace it or ignore it, only because I hate arguing semantics. That penalty is being applied to the offhand because you are using TWF, otherwise you get no extra attack, and no penalty. If you disagree then please state why. When obtaining the ITWF and GTWF feats you are still using TWF so the penalty still applies to the off-hand. The feat allows you additional off-hand attacks while using the TWF style, but with a penalty tacked on to it also. If you want to be rid of the penalty then one must no longer TWF. "But that's exactly why it's a good example of how saying "the crowd is right" is bad logic. People could have argued (and probably did) "this is how everyone sees it" about Vital Strike, but then the devs said "Nope, that's not how we intended it. Here's official clarification."
I think it makes it a terrible example because it was a badly written feat. As an example if I say go to Cairo, and only 1% of the people go to Japan looking for Cairo because I did not specify what country Cairo was in you can't compare it to me saying "go to Georgia", and having 99% of the people go to the state of Georgia when I meant the country because one set of instructions is clearly easier to get right than the other. In the TWF example, and the Cairo example most people will go to the correct place, and get it done correctly(regarding the feat). With the Vital Strike action it was never spelled out as its own standard action. It was written similar to power attack which is a choice that can be added to another attack and is not an attack on its own. Now when you read anything some level of interpretation will always be required. Even technical manuals which are written to be very precise confuse some people. The best you can do is write it so that most people understand it. There are not too many rules in the game that I have not seen confuse someone no matter how many other people had a clear understanding of how the rule worked. It does not provoke. It is a supernatural ability and they don't provoke unless otherwise mentioned. It can choose when to activate the ability so it can stay or leave as it wishes. The monster is very annoying since it is an ambush predator. The players normally catch on and start to ready actions against it though. Bobson the Literalist wrote:
Ok. I see the issue now. Time for another breakdown.Quote:
TWF(the spell full round attack) before you add any feats gives you no way to drop penalties(with respect to feats), and no extra off-hand attacks other than the first one. So with no feat you get one extra attack with an off-hand weapon, and a penalty for doing so. The TWF section then goes on to say that "when you fight this way", which can only be assumed to mean when you employ TWF Fighting that you take certain penalties since it is in the TWF section.
The ITWF, and the GTWF feats give you extra attacks "when you fight this way", and also provide you with the consequences of doing so. It is academic unless "when you fight this way" does not refer to TWF'ing. PS: Vital Strike was a bad example since most people got that one wrong, and most people get TWF right. Note this text which is not a part of the table but directs you to the table-->Table: Two-weapon Fighting Penalties summarizes the interaction of all these factors. The text basically says refer to the table for more detail, which is where the "off-hand attack" numbers come in which apply to all off-hand attacks. Not only that, but the text says
prd combat section wrote: "Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6." twf feat wrote: Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat. At no point do I see a limitation that would apply only to the first off-hand attack. I just see a reduction to the off-hand attack penalty which applies to all TWF attacks. The feat just says "...for fighting with two weapons...", which happens no matter how many off-hand attacks you have, therefore it should apply even up to GTWF.leo1925 wrote:
There is no universal spell writing, as of now. I do wish there was fluff/flavor to explain the mechanics better though. I should not have to make a spellcraft check from a borrowed book every day to prepare a spell every time I prepare the spell that day if I look it from a realism(verisimilitude) point of view. 3. I would rule it fluffwise that there is a universal way to write spells so that no deciphering is needed, and that is how the ones from Ultimate Magic are written for my games if a player wanted one. but since most casters are secretive with spells they mostly have their own shorthand, and that is why the deciphering is needed. 1. A spell is not considered known until you record it into your book though. That does nothing to help you with another spellbook though. Honestly I think that if the caster is on hand to really help me I should not need to make any rolls. <--This is my not a rules verdict, but how I think the rule should be.
PS:I am thinking house rules are about to come into affect at my own table. I will also add the book is full of rules that are not easy to read. An example is trying to figure out the damage to TWF weapons when using a double weapon. It has been read by many as applying the full damage to both sides, and even though that is not the intent I saw their points. Now the thread Abraham made about monks and using TWF is something that needs to be fixed. 1. The spells in his book are his spells known by the rules for the most part. 2. You have a point. The read magic part can probably be bypassed with Quote: To decipher an arcane magical writing (such as a single spell in another's spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell's level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic. That only refers to deciphering which you can do anyway with a read magic spell so that wizard still is not needed unless you did not prepare read magic, and I have never met a player who did not have it ready. By the rules the helpful wizard is not really all that useful unless his spellbook is trapped. 3. I found them after I asked the question. The text reads as though the player should be able to read them, but does not come out and say you can bypass the normal rules.
By the rules the spells you prepare must be the ones you wrote down yourself. Even if another wizard said "the spell on page 34 of my spellbook is scorching ray", you still could not prepare it from his book. You would have to copy it into your spellbook.
To further enforce this:
Quote: A wizard can use a borrowed spellbook to prepare a spell he already knows and has recorded in his own spellbook You can use a borrowed spellbook to prepare a spell, but only if it is one that is already in his book. I can't see this coming in handy though unless your spellbook is not availible, but even then success is not guaranteed. The rules then go on to say:
Quote: but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster's book is deciphered, the reader must make a Spellcraft check (DC 15 + spell's level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. He must repeat the check to prepare the spell again, no matter how many times he has prepared it before. If the check fails, he cannot try to prepare the spell from the same source again until the next day. However, as explained above, he does not need to repeat a check to decipher the writing. So even though this other wizard is helping you to prepare a spell from his book that you already have in your book you still might fail, and that spellcheck applied to every spell from the borrowed(one that is not yours) book that you try to use. I see I looked at it incorrectly. I will redo my analysis. ITWF only refers to the second attack, and GTWF is only concerned with the 3rd attack by RAW. so for GTWF it would be BAB(at least 11 -2(for TWF'ing with light weapons) -10( for 3rd offhand attack give to you by the GTWF feat.) GTWF wrote: Benefit: You get a third attack with your off-hand weapon, albeit at a –10 penalty. Note GTWF only references the third attack for its penalty. and ITWF only references the 2nd attack for its penalty which is below. ITWF wrote: Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. Going back to the TWF fighting style as a whole: TWF wrote:
Note the bolded section which says "when you fight this way". Then note that text that refers you to the table when fighting in that manner which gives you the penalties for you main and off hand attacks. It does not say for the first primary or off-hand attack only. Now because you are fighting in "that way" you are at a -2. You then decide you want a second attack with the offhand so you take ITWF, so you to take the -5 and tack it on to the -2 that you are already dealing with. Later you want a 3rd off-hand attack, but that off-hand attack is at a -10, but you still have to deal with the -2 from fighting that way. Now the entry feat in this feat tree is TWF. It does not give a penalty, but reduces the penalties from fighting that way meaning it is always on.
TWF wrote: Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat. TWF(the entry feat) never says for your first, second, or third attack. It only cares that you are using a primary and an off-hand. Snorter wrote:
Do you really want things like octopi, spuids and krakens getting a bigger check than they already have. I agree that for purposes verisimilitude it should work, but monster designed to grapple normally have high enough grapple checks anyway. I doubt that one gets an errata.JohnBear wrote:
Table: Two-Weapon Fighting Penalties is where the below information is from. The TWF table says that when TWF'ing you get a -2 for your primary and off hand attacks when using a light weapon in the off-hand and TWF'ing. I think we can agree you are already at a -2 penalty if both of these are met.
Using ITWF gets you another attack, but with an additional penalty -5. Remember the -2 is already in play, and from a different source so they stack.
So lets look at this at his again your -6, -10 penalties have been reduced to -2,-2 due to a light weapon and the first TWF feat. Later you qualify for ITWF with a -5 penalty, which is not the same penalty from TWF. The feats are in the same feat tree, but are still separate feats, and therefore different sources, therefore they stack, and not overlap. How do we know penalties stack?
prd wrote:
So unless you can show where the penalties from the TWF feat tree are of a certain type and therefore don't stack, or you can show where a special exception to the rule is mentioned and it says they over ride each other no errata is needed. Jak in 3.5 there was a special rule made in a splat book* to make someone else's spellbook your own. That rule does not exist in Pathfinder. By the rules someone else's book can not become your book. You must copy every spell from the other book into your book. The 3.5 rule that is not in Pathfinder Complete Arcane(splat book) page 140 wrote:
That rule does not exist in Pathfinder. moon glum wrote:
Your argument has also been presented already, well this one anyway. We are at a deadlock still. I will be glad when the devs or freed up again so they can answer this one. :)Mergy wrote: I know that we have hit an impasse of agree to disagree. The official input thus far has been that you can't, and you can argue how official it is, but I've got my answer! :) Working for Paizo does not mean your answers are official on everything. Just like Sean can't go and change things that are based on Golarion, James lacks the authority in the rules department to make any official decisions. It does not mean neither of them has knowledge of the other's department, but knowledgeable is not official. There is no argument on how official it is because the devs have clarified themselves that only 3 people get to make rules decisions. PS:Of course I still think our decision is correct, but I have pulled the "only certain people can make rules" card enough times that I would be a hypocrite to ignore it now. Tagion wrote:
I found that one a while back. It is has been at least 2 years, and still no clarification. That was during the beta phase before the "adjacent" issue was finalized. Now adjacent is finalized, but the spell still has not been cleared up with regard to cleave. Jason would have to rule that for the purpose of the spell that they do not count as adjacent.The issue of the images being foes was also not brought up at that time though so now we have another wrinkle in the system. I am personally convinced that none of us are going to budge on the issue, but if we create a black hole with this post we might get an answer. :) Mergy wrote: While it's true that James is not the rules guy, the creative director is good enough for me for the purposes of PFS and etc. If you guys want to allow Cleave versus Mirror Image it's up to you, but the only official input thus far has been a resounding "no". James's answers are not official rules answers. Even by Paizo's stance he can't do FAQ's. It has to come from Sean, Jason, or Stephen. He is a good inside man, but his answers are never official, which also means they don't count for PFS. Tagion wrote:
I am pretty sure that if they are all in the same 5 foot square that they are all adjacent to each other, and the caster since you only need to be within 5 feet to be adjacent. The -2 applies to the TWF fighting style, therefore it is always there.
PS:There are areas when the writing is not that clear. If this is bothering you go and check out the mirror image, and great cleave thread. :) Tagion wrote:
That is incorrect. One thing we did do at the beginning of the post was agree that the images and the caster were adjacent by RAW. prd wrote: Melee Attacks: With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) Some melee weapons have reach, as indicated in their descriptions. With a typical reach weapon, you can strike opponents 10 feet away, but you can't strike adjacent foes (those within 5 feet).
Bob_Loblaw wrote:
I remember your reroll idea. I just never agreed with it. Bob_Loblaw wrote:
I see that as a prohibitor, not an enabler. I think that is one reason we are at a crossroads.
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