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Honestly, the longer I play and the older I get... the more I think the old tried and true "roll 3d6 for each stat in front of everybody" method is best. Although 4d6 and discard the lowest is fine, too.
It results in unusually powerful characters infrequently, stops stat min/maxing (which can ruin a party, especially when everyone is INT 8), it's fair, and it encourages clever design of a character around what you have to work with, rather than making a designer character for power.
Random stats promote RP, IMO.
Rolling does nothing to stop min-mixing. That myth needs to be taken out back and shot. It stops a player deliberately choosing how much he can sacrifce in one stat to be good at another, but nothing stops him from putting the best stats where he needs them, while putting the less useful stats in an area that does not hurt as much. Nothing also stops him from putting the best combination of choices(class, magic items, feats, etc) together