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wraithstrike wrote:Simon Legrande wrote:
OK then, is it fair to the GM that now has to make up from scratch some kind of extra little nugget because one player doesn't like the already-established-in-lore item?
Is it fair to the rest of the players if the GM decides not to add in this potentially cool item because one guy doesn't like it?
Fairness is not a one-way street and should never be determined by the desires of one player.
It took me about 2 seconds to get the idea of letting people progress in their own class. It is not like the GM has to come up with a feat, spell, and so on just to even this out.
"ok, you have levels in _____"<---Done.
edit: and nobody has to go without getting something. See how easy that was.
And how does the GM give the player those levels. The other players have to hunt for some ancient relics to use, does this one guy get them by GM fiat?
What if the guy doesn't want the GM affecting his character at all? Is it the GM's job to make the guy take something just to keep up?
No quest is needed. Make the item do what the players want it to do based on what class they want.
Personally I dont see a difference between leveling up between by XP and a magic item as long as everyone does it at the same time. In that case the GM is not forcing anything on the player from my point of view, so unless the player is just not understanding the GM I dont see that taking place.