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Monster Octopus Person

coach's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber. Pathfinder Society Member. 64 posts. No reviews. 1 list. 1 wishlist.


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Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

sorry if this has been answered previously but didnt have time to read thread:

Are the Dunes of Desolation adventures canon with the Lost Lands or is this just a separate environmental hardback?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Order # 2439172
Time Placed Mar 7, 2013
Total $44.15

Items

1) The Complete Advanced Feats (PFRPG) Print Edition (moved from 2272809)
2) Pathfinder Adventure Path #68:The Shackled Hut (Reign of Winter 2 of 6) (PFRPG) (subscription copy)
3) Pathfinder Player Companion: Dungeoneer's Handbook (PFRPG) (subscription copy) Shipped Mar 11, 2013
4) Pathfinder Module: Broken Chains (PFRPG)(subscription copy)Shipped Mar 11, 2013

Still haven't received the Print half of the print/PDF bundle of The Complete Advanced Feats ...

and the order above got severe water damage either between your facility and post, or between post and my house.

I have a pic I can email if needed for your records

Silver Crusade Goblin Squad Member

Waruko wrote:

I was shocked the sword slashing looked dull while the sorcerer's breast seemed to bounce.

and this is a bad thing?

ahh I kid because I care ... needs a printed copy of the 32 page Fort Indomitable / Riverwatch as a stretch or reward

go ahead and post it

Silver Crusade Goblin Squad Member

love the ideas on Naming conventions posted in the blog

thanks for listening GW!

Silver Crusade Goblin Squad Member

beep...beep...beep...this is a test...

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

+1 to Brutal Ben

yeah I love how I can consolidate all my RPG downloads at one site

maybe paizo and FGG can work something out

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

this may be the first product that i have ever been interested in that i may not buy because of the cover art

it's forcing me to rethink the quote "you can't judge a book by it's cover"

is it some creature from other LPjr products that I'm not aware of?

Silver Crusade Goblin Squad Member

coach wrote:

I tend to vote for things I haven't seen before

so I like STATUARY for Buhlman's ... it gives a sense of story/mystery ... What stories do the statues tell? ... The others seem rinse/repeat oldies but goodies (undead, spiders, abandoned lab, etc)

ENIGMA VAULTS was my choice for Jacobs' level for the same reasons above, it just seems a story untold. Where were all these artifacts found, and what do they have in common?

SANCTUM OF A LOST AGE was my vote for Mona's level. The tie-in with the Azlanti was interesting especially the fact that they are not undead even after all of these years. How have they survived this long? Fountain of Youth? (although I also liked FINAL EXAM)

LOL, i thought of the three the only one i was SURE that would get picked by this community was Statuary, was worried that the other two may get outvoted

and it was the opposite, Enigma and Sanctum won fairly by a good margin and Statuary was nipped by less than 10%

Anyone at paizo/GW know who came up with the Statuary concept and who I can talk to about where that was headed? Even if just a smidge more of a head start on that plot?

Silver Crusade Goblin Squad Member

coach wrote:
Nihimon wrote:

@Waruko, it would be a monumental task to manually re-post all of Ryan Dancey's posts over there. The only way a Dev Tracker really works is when it's automated. Hopefully Goblinworks will get their own forums up and running before long; they've already expressed an interest in starting a Dev Tracker, but it's just not possible here.

As for other things we might be able to do on our forums, I imagine that might come up at our next Founders' Meeting :)

wouldnt necessarily have to be reposts

just keep categories and when a dev posts something you can enter the info (paraphrased) under that category

sort of a "What we know"

categories could be:

PVP

Economy

Classes/Races

Crafting

Player Buildings

Skymetal Bits

Guilds/Chartered Groups

etc

etc

etc

p.s. it would be pretty substantial to be the FIRST guild to post this consistently ... increase market share lol

Silver Crusade Goblin Squad Member

Nihimon wrote:

@Waruko, it would be a monumental task to manually re-post all of Ryan Dancey's posts over there. The only way a Dev Tracker really works is when it's automated. Hopefully Goblinworks will get their own forums up and running before long; they've already expressed an interest in starting a Dev Tracker, but it's just not possible here.

As for other things we might be able to do on our forums, I imagine that might come up at our next Founders' Meeting :)

wouldnt necessarily have to be reposts

just keep categories and when a dev posts something you can enter the info (paraphrased) under that category

sort of a "What we know"

categories could be:

PVP

Economy

Classes/Races

Crafting

Player Buildings

Skymetal Bits

Guilds/Chartered Groups

etc

etc

etc

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.
Waruko wrote:
vjek wrote:
(You'll note this type of 'goodbye' post has been a recurring theme on these forums for the past 6 months. You may want to ponder why that is the case, if anyone cares to think past the first 4500 milestone)
You'll notice this type of "goodbye post" is inherently common in ANY VIDEO GAME FORUM where someone doesn't get what they want.

our first ragequit?

Silver Crusade Goblin Squad Member

Vic Wertz wrote:
Darthgaul wrote:
When I think of Pathfinder i don't think of PVP. Pathfinder, to me, is about defeating monsters and villains (PVE) it's not about killing other players (PVP)unless your in a really bad game. It seems like your just making a fantasy version of EVE online. To me, your sacrificing the feel of Pathfinder to follow the "EVE Model" because it's easy and convenient not because it accurately represents the feel of Pathfinder in any way.

Pathfinder Online *is* very much about heroes defeating monsters and villains—the only difference is that some of those villains happen to be controlled by other players.

The tabletop RPG does indeed have PvP—in fact, it *depends* on it. It's just that the player controlling the adversarial characters is called "the GM."

I am gonna have to disagree a little with that last part

in PvP the adversary WANTS to kill you

in TTRPG the DM does play the adversaries but he is on your side, he doesn't WANT to kill you (at least a DM who wants to keep players more than a couple sessions). If you do something OOC or meta or stupid RP or just extremely unlucky, then he will kill you. But that isn't the same as someone ACTIVELY seeking ways to do so

Silver Crusade Goblin Squad Member

it'll be Pathfinder Online not Golarion Online ... for the same reason it was Dungeons and Dragons Online and not Eberron Online

brand name marketability

Silver Crusade Goblin Squad Member

Blaeringr wrote:
coach wrote:
So you're okay with naming your guy Darth Vader and joining a chartered company named Da_E-LEET_Crew?
The more relevant question is whether GW should be telling him he's not allowed to do that in their game. Obviously they can if that's what they want their game to be like, but I really don't see a very strong argument for should. And I really don't care if it distracts you tremendously from your berry sniffing, or RP'ing.

Wow, speaking of Vader LOL

anger leads to hate...

I've definitely touched a nerve here, hey knock yourself out with Darth Tony if we can force anonymous as Forencith suggests

LOL, all kidding aside, the naming conventions should be as the setting you are in

although i am loving the last three posts, ideas are what we need

i love disguise in a sandbox, especially if the avatar can change according to your disguise skill, and your name with it

Silver Crusade Goblin Squad Member

"if he dies ... he dies."

(the Drago method)

most fun I've ever had was on a "perma-death" NWN server ... my PC lived to 10th level and took five years RL ... and those servers were not catered to you CL to the extreme, If you were dumb enough to walk into a giant den at level 3 then you died fast and hard and rolled up another PC.

you had to scout, and research, and ask questions, and actually play like you would it it was your PCs life on the line because ... IT WAS!!!

now saying that, that is not conducive to longterm player happiness in an MMO. But I do think that dying should be severe enough that people just dont throw themselves at everything they come across, and should actually THINK about whether to enter that unknown cave, etc.

one of my fondest memories on that NWN server was three of us going into a cave that was SUPPOSED to be empty to see if we could turn it into a secret shrine. There was a momma red dragon with two dragon eggs. I made my saving throw so the breath of flame only did 78hp damage (to my rear as I was in full sprint out of the mouth of the cave). No chivalric saving of my two fellas, no charging and hoping for the 20/20, no "well-i'll-just-insta-rez and come back with a momma red with 66% of her hp". Point being I ran immediately. You tend to play it like you should when death matters.

Silver Crusade Goblin Squad Member

i usually just use "yawl" ... it's faster to type :)

rhymes with "oil" {awl}

<---- Tennessean here

Silver Crusade Goblin Squad Member

Nostrus wrote:

Expansions need not necessarily equate to one entire map. Generally, yes, that would be what sandbox would mean however let's take into account the size of Golarion. It might make more sense that we can get access to different areas of the world, linked through fast travel.

For example, the first 'expansion' might be to the Isle of Kortos and the city of Absalom. You could fast travel to the Inner Sea's edge and take a boat over. After all, how long would it take to ride even the fastest horse from Crusader's Road to the edge of the Inner Sea to take a boat to Absalom?

While it might break immersion, I'd rather have the ability to 'quickly' navigate the world to see the things I want to see and do over spending one or more nights traversing the world.

you don't have to break immersion to institute "fast travel"

have a magic portal that teleports you from a main hub to another main hub (not real sure if they are considered common in Golarion but PFO is stretching some PFRPG rules so might as well put a magic portal in that can magick me from Thornkeep to Absalom and back)

could be a gold sink too (charge 100 gp to use) ... or even a player kingdom with a mage 20 could build their own portal inside their fort

Silver Crusade Goblin Squad Member

Nihimon wrote:
You'll probably notice me say "y'all" every once in a while, too :)

ooooh, a fellow southerner?

Silver Crusade Goblin Squad Member

didn't understand your first post Valkenr, then the second one with the "I'm not an RP-er" explains it

i'm okay with non-tabletop people playing, not saying that but...

So you're okay with naming your guy Darth Vader and joining a chartered company named Da_E-LEET_Crew?

Silver Crusade Goblin Squad Member

Waruko wrote:
coach wrote:


my point was that luckily for him he wouldn't make it in game with that name to be instakilled all day LOL
But what fun is that for ME?! :(

Devs: umm .. yeah.... Waruko, we have a complaint from a Drizz't fellow that says you have griefed him. Killing him everytime he logs on.

Waruko: That's true.

Devs: ohh ... ummm ... care to give us your side of the story, we have a policy against Griefing, it's in the downloadable manual.

Waruko: He named his character Drizz't.

Devs: Good point. Carry on.

hopefully naming conventions will save you the three minutes of your life you won't get back from having to go through the conversation above :)

Silver Crusade Goblin Squad Member

Valkenr wrote:

Oh! someone has an iconic name? wait... aren't there like 4 million John Smiths in the world? Don't millions of spanish parents name their children Jesus? How many Muhammads live in the world?

There is actually someone with my EXACT full name, age and birthday in the county (not country) that i live in that shares the same doctor as I do.

If you go around the world, you will find that the vast majority of USA's 'bad words' refer to different things. How do you keep everyone happy when everyone sees things differently.

I am 100% against any form of limitation on naming that does not have a root in software restrictions(allowed characters and length).

If you don't like a word or name, that is YOUR problem, not something to burden other people with.

who said anything about limiting normal sounding names?

i'll ask a question, what would your PF GM say if you showed him your character sheet with the name KewlDoodz?

he'd tell you to change the name

your post went off on a tangent somewhere in the ether, I re-read my initial post three times and can't find ANYTHING that even remotely resembles what you are talking about

Silver Crusade Goblin Squad Member

Waruko wrote:
coach wrote:
your example of Drizzt would fall under #3 and thus get squashed by the Mods
You miss the joke and the point. The players alone would be enough of a deterrent as they would kill him for having the name. Least I would, several times.

no i COMPLETELY got the joke and the point (own every FR product ever printed and so vastly familiar with Drizz't and the tendency for online players to play goodly drow rangers)

was a GM in a hardcore RP server in neverwinter nights that banned the playing of good drow

so trust me i get it, i should have put the smiley face after my post mayhaps

my point was that luckily for him he wouldn't make it in game with that name to be instakilled all day LOL

Silver Crusade Goblin Squad Member

Dalix wrote:
I like the idea. But at first, when you start of as a poor peon in the kingdom, you should gather your ressources by yourself and then, maybe, when you are rich, you can employ people to do this in your stead

+1

and a bonus +0.5 for using the word "peon"

Silver Crusade Goblin Squad Member

Beacher wrote:

I think most of these would be very easy (and reasonable) to enforce. In LOTRO, all names are capitalized by default, and nothing beyond letters are allowed.

Of course, this doesn't stop players with names like Manboobs, but it's a great start. Three, four and five are a bit more subjective, depending on how one defines vulgar and immersion breaking.

@Beacher - a REAL LIFE mod clears or doesn't clear the name (since there are so few players added each month

so it would DEFINITELY stop Manboobs

Silver Crusade Goblin Squad Member

Doctor Carrion wrote:

I am a guy who didn't follow the financial side of things too well, and didn't donate! I just posited this idea to get the discussion going, because of course there are people who know more than I.

I didn't assert a demand, I posed an idea. The bulk of you, most of you less ignorant on the dev process than I, disagreed with me. After reading your posts, I'm seeing that I was likely wrong.

But the personal attacks got me all :-/

you didn't donate...

but you said "We" raised 300k and want everything now for free!

/confused

Silver Crusade Goblin Squad Member

Coldman wrote:

A mechanic which tied the health of a forest with those who would seek to protect it/offered a beneficial incentive for druids/fey to inhabit and protect the area = awesome. Perhaps placing valuable 'required' natural resources there which the Druid class can benefit from or some variant of minor buff?

Too tired to come up with good ideas but social incentives for players to dwell in collective hubs is something a sandbox game really needs in order to blossom. I hope to see druids living in forests, smithies dominating the city forges, salesmen filling the market place (no damn auction house) and jesters/bards healing and rejuvenating tavern patrons. Oh the joy.

Drejk wrote:
The game could also support tree huggers by granting them some bonus depending upon the degree of the local forestation - in areas of thicker forest druids would have their magic augmented and rangers would get bonuses to stealth and efficiency of their companions.

one 'power' you could give druidsy/rangery types is to have the local wildlife (especially the predators) not bother (go agro on) them

perhaps even give druids the ability to force wildife to agro on people

and if the druid uses this ability due to protecting against resource depletion, then he will not be flagged for retribution. if he uses it just to attack people travelling in "his" forest then he can get flagged

Silver Crusade Goblin Squad Member

i stopped reading this thread when it resorted to fatigue from combat because i'm okay with whatever GW decides there

so if this has been mentioned i just give it a +1:

what I would like to see fatigue for is the sprinting everywhere across the map every day

and for PvE wandering monsters to spawn substantially more for the cross country runners

if you are in a rush get a horse

Silver Crusade Goblin Squad Member

your example of Drizzt would fall under #3 and thus get squashed by the Mods

Silver Crusade Goblin Squad Member

1 person marked this as a favorite.

with such a small playerbase, and with that small playerbase being grown in small increments...

would it be too much to ask to have naming conventions for characters (and guilds)?

such as

1) Capital first letter followed by lowercase letters for both first and last name
2) No special characters (only ' and -)
3) No immersion breaking names
4) No vulgur (or implied vulgur) names
5) No names with a play on words
etc
etc

these could be moderated (whether by human or by AI) naming with accepted/declined upon character creation with a fantasy name generator for a guide

and guild names moderated also

I for one would love to log on and not see:

"PLAYERS ONLINE: Yo_Momma, ManBeast, Da$#!+, Ben Dover, U-my-%&*%# , etc

And I would also not want to have to hire the OneDayKillaz for an assassination contract.

Silver Crusade Goblin Squad Member

just say no to PC monsters, and even the planar PCs

breaks immersion IMO

now an idea could be to allow customers to play NPC monsters in a non-griefing situation

perhaps, the first couple months for the non4500/9000 that get in, GW could allow them moderated access to the server as goblin/kobold/mite tribes

Silver Crusade Goblin Squad Member

well it was mostly Tongue in Cheek

but ... the Worldwound is close AND would give the non-sandboxers something to do LOL

Silver Crusade Goblin Squad Member

The Little Engine that Could

Silver Crusade Goblin Squad Member

no problems here ... go Chrome!

Silver Crusade Goblin Squad Member

LOL, yes I am thinking ahead...

As we have all experienced in MMOs, there will be an percentage of powergamer/griefer playerbase no matter what GW does.

Not only that but even the most diehard IC roleplayers just wanna go kill something just to kill something every once in awhile.

So I introduce to you PFO's first expansion area: The Worldwound

Here the roleplayer can go with his alt character and join the war against the spread of demons to get his "fix".

Here the powergamer can go when the sandbox doesn't appeal to him.

Here the griefer can go when he gets put in "timeout" by GW. Sort of a weregild to work off if you will.

A virtual battlefield map will keep track of the spread or decline of the demon advance based on the players actions.

*removes tongue from cheek*

Silver Crusade Goblin Squad Member

umm Ryan ... SWG was hugely successful for the players

your mention of SWG giving players what they didn't want (complex systems, roleplaying) has me confused ... I thought that was what we did want?!?

unbelievable fun

I would go to bed at 1am and set my alarm at 4am to play a couple hours before work ... crazy, crazy, fun ... all player driven

the crafting was and has had NO rival in MMOs, please take a look at it

I could care less what SOE had to do to please its investors, they got the sandbox part right

so I hope GW doesn't look at SWG as a failure, it was the opposite of that pre-patches

shifty, it's too bad that you didn't "get it" ... SWG was 100% player driven sandbox ... SOE didn't provide much plot, but we didn't let that stop us, we created our own

am I missing something, I thought that is what a sandbox was

and you have stated 13 times that not having an auction house is a deal breaker ... but have not expounded on the reasons why ... so i assume you keep repeating yourself to generate discussion about auction houses but no one has anything to discuss off of an "not having auctions houses is lame" comment x13

Silver Crusade Goblin Squad Member

Vic Wertz wrote:

Just so everybody's clear here: this is not a voting thread; the actual voting is only available to Kickstarter backers, who must place their votes through the Kickstarter survey tool.

Feel free to discuss it, of course—I just didn't want anybody to get the wrong idea.

umm ... yeah I wish I could remove the word "Here" from my OP title

the OP was just a copy/paste of the email/survey

sorry to confuse

Silver Crusade Goblin Squad Member

I tend to vote for things I haven't seen before

so I like STATUARY for Buhlman's ... it gives a sense of story/mystery ... What stories do the statues tell? ... The others seem rinse/repeat oldies but goodies (undead, spiders, abandoned lab, etc)

ENIGMA VAULTS was my choice for Jacobs' level for the same reasons above, it just seems a story untold. Where were all these artifacts found, and what do they have in common?

SANCTUM OF A LOST AGE was my vote for Mona's level. The tie-in with the Azlanti was interesting especially the fact that they are not undead even after all of these years. How have they survived this long? Fountain of Youth? (although I also liked FINAL EXAM)

Silver Crusade Goblin Squad Member

Reward Survey

Thanks for supporting Pathfinder Online! We promised you the ability to vote for the themes of the Thornkeep dungeon levels by Jason Bulmahn, James Jacobs, and Erik Mona, and now's your chance! We need your answers Reward Survey

Thanks for supporting Pathfinder Online! We promised you the ability to vote for the themes of the Thornkeep dungeon levels by Jason Bulmahn, James Jacobs, and Erik Mona, and now's your chance! We need your answers by 12:01 AM Pacific Time on Thursday, June 14. We also need your T-shirt size.

Options for Jason Bulmahn's level:

Haunted Crypts: The dead do not rest easy in the crypts beneath the goblin warren. Undead prowl the ancient halls, but one lone figure moves among them, clad in scarlet robes, bearing an ancient silver lantern. What's worse, the dead seem to follow his commands.

Lord of Webs: The halls beneath the goblin den are the home of countless spiders, spinning thick webs that block the way and snare the unwary. More than just mindless hunters, the spiders act with purpose, funneling their prey into the deeper halls where an even more dangerous foe awaits.

The Statuary: Some master craftsman must have spent a lifetime carving all the statues carefully placed throughout the halls beneath the goblin lair. Oddly, the statues seem to be telling a story. While the meaning is not entirely clear, one thing is certain: Something terrible happened here and the malevolence behind it still lurks nearby.

Watery Grave: The caverns beneath the goblin tribe's lair are flooded in places, apparently intentionally. Cunning traps and deadly chambers await those brave enough to risk the dark waters. Worse still, there are creatures that have taken up residence here, hunting in the stagnant pools.

Forgotten Laboratory: The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.

Options for James Jacobs' level:

Caverns of the Blind God: The degenerate descendants of the wizard's apprentices live on in these tangled caverns in a way, although their lives are in fact unlives, for they have become ghouls and worse. They follow the commands of the squirming thing they know as the Blind God, a creature that dwells at the heart of the caverns and who will soon wish to spread its influence into the lands above.

The Clockwork Crux: The mad wizard who built and dwelt in these dungeons kept many secrets in a complex, clockwork library whose chambers at once point shifted and moved, yet now these chambers have fallen into disrepair and lie in a tangled, haphazardly connected mess—a mess that has become infested with strange and sinister intruders from the Darklands deep below.

The Enigma Vaults: In ages past, the mad wizard who dwelt in these halls collected many strange items in his travels—and the strangest of those he put on display here, in a museum-like complex he called the Enigma Vaults. When a group of thieves made their way into the vaults in hopes of a huge payday, they released something far beyond their capacity to control, and now they serve as the thralls of a sinister influence from a dark and distant world.

Fane of the Serpent Fiend: In the halls of a vast temple once devoted to the demon lord of serpents, strange shapes slither through the shadows. Here, a monstrous serpent infused with strange magic from the Abyss rules, and its devoted followers chant prayers to its squamous glory as they scour the wilds above for fresh sacrifices.

The Shrouded Chambers: In what was once a magnificent complex of glittering banquet halls, fine bathing chambers, silk-draped harem rooms, and decadent deviations, strange fungal growths have taken root. What dwells here now is a foul mockery of the beauty that once graced these halls, and the creatures that now dwell within comprise the foul court of a sinister fungus queen who has turned her eyes to the lands above.

Options for Erik Mona's level:

The Halls of Refuse: The malignant leakage of 100 centuries pools in this fetid ruin, smeared with ancient oozes and polluted by far more contemporary mutants. With rival adventurers seeking to plunder the halls of their remaining treasures and a bizarre intelligence fueling the amorphous inhabitants, the Halls of Refuse promise rich rewards for those willing to risk an oozy oblivion.

Sanctum of a Lost Age: Scholars claim the dungeons below Thornkeep were built by the Ancient Azlanti, but how do they know, really? If Rozimus of Tymon speaks true, the third level below the goblin warrens holds survivors of that long-dead empire eager to return to the world and share the lore of their glorious age. They're not undead, Rozimus claims, or illusory phantoms, but true living and breathing High Azlanti! But why does Rozimus know so much about them, and why is he so eager to return to the dungeon he claims almost killed him 5 years ago?

The Grand Estate of Marquis Dorvenium Thallan (In Exile): Agents of the Gray Gardeners have tracked the infamous Galtan noble Lord Dorvenium Thallan to a ruined dungeon below Thornkeep, where he and his murderous agents fled the justice of the Final Blades at the dawn of the Red Revolution. Rumors claim Thallan liberated the treasures of several high-placed Galtans before fleeing here, and ever since True Patriots of Galt and the scoundrels of the River Kingdoms have tried to crack his lair and return the ill-gotten goods to the People (or, alternatively, to their own barren coffers).

Dust of the Darklands: Delving deeper beneath the dungeons of Thornkeep leads to an ancient temple overrun by the vanguard of an army of Darklands beasts boiling up from the depths! What fell designs does the unlikely alliance of gray dwarves, and morlocks have on the surface world? What is the creature they refer to as the "Veiled Master" that seems to lead them? And why do they seem to be fleeing something even worse from deeper below?

Final Exam: Decades ago, a long-dead River Kingdoms lodge of the Pathfinder Society used a dungeon below Thornkeep as a makeshift headquarters and final testing ground for their most promising agents. Sealed records in the deepest vaults of the Society's headquarters in Absalom suggest that the "infernal exam" housed in the dungeon eventually spelled the doom of the entire lodge, whose corpses lurk there still as animate proctors, still administering their challenges to those brave enough to attempt them.

Silver Crusade Goblin Squad Member

2 people marked this as a favorite.

ok, i think some are misreading my OP, and it's my fault for the way it's worded

i don't mind the soft opening strategy, i'm asking if the Kickstarter has them re-thinking of increasing the 4500 to say 15000, 20000, 25000 ... still INCREDIBLY small initial start that would still be defined as soft.

I'm not talking about a "taking my ball and going home" quitting attitude of the customer base

I'm not talking about having an unlimited opening number

I'm talking about:

"we formed this 50-member guild and 11 got in month one, 6 got in month two, 4 got in month three, 10 got in month 4, 6 got in month five (including the leader who chartered the guild, bought the website where the guild hosts their meetings, and got everything organized), and after five months 13 members still are not invited."

That is the situation that will happen in my opinion. I think that the word will get out about the style of this MMO. Roleplayers are tired of the "hey let's log on and go on a raid". style of playing. The RP community wants their own style of MMO, and I just asked if GW/Paizo may rethink their math because they were overwhelmed by the kickstarter (I think the spokesmen used the word "humbled"). I think that the number of players (both initial and at the year and 3-year marks for this MMO could be 10X the number that GW/Paizo is throwing around in their head.

In the situation above for the guild, the guild members and even guild leaders are getting invites off and on and trying to live vicariously perhaps on their guild forums through the ones actually getting in. Just can't be a good situation and the guild could break up before it ever starts. Griefing is one of the major reasons MMO's lose their customers, and it's own math has GW/Paizo sort of mini-griefing it's own membership unintentionally.

so i'm asking is their a larger number of invitees per month that can be handled, yet still keep their beta (yet-not-beta) "soft" style opening?

a guild that trickles in over a 7 month stretch and still not everyone in VS a guild that maybe EVERYBODY is in by month 3 ... has a MUCH greater chance of making the months (years?) of guild planning worth it and GW/Paizo has a much greater chance of keeping customers who are a part of player communities. IF you (I'm a teacher/coach IRL and have studied this extensively) do ANY kind of research on high-school dropouts, you'll find that the only reason (that is quantifiable and able to be correlated) kids stay in school is because of extra-curricular involvement. If GW/Paizo wants a strong playerbase that won't "drop out" ... strong player groups are the key ingredient.

The member who does get in has a OOC choice. Do I leave the guild that I have worked with for months (years?) and join this new guild formed by the merging of 3 other guilds that broke apart due to a substantial numbers of its members/leaders not getting invites? Or do I hold on and hope that the original guild still holds its structure even when more than half the guild isn't in game?

To make a long story short (too late!!!) I love what GW/Paizo is doing. I've read EVERY blog/website entry on their project. I want an MMORPG, not another MMO, which it seems like is their goal too and I cant wait. I've put my money where my mouth is. This is one of my main concerns.

Silver Crusade Goblin Squad Member

I wonder if the Kickstarter has GW and Paizo rethinking some of their math?

What about the customers you may lose if they don't get an invite in the first few months?

I can see a VERY real occurrence of say 25000-50000 potential customers at launch and I can see a VERY real occurrence of frustration if month after month after month after month (just do the math) they are still "locked out"

ESPECIALLY those that have contributed (I'm in for $200 on just the tech demo, no telling what I'll pledge for the real launch Kickstarter)

What about the guilds who are 50 member strong and they break apart before they can get started simply do to the staggering membership month they get in?

((("At launch, and for the first seven months following, we will cap new paying players at 4,500 per month. Four thousand five hundred new paying players monthly. We expect to keep only about 25% of those players on a long-term basis...")))

Silver Crusade Goblin Squad Member

i pledged $200 total as the elder of father and son duo at $100 each

it was a fun start

Silver Crusade Goblin Squad Member

i concur

was a bio-engineer in the EARLY days of SWG, i bred rancors

people came from planets over just to get one and paid half their SWG savings LOL

was good stuff...

i also remember finding in a very remote, very dangerous spot a resource that had 998 efficiency in one of the much needed rare types ... i guarded that secret and bled it dry ... you cant imagine how fun that was

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

but I am not without mercy so I shall provide the alternate witch-brewed version (with an added ST) from the 1986 October Dragon magazine (#114 i think)

Brew Love Potion
The witch can brew one special form of philter of love per week.

Philter of Love: (Source: Dungeon Masters Guide, 2nd Edition):
This potion causes the individual drinking it to become charmed (see charm spells) with the first creature seen after consuming the draught. The imbiber may actually become enamored if the creature is of similar race and of the opposite sex. Charm effects wear off in 1d4+4 turns, but the enamoring effects last until a dispel magic spell is cast upon the individual.

Exceptions: The victim is affected only by the witch. The victim gains a ((( -4 to save against being charmed))). The effect lasts for 8 + 2d4 turns. The potion has a chance of affecting a victim of the same HD/level or less of the witch who brewed the potion. Only humans/demi-humans/humanoids are affected.

These add a save, a humanoid only, and a level limit ...

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

sorry for casting resurrection on the thread, but was doing a search for this EXACT subject to see if PF had changed it

i'm glad they haven't ... it's a great roleplaying fluff magic item, it's a shame that some just look at how the item MIGHT be used to manipulate SOMETHING in their game

if it's the Players, then why are you whining about worrying they may sneak by the BBEG, you are the DM?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Philter's of Love go back several editions in DnD and have never had a saving throw ... this is not a new magic item

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Shaman

Mongoose Publishing I think

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
Cpt_kirstov wrote:
coach wrote:

after some searching and guessing, it looks like Vault of the Whispering Tyrant and Throne of the Gorilla King have been labeled by paizo as taking place in Golarion

do any of the others have a place in the campaign setting?

none of them explicitly happen in Golarion, but they were used as inspiration for the characters there. I think the ninja one is in Tan Xia somewhere.

i gotcha, so not "canon" but the ideas were used in the creation of certain NPCs and places in Golarion

makes sense as they pre-dated the setting

any of the others besides Ninja/Gorilla/Whispering Tyrant?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

after some searching and guessing, it looks like Vault of the Whispering Tyrant and Throne of the Gorilla King have been labeled by paizo as taking place in Golarion

do any of the others have a place in the campaign setting?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
Revan wrote:
LazarX wrote:
coach wrote:
what it is saying is that now that guns are here the arguments against psionics have less weight
Understood.. there's simply no logic behind that statement. What do crude firearms have to do with funky X-Men style mental powers?

1) Both are controversial for how atypical they are of 'traditional' sword and sorcery fantasy; if Paizo is willing to kill one sacred cow by not only bringing in guns, but making them (relatively) effective and having a whole class and a load of archetypes dedicated to their use, then the similar complaints about psionics hold less weight--it's not traditional, but Paizo has proved to be willing to buck tradition over considerable complaints.

2) Both represent an effective 'advancement of the timeline' to a more modern or science-fantasy aesthetic.

^ This

well spoken Revan

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber
Gorbacz wrote:
coach wrote:
Matt Stich wrote:
InVinoVeritas wrote:

I've got to ask...

What would you like to see out of psionics that magic doesn't already provide?

I would like to see some kind of unique system itself. Psionics has been more of like a spell points/mana system but disguised as psionics, but I'd like to see a new system that's not vancian, spell points, mana, or anything like it. I've got no idea what that might entail but I know I'd at least take a look at it.

to all of the folk who are answering in this thread (paraphrased) ... "i don't like guns and i don't like psionics so my answer is no"

please re-read the OP ...

what it is saying is "since the pandora's box of guns is now open cant we open psionics?"

meaning the arguments AGAINST bringing some form (which form is irrelevant) of psionics to the game by the PAIZO team is blown up by bringing guns

if you can bring guns to Swords and Sorcery RPG you can bring psionics

what it is saying is that now that guns are here the arguments against psionics have less weight

for example someone above said (paraphrased) "psionics are too sci-fi for Pathfinder"

to AGREE with the example above you have to say guns are not sci-fi they are swords and sorcery-ish, dungeon and dragon-ish

that is the argument, guns = psionics as far as the hesitation to add to Swords and Sorcery ... once you add one you can add the other officially

I'm not quite following your logic. How are guns linked with psionics so that introducing one means you can/should introduce the other? Warhammer Fantasy has guns but doesn't have psionics.

i am saying that guns are controversial and have MANY (if not the MAJORITY) of traditional Swords & Sorcery, Dungeons & Dragons gamers AGAINST their implementation

Paizo decided that we are adding Guns despite their anti-Swords & Sorcery and anti-Dungeons & Dragons "feel"

so...

if Paizo can add guns why can't they add psionics since Paizo seems to be getting away from traditional Swords & Sorcery RPG?

hope that makes better sense, i know that guns and psionics are different in mechanics, but they are the "same" in that they are out-of-the-box for traditional S&S RPGs

saying all that above, i have NO problem with what Paizo is doing with guns, i think it is okay ... just asking because i would like to see psionics too since Paizo showed the guts to go against the grain

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