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Goblin Squad Member. Pathfinder Society Member. 878 posts. No reviews. No lists. No wishlists.


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Thanks for the help.

Monk with ANY feats or abilities that raise running speed. Villains can't kill your character if they can't catch him.

“All the world will be your enemy, Prince with a Thousand Enemies, and whenever they catch you, they will kill you. But first they must catch you, digger, listener, runner, prince with the swift warning. Be cunning and full of tricks and your people shall never be destroyed.”

Hi, could you please cancel all my subs? I have boxes of materials I haven't even opened and I'm not sure I'll ever get to them, same applies to any further subscription material to be honest.

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Drejk wrote:

*sends two squads of gremlin-thieves to Nobody's Home just to be sure to get his present*

To get....nobody's present? That sounds like a toss up between the gremlins never getting anywhere and forever traveling cause they're always going to nobody's place of residence or an infinite number of presents as there is no actual numerical representation of nobody and yet the acknowledgement of the existence of gifts leads to an infinite number of presents.

Did anyone else just see that? I think my brain temporarily blue screened.

I would argue that at that point we were watching JUST for those dragged out combat sequences. At this point in the book, I remember the novel just essentially wrapped the battle up in a few pages with little to no descriptions. At this point they could have just wrapped everything up in about 25-30 minutes or throw out all the stops and just go crazy.

They chose to go crazy.

Will way of kings include a HUD? I'm still fuzzy on how much stormlight energy each of Szeth's abilities cost, and just how much he regenerates by absorbing more. They should certainly show all upgrade windows too.

2 people marked this as a favorite.

Aw, I wanted to participate in NaNo but forgot all about it.

I suppose I now at least have another reason to pointlessly excuse my lack of writing.

Old age and regrets, here I come!

I actually thought the third hobbit movie was by far the best of the three. At that point they were done destroying the story and we were under no illusion that any of this was canon. We could just literally sit back, switch off our brains and enjoy the action.

I found the first movie boring me to tears, and the second one as being pretty unimpressive (save for Bilbo's meeting with Smaug). When the third movie rolled out, the facade of following the story was over, and it was just a fantasy action fest.

Khudzlin wrote:

There's still the problem of Improved critical itself explicitly not stacking with anything else that increases threat range.

Improved Critical wrote:

Attacks made with your chosen weapon are quite deadly.

Prerequisite: Proficient with weapon, base attack bonus +8.

Benefit: When using the weapon you selected, your threat range is doubled.

Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.

This effect doesn't stack with any other effect that expands the threat range of a weapon.

Emphasis mine.

True, but the text in the original book most likely doesn't take 3PP into account and only speaks of what's available within the core material.

Jaçinto wrote:

I don't think you are using the word "undemocratic" correctly.

I meant attempting to intimidate your opponent with threats of jailing them should you win is not in the spirit of democracy. The reasons he cites are nonsense as all investigations against her have found nothing, if he jails her he'll be no different than democratically elected dictator.

I'm not American, but if I was I would've voted for Sanders.

Isn't threatening to jail your opposition if you win undemocratic?

Or threatening not to accept the results if you lose for that matter....

This election has devolved into a game show.

Hmm, what about the number of undead controlled per caster? You'd need a number of dedicated casters to maintain them on a day to day basis, though if it's a mageocracy I suppose you'd have plenty (though remember the whole no. of undead per caster level plus the higher the caster level, the more powerful the mage).

You'd also probably want to be careful you don't have enemy clerics sneaking in and mass destroying them by channeling positive energy (as it affects areas).

Ummm....don't these spells have time limits?

Rysky wrote:
Or maybe it's because most GMs don't allow evil characters? Also the outcast part would explain why a Gnoll is outside of their normal areas.

I agree, I suppose there isn't an easy way to incorporate an evil character into a group, even though gnolls have a 'pack' mentality that could explain why a gnoll wouldn't mess with group cohesion. Even murder hobo groups of good characters would still frown up corpse eating (demon worship isn't necessarily a deal breaker for groups provided the gnoll doesn't make it harm the team).

Maybe non-lawful good characters in a ravenloft setting could look the other way?

One of the benefits of playing THIS evil creature is the fact that they're team players DESPITE being chaotic.

Starglim wrote:

There are more in the Monster Codex. I'm not sure if they're on the PRD.

DrDeth wrote:
Where are the rules for doing a gnoll PC??
Mostly in the Gnoll entry in the Bestiary, I expect. First ask your GM if a PC whose race worships demons and eats people will fit into the campaign.

My first intention was to post this as side info, then as a funny FYI, then as a sad realization of current affairs with playing evil races:

Most folks who play gnoll choose to go the goodly route, playing instead outcasts from their people or simply those who eschew the dark nature of their people, or instead essentially a more bestial version of elves.

It''s dogfaced drizzt.

Drahliana Moonrunner wrote:

And no one thought BreXit would pass either.

If Brexit had another vote, it wouldn't.

A lot more people googled EU since then (then there were those folks who thought themselves very clever by voting Brexit as a form of protest).

220. You see that inward curve in the wall in the shape of a human face with holes where the eyes would look through, where you could fit a human face into? The wall with all the dead bodies in front of it with their eyes burnt out? Where we just saw someone removing the head of a dead body from it? The one which inflicts such fear upon us that we are slowed in our approach to it?

Let's put our faces into that curve and look through, even though there's a mysterious voice in the air asking 'are you sure?'.

I think I'd be interested in seeing a movie where the transformation that only morphs the head into an animal one (maybe the body gets more muscular, but it stays human) has an animal head that acts independently of the body. Maybe while the guy is firing his minigun, the head is sniffing around and licking the companions.

thejeff wrote:
I'd be far more worried by a mechanically good system with the same racist/sexist ideology.

I wouldn't, most DMs I've had homebrew, and if they're going to use a setting and make use of its racist/sexist ideology then they're probably already doing with another system.

A REAL bad system would be both good AND tie in sexism/racism into the system so that you COULDN'T untie it (for instance maybe evil is a stat that influences combat ability and grants stuff like horns or a damaging evil aura, and then tied into yet ANOTHER mechanic that makes removing it destructive to the system).

Evil to some extent DOES have influence in DnD/PF due to spells that affect good and evil differently, but it's still pretty limited. What I'm talking about would probably be something like evil is the strongest modifier to strength while good is the strongest modifier to constitution, whilst some skills SPECIFICALLY only benefit from the evil or good modifier to that stat or something. EDIT: Oh, and race would affect the good/evil thing by perhaps some races being naturally gifted with the good stat and bad races with the evil stat, perhaps based on hues of skin color can increase said stat? He apparently already has a table for every point of gale strength.

As to the orcs situation, I can't seem to find where I read that there were peaceful orcs (my memory must be playing tricks on me). As for how orcs are created, I was under the assumption they were elves called back from the dead or created in some other way, not born (I didn't read the book and haven't seen the movies in ages).

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Rysky wrote:
hardcore white supremacists communities.

Let me fix that for you:

*hardcore white supremacist communities that play DnD.

Or better yet:

*hardcore white supremacist communities that play DnD and would be willing to try out a system that apparently on this thread is vying with FATAL for worst system.

Captain Marsh wrote:
The earliest voices of the genre – Tolkien, Lovecraft, and many others – lived in a time and place where ugly racial theories of supremacy and degeneracy were mainstream. We inherit imaginary worlds where dark-skinned people tend to be evil and malignant (drow, orcs, etc.) and light-skinned people tend to be good and virtuous.

I didn't read the entire thread but just wanted to say Tolkien probably has no place here if you're going to point to orcs. I found something somewhere where Tolkien said there was a village (villages?) of peaceful orcs (which is odd given how Tolkenien orcs are created, but nevertheless...). Doesn't help that they're a minority,'s something?

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John Woodford wrote:
Kobold Cleaver wrote:
Standards were different back when Secret of NIMH was made. I expect a major factor here, for instance, is the animator pay rate—the founding of Dreamworks meant a tremendous difference in wages for them (basically, up to an actually reasonable level).
Well, that too. Though I'm not sure how much of the modern budgets are also due to the studio habit of getting names to voice the leads. You figure Robin Williams didn't come cheap for the Aladdin movies, e.g.

Of all the roles you had to mention, what's the funny coincidence you would use Robin William's genie? :-P

He voiced that one for either a reduced pay or for free (I read something about that on wikipedia, it was on the condition that he doesn't get top billing in it. I think he was trying to do it as like charity work or something).

Orthos wrote:

40k was exactly the one I was thinking when I said grim-and-gritty-grimdark, yeah.

Grim settings like that tend to make humans low men on the totem pole explicitly for the point of making the setting feel grimmer and crueler. It's just that the majority of other settings tend to make us the best thing ever, and there seems to be very, very little that puts us somewhere in the middle - neither really awesome nor really underdoggish, just sort of normal and average and on-par with other species.

The reason for this, I think, (and you probably already know this, I'm just putting it out there) is that when humans are the underdogs then there's urgency to the protagonist because he's fighting from an inherent position of weakness. When humans are the immoral guys at the top, then you know the protagonist has this powerful force he has to win against and it makes him the underdog in the fight (and everyone always roots for the underdog), or that strength is instead rendered moot by a force that can disregard it (like say if a few necron hive worlds were to wake up). Middle ground sort of removes that agency (am I using that word right?), makes it so that the human aspect is irrelevant and unimportant.

Besides, humans were HARDLY middle ground in mass effect. In the first game they were in a low position trying to work themselves to middle ground and have someone in the council, Shep becoming a spectre (the first human to do so) was a big deal. On a second playthrough I begrudgingly allowed the council to live (and my how grateful they showed themselves to be in ME2) but don't remember if a human made it into the council (though I distinctly remember that IF ONE DID, he was particularly useless).

The star wars prequels could PROBABLY be considered middle ground for humans.

Freehold DM wrote:
Krensky wrote:
Peter Stewart wrote:

Am I the only one getting a creepy almost white supremacy crossover here? Like almost all his arguments fit into a racial dialogue with a few noun changes?

Those Asari breeding with our people! It isn't natural and they are up to no good. Asari should stick with their own kind!

He can no longer sit back and allow Asari infiltration, Asari indoctrination, Asari subversion and the interstellar Asari conspiracy to sap and impurify all of our precious bodily fluids!

I will be using this too.

Thanks guys!

I just realized what game you meant (thought you meant video game), link me the bits you're talking about please :-D (even if it's not flattering)

But just keep in mind my specism against Asari is nuanced (it is!)! I do accept that the average Asari is a good person like anyone else, it's their leaders who are driving this agenda that's the problem (Nuance!) :-D

Hama wrote:
Also, where did you get the data that humans are the most numerous race in the galaxy?

I think it was either in the novel that was released prior to the game or the military guy that Shep works for told him something along those lines, that humanity's greatest strength is their numbers (and that Turians' was military, Salarians' was science and Asari's was political power).

@Orthos, Sci-fi is a whole other universe (pun intended), humans are NOT dominant in Starcraft OR W40K.

Hama wrote:

Still. It is stated in the game itself. At least once per game that Asari do not take any DNA from their partners.

Mass Effect Wiki wrote:

The offspring resulting from such interspecies pairings are always asari as no DNA is taken from the partner. Instead, the asari uses the meld to explore her partner's genetic heritage and pass desirable traits on to any offspring and as a "map" to randomize the genes of the offspring. Additionally, pairings with krogan are not affected by the Genophage. As such, pairings with asari are sometimes seen as a way for a krogan to circumvent the Genophage and have children of their own.

The drawback to the asari means of reproduction are the Ardat-Yakshi. These individuals possess a rare genetic defect that causes an asari’s mind to overwhelm and destroy her partner’s mind when joining. The condition seems to appear only amongst pureblood asari, those whose parents are both asari.

This neatly answers both your conundrums.

And that is the reason that Asari hate purebloods.

The 'desirable trait' part is a SLIGHT worry, but true, both conundrums are dealt with, especially given that Asari live long lives but don't overpopulate, whereas other races would continue to grow much faster.

Humans having the advantage of being the most numerous race in the galaxy (every other race also bring something to the table, but in the numbers game humans are the winners) and are poised to take control, especially if you chose to get the council out of the way and set up a human leader. Mankind is in for some good times :-)

I WAS curious to get the game but then discovered that it's supposed to play like left 4 dead and then lost interest. I thought at first that it was a third person game with action elements and was primarily (if not only) single player.

I AM still curious about whether it's fun or not but still not sure if it's worth getting.

Peter Stewart wrote:

Am I the only one getting a creepy almost white supremacy crossover here? Like almost all his arguments fit into a racial dialogue with a few noun changes?

Those Asari breeding with our people! It isn't natural and they are up to no good. Asari should stick with their own kind!

I was wondering whether or not I would have to specifically say I wasn't talking about anything human related and since you brought it up I'll go ahead and clarify: nope, there's no white supremacy crossover here (would be a bit odd for ME to be a WHITE supremacist). This is also like when I argue the oddness of atheism in a fantasy setting like Golarion (and yes, there are books that claim there are atheists) where the existence of the deities isn't a mystery and then HAVE to tell my buddy I'm not making analogies to the real world. Let's keep this discussion civil please and within mass effect's fictional setting.

@Freehold DM, You've roused my curiosity, which game?

@Hama, I know Asari look down on purebloods and that's why I'm saying it's unnatural for a society to do so, ANY society.

I don't know about the whole rearranging thing, because the Krogan-Asari looked noteably different and I got the vibe that she was probably also stronger than your average Asari. As for their lifespan and birth rate, those I do admit come as a surprise.

Ardat Yakshi are rare, whoever heard of looking down on purebloods? Even humans can give birth to a kid with genetic defects, yet no one would suggest tabooing human birth because of those rare conditions.

Turians may have coexisted with Asari for thousands of years (though I doubt the realism of them still being around), but at the very least if mating with your own kind is seen as ugly a taboo as inbreeding then those thousands of years have seen the birth of Turian-Asari, Salarian-Asari and Krogan-Asari (and probably every other race). If things turned dark peacefully, you'd find everyone being asked to vote as equals and Asari outnumbering the other races, if things turned dark DARKLY then they logically outnumber everyone else AND have the best of all intergalactic species.

The 'merely good genetic stock' isn't helping either, because the mate in question won't necessarily pursue a relationship that leads to kids whereas Asari birthing culture is RARELY purebreeding. If the mate DOES seek to have kids, we're breaking even on numbers generated here (Asari kids born vs human kids born), if they DON'T, the Asari still got kids.

Also? Nepotism WITHIN YOUR OWN RACE leads to members of your own people gaining power (whether they deserve it or not), Nepotism when your kid is half-Asari puts an Asari in charge.

The numbers don't look good.

Oh, and I chose to let the reaper have at it with the council in the first game, guess what alignment they painted that patriotic decision with. Call it renegade, but humanity was in charge in the second game and I'm not looking back.

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Wow, those costs are nightmarish. I actually thought of anime when I was thinking of lower costs, isn't that also hand drawn?

Plus, secret of NIMH is a very good example for why it should cost less (and I don't care how good Dragon's lair will be (and I'm sure it will be), it'll never be Secret of NIMH good, heh).

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Here's why I found the Asari race to be a secretly forbidding species:

Asari only give birth to Asari right? And that's ever, right? So while same gender relationships between humans don't result in humans, same gender relationships between Asari do, AND.....this has got to be the most evil social engineering experiment I've ever seen:

They (the leaders of their society) convinced Asari that purebreeding is something bad, that they should breed with other races. What does this result in? Less of the other races and more of the Asari. Here's where it continues to get twisted:

While same gender relationships between humans don't result in more humans, women (the only gender able to give birth) can have same gender relationships (let's be honest, Asari are an all female race) with Asari and while the human woman wouldn't get pregnant, the Asari would.

How does this continue to get more twisted? The average Asari (the majority of the population here) aren't doing this out of maliciousness, they're doing it because their leaders have socially engineered their culture to this place. You CAN'T do something about this without being the bad guy. However, WHILE BEING THE GOOD GUY, your species is going extinct. Several thousand years down the line, while you're saying 'Those awful specists are thankfully a thing of the past', you've become a member of the last generation of humankind and the Salarians have failed to create ANOTHER genome project because Salarian-Asari are intelligent enough to stop this from happening (and guess what, the only Salarians who will be called the good guys will be the ones who wisely sided with the Asari).

So yeah, Asari? A disaster waiting to happen.

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The kickstarter is only for the demo video to show to sponsors or something, he actually plans to raise $70,000,000. Why does he need 70 million to make this movie?! Who's he hiring, the Queen?

feytharn wrote:
Nine Miles Down is based on that urban legend, although the movie takes place in the Sahara desert.

Thanks, this was it most definitely.

@Goddity, Heheh, they've always had some really logical thinking on that comic.

@Bellona, I came across that accidentally while looking for the movie and it's both cool and a sad loss of resources.

@archmagi1, I've been meaning to watch that movie but it's not the one I had in mind, but thanks for the reminder.

There was a hoax a while back about a Russian drilling thing in Siberia where they heard sounds from hell, and the movie I'm looking for was about that. I only remember the most minor of moments from the trailer, can someone please tell me the name of it?

From the trailer I got the impression there weren't so much monsters as there were ghosts and people either hearing or seeing them. I really couldn't tell you much more.

So I'm looking for this book I read in (High? Middle?) school and it takes place in what I'm assuming is India (MIGHT have been Africa, my memory is shady on this) during colonialism. The fragments I remember are we're reading from the viewpoint of an Indian woman in her village and that she's married, her son (or one of them, don't remember all her kids) goes to work in a British factory, she gets a kid that later dies in infancy of starvation (they ALL start feeling the touch of starvation), they also have a farm methinks but it has issues several times, her son gets killed because.....I don't remember but I think he was trying to steal something and was shot, two British folk from the factory come to share the info (one of them being callous about it (trying to defend the factory from liability) and the other being shocked for it and telling him/hinting not to be cruel on such a thing), and at the end of the book the family just decides to leave (it may have continued a little after that but I don't remember much more). I remember when the infant died the mother said she hadn't even shed tears because she knew it would happen. I think the author was also Indian but I'm not sure, looking up Indian novels shows me a WHOLE bunch of other stuff than this.

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CapeCodRPGer wrote:
Set wrote:

So bored with lightsabers.

Lightsaber is no match for a good blaster at your side. ;)

Actually you're thinking of a flamethrower (deflect THIS, princess!).

Sissyl wrote:

A blotch of witchlights.

A __________ of Crossroads guardians.

An intersection of Crossroads guardians

A ___________ of Cthulhu

That story I sincerely hope I never need surgery.

feytharn wrote:

The reliance on planet destroing superweapons would make the W40K universe a lot less suitable as a setting for a miniature wargame, wouldn't it?

Not necessarily, it could be W40K's DM's way of saying 'rocks fall and you die'.....provided W40K plays with a DM.....never actually played it so.....

Werthead wrote:
The Bantam STAR WARS novels (starting with the Thrawn Trilogy and ending just before the New Jedi Orders) got a bad rep for being overly reliant on superweapons: the Sun Crusher, Centrepoint Station, Super Duper Star Destroyers, the Darksabre, the old Prototype Death Star etc.

It's kind of odd that world destroyers take center stage in star wars when in a world like warhammer 40k there are also world destroyers AND the galaxy is a FAR worse place (far more justified in their use, like against tyranids, necrons, chaos marines, orks, etc etc) and yet they don't take center stage in such a universe (in fact, from what I've been reading they've often been used against worlds that have been partially invaded yet still consist of a lot of civilians and marines, so its use is a major sacrifice, in many other attacks and invasions they've hardly been touched).

Please put spoiler tags on that, I wasn't expecting that from the movie, that's probably a major plot point.

Um...I haven't read drizzt since the thousand orcs novel (which I know is far back in his storyline and I didn't even finish reading it to be honest), what do they mean by succumbing to his darker temptations? Is he gonna get even more angsty?

He's hardly likely to rejoin menzoberranzen (sp?) and even 'darker temptations' at worst probably just means he'll be killing drow alongside the demons so.....I don't see the darker temptations here.

I think I remember reading a joke reply from the engineer that went over so many other issues as well:

1. Why are the death star's numerous pilots so inept they can't keep the rebel's fighters away.
2. The very guys who destroyed the death star were IN the death star, the department who inherited this problem failed their job which LED to this catastrophe.

It was a lengthy post and I can't remember the rest.

It does raise the question though of why there wasn't something IN the exhaust port to take the hit. A grating would've stopped the effectiveness of the attack immediately, walkways that crisscrossed through the levels (sure, folks will get vaporized, but folks on walkway vs whole death star is still a small number).

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Freehold DM wrote:
pedos don't notice a blessed thing. It's what the horn is for.

Pedestrians also take clear notice when you call them Pedos.

TaliaKirana wrote:

There's always the Ponyfinder campaign setting. If you're not set on Golarion, anyway. Griffons of Everglow expands the campaign setting further. There's also a series of small racial books available that are about to be compiled into Tribes of Everglow.

The entire premise of the setting is to play sapient magical ponies, griffons, winged cats, and more. The default humanoid races exist, but they are not the main focus.

(This setting existing is the major reason I got into Pathfinder.)

Do ponies comes with the delicious trait? I never tried pony before.

They look like their meat might be chewy.

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BigNorseWolf wrote:

But what on earth were the english doing that they had to tell the difference between boy and girl foxes?

Breeding for fox hunts?

Just out of curiosity (and because the name of the thread has the words *53,000+ new messages*), what does fawtl stand for? And what's this thread (at least originally) supposed to be about?

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The Laughing Man wrote:
They are actually kinda cute cats to be fair.

Those are cats? I thought they were a kind of rat.

Benchak the Nightstalker wrote:
cmastah wrote:
That entry for the Ghoran says something about delicious race trait but I can't find any info on what that's supposed to mean and I'm dying to know (as in stats wise what does it mean as well).

Delicious (–1 RP): Ghorans take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.

...because they're delicious.

I've seen people start threads about how disturbing/uncomfortable rape or magic aided rape is in their games, but I'm kind of curious how the ghoran character would feel waking up from a sleep spell to find his party member friends eating him alive.

Step 1: Stick helm of opposite alignment on them and turn them good.

Step 2: Smash their brains in with a very big hammer so people stop asking the same question over and over again.

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