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cloudsora's page

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So now that we know what 3 do are we going to learn what the final demigod's item does in the near future?


I'm a bit sad how little class talk there was for her whereas everyone else it played a larger part or was at least put into context more or less.

That said I like the background.


Quote:

Such computers are often given a name and are capable of parsing expressions, slang, social cues, tone of voice, and similar elements beyond a literal understanding of spoken or written words.

...
developed by programmers over centuries to allow for extremely natural-sounding conversations.

So if players found a really old ship adrift in space or they couldn't buy a model made this century ect and the computer was old would for example the Artificial Personality (if it had one) become less socially aware or is it something that has been that way for hundreds of years now?


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Misprint in the booklet, 1d810 for Sarcesian Tactical Sniper Damage.


This might be something you're not allowed to talk about yet or will be covered in the book but since there will only be 1 attack or 2 attacks at -4 will there be dual wielding guns. I'm personally not a player who's into this and none of the players I GM for anymore really try it but I was wondering if dual wielding pistols is just more damage or is it more attacks, if it's even possible.


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Random Info dump:

Ships:
Pact World Ships:
Ringworlds Wanderer Tier 1/4 AC 14
ATECH Immortal Tier 10, 22 AC it looks like
Revolari? Venture Tier 1

Lesser Threats:
Corporate Warfare
Experiments Gone Haywire
Kidnappers
Starfaring Pirates
Warring Planets

Threats:
Aspis Consortium [Massive Criminal Corporation]
Azlanti Star Empire [Expansionist Stellar Imperium]

Planets look to have stat blocks
Aballon
The Forge
Diameter: 1/3
Mass: 1/27
Gravity: 1/3
Atmosphere: Thin
Days: 12 hours; Year: 90 Days

Stamina is class based and con mod
Operative gets 6 and con

Race:

Shirren Blindsense is 30 feet

Not 100% on the first sentence but it's flavor:
Communalism
Shirren are used to working with others as part of a team.
Once per day as long as an ally is within 10 feet a shirren can roll a single attack roll or skill check twice and take the higher result.

Cultural Fascination
Shirren +2 racial bonus to Culture and Diplomacy checks

Dwarf 8 HP
Elf 4 HP

Theme info:

Themeless Characters:
General Knowledge (1st)
(Garbled hard to read can't verbatum)> You gain a class ckill of your choice -------. Also you gain an ability adjustment of +1 - - ability score you choose.
Certainty (6th)
?Once per day before you roll a skill check you have gain a +2 bonus in that skill for that check?
Extensive Studies (12th)
?
----------- (18th)

Ace Pilot +1 Dex
Theme Knowledge (1st)
? Piloting is a class skill for you, though if it is a class skill - - class you have at 1st level - you instead gain a +1 bonus to your Piloting Checks. In addition you gain an ability adjustment??
Lone Wolf (6th)
?
Need for Speed (12th)
?
Master Pilot (18th)
?

Spells:
Logic Bomb, Magic Missle, Make Whole, Mending, Microbot Assault, Mind Link, Mind Probe, Mind Thrust.

That's all I've got, the eye strain is real.


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Archmage Variel wrote:
cloudsora wrote:
Stone Dog wrote:
Shirrens get 6 HP. I can't read the stat bonuses, but they are +2/+2/-2. They get Blindsense, Communalism, Cultural Fascination and Limited Telepathy.
Looks like Con, Wis, Cha to me for the +2/+2/-2 Hard to tell but the only one I'm not confident in is the middle one being WIS.

I just don't feel confident enough to put it in. Way to blurry.

Edit: Guess who found better resolution images of the slideshow?!? The stats are +2 CON/+2 WIS/-2 CHA.

See I told you, also I think we found that at the same time then based on edits.


Stone Dog wrote:
Shirrens get 6 HP. I can't read the stat bonuses, but they are +2/+2/-2. They get Blindsense, Communalism, Cultural Fascination and Limited Telepathy.

Looks like Con, Wis, Cha to me for the +2/+2/-2 Hard to tell but the only one I'm not confident in is the middle one being WIS.

EDIT: I'm now almost 100% after seeing a different picture.


Yeah let me clarify something real quick. They were currently IN said Warchief's settlement, they were working against him to overthrow him and had a replacement they were working with.
The party is non-human with a Goblin(LN) and a half-orc(LN) as well. The LE Inquisitor is Duergar and the CG Rogue is Kitsune.

The people killed/they fought were members of the Warchief's military, the settlement was going to be taken over by a different Half-Orc.

The Tavern was also their base of operations as it were... I mean that's usually where it is in these types of games.

Thanks for all the responses btw.


The Guy With A Face wrote:
Torag Paladin Code wrote:
Against my people’s enemies, I will show no mercy. I will not allow their surrender, except when strategy warrants. I will defeat them, yet even in the direst struggle, I will act in a way that brings honor to Torag.

http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Torag

This is part of the code followed by the LG paladins of Torag. Make of it what you will.

Well he's neither a worshipper of Torag nor LG, his god is about freedom and sticking up for the underdog.

I do get that whole idea but it's not fitting of his character, he's kinda classic robin hood.


So at the moment my parties alignments are spread all over with the current issue being between a CG and LE(now NE).

Synopsis:
BBEG Half-Orc Warchief has sent his stronger minions and their minions after the party who are currently trying to depose him, they arrive at the tavern the party attacks and is attacked.
The LE is the most uncharismatic inquisitor who has a penchant for doing whatever it takes for his mission.
The CG is a rogue on a sudden and surprising mission to aid a god in stopping Orcus from destroying his home and the god. He's also a Caydenite and has actually met Cayden in celebration of his good deeds and is now actually arranging it so that all the slaves in this city will be freed by the next leader (a friendly npc). That said this happened:

Scenario:
During this fight a lot goes down and it is a tough fight but besides a few hp gone and 1 large Friendly Fire amount of damage the fight goes well. The Druid does lose her bear during the fight and is heartbroken but they kill that orc as he tries to escape.
During the fight though mid way through when things aren't looking good one orc surrenders and for 3 whole combat rounds does nothing in an attempt to surrender being on 1/30hp. He actually didn't manage to do any damage to anyone during the fight as well.
During the last round the LE character knowing the orc surrendered and wasn't giving any useful info in the moments he had to grovel was shot. The CG comes over and heals the orc stabilizing him and gets him to talk a bit more about who they are and why they attacked them. He gets a lot of info they didn't know but the LE comes over and says "Well if that's all he's got I'm going to just kill him."
To my surprise even though they're constantly at each other's throats about their beliefs the CG player agrees saying "You better give us something else or I can't see a reason to stop him." The orc starts crying and begging but is quickly and ruthlessly put down by the LE.

My Opinion:
Personally I think allowing that and not trying to even defend him or take him prisoner was an evil act and would probably be against his gods ideals. Should I arrange a punishment for this because so far the character has preached all sorts of stuff about why being good is the right thing... yet that happened.

Obviously it wouldn't be severe or anything but there are plenty of other actions that have built up but they were all small stupid things that didn't warrant any punishment but were worth noting. This however felt very evil and cruel.

Addendum
Yeah let me clarify something real quick. They were currently IN said Warchief's settlement, they were working against him to overthrow him and had a replacement they were working with.
The party is non-human with a Goblin(LN) and a half-orc(LN) as well. The LE Inquisitor is Duergar and the CG Rogue is Kitsune.

The people killed/they fought were members of the Warchief's military, the settlement was going to be taken over by a different Half-Orc.

The Tavern was also their base of operations as it were... I mean that's usually where it is in these types of games.


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