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Shathbardok

clff rice's page

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drejk said wrote:
Weren't Sun and Moon devoured during early parts of Ragnarok or were they reborn like Baldr?

Not 100% sure But i'm figuring they did cause there is a sun and moon in my howebrew world atleast.


Here you go: Höðr.


that's a good start. sense he was tricked into comitting his crime is there an element to his person for redemption?


Well i was looking for Höðr's godly nitch according to mythology (cant really find one) . The Knowledge thing seems doable because Odin gave his eye for knowledge of the universe and Höðr is the son of odin. (though Höðr is kinda a dumass for being tricked by loki)


What kind of god is Höðr All he ever did in myths was get tricked by loki and Kill Baldr and also was blind. I want to make an after Ragnarok campaign but for the life of me I can figure what what Höðr's domains and godly influence might be.

so far all i have is (As far as i can figure these gods are the only Ragnarok survivors.)

Balder (Light)
Höðr (the blind god)
Honir (Made man)
Vidar (Vengeance)
Vali ( son of loki got turned into a Wolf)
Modi (Berserkers)
Magni (Strength)
Njord (Wind and seas)
Asphodel (Godess of the sun)
Mani (God of the Moon)
Skoll (Treachery)
Hati (Hate)

Anyway any help would be helpful.


if your doing it just for fun than i say go for it, However if its a pay type of thing i guess i would have to see some samples pages or whatnot in order to see weather its something i wanna fork over money for :)


A cast iton stove can stop most Older rounds. So its not unreasonable to make some Thick (double weight) heavy armor that could stop a bullet.


handle it like a vampires blood drain only with the negative level instead of con damage. I.e. Something that happens while the pin is maintained.


I handle it like a bastard sword. A spear is a spear unless you pick up exotic weapon Spear in chich case its a double weapon.


i was just wondering because a construct cant be turned and gets bonus HP from its size so i thought it might be unbalanced or something.


My question was would it be unbalanced to make a spell lets say its called animate corpses. That animates corpses as Constructs wrather than undead. ANd would it be unbalanced to make this spell the same level as animate dead?


How do you figure?


How unbalancing of a spell would it be that animated zombies as constructs instead of undead?


aren't their rules in animate objects for bigger objects?


1 person marked this as a favorite.

They can dance if they want to.
They can leave their beards behind.


I poped out a young template Sabosan bard based of the exploits of batboy from the weekley world news.


Is it against the rules to animate a dead body using animate object? If yes how would you stat such a creature. Medium animated object or Just swap the zombie over to the construct type?


These might help

Alternate Vampires

The vampires in the monster manual are a good example of the classic European vampire but countless Other varieties of blood sucker are present in legends and folklore of countless cultures. Most of which share a trait or two with their european cousins below are four examples of vampires from arround the worls. Unless otherwise noted they share all the same traits of the common vampire.

Kuang Shi
The Kuang Shi is a vampire from china when a creature become a kuang shi she becomes rather like a ogre in appearance large and harry with a mouth full of sharp teeth its hands end in claws.

Ogre Form: A Kuang-Shi can transform into a Ogre which has Claw and bite attacks instead of A Slam. replace its slam attack with a bite (1d6 damage) and 2 claws (1d4 damage).

A Kuang Shi lack the following vampire Qualities: Domination, Energy drain, Children of the night, Alternate form.

Abilities: As a vampire except Strength +8 and Intelligence –2.

Churel
A Churiel is a vampire from india and is human looking with the eception of a long prehencile tongue which is black in color and reverse jointed legs (The knees are backwards.)

Owl Form: A Churiel may assume the form of a giant owl.

Tongue: The Churiel may strike and grapple with its tongue with a reach of 10 aditional ft. this tongue delivers 1d6 points of damage per strike (Plus Strength) When grappling with the tongue the Churiel doesn’t provoke an attack of opportunity nore dose it count as grappled its self when doing so.

A Churiel lack the following vampire Qualities: Energy drain, Alternate form.

Nachzehrer
The Nachzehrer Is a baverian vampire Which resembels more a zombie that a vampire. These lothsome vapires eat fleash instead of blood so hungry are the Nachzehrer that they sometimes eat their own flesh to sate their hunger when no prey is available. The Nachzehrer can take on the form a Boar and dose most of its hunting in this more offencive shape.

Pig Form: A Nachzehrer can change into a Boar. A Nachzehrer can only use it blood draining ability while in boar shape.

Rejuvination: If a Nachzehrer is not properly laied to rest (see vampire Weaknesses) than it will rejuvinate back in its grave in 1d2 weeks.

A Nachzehrer lacks the following vampire qualities: Dominate, Children of the night. Gaseous form, Spider climb, Alternate form.

Vrykolakas
Vrykolakas is a Macidonian vampire which resembles a bloated corpse. The Vrykolakas is a carrier of disease and enjoys sucking the breath from the lungs of anyone it comes across.

Breath drain: This is exactly like blood drain except the con damage is from sucking the breath from the victum. Actualy this is the characters life force but it resembles a fine mist.

Disease: Filth feaver dc 12. Anyone slain by this filth feaver is subject to the Vrykolakas’s create spawn power.

A Vrykolakas lacks the following vampire qualities: Dominate, Energy Drain, Spider climb, Children of the night.


I was thinking it would at least do a d2 or d4.


Here is a Ring gun.

I saw this pic and instantly it thought gunslingers and steampunk and magical item.

Any ideas what kind of stats it might have? Any ideas?


thanks


http://www.pathfinderdb.com/gamemaster-tools/npcs/full-npc-list/425-malefic ent-16th-level-half-elf-sorceress


so where are the beams and sonic booms when flying? You gonna handle them like SLA?


Silent Saturn wrote:
Could a Schtroumpf put his +2 into strength, thus having no bonuses or penalties at all? I would've said -4 STR, +2 DEX, +2 to one other stat besides STR or DEX.

I was figuring they could. In some episodes Hefty trips gargamell just by lifting his feet.

Ok so In order to get this ball rolling Lets say papa is a Wizard (though is sorcerer smurf all 3 spells he cast were druid spells Unles they were illusory) he has bre potion at 500 years old i figure he is middle aged.

Useing the elite array for papa.
Str 5
Dex 9
Con 11
Int 18
Wis 15
Cha 14

Figure papa would need Permenant image to hide smurf village. So that puts papa at around 13-14th level to cast 7th level spells.

Papa has Brew Potion and i beleive there was an episode where he makes a magical object. so he has Craft Wonderous item as well.


The smurf show starts around 9 mins in.

http://www.youtube.com/watch?v=28cO3W-HIGs


haha everyone else notice our avatars are changing as we use the word smurf in out posts? LOL.

Anyway papa may werry well be a god wizard. I recall there was an episode called sorcarer smurf (gargamel in disguise) at the end papa threw around some powerfull spells to pur gargamell in his place.


Evil Midnight Lurker wrote:
"Three apples tall" may put them all the way down in Diminutive.

3 apples tall: an apple is 4 to 6 inches tall so that puts smurfs 12-18 inches tall. They seem smaller in the cartoon But im just going off actual size quotes for them. This puts even the smallest smurf (not counting smurflings) at 1 foot tall which is the MAx for diminutive size most would be taller so i think this puts them squarely at tiny.

Anyway thats why i picked tiny.


Ok so i cooked up a smurf race Based off the original comics and cartoon.

Schtroumpf Racial Traits

Abilities: Schtroumpf are varried in their abilities +2 to any one attribute -2 to strength

Speedy: A schtroumpf is faster than other creatures of its size and has a base speed is 30 feet.
Size: Schtroumpf are Tiny sized.+2 Ac and attack, -2 to CMD and CMB. +4 fly skill and +8 to stealth.
Nitch: schtroumpf may pick any one skill, this skill becomes a class skill. The schtroumpf also gains skill focus in that skill as a bonus feat.
Team Work: Schtroumpf, Despite their highly individualistic natures work well in teams, Whenever someone uses an aid another action on a Schtroumpf it gains an aditional +1 on top of the normal +2 bonus.

Any ideas what kind of class(es) Papa Smurf would be? (Alchemist/Wizard/Sorc/Druid) all seem like viable options.

ALso i was wondering what kind of class gargamel might be. (Wizard seems best but maybe alchemist also)


Not as a familiar but as an improved familiar. Probably available at 5th or 7th level.


1 person marked this as a favorite.

I realley enjoy these. Keep them coming.. Any chance for a velociraptor style?


LazarX wrote:
Quite frankly, that's the Rogue's schtick.

No reason one class cant have a similar function to another. Fighters and barbarians are but kill you with weapon types. I dunno *Shrug*


Azaelas Fayth wrote:

Skull Trick huh?

Seems more like it should be a Rogue Archetype.

Except that they wont have ANY class abilities in common with a rogue except where a skill trick might be similar to a rogue trick.


Change it to "A creature struck is subject to a dirty trick manuver With your caster level + your primary ability modifier as the CMB." Makes things a little more balanced and with the dirty trick it makes it more interesting without it being overpowered.


I making a new base class the expert. he is the ultimate skill monkey and his schtick is skill tricks. Things he can do with skill above and beyond normal joe schmoe with a skill.

for example a Expert with a high enough Perception might be able to spot secret or hidden doors like and elf. Or one with a high enough Craft Alchemy might render himself immune to any poison below x Save dc (His skill ranks or something)

Anyway the Skill tricks are set apart in 3 Tiers.

Skill Trick (lower lvl stuff)
Advanced Skull trick (lv 10 ish)
Ultimate Skill trick (capstone Powers)

My problem is i cant think of much along the way of skill tricks. basically so far im emulating a bunch of class features from other classes. Trackless step as a stealth talent, Hide in plain sight.

Anyone have any ideas for this badboy to make him playable versatile and interesting?


ahh thats what i thought ravingdork and stabbittydoom.


Not a variant just a monster with Sorc level who happens to be able to cast sorc spells innately as well.


Ok i want to stat up a Monster (Aranea to be precise) that has innate sorcerous abilities. i also want to give her some Arcane Blood Sorcerer levels. Does this bump up the caster levels she already has or does she have two different separately tracked sorcerer spells per day?


Dwarf genesis

In the beginning there were the giants in a land befittingly called the kingdom of giants. all manner of giant animals lived and thrived and all sought to the protection of and to protect the giantheart an ancient elemental forest throbbing with the very pulse of creation, things were wild and savage in this primordial world but the giants ruled and protected it.

Storm Giants with domains over thunder and lightning lived in the thunderous peeks.

The calm cloud Giants with domain over Rain and air lived upon the very winds upon their cloudhomes.

Hill Giants with domains over the barren hills and animals lived in their Hilly homes running wild and savage

Fire giants with domains over flames and lava sang and clashed in their volcanoes

Frost Giants with domains over the ridged cold and ice ruled a kingdom in their glacial home.

Mountain giants with domain over earthquakes and the unforgiving mountains thrived in their cruel mountainous castles

and the stone giants with their domains of caves and earth lived in the such places.

One day though the Stone giants in their cavernous homes came across the shiny metals in the rock. golds and silvers and platnums and showed brothers what they had found. all but the Mountain giants who were more concerned with their cruelties were in awe of the lovely things. Still further the stone dwarves dug and found Onyx and diamonds and emeralds. and These too were coveted and beheld by the other giants.

Frost Giants pulled pearls from the ocean.

Fire giants called forth rubies from their volcanic homes.

Cloud giants wove clouds into fabulous garments.

Storm giants forged weapons of lightning and thunder.

Hill giants being simple creatures slew the animals and made their bones into great works.

All the while the mountain giants laughed.

The stone giants grew rich and the other giants grew jealous and fighting broke out. But still the stone giants Dig their tunnels hungry for even greater wealth. They found only death. Within the reaches of the earth the primordial balancer slept. a being trapped long ago. but still it slept the giants greed still took hold of their hearts for the creatures had skin of shiny smooth metal with the hardness of a diamond it was beautiful and terrible to behold the stone giants hauled the wondrous creature from the deep mines to show its brothers. a great congress was called and the richest of all the giants came to see this new treasure, save of course for the mountain giants.

It is said the ancient energy of the giantheart lulled the torpid beast from its slumber. The giants battled but had grown soft with their greed and were almost nearly destroyed. as was the giantheart only the savage warlike mountain giants had the strength to battle the creature back down into the earth and bury it again.

What energy the wildheart had left turned away from the giants as the giants had turned from it and from that point on the children of such were small and puny dubbed dwarves were enslaved the the greedy giants and for a time lived under the yolk of their brutish ancestors until the great revolt the dwarves learned their lessons well and fought back against their giantish ancestors . The fallen giants wishing to regain the favor of the wildheart were cruel and warred with these dwarves but the dwarves learned how to fight back but were still thrown from their homes.

The other giants eventually died off save the few remaining mountain giants. But the dwarves lived on wandering the cold hard lands of the world finding shelter wherever they could. still they lived on and in their own ways thrived and prospered. their hearts still having a portion of the greed they built their homes where their fortunes might be found.

Storm Dwarves

Passionate and proud. these dwarves have thunderous voices like the storms they live about.

Fire dwarves

Fiery and creative the fire dwarves live in volcanoes wielding flames like other wield tools and weapons. Pyromaniacs and anarchists they personify the chaos of fire.

Frost Dwarves

Cold and dispassionate. these dwarves hearts are as bitter and cold as the glaciers they call home.

Warf Dwarves

Ocean dwelling cousins of frost dwarves these dwarves call the frigged waters home and craft cities out of long dead coral mountains on the bottom of the ocean.

Hill Dwarves

Wild and savage the Hilldwarves are a barbaric people surviving on raiding and pillaging as much as agricultural practices.

Stone Dwarves

The most common of the dwarves the stone dwarves carve great homes out of their stony domains and work metal. pretty much what one might expect a dwarf to be like.

Blackstone Dwarves

Similar to Stonedwarves only driven from their underground home by an undead plague they are adapted and have come to embrace living on the surface world.

(Any ideas for alternate racial traits?)


Hmmm Ill keep that in mind Rogar.


there are some monster conversions but none of the monster classes you speak of to my knowledge. There was people doing monster classes but i dont think they touched LM yet.


Here is what i have so far.

ANy further ideas to pimp it out would be welcome.

Biped

Starting Statistics

15d10

Size Medium; Speed 30 ft.; AC 34(+23 natural armor -2 size +3 dex); Saves Fort 9(good), Ref 5(bad), Will 9(good); Attack 2 claws (1d8); Bite 1d10, gores (1d10), Tale slap (1d10) Ability Scores Str 40, Dex 16, Con 24, Int 7, Wis 10, Cha 11
15 ft reach

Free Evolutions

claws, limbs (arms), limbs (legs).
31 EP
1p
Bite
Tale Slap
scent
tale

2r
Gore
Grab (bite)
Immunity to fire
Immunity to acid
Damage Reduction 5/magic

3p
Frightful Presence
Swallow Whole
Fast Healing 1

4rp
Large x2

Skills 60

Darkvision
Shared Spells
Link
Multi Attack
Devotion
Evasion
Improved evasion


Hmm.. Ok And like Bite and 2 claws. Is there an ability to mimic the tarrasques spike throwing? Wouldnt want any smart assed flyers to outdo Traskeykins.


Ok i wanna make a lv 20 Half elf summoner (maybe a synthasist not sure) and i want his Eidolon to be modeled after the tarrasque. However im not to handy wit summoners. Anyone wanna give me some advice or help me out?


Oh o mess-read it >.> armadillo makes sense.


I don't know the fluff behind the ankilosaurus folks but why the stonecunning? Just curious it does make the mind wander.


maybe it could keep a running tab of the CR instead of setting limits based on the Pre selected CR.


Ok i finaly got it to work. One thing i recommend is auto adding pre requisite feats when you add a feat.


Usualy bards, fighters and monks.


I have no ideas what the other are making as of yet. Knowing them they will make some standard archtypes. They tend to go vanilla.


yep. If it seems decent i will use it.

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