What kind of god is Höðr All he ever did in myths was get tricked by loki and Kill Baldr and also was blind. I want to make an after Ragnarok campaign but for the life of me I can figure what what Höðr's domains and godly influence might be.
so far all i have is (As far as i can figure these gods are the only Ragnarok survivors.)
Anyway any help would be helpful.
These might help
The vampires in the monster manual are a good example of the classic European vampire but countless Other varieties of blood sucker are present in legends and folklore of countless cultures. Most of which share a trait or two with their european cousins below are four examples of vampires from arround the worls. Unless otherwise noted they share all the same traits of the common vampire.
Ogre Form: A Kuang-Shi can transform into a Ogre which has Claw and bite attacks instead of A Slam. replace its slam attack with a bite (1d6 damage) and 2 claws (1d4 damage).
A Kuang Shi lack the following vampire Qualities: Domination, Energy drain, Children of the night, Alternate form.
Abilities: As a vampire except Strength +8 and Intelligence –2.
Owl Form: A Churiel may assume the form of a giant owl.
Tongue: The Churiel may strike and grapple with its tongue with a reach of 10 aditional ft. this tongue delivers 1d6 points of damage per strike (Plus Strength) When grappling with the tongue the Churiel doesn’t provoke an attack of opportunity nore dose it count as grappled its self when doing so.
A Churiel lack the following vampire Qualities: Energy drain, Alternate form.
Pig Form: A Nachzehrer can change into a Boar. A Nachzehrer can only use it blood draining ability while in boar shape.
Rejuvination: If a Nachzehrer is not properly laied to rest (see vampire Weaknesses) than it will rejuvinate back in its grave in 1d2 weeks.
A Nachzehrer lacks the following vampire qualities: Dominate, Children of the night. Gaseous form, Spider climb, Alternate form.
Breath drain: This is exactly like blood drain except the con damage is from sucking the breath from the victum. Actualy this is the characters life force but it resembles a fine mist.
Disease: Filth feaver dc 12. Anyone slain by this filth feaver is subject to the Vrykolakas’s create spawn power.
A Vrykolakas lacks the following vampire qualities: Dominate, Energy Drain, Spider climb, Children of the night.
Silent Saturn wrote:
Could a Schtroumpf put his +2 into strength, thus having no bonuses or penalties at all? I would've said -4 STR, +2 DEX, +2 to one other stat besides STR or DEX.
I was figuring they could. In some episodes Hefty trips gargamell just by lifting his feet.
Ok so In order to get this ball rolling Lets say papa is a Wizard (though is sorcerer smurf all 3 spells he cast were druid spells Unles they were illusory) he has bre potion at 500 years old i figure he is middle aged.
Useing the elite array for papa.
Figure papa would need Permenant image to hide smurf village. So that puts papa at around 13-14th level to cast 7th level spells.
Papa has Brew Potion and i beleive there was an episode where he makes a magical object. so he has Craft Wonderous item as well.
Evil Midnight Lurker wrote:
"Three apples tall" may put them all the way down in Diminutive.
3 apples tall: an apple is 4 to 6 inches tall so that puts smurfs 12-18 inches tall. They seem smaller in the cartoon But im just going off actual size quotes for them. This puts even the smallest smurf (not counting smurflings) at 1 foot tall which is the MAx for diminutive size most would be taller so i think this puts them squarely at tiny.
Anyway thats why i picked tiny.
Ok so i cooked up a smurf race Based off the original comics and cartoon.
Schtroumpf Racial Traits
Abilities: Schtroumpf are varried in their abilities +2 to any one attribute -2 to strength
Speedy: A schtroumpf is faster than other creatures of its size and has a base speed is 30 feet.
Any ideas what kind of class(es) Papa Smurf would be? (Alchemist/Wizard/Sorc/Druid) all seem like viable options.
ALso i was wondering what kind of class gargamel might be. (Wizard seems best but maybe alchemist also)
I making a new base class the expert. he is the ultimate skill monkey and his schtick is skill tricks. Things he can do with skill above and beyond normal joe schmoe with a skill.
for example a Expert with a high enough Perception might be able to spot secret or hidden doors like and elf. Or one with a high enough Craft Alchemy might render himself immune to any poison below x Save dc (His skill ranks or something)
Anyway the Skill tricks are set apart in 3 Tiers.
Skill Trick (lower lvl stuff)
My problem is i cant think of much along the way of skill tricks. basically so far im emulating a bunch of class features from other classes. Trackless step as a stealth talent, Hide in plain sight.
Anyone have any ideas for this badboy to make him playable versatile and interesting?
In the beginning there were the giants in a land befittingly called the kingdom of giants. all manner of giant animals lived and thrived and all sought to the protection of and to protect the giantheart an ancient elemental forest throbbing with the very pulse of creation, things were wild and savage in this primordial world but the giants ruled and protected it.
Storm Giants with domains over thunder and lightning lived in the thunderous peeks.
The calm cloud Giants with domain over Rain and air lived upon the very winds upon their cloudhomes.
Hill Giants with domains over the barren hills and animals lived in their Hilly homes running wild and savage
Fire giants with domains over flames and lava sang and clashed in their volcanoes
Frost Giants with domains over the ridged cold and ice ruled a kingdom in their glacial home.
Mountain giants with domain over earthquakes and the unforgiving mountains thrived in their cruel mountainous castles
and the stone giants with their domains of caves and earth lived in the such places.
One day though the Stone giants in their cavernous homes came across the shiny metals in the rock. golds and silvers and platnums and showed brothers what they had found. all but the Mountain giants who were more concerned with their cruelties were in awe of the lovely things. Still further the stone dwarves dug and found Onyx and diamonds and emeralds. and These too were coveted and beheld by the other giants.
Frost Giants pulled pearls from the ocean.
Fire giants called forth rubies from their volcanic homes.
Cloud giants wove clouds into fabulous garments.
Storm giants forged weapons of lightning and thunder.
Hill giants being simple creatures slew the animals and made their bones into great works.
All the while the mountain giants laughed.
The stone giants grew rich and the other giants grew jealous and fighting broke out. But still the stone giants Dig their tunnels hungry for even greater wealth. They found only death. Within the reaches of the earth the primordial balancer slept. a being trapped long ago. but still it slept the giants greed still took hold of their hearts for the creatures had skin of shiny smooth metal with the hardness of a diamond it was beautiful and terrible to behold the stone giants hauled the wondrous creature from the deep mines to show its brothers. a great congress was called and the richest of all the giants came to see this new treasure, save of course for the mountain giants.
It is said the ancient energy of the giantheart lulled the torpid beast from its slumber. The giants battled but had grown soft with their greed and were almost nearly destroyed. as was the giantheart only the savage warlike mountain giants had the strength to battle the creature back down into the earth and bury it again.
What energy the wildheart had left turned away from the giants as the giants had turned from it and from that point on the children of such were small and puny dubbed dwarves were enslaved the the greedy giants and for a time lived under the yolk of their brutish ancestors until the great revolt the dwarves learned their lessons well and fought back against their giantish ancestors . The fallen giants wishing to regain the favor of the wildheart were cruel and warred with these dwarves but the dwarves learned how to fight back but were still thrown from their homes.
The other giants eventually died off save the few remaining mountain giants. But the dwarves lived on wandering the cold hard lands of the world finding shelter wherever they could. still they lived on and in their own ways thrived and prospered. their hearts still having a portion of the greed they built their homes where their fortunes might be found.
Passionate and proud. these dwarves have thunderous voices like the storms they live about.
Fiery and creative the fire dwarves live in volcanoes wielding flames like other wield tools and weapons. Pyromaniacs and anarchists they personify the chaos of fire.
Cold and dispassionate. these dwarves hearts are as bitter and cold as the glaciers they call home.
Ocean dwelling cousins of frost dwarves these dwarves call the frigged waters home and craft cities out of long dead coral mountains on the bottom of the ocean.
Wild and savage the Hilldwarves are a barbaric people surviving on raiding and pillaging as much as agricultural practices.
The most common of the dwarves the stone dwarves carve great homes out of their stony domains and work metal. pretty much what one might expect a dwarf to be like.
Similar to Stonedwarves only driven from their underground home by an undead plague they are adapted and have come to embrace living on the surface world.
(Any ideas for alternate racial traits?)
Here is what i have so far.
ANy further ideas to pimp it out would be welcome.
Size Medium; Speed 30 ft.; AC 34(+23 natural armor -2 size +3 dex); Saves Fort 9(good), Ref 5(bad), Will 9(good); Attack 2 claws (1d8); Bite 1d10, gores (1d10), Tale slap (1d10) Ability Scores Str 40, Dex 16, Con 24, Int 7, Wis 10, Cha 11
claws, limbs (arms), limbs (legs).