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Ran a session with some friends a couple days ago where I played a Swashbuckler. Kept it to Core material, so no Agile, Dervish Dance, Piranha Strike, etc. It was definitely enjoyable to play overall, and I had a lot of fun with the class features.
That said, there were definitely a few annoying points. One of the biggest actually showed up not in actual play, but during the build of the character. In the other Pathfinder classes I've built/played, the experience was like being shown the basic foundation to a house, and then getting let loose to build something on top of it, whatever my imagination came up with in terms of a direction to go in. Building a Swashbuckler, on the other hand, felt like being shown a fully constructed house, and then being told that the interesting work was already done, now go in and patch all the leaks and fix the foundation before the place comes down around your ears.
So much of the character build was just finding the "right" missing pieces to make the class work, at all. Realizing that you need to spend one of your feats taking Combat Reflexes to make your main early-level class mechanics even function. Realizing you need to use a rapier if you want to spend the least percentage of time frustratingly out of Panache and unable to use your class's interesting stuff. Realizing that you need to take both the Iron Will and Great Fortitude feats (and really, probably both the feat chains) to desperately try and make up for the fact that both of your two weak saves are the ones that can make you flat out incapacitated/killed/attacking-your-own-party if you can't reliably make them. And heaven help you if you start at level 1 and have to accept the slap-in-the-face of having to spend one of your feats on Weapon Finesse to hit things, before then getting it at level 2.
Overall, it didn't feel like "coming up with a build" so much as it felt like using my feats and traits and such to try and fit the last few missing jigsaw puzzle pieces into an existing one, such that the character doesn't die or help kill his allies.
It's not usually this way. When I've built Bards, or Sorcerers, or Barbarians, or even Fighters, I've built them with unique builds and focuses and play styles and methodologies. But for Swashbucklers, so much of your (theoretically) "chooseable" resources are tied up in just patching the class's weaknesses and missing pieces that I have a hard time seeing myself playing any other Swashbuckler build under the current rules that isn't more or less just another tweaked-and-refined version of pretty much the same one I made for our playtest. At least not until much higher levels once all the "essentials" have been obtained.