Ancient Dream Dragon

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Pathfinder Adventure Path Subscriber. Organized Play Member. 695 posts. 1 review. No lists. No wishlists.


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Dark Archive

Pathfinder Adventure Path Subscriber

I'm looking for your input on a modified version of Improved Precise Shot I want to use for my upcoming AP campaign.

In my previous campaigns, I'm finding the magic missile arrows of death from archers to be a bit overwhelming against enemies. Unless I'm using enemies with invisibility, the archer can usually decimate a target regardless of position or tactics. And invisibility can be easily defeated at the level when IPS is available.

So, I'm proposing to tune it down a bit without making it completely worthless for a Combat Feat.

improved Precise Shot: (same prerequisites) With your ranged attacks, every time you miss because of concealment, you can reroll your miss chance percentile to roll one time to see if you actually hit, including against targets with total concealment. Your range attacks also ignore the AC bonus granted to targets within 30 feet by anything less than total cover, and ignore half the AC bonus to targets beyond 30 feet. Total cover provides its normal benefits against your ranged attacks.

Since there is no melee-equivalent to IPS, I'm trying to provide a bit of the Blind-Fight feat in my modified version.

Your thoughts on this? Thanks.

Dark Archive

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SuperJedi224 wrote:
Oh, and for one of my upcoming campaigns, I'm considering using a variant of the automatic bonus progression rules, but only for ability score items. I'm also considering allowing Vital Strike, Cleave, and similar effects on a charge.

My current campaign is using a variant of ABP, using all bonuses except armor and weapons.

Since it made no sense to me to separate levels with physical and mental stat bonuses under this system, I combined them to the same level.

6th - +2 Physical and Mental
11th - +4
13th - +4/+2 (receive +2 to second physical and mental stat)
15th - +6/+2 or +4/+4
17th - +6/+2/+2 or +4/+4/+2 (receive +2 to third physical and mental stat)
18th - +6/+4/+2 or +4/+4/+4

And this is what I'm using for the Deflection (D), Resistance (R), and Toughening (T) bonuses. Think these are acquired at the same rate as normal ABP.

3rd - R +1
5th - D +1
8th - R +2, T +1
10th - D +2, R +3
13th - R +4, T +2
14th - R +5
16th - D +3, T +3
17th - D +4, T +4
18th - D +5, T +5

Next campaign, I'm returning to the normal rules (acquire Big 6 gear normally), except they won't take a slot. So, the bonuses are granted to the character once they acquire the gear that gets magically absorbed into them (or something similar. So, that frees up those slots to use with other items. This is still work in progress for game balance with my Co-GM.

Dark Archive

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I like your build of Hakotop, so I'm stealing it! Though it's not stealing if you offered to allow me to copy it. :)

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Pathfinder Adventure Path Subscriber
archmagi1 wrote:
There is a Thriae Seer, 2 Thriae Soldiers (both MED) and 1 Thriae Queen (Huge) in the Bestiary 3 Pawn Box.

Thanks, I saw those. Was hoping to use plastic pre-painted miniatures. I know those specific models don't exist. Maybe something similar?

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Pathfinder Adventure Path Subscriber

Any suggestions on which miniatures would best represent the Thriae in the hive encounter? I'm at a loss to find anything that comes close. Thanks.

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Pathfinder Adventure Path Subscriber

Here is how those events played out with my group (we are currently in Book 4).

Spoiler Alert! - GMs ONLY!:

- PCs find the Silver Chains' hideout
- PCs find Ptemenib and left, returning him to the Grand Mausoleum
- (Ekram realizes Ptemenib has been rescued, prepared for PCs return)
- PCs run into Ekram
- After "pleasant" conversation where Ekram pays off the PCs with gold, they leave to allow him to continue his work
- PCs return later to Ekram's room later after clearing the rest of the hideout only to find Ekram and his allies gone
- PCs return to Grand Mausoleum (never found the secret door)

In my mind with the events that played out, Ekram wanted the PCs gone than fight them with them discovering his plans before he can complete them. He later returned with Meret-Hetef as her ally in that later fight (Ekram dies in that fight, Meret escapes to join the Cultists in Book 4).

Hope this helps.

Dark Archive

Pathfinder Adventure Path Subscriber

I would definitely purchase any compendium if (only if) it contained all the updates and FAQs.

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Pathfinder Adventure Path Subscriber

What is the DC of the ring of energy shroud?

Though it is CL 13, it wouldn't have a difference with determining the DC of the energy shroud effect.

Is the DC determined by the minimums of spell level (elemental aura?) and the relevant ability (Int for wizard?)

DC = 10 + the level of the spell + your bonus for the relevant ability

Thanks!

Dark Archive

Pathfinder Adventure Path Subscriber

My group ran into a group of assassins, and after they annihilated them, found most of the assassins' weapons were coated with poison. The party wanted to harvest the poison to make some additional gold.

I found rules on harvesting poison from creatures and hazards (which apply to crafting poisons), but couldn't find anything on harvesting poison from weapons. What are the rules for this? Or is the poison "used" once applied to the weapon and can't be removed?

Reference to specific rules text from any Paizo book would be appreciated. Thanks.

Dark Archive

Pathfinder Adventure Path Subscriber
Xexyz wrote:
ckdragons wrote:

Assuming the NPC is using dispel magic to counterspell, I would rule as a GM that YES the NPC would lose his invisibility because the dispel magic is an offensive attack against the PC.

Why would using dispel magic be different than if the NPC in question had invisibility purge memorized and used that instead?

Very true, a bit of oversight on my part. :)

Either way, I would still rule the same that the counterspell action would break the invisibility. My reasoning is how I understand the sentence "For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe." within the description of invisibility. The counterspell action is a direct action (or attack) against a foe.

Dark Archive

Pathfinder Adventure Path Subscriber

Assuming the NPC is using dispel magic to counterspell, I would rule as a GM that YES the NPC would lose his invisibility because the dispel magic is an offensive attack against the PC.

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Pathfinder Adventure Path Subscriber

If a spellcaster is also a crafter, and is crafting while adventuring, and the item being crafting requires a 3rd level spell (i.e. haste), does the spellcaster lose that memorized spell / spell slot each day while crafting?

Dark Archive

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That is so simple, it's brilliant!

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Pathfinder Adventure Path Subscriber

My apologies. I overlooked the other post. Thanks.

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Pathfinder Adventure Path Subscriber

Why wasn't this order shipped yet? I was still expecting my AP book to ship and only cancelled the miniatures. Thanks.

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Pathfinder Adventure Path Subscriber

Being turn-based game, the designers probably believed staggering the firing of the weapons would have a graphically larger dramatic effect in game play. To this I agree! Multiple shots staggered by milliseconds is WAAAYYY cooler than a blurb all at once. :)

Dark Archive

Pathfinder Adventure Path Subscriber

Is the FAQ done with no further updates until 2nd Edition is released?

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Pathfinder Adventure Path Subscriber

Sorry, still disorganized. My RotRL downloads (3.5 and PF versions) are in 2 completely separate locations. Player's Guide for 2nd Darkness and Legacy of Fire separate from the rest of the AP downloads. When I click Rise of the Runelords checkbox in the left-hand sort box, the web page returns literally nothing except some header information about sorting my downloads.

Dark Archive

Pathfinder Adventure Path Subscriber

Is there any update from the Website Team on when this will be fixed? It's still an issue with my downloads. Thanks.

Dark Archive

Pathfinder Adventure Path Subscriber
Leedwashere wrote:
Djederet could have been extremely embarrassed if any word of what the Order did got out into general knowledge. Certainly the Order would have been even worse off in the same circumstance. So it makes sense to give the task of keeping that information secret to the one group with as much, if not more, of a vested interest in keeping it quashed than the Pharaoh did.

This is a very good point of view, and it explains it well. Thank you.

Dark Archive

Pathfinder Adventure Path Subscriber

I'm reading through the Adventure Background in Shifting Sands, and I'm confused whether the Sacrosanct Order of the Blue Feather is working for the Great Library to keep Hakotep's secrets.

2nd paragraph suggests the Sacrosanct Order is the group of Nethysians that desecrated Hakotep's tomb, causing Djederet to lock away its records. Yet the 3rd paragraph states this same order has been assigned the task of keeping those secrets safe in the Great Library.

What am I missing?

Dark Archive

Pathfinder Adventure Path Subscriber

Beautiful working, Dimity! Thank you.

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Pathfinder Adventure Path Subscriber

Thank you. Appreciate the change. Really wanted this set but life happens. :(

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Pathfinder Adventure Path Subscriber

Please remove the case of Pathfinder Battles - Jungle of Despair from this order. I'm not able to afford this month. :( I still want the Adventure Path #129: The Twilight Child (War for the Crown 3 of 6) book.

Thanks.

Dark Archive

Pathfinder Adventure Path Subscriber

Thanks Strife! Always appreciate your updates!

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Pathfinder Adventure Path Subscriber

Thank you. Derp for not noticing that.

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Pathfinder Adventure Path Subscriber

Copying those links are returning Not Found error. :(

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Pathfinder Adventure Path Subscriber

The grab is a rider to a successful claw attack. If you hit with the claw attack, you deal damage and attempt the grapple.

However... as a GM, would rule that the invisible foe would no longer have concealment to you if you successfully grapple, so all of your further actions wouldn't apply against concealment while grappling. But anyone else attacking that invisible target would still have the 50% miss chance.

Dark Archive

Pathfinder Adventure Path Subscriber

The follow APs have my downloads separated and located in different locations:

Legacy of Fire
Second Darkness
Rise of the Runelords
Curse of the Crimson Throne

Everything else appears to be in their proper category, including the Player's Guide.

Dark Archive

Pathfinder Adventure Path Subscriber

If I may chime in, I'm currently using a modified version of APB in my Mummy's Mask campaign.

Because my group doesn't like the "inbalance" of the weapon and armor bonuses in APB between warriors and spell casters, we've dropped that part of APB. We use the rest of APB as normal. Thus, any weapons and armor still have their normal magic, whether found or crafted. All other items with plus bonuses are not available.

Regarding any found treasure, I just removed any plus items that is already covered by APB (except weapons and armor). NPCs still have the same stats as if they had their normal items, but I don't include those items in the loot.

For example, a looter has +1 leather armor, short sword, and ring of protection +1. The PCs only find the +1 leather armor and short sword (no ring) after defeating the looter.

It has so far worked out to about 75% WBL for the players.

Dark Archive

Pathfinder Adventure Path Subscriber

OMG! These are great! Only wish they were available last year when I ran my Shattered Star campaign. :(

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Pathfinder Adventure Path Subscriber
Val'bryn2 wrote:
Generally, yes, however, if you read the Unchained Summoner's class abilities, particularly Summon Monster I, which outlines that it works as the spell BUT takes only a standard action to cast, and lasts one minute per level instead of one round.

The aside from the Unchained Summoner, a Summon X SLA is still a full-round action? Such as a demon's ability to summon other demons?

Dark Archive

Pathfinder Adventure Path Subscriber
andreww wrote:

This is not quite right.

The summoner gets summon monster as a spell-like ability. That ability is a standard action.

Summoners can also take summon monster spells as spells known. They are cast as a 1 round cast time spell as normal.

Where does it indicate that Summon Monster as a SLA is a standard action? Don't SLAs mimic the source spell, including casting time?

Dark Archive

Pathfinder Adventure Path Subscriber

Supporting this request, too. Especially if the holidays and yearly events were listed. Would definitely be easier than the Excel spreadsheet I created from info gathered from various Wiki's.

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Pathfinder Adventure Path Subscriber

I also received the same email, and never subscribed to the PACG. Please confirm this was sent by mistake. Thanks.

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Pathfinder Adventure Path Subscriber

Mark, I've noticed you mentioned in your answers that SLAs are not subject to AoOs. Was this a change in the Pathfinder rules I missed? Or was this change made in Starfinder?

Spell-Like Abilities:
A spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity. It is possible to make a concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

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Pathfinder Adventure Path Subscriber

Mark - I wanted to personally come back here to say THANK YOU for your colossal efforts you've done over the last couple of days answering ALL of our questions. This is really appreciated.

Dark Archive

Pathfinder Adventure Path Subscriber

1) A rogue character is confused as the spell. On this rogue's turn in combat, it must attack closest creature, which is 10 feet away. Being melee-based, the rogue must move to the target.

Will the rogue simply move to the target to attack it? Or will the rogue move around the target in attempt to deliver a sneak attack (this assumes the target is already being threatened another)?

2) Does a confused character always deploy their best method to deliver damage when attacking closest creature? Or does this condition only allow the basic concepts of attack (i.e. a wizard will attack with his staff, not being able to concentrate on spellcasting)?

Thanks.

Dark Archive

Pathfinder Adventure Path Subscriber

Do the squares not line up with the edge of the tiles? The picture show there is a spacing between the square line and the edge. This would make it difficult to place them edge-to-edge. Or did the designer expect us to have the tiles placed overlapping each other?

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Pathfinder Adventure Path Subscriber

Is the Shaman's Life Link an updated version of the Oracle Life Link, making the older version obsolete? Thanks.

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Pathfinder Adventure Path Subscriber

What is the range for an Life Oracle to establish a Life Link with an ally? Is it touch? RAW doesn't indicate the range to establish the link, only to maintain it. Thanks.

Dark Archive

Pathfinder Adventure Path Subscriber

Do the squares not line up with the edge of the tiles? The picture show there is a spacing between the square line and the edge. This would make it difficult to place them edge-to-edge. Or did the designer expect us to have the tiles placed overlapping each other?

Dark Archive

Pathfinder Adventure Path Subscriber
bixnoodles wrote:

So when you kill a summoned outsider, it goes to its home plane and reforms. When you kill a called outsider (or kill one on its home plane), it dies, leaving a corpse. But you can't resurrect an outsider, because its body comprises its soul rather than housing it.

That said, since it has a corpse, could you raise it as an undead creature?

There's nothing in the rules to suggest you cant (though it would be congruent with the no-resurrection thing) but I can't think of any instance in the setting where it's happened. I can *imagine* a vampire succubus, but not for instance a ZOMBIE succubus, or a ghoul angel.

or a Ghast Ice Devil!

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Pathfinder Adventure Path Subscriber

What happened to FAQ Tuesday?

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Does a human still get the +1 skill point per level when using the Consolidated Skills option from Unchained?

Does the bonus skill point from the Favored Class Bonus still work the same when using this option?

Thanks!

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Pathfinder Adventure Path Subscriber

What is the progress on updating PRD website? Thanks.

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Childeric, The Shatterer wrote:
I use both consolidate skills (pc and npc) and background skills (pc only). I really like both options (in fact most of the options in Unchained have become "the norm" in my games). Consolidated skills is kind of a pain in the ass to implement (especially if you run a bunch of homebrew/3rd party classes), but IMO the extra work is worth it.

Curious why you would include background skills. Is it to include the 4 skills consolidated skills eliminated (appraise, craft, engineering, profession)? Many of the background-assigned skills appear to have been rolled up into consolidated skills, so shouldn't the 2 options be exclusive to each other?

Dark Archive

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Awesome, thank you!

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Pathfinder Adventure Path Subscriber

Do you use the Background Skills optional rule in your campaign? Do you update the creature and NPC skills to match (updating the stat block) or do you leave them as is, only having the PCs use the optional rule?

Thinking of using this optional rule or the Consolidated Skills option for my next campaign.

Dark Archive

Pathfinder Adventure Path Subscriber

Similar to Ryric stated, the stat blocks of creatures only represent their base value during any particular day. This does not include any pre-combat tactics they may use prior to the encounter. If the creature uses any pre-combat tactics, they are usually described and also reflected in a modified stat block in the module.

If a dragon has wish as an ability, and whether the dragon is willing to give up the gold (as Saldiven mentioned previous), it completely up to the GM (you) whether that dragon, or any other creature for that matter, to use it's abilities to buff itself. Personally, I would allow for such buffing, especially if the dragon was forewarned of a possible dangerous encounter.

And remember that wish can buff a stat to maximum of +5, to each stat, so you can go crazy with this if the dragon has multiple days to apply the spell. Then again, as the GM, you can call lightning bolts from the sky... just saying... ;)

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