Malyas' Shield

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******* Venture-Captain, Isles—Online 295 posts (299 including aliases). 1 review. No lists. 1 wishlist. 64 Organized Play characters.



Scarab Sages

on page 301 it says there are three levels, bright, dim, darkness

torches are listed as 20ft bright - do they have a radius of dim light as well (as per 1e)?

sunrods are listed as 20ft normal ? - should this be bright ?

Scarab Sages

so on page 15

Creature:
the creature listed is a Dire Rat, but there is no Dire rat in the bestiary?

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

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At Paizocon UK this weekend I was reminded of an old idea, an official 'Wall of Names' on the website in memory of those members of the organised play community that have sadly passed away. It would be nice way to remember those who are no longer with us.

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

I was just thinking back to this article and was wondering are we going to see the 4th level before the switch to PFS2 ?

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

so although the guide points you to this list
there are no items listed for Starfinder?

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

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So just download this - going through i noticed one thing

Encounter P18:
The APL 10-11 creature is listed as an advanced giant barbed devil. the stat block on P81 does not say giant, but is CR13 and does have the right number of HP
i'm guessing it should be large (as it has the size penalty listed)
rebuild rules say is natural ac should increase by 3 (to 15) - making its AC 31 as listed , but the stat block says 14 (and its FF AC should be 24)

does impale scale with size as well ?

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

1 person marked this as a favorite.

We are opening the doors of the Thames Valley Pathfinder Lodge on Sunday 15th January 2017

Back of Beyond pub
kings road
Reading

further details on our website

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

we recently played (online) a module over three nights - the module in question has just one chronicle.

The question of the number of shirt rerolls you are allowed came up, I thought it was ONE reroll for the entire module - two of the players (both experienced GM's) thought it was one reroll per session.

i cant seem to find a definitive answer for modules or AP's

guide 7.0 (p28) wrote:

a player wearing any of the shirts listed below during a Pathfinder Society event may reroll one d20 roll during the course of that scenario.

No player may receive more than one free reroll per session.

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

2 people marked this as FAQ candidate.

If a player is under the effects of Battle Cry and has to make a save
and chooses to take their folio/shirt reroll BEFORE the result is announced (and fails that save), can they then use battle cry to get ANOTHER reroll?

Battle Cry wrote:


If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry's effect on her to reroll the failed save. The ally must take the result of the reroll, even if it's lower. Each ally can use this effect only once per use of this feat.
Free Rerolls wrote:


a player wearing any of the shirts listed below during a Pathfinder Society event may reroll one d20 roll during the course of that scenario. This reroll must happen before the original result is determined and the player must use the reroll result, even if it is lower.

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

Date/Time: Wednesday, Aug 27th, 2014 - 18:00 BST (UTC+1)

GM: Chris Manning

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.

Content in “Scars of the Third Crusade” also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Jason Brick.

Factions: Silver Crusade

Notes:

Free Roll20.net account required:

Sign-ups:

Please sign up on Warhorn, if interested:

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

Date/Time: Friday, Aug 29th, 2014 - 18:00 BST (UTC+1)

GM: Chris Manning

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.

Written by Ben McFarland

Factions: Cheliax, Osirian, and Qadira

Notes:

Free Roll20.net account required:

Sign-ups:

Please sign up on Warhorn, if interested:

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

Scenario: PFS Module: Risen from the Sands (levels 2-4)

Date/Time: Wednesday, Sept 3rd, 2014 - 19:00 BST(UTC+1) - this may run to 5hours

GM: Chris Manning

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

this is a dungeon-based adventure

The deserts of Osirion—land of pharaohs and ancient tombs—hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass.

A band of bold adventurers are the first to arrive, and stand poised to claim what’s risen from the sands—but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!

Written by Rob McCreary.

Notes:

You can use either an existing Pathfinder Society character (Level 2-4) or one of the pregenerated characters here

Free Roll20.net account required:

Sign-ups:

Please sign up on Warhorn, if interested:

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

Scenario: PFS 5-02: The Wardstone Patrol (levels 3-7)

Date/Time: Wednesday, Aug 6th, 2014 - 19:00 BST (UTC+1)

GM: Chris Manning

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Written by Alex Greenshields

Factions: Cheliax, Sczarni, and Silver Crusade

Notes:

Free Roll20.net account required: http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested:

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

Scenario: PFS 3-18: The God's Market Gamble (levels 1-5)

Date/Time: Wednesday, Aug 13th, 2014 - 19:00 BST (UTC+1)

GM: Chris Manning

Game Client: Google Plus Hangout and the Roll20.net VTT

Description:

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Written by Dennis Baker

Notes:

Free Roll20.net account required: http://roll20.net/

Sign-ups:

Please sign up on Warhorn, if interested:

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

Scenario: PFS 5-04: The Stolen Heir (levels 1-5)

Date/Time: Wednesday, May 21st, 2014 @ 7:00 PM BST [UTC +1]

GM: Chris M

Game Client: Google Plus Hangout and Roll20

Description:

A Pathfinder Society Scenario designed for levels 1–5.

The Mendevian Crusade draws heavily on the Pathfinder Society’s resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father’s goodwill and support in upcoming endeavors.

Written by David N. Ross.

Notes:

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups:

Please sign up via warhorn

Scarab Sages 4/5 5/5 ** Venture-Captain, Isles—Online

forgive me if i'm dense or missed something, but

in Additional resources it says
Since the core assumption for Pathfinder Society Organized Play is the Pathfinder RPG Core Rulebook, Pathfinder Campaign Setting: Pathfinder Society Field Guide, and the Pathfinder RPG Bestiary,

in organised play guide 5.0 it says
Pathfinder Society Organized Play assumes that every player has the following resources.
• Pathfinder RPG Core Rulebook
• Guide to Pathfinder Society Organized Play (this document)
Additionally, a GM should have access to all books in the Pathfinder Roleplaying Game line of hardcover rulebooks, whether a physical or electronic copy

so what exactly are we meant to have ?

The Exchange

Some wags who i play with have come up with the following - a sack filled with 2 flasks of alchemists fire + numerous flasks of lamp oil. They then throw this improvised 'bomb', claiming damage for all the flasks of alchemists fire & burning oil AT THE SAME TIME. any ideas how to adjudicate this ?

The Exchange

I have found someone who custom makes dice bags, and would love to get a few made with the faction symbols, for myself and as presents for friends I'm probably looking at ordering about 5 or 6 bags, but dont want to fall foul of any rules regarding the images (from the community use area). I'm not intending to go into business, and have no intention of charging for these one of a kind bags.

a) is this allowed at all under 'community use' ?
b) do I have to print the community use declaration on the bags (or get a sew in tag made, or can i just print a card/sticker to put inside the finished bag to give to my friends?